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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • FutureRaveundefined Offline
    FutureRaveundefined Offline
    FutureRave VIP
    wrote on last edited by
    #12

    The script contains an illegal function. Needs to removed entirely.

    Thanatosundefined 1 Reply Last reply
    0
    • Thanatosundefined Offline
      Thanatosundefined Offline
      Thanatos
      replied to FutureRave on last edited by
      #13

      FutureRave so it’s a problem from the map right ?

      1 Reply Last reply
      0
      • FutureRaveundefined Offline
        FutureRaveundefined Offline
        FutureRave VIP
        wrote on last edited by
        #14

        I guess so.
        The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

        1 Reply Last reply
        0
        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes Plutonium Staff
          wrote on last edited by
          #15

          I dumped the map and fixed the gsc file.
          Place the attached file into `%localappdata%\Plutonium\storage\iw5`

          mp_nukearena_sh_gsc_fix.iwd

          1 Reply Last reply
          0
          • Artyxundefined Offline
            Artyxundefined Offline
            Artyx Contributor
            wrote on last edited by
            #16

            Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

            1 Reply Last reply
            0
            • Artyxundefined Offline
              Artyxundefined Offline
              Artyx Contributor
              replied to Thanatos on last edited by
              #17

              Thanatos Nope I don't do waypoints, I only do porting

              Thanatosundefined 1 Reply Last reply
              0
              • Xerxesundefined Xerxes forked this topic on
              • GOLD3N 4RMundefined Offline
                GOLD3N 4RMundefined Offline
                GOLD3N 4RM
                wrote on last edited by
                #18

                I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

                1 Reply Last reply
                0
                • Thanatosundefined Offline
                  Thanatosundefined Offline
                  Thanatos
                  replied to Artyx on last edited by
                  #19

                  Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                  But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                  Kalitosundefined 1 Reply Last reply
                  1
                  • Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    replied to Thanatos on last edited by
                    #20

                    Thanatos Do you have the waypoints for this map?

                    1 Reply Last reply
                    0
                    • hikinataundefined Offline
                      hikinataundefined Offline
                      hikinata
                      wrote on last edited by
                      #21

                      hey , any idea , i have this :

                      ******* script runtime error *******
                      in call to builtin function "getent"
                      
                              at function "setupexploders" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                      ************************************
                      ******* script runtime error *******
                      attempted to treat an expression of type 'undefined' as a field object
                      
                              at function "setupexploders" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                      ************************************
                      ******* script runtime error *******
                      pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                      
                              at function "setupexploders" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                      ************************************
                      ******* script runtime error *******
                      in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                      
                              at function "setupexploders" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                      ************************************
                      ******* script runtime error *******
                      attempted to treat an expression of type 'undefined' as a field object
                      
                              at function "setupexploders" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                      ************************************
                      ******* script runtime error *******
                      pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                      
                              at function "setupexploders" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                      ************************************
                      ******* script runtime error *******
                      in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                      
                              at function "setupexploders" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/_load.gsc"
                              at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                      ************************************
                      ******* script runtime error *******
                      in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                      
                              at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                              at function "initfx" in file "common_scripts/_fx.gsc"
                      ************************************
                      ******* script runtime error *******
                      in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                      
                              at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                              at function "initfx" in file "common_scripts/_fx.gsc"
                      ************************************
                      ******* script runtime error *******
                      in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                      
                              at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                              at function "initfx" in file "common_scripts/_fx.gsc"
                      ************************************
                      ******* script runtime error *******
                      in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                      
                              at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                              at function "initfx" in file "common_scripts/_fx.gsc"
                      ************************************
                      
                      Resxtundefined 1 Reply Last reply
                      0
                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt Plutonium Staff
                        replied to hikinata on last edited by
                        #22

                        hikinata I just tried it and the map boots up fine

                        hikinataundefined 1 Reply Last reply
                        0
                        • hikinataundefined Offline
                          hikinataundefined Offline
                          hikinata
                          replied to Resxt on last edited by
                          #23

                          Resxt weird, but work with this errors

                          Resxtundefined 1 Reply Last reply
                          0
                          • Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt Plutonium Staff
                            replied to hikinata on last edited by
                            #24

                            hikinata errors are for developers, some of them are not even real errors but warnings

                            If you don't know what any of them mean then just ignore them

                            hikinataundefined 1 Reply Last reply
                            1
                            • hikinataundefined Offline
                              hikinataundefined Offline
                              hikinata
                              replied to Resxt on last edited by
                              #25

                              Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                              I can't get the idea

                              Resxtundefined 1 Reply Last reply
                              0
                              • Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt Plutonium Staff
                                replied to hikinata on last edited by
                                #26

                                hikinata idk, I guess it's fine but there's better options

                                1 Reply Last reply
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