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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Thanatos
    Thanatos
    Thanatos
    wrote on last edited by
    #10

    Artyx do you plan to do the waypoints for some of those cod:ol maps too?
    And thanks again for the big work 🙂

    Artyx 1 Reply Last reply
    0
    • Thanatos
      Thanatos
      Thanatos
      wrote on last edited by
      #11

      Hello I'm having this issue below. Any help?
      Thank you

      Capture d’écran 2023-09-01 152853.jpg

      1 Reply Last reply
      0
      • FutureRave
        FutureRave
        FutureRave
        VIP
        wrote on last edited by
        #12

        The script contains an illegal function. Needs to removed entirely.

        Thanatos 1 Reply Last reply
        0
        • FutureRave FutureRave

          The script contains an illegal function. Needs to removed entirely.

          Thanatos
          Thanatos
          Thanatos
          wrote on last edited by
          #13

          FutureRave so it’s a problem from the map right ?

          1 Reply Last reply
          0
          • FutureRave
            FutureRave
            FutureRave
            VIP
            wrote on last edited by
            #14

            I guess so.
            The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

            1 Reply Last reply
            0
            • Xerxes
              Xerxes
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #15

              I dumped the map and fixed the gsc file.
              Place the attached file into `%localappdata%\Plutonium\storage\iw5`

              mp_nukearena_sh_gsc_fix.iwd

              1 Reply Last reply
              0
              • Artyx
                Artyx
                Artyx
                Contributor
                wrote on last edited by
                #16

                Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

                1 Reply Last reply
                0
                • Thanatos Thanatos

                  Artyx do you plan to do the waypoints for some of those cod:ol maps too?
                  And thanks again for the big work 🙂

                  Artyx
                  Artyx
                  Artyx
                  Contributor
                  wrote on last edited by
                  #17

                  Thanatos Nope I don't do waypoints, I only do porting

                  Thanatos 1 Reply Last reply
                  0
                  • Xerxes Xerxes forked this topic on
                  • GOLD3N 4RM
                    GOLD3N 4RM
                    GOLD3N 4RM
                    wrote on last edited by
                    #18

                    I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

                    1 Reply Last reply
                    0
                    • Artyx Artyx

                      Thanatos Nope I don't do waypoints, I only do porting

                      Thanatos
                      Thanatos
                      Thanatos
                      wrote on last edited by
                      #19

                      Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                      But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                      Kalitos 1 Reply Last reply
                      1
                      • Thanatos Thanatos

                        Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                        But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                        Kalitos
                        Kalitos
                        Kalitos
                        wrote on last edited by
                        #20

                        Thanatos Do you have the waypoints for this map?

                        1 Reply Last reply
                        0
                        • hikinata
                          hikinata
                          hikinata
                          wrote on last edited by
                          #21

                          hey , any idea , i have this :

                          ******* script runtime error *******
                          in call to builtin function "getent"
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          attempted to treat an expression of type 'undefined' as a field object
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          attempted to treat an expression of type 'undefined' as a field object
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          
                          Resxt 1 Reply Last reply
                          0
                          • hikinata hikinata

                            hey , any idea , i have this :

                            ******* script runtime error *******
                            in call to builtin function "getent"
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            attempted to treat an expression of type 'undefined' as a field object
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            attempted to treat an expression of type 'undefined' as a field object
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            
                            Resxt
                            Resxt
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #22

                            hikinata I just tried it and the map boots up fine

                            hikinata 1 Reply Last reply
                            0
                            • Resxt Resxt

                              hikinata I just tried it and the map boots up fine

                              hikinata
                              hikinata
                              hikinata
                              wrote on last edited by
                              #23

                              Resxt weird, but work with this errors

                              Resxt 1 Reply Last reply
                              0
                              • hikinata hikinata

                                Resxt weird, but work with this errors

                                Resxt
                                Resxt
                                Resxt
                                Plutonium Staff
                                wrote on last edited by
                                #24

                                hikinata errors are for developers, some of them are not even real errors but warnings

                                If you don't know what any of them mean then just ignore them

                                hikinata 1 Reply Last reply
                                1
                                • Resxt Resxt

                                  hikinata errors are for developers, some of them are not even real errors but warnings

                                  If you don't know what any of them mean then just ignore them

                                  hikinata
                                  hikinata
                                  hikinata
                                  wrote on last edited by
                                  #25

                                  Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                                  I can't get the idea

                                  Resxt 1 Reply Last reply
                                  0
                                  • hikinata hikinata

                                    Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                                    I can't get the idea

                                    Resxt
                                    Resxt
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #26

                                    hikinata idk, I guess it's fine but there's better options

                                    1 Reply Last reply
                                    1

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