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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Artyxundefined Offline
    Artyxundefined Offline
    Artyx Contributor
    replied to Thanatos on last edited by
    #17

    Thanatos Nope I don't do waypoints, I only do porting

    Thanatosundefined 1 Reply Last reply
    0
    • Xerxesundefined Xerxes forked this topic on
    • GOLD3N 4RMundefined Offline
      GOLD3N 4RMundefined Offline
      GOLD3N 4RM
      wrote on last edited by
      #18

      I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

      1 Reply Last reply
      0
      • Thanatosundefined Offline
        Thanatosundefined Offline
        Thanatos
        replied to Artyx on last edited by
        #19

        Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
        But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

        Kalitosundefined 1 Reply Last reply
        1
        • Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          replied to Thanatos on last edited by
          #20

          Thanatos Do you have the waypoints for this map?

          1 Reply Last reply
          0
          • hikinataundefined Offline
            hikinataundefined Offline
            hikinata
            wrote on last edited by
            #21

            hey , any idea , i have this :

            ******* script runtime error *******
            in call to builtin function "getent"
            
                    at function "setupexploders" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
            ************************************
            ******* script runtime error *******
            attempted to treat an expression of type 'undefined' as a field object
            
                    at function "setupexploders" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
            ************************************
            ******* script runtime error *******
            pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
            
                    at function "setupexploders" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
            ************************************
            ******* script runtime error *******
            in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
            
                    at function "setupexploders" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
            ************************************
            ******* script runtime error *******
            attempted to treat an expression of type 'undefined' as a field object
            
                    at function "setupexploders" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
            ************************************
            ******* script runtime error *******
            pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
            
                    at function "setupexploders" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
            ************************************
            ******* script runtime error *******
            in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
            
                    at function "setupexploders" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/_load.gsc"
                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
            ************************************
            ******* script runtime error *******
            in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
            
                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                    at function "initfx" in file "common_scripts/_fx.gsc"
            ************************************
            ******* script runtime error *******
            in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
            
                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                    at function "initfx" in file "common_scripts/_fx.gsc"
            ************************************
            ******* script runtime error *******
            in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
            
                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                    at function "initfx" in file "common_scripts/_fx.gsc"
            ************************************
            ******* script runtime error *******
            in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
            
                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                    at function "initfx" in file "common_scripts/_fx.gsc"
            ************************************
            
            Resxtundefined 1 Reply Last reply
            0
            • Resxtundefined Offline
              Resxtundefined Offline
              Resxt Plutonium Staff
              replied to hikinata on last edited by
              #22

              hikinata I just tried it and the map boots up fine

              hikinataundefined 1 Reply Last reply
              0
              • hikinataundefined Offline
                hikinataundefined Offline
                hikinata
                replied to Resxt on last edited by
                #23

                Resxt weird, but work with this errors

                Resxtundefined 1 Reply Last reply
                0
                • Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt Plutonium Staff
                  replied to hikinata on last edited by
                  #24

                  hikinata errors are for developers, some of them are not even real errors but warnings

                  If you don't know what any of them mean then just ignore them

                  hikinataundefined 1 Reply Last reply
                  1
                  • hikinataundefined Offline
                    hikinataundefined Offline
                    hikinata
                    replied to Resxt on last edited by
                    #25

                    Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                    I can't get the idea

                    Resxtundefined 1 Reply Last reply
                    0
                    • Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt Plutonium Staff
                      replied to hikinata on last edited by
                      #26

                      hikinata idk, I guess it's fine but there's better options

                      1 Reply Last reply
                      1

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