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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Thanatosundefined Offline
    Thanatosundefined Offline
    Thanatos
    wrote on last edited by
    #10

    Artyx do you plan to do the waypoints for some of those cod:ol maps too?
    And thanks again for the big work 🙂

    Artyxundefined 1 Reply Last reply
    0
    • Thanatosundefined Offline
      Thanatosundefined Offline
      Thanatos
      wrote on last edited by
      #11

      Hello I'm having this issue below. Any help?
      Thank you

      Capture d’écran 2023-09-01 152853.jpg

      1 Reply Last reply
      0
      • FutureRaveundefined Offline
        FutureRaveundefined Offline
        FutureRave
        VIP
        wrote on last edited by
        #12

        The script contains an illegal function. Needs to removed entirely.

        Thanatosundefined 1 Reply Last reply
        0
        • FutureRaveundefined FutureRave

          The script contains an illegal function. Needs to removed entirely.

          Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          wrote on last edited by
          #13

          FutureRave so it’s a problem from the map right ?

          1 Reply Last reply
          0
          • FutureRaveundefined Offline
            FutureRaveundefined Offline
            FutureRave
            VIP
            wrote on last edited by
            #14

            I guess so.
            The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

            1 Reply Last reply
            0
            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #15

              I dumped the map and fixed the gsc file.
              Place the attached file into `%localappdata%\Plutonium\storage\iw5`

              mp_nukearena_sh_gsc_fix.iwd

              1 Reply Last reply
              0
              • Artyxundefined Offline
                Artyxundefined Offline
                Artyx
                Contributor
                wrote on last edited by
                #16

                Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

                1 Reply Last reply
                0
                • Thanatosundefined Thanatos

                  Artyx do you plan to do the waypoints for some of those cod:ol maps too?
                  And thanks again for the big work 🙂

                  Artyxundefined Offline
                  Artyxundefined Offline
                  Artyx
                  Contributor
                  wrote on last edited by
                  #17

                  Thanatos Nope I don't do waypoints, I only do porting

                  Thanatosundefined 1 Reply Last reply
                  0
                  • Xerxesundefined Xerxes forked this topic on
                  • GOLD3N 4RMundefined Offline
                    GOLD3N 4RMundefined Offline
                    GOLD3N 4RM
                    wrote on last edited by
                    #18

                    I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

                    1 Reply Last reply
                    0
                    • Artyxundefined Artyx

                      Thanatos Nope I don't do waypoints, I only do porting

                      Thanatosundefined Offline
                      Thanatosundefined Offline
                      Thanatos
                      wrote on last edited by
                      #19

                      Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                      But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                      Kalitosundefined 1 Reply Last reply
                      1
                      • Thanatosundefined Thanatos

                        Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                        But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                        Kalitosundefined Offline
                        Kalitosundefined Offline
                        Kalitos
                        wrote on last edited by
                        #20

                        Thanatos Do you have the waypoints for this map?

                        1 Reply Last reply
                        0
                        • hikinataundefined Offline
                          hikinataundefined Offline
                          hikinata
                          wrote on last edited by
                          #21

                          hey , any idea , i have this :

                          ******* script runtime error *******
                          in call to builtin function "getent"
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          attempted to treat an expression of type 'undefined' as a field object
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          attempted to treat an expression of type 'undefined' as a field object
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/_load.gsc"
                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          ******* script runtime error *******
                          in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                          
                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                  at function "initfx" in file "common_scripts/_fx.gsc"
                          ************************************
                          
                          Resxtundefined 1 Reply Last reply
                          0
                          • hikinataundefined hikinata

                            hey , any idea , i have this :

                            ******* script runtime error *******
                            in call to builtin function "getent"
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            attempted to treat an expression of type 'undefined' as a field object
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            attempted to treat an expression of type 'undefined' as a field object
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "setupexploders" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/_load.gsc"
                                    at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            ******* script runtime error *******
                            in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                            
                                    at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                    at function "initfx" in file "common_scripts/_fx.gsc"
                            ************************************
                            
                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #22

                            hikinata I just tried it and the map boots up fine

                            hikinataundefined 1 Reply Last reply
                            0
                            • Resxtundefined Resxt

                              hikinata I just tried it and the map boots up fine

                              hikinataundefined Offline
                              hikinataundefined Offline
                              hikinata
                              wrote on last edited by
                              #23

                              Resxt weird, but work with this errors

                              Resxtundefined 1 Reply Last reply
                              0
                              • hikinataundefined hikinata

                                Resxt weird, but work with this errors

                                Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt
                                Plutonium Staff
                                wrote on last edited by
                                #24

                                hikinata errors are for developers, some of them are not even real errors but warnings

                                If you don't know what any of them mean then just ignore them

                                hikinataundefined 1 Reply Last reply
                                1
                                • Resxtundefined Resxt

                                  hikinata errors are for developers, some of them are not even real errors but warnings

                                  If you don't know what any of them mean then just ignore them

                                  hikinataundefined Offline
                                  hikinataundefined Offline
                                  hikinata
                                  wrote on last edited by
                                  #25

                                  Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                                  I can't get the idea

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • hikinataundefined hikinata

                                    Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                                    I can't get the idea

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by
                                    #26

                                    hikinata idk, I guess it's fine but there's better options

                                    1 Reply Last reply
                                    1
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