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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Thanatosundefined Offline
    Thanatosundefined Offline
    Thanatos
    replied to FutureRave on last edited by
    #13

    FutureRave so it’s a problem from the map right ?

    1 Reply Last reply
    0
    • FutureRaveundefined Offline
      FutureRaveundefined Offline
      FutureRave VIP
      wrote on last edited by
      #14

      I guess so.
      The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

      1 Reply Last reply
      0
      • Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes Plutonium Staff
        wrote on last edited by
        #15

        I dumped the map and fixed the gsc file.
        Place the attached file into `%localappdata%\Plutonium\storage\iw5`

        mp_nukearena_sh_gsc_fix.iwd

        1 Reply Last reply
        0
        • Artyxundefined Offline
          Artyxundefined Offline
          Artyx Contributor
          wrote on last edited by
          #16

          Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

          1 Reply Last reply
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          • Artyxundefined Offline
            Artyxundefined Offline
            Artyx Contributor
            replied to Thanatos on last edited by
            #17

            Thanatos Nope I don't do waypoints, I only do porting

            Thanatosundefined 1 Reply Last reply
            0
            • Xerxesundefined Xerxes forked this topic on
            • GOLD3N 4RMundefined Offline
              GOLD3N 4RMundefined Offline
              GOLD3N 4RM
              wrote on last edited by
              #18

              I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

              1 Reply Last reply
              0
              • Thanatosundefined Offline
                Thanatosundefined Offline
                Thanatos
                replied to Artyx on last edited by
                #19

                Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                Kalitosundefined 1 Reply Last reply
                1
                • Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  replied to Thanatos on last edited by
                  #20

                  Thanatos Do you have the waypoints for this map?

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                  0
                  • hikinataundefined Offline
                    hikinataundefined Offline
                    hikinata
                    wrote on last edited by
                    #21

                    hey , any idea , i have this :

                    ******* script runtime error *******
                    in call to builtin function "getent"
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    attempted to treat an expression of type 'undefined' as a field object
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    attempted to treat an expression of type 'undefined' as a field object
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "setupexploders" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/_load.gsc"
                            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    ******* script runtime error *******
                    in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                    
                            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                            at function "initfx" in file "common_scripts/_fx.gsc"
                    ************************************
                    
                    Resxtundefined 1 Reply Last reply
                    0
                    • Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt Plutonium Staff
                      replied to hikinata on last edited by
                      #22

                      hikinata I just tried it and the map boots up fine

                      hikinataundefined 1 Reply Last reply
                      0
                      • hikinataundefined Offline
                        hikinataundefined Offline
                        hikinata
                        replied to Resxt on last edited by
                        #23

                        Resxt weird, but work with this errors

                        Resxtundefined 1 Reply Last reply
                        0
                        • Resxtundefined Offline
                          Resxtundefined Offline
                          Resxt Plutonium Staff
                          replied to hikinata on last edited by
                          #24

                          hikinata errors are for developers, some of them are not even real errors but warnings

                          If you don't know what any of them mean then just ignore them

                          hikinataundefined 1 Reply Last reply
                          1
                          • hikinataundefined Offline
                            hikinataundefined Offline
                            hikinata
                            replied to Resxt on last edited by
                            #25

                            Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                            I can't get the idea

                            Resxtundefined 1 Reply Last reply
                            0
                            • Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt Plutonium Staff
                              replied to hikinata on last edited by
                              #26

                              hikinata idk, I guess it's fine but there's better options

                              1 Reply Last reply
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