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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by
    #8

    "I'm bad at GSC pls fix for me pls help" np bro
    One simple GSC fix for a lot of stolen custom maps, good deal

    1 Reply Last reply
    0
    • Artyxundefined Artyx

      Nuke Arena from Call of Duty Online.

      Supported gamemodes

      All

      Supported killstreaks

      All

      How to install?

      Download the map from here.
      Unzip your download into %localAppdata%\Plutonium\storage\iw5\usermaps


      Update 09/02/23
      Fixed the map script


      Footage
      nukearena1.png


      Minimap
      compass_map_mp_nukearena_sh.png


      nukearena2.png
      nukearena3.png
      nukearena4.png

      Credits

      • Killera for providing the map script and adding support for all gamemodes
      • Brentdevent for converting the map and so allowing me to port it to IW5
      • Resxt for helping me to fix some stuff
      xz32undefined Offline
      xz32undefined Offline
      xz32
      wrote on last edited by
      #9

      Artyx i tried this map with bots and for some reason everyone is invincible.

      1 Reply Last reply
      0
      • Fryundefined Fry referenced this topic on
      • Thanatosundefined Offline
        Thanatosundefined Offline
        Thanatos
        wrote on last edited by
        #10

        Artyx do you plan to do the waypoints for some of those cod:ol maps too?
        And thanks again for the big work 🙂

        Artyxundefined 1 Reply Last reply
        0
        • Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          wrote on last edited by
          #11

          Hello I'm having this issue below. Any help?
          Thank you

          Capture d’écran 2023-09-01 152853.jpg

          1 Reply Last reply
          0
          • FutureRaveundefined Offline
            FutureRaveundefined Offline
            FutureRave
            VIP
            wrote on last edited by
            #12

            The script contains an illegal function. Needs to removed entirely.

            Thanatosundefined 1 Reply Last reply
            0
            • FutureRaveundefined FutureRave

              The script contains an illegal function. Needs to removed entirely.

              Thanatosundefined Offline
              Thanatosundefined Offline
              Thanatos
              wrote on last edited by
              #13

              FutureRave so it’s a problem from the map right ?

              1 Reply Last reply
              0
              • FutureRaveundefined Offline
                FutureRaveundefined Offline
                FutureRave
                VIP
                wrote on last edited by
                #14

                I guess so.
                The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

                1 Reply Last reply
                0
                • Xerxesundefined Offline
                  Xerxesundefined Offline
                  Xerxes
                  Plutonium Staff
                  wrote on last edited by
                  #15

                  I dumped the map and fixed the gsc file.
                  Place the attached file into `%localappdata%\Plutonium\storage\iw5`

                  mp_nukearena_sh_gsc_fix.iwd

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                  • Artyxundefined Offline
                    Artyxundefined Offline
                    Artyx
                    Contributor
                    wrote on last edited by
                    #16

                    Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

                    1 Reply Last reply
                    0
                    • Thanatosundefined Thanatos

                      Artyx do you plan to do the waypoints for some of those cod:ol maps too?
                      And thanks again for the big work 🙂

                      Artyxundefined Offline
                      Artyxundefined Offline
                      Artyx
                      Contributor
                      wrote on last edited by
                      #17

                      Thanatos Nope I don't do waypoints, I only do porting

                      Thanatosundefined 1 Reply Last reply
                      0
                      • Xerxesundefined Xerxes forked this topic on
                      • GOLD3N 4RMundefined Offline
                        GOLD3N 4RMundefined Offline
                        GOLD3N 4RM
                        wrote on last edited by
                        #18

                        I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

                        1 Reply Last reply
                        0
                        • Artyxundefined Artyx

                          Thanatos Nope I don't do waypoints, I only do porting

                          Thanatosundefined Offline
                          Thanatosundefined Offline
                          Thanatos
                          wrote on last edited by
                          #19

                          Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                          But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                          Kalitosundefined 1 Reply Last reply
                          1
                          • Thanatosundefined Thanatos

                            Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                            But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                            Kalitosundefined Offline
                            Kalitosundefined Offline
                            Kalitos
                            wrote on last edited by
                            #20

                            Thanatos Do you have the waypoints for this map?

                            1 Reply Last reply
                            0
                            • hikinataundefined Offline
                              hikinataundefined Offline
                              hikinata
                              wrote on last edited by
                              #21

                              hey , any idea , i have this :

                              ******* script runtime error *******
                              in call to builtin function "getent"
                              
                                      at function "setupexploders" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                              ************************************
                              ******* script runtime error *******
                              attempted to treat an expression of type 'undefined' as a field object
                              
                                      at function "setupexploders" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                              ************************************
                              ******* script runtime error *******
                              pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                              
                                      at function "setupexploders" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                              ************************************
                              ******* script runtime error *******
                              in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                              
                                      at function "setupexploders" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                              ************************************
                              ******* script runtime error *******
                              attempted to treat an expression of type 'undefined' as a field object
                              
                                      at function "setupexploders" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                              ************************************
                              ******* script runtime error *******
                              pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                              
                                      at function "setupexploders" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                              ************************************
                              ******* script runtime error *******
                              in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                              
                                      at function "setupexploders" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/_load.gsc"
                                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                              ************************************
                              ******* script runtime error *******
                              in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                              
                                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                      at function "initfx" in file "common_scripts/_fx.gsc"
                              ************************************
                              ******* script runtime error *******
                              in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                              
                                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                      at function "initfx" in file "common_scripts/_fx.gsc"
                              ************************************
                              ******* script runtime error *******
                              in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                              
                                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                      at function "initfx" in file "common_scripts/_fx.gsc"
                              ************************************
                              ******* script runtime error *******
                              in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                              
                                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                      at function "initfx" in file "common_scripts/_fx.gsc"
                              ************************************
                              
                              Resxtundefined 1 Reply Last reply
                              0
                              • hikinataundefined hikinata

                                hey , any idea , i have this :

                                ******* script runtime error *******
                                in call to builtin function "getent"
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                attempted to treat an expression of type 'undefined' as a field object
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                attempted to treat an expression of type 'undefined' as a field object
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                
                                Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt
                                Plutonium Staff
                                wrote on last edited by
                                #22

                                hikinata I just tried it and the map boots up fine

                                hikinataundefined 1 Reply Last reply
                                0
                                • Resxtundefined Resxt

                                  hikinata I just tried it and the map boots up fine

                                  hikinataundefined Offline
                                  hikinataundefined Offline
                                  hikinata
                                  wrote on last edited by
                                  #23

                                  Resxt weird, but work with this errors

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • hikinataundefined hikinata

                                    Resxt weird, but work with this errors

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #24

                                    hikinata errors are for developers, some of them are not even real errors but warnings

                                    If you don't know what any of them mean then just ignore them

                                    hikinataundefined 1 Reply Last reply
                                    1
                                    • Resxtundefined Resxt

                                      hikinata errors are for developers, some of them are not even real errors but warnings

                                      If you don't know what any of them mean then just ignore them

                                      hikinataundefined Offline
                                      hikinataundefined Offline
                                      hikinata
                                      wrote on last edited by
                                      #25

                                      Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                                      I can't get the idea

                                      Resxtundefined 1 Reply Last reply
                                      0
                                      • hikinataundefined hikinata

                                        Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                                        I can't get the idea

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #26

                                        hikinata idk, I guess it's fine but there's better options

                                        1 Reply Last reply
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