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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • RedxSkullundefined Offline
    RedxSkullundefined Offline
    RedxSkull
    replied to Artyx on last edited by
    #7

    Artyx Good project and I'm sure people will enjoy playing these unique maps

    1 Reply Last reply
    0
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #8

      "I'm bad at GSC pls fix for me pls help" np bro
      One simple GSC fix for a lot of stolen custom maps, good deal

      1 Reply Last reply
      0
      • xz32undefined Offline
        xz32undefined Offline
        xz32
        replied to Artyx on last edited by
        #9

        Artyx i tried this map with bots and for some reason everyone is invincible.

        1 Reply Last reply
        0
        • Fryundefined Fry referenced this topic on
        • Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          wrote on last edited by
          #10

          Artyx do you plan to do the waypoints for some of those cod:ol maps too?
          And thanks again for the big work 🙂

          Artyxundefined 1 Reply Last reply
          0
          • Thanatosundefined Offline
            Thanatosundefined Offline
            Thanatos
            wrote on last edited by
            #11

            Hello I'm having this issue below. Any help?
            Thank you

            Capture d’écran 2023-09-01 152853.jpg

            1 Reply Last reply
            0
            • FutureRaveundefined Offline
              FutureRaveundefined Offline
              FutureRave VIP
              wrote on last edited by
              #12

              The script contains an illegal function. Needs to removed entirely.

              Thanatosundefined 1 Reply Last reply
              0
              • Thanatosundefined Offline
                Thanatosundefined Offline
                Thanatos
                replied to FutureRave on last edited by
                #13

                FutureRave so it’s a problem from the map right ?

                1 Reply Last reply
                0
                • FutureRaveundefined Offline
                  FutureRaveundefined Offline
                  FutureRave VIP
                  wrote on last edited by
                  #14

                  I guess so.
                  The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

                  1 Reply Last reply
                  0
                  • Xerxesundefined Offline
                    Xerxesundefined Offline
                    Xerxes Plutonium Staff
                    wrote on last edited by
                    #15

                    I dumped the map and fixed the gsc file.
                    Place the attached file into `%localappdata%\Plutonium\storage\iw5`

                    mp_nukearena_sh_gsc_fix.iwd

                    1 Reply Last reply
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                    • Artyxundefined Offline
                      Artyxundefined Offline
                      Artyx Contributor
                      wrote on last edited by
                      #16

                      Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

                      1 Reply Last reply
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                      • Artyxundefined Offline
                        Artyxundefined Offline
                        Artyx Contributor
                        replied to Thanatos on last edited by
                        #17

                        Thanatos Nope I don't do waypoints, I only do porting

                        Thanatosundefined 1 Reply Last reply
                        0
                        • Xerxesundefined Xerxes forked this topic on
                        • GOLD3N 4RMundefined Offline
                          GOLD3N 4RMundefined Offline
                          GOLD3N 4RM
                          wrote on last edited by
                          #18

                          I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

                          1 Reply Last reply
                          0
                          • Thanatosundefined Offline
                            Thanatosundefined Offline
                            Thanatos
                            replied to Artyx on last edited by
                            #19

                            Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                            But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                            Kalitosundefined 1 Reply Last reply
                            1
                            • Kalitosundefined Offline
                              Kalitosundefined Offline
                              Kalitos
                              replied to Thanatos on last edited by
                              #20

                              Thanatos Do you have the waypoints for this map?

                              1 Reply Last reply
                              0
                              • hikinataundefined Offline
                                hikinataundefined Offline
                                hikinata
                                wrote on last edited by
                                #21

                                hey , any idea , i have this :

                                ******* script runtime error *******
                                in call to builtin function "getent"
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                attempted to treat an expression of type 'undefined' as a field object
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                attempted to treat an expression of type 'undefined' as a field object
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "setupexploders" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/_load.gsc"
                                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                ******* script runtime error *******
                                in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                                
                                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                        at function "initfx" in file "common_scripts/_fx.gsc"
                                ************************************
                                
                                Resxtundefined 1 Reply Last reply
                                0
                                • Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt Plutonium Staff
                                  replied to hikinata on last edited by
                                  #22

                                  hikinata I just tried it and the map boots up fine

                                  hikinataundefined 1 Reply Last reply
                                  0
                                  • hikinataundefined Offline
                                    hikinataundefined Offline
                                    hikinata
                                    replied to Resxt on last edited by
                                    #23

                                    Resxt weird, but work with this errors

                                    Resxtundefined 1 Reply Last reply
                                    0
                                    • Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt Plutonium Staff
                                      replied to hikinata on last edited by
                                      #24

                                      hikinata errors are for developers, some of them are not even real errors but warnings

                                      If you don't know what any of them mean then just ignore them

                                      hikinataundefined 1 Reply Last reply
                                      1
                                      • hikinataundefined Offline
                                        hikinataundefined Offline
                                        hikinata
                                        replied to Resxt on last edited by
                                        #25

                                        Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                                        I can't get the idea

                                        Resxtundefined 1 Reply Last reply
                                        0
                                        • Resxtundefined Offline
                                          Resxtundefined Offline
                                          Resxt Plutonium Staff
                                          replied to hikinata on last edited by
                                          #26

                                          hikinata idk, I guess it's fine but there's better options

                                          1 Reply Last reply
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