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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Artyx Artyx

    Nuke Arena from Call of Duty Online.

    Supported gamemodes

    All

    Supported killstreaks

    All

    How to install?

    Download the map from here.
    Unzip your download into %localAppdata%\Plutonium\storage\iw5\usermaps


    Update 09/02/23
    Fixed the map script


    Footage
    nukearena1.png


    Minimap
    compass_map_mp_nukearena_sh.png


    nukearena2.png
    nukearena3.png
    nukearena4.png

    Credits

    • Killera for providing the map script and adding support for all gamemodes
    • Brentdevent for converting the map and so allowing me to port it to IW5
    • Resxt for helping me to fix some stuff
    hindercanrun Offline
    hindercanrun Offline
    hindercanrun
    Contributor
    wrote on last edited by
    #2

    Artyx nice but what the fuck, looks like a map from aw or bo3 maybe inf w

    1 Reply Last reply
    0
    • RedxSkull Offline
      RedxSkull Offline
      RedxSkull
      wrote on last edited by
      #3

      This map looks like it was designed for wall running like bo3. Still a nice port

      1 Reply Last reply
      0
      • Artyx Offline
        Artyx Offline
        Artyx
        Contributor
        wrote on last edited by
        #4

        hindercanrun RedxSkull https://www.youtube.com/watch?v=F_f7mm4NmvM here's a video of what the map looks like on the original game. I think it was only made for that gamemode, but of course we don't have that on MW3

        RedxSkull 1 Reply Last reply
        0
        • Artyx Artyx

          hindercanrun RedxSkull https://www.youtube.com/watch?v=F_f7mm4NmvM here's a video of what the map looks like on the original game. I think it was only made for that gamemode, but of course we don't have that on MW3

          RedxSkull Offline
          RedxSkull Offline
          RedxSkull
          wrote on last edited by
          #5

          Artyx Interesting and shame I never experienced COD:OL before they shutdown. So many different game modes and unique maps from watching clips.

          Artyx 1 Reply Last reply
          0
          • RedxSkull RedxSkull

            Artyx Interesting and shame I never experienced COD:OL before they shutdown. So many different game modes and unique maps from watching clips.

            Artyx Offline
            Artyx Offline
            Artyx
            Contributor
            wrote on last edited by
            #6

            RedxSkull Porting all cod:ol maps is my project, Idk how long it's gonna take but it is possible at least

            RedxSkull 1 Reply Last reply
            0
            • Artyx Artyx

              RedxSkull Porting all cod:ol maps is my project, Idk how long it's gonna take but it is possible at least

              RedxSkull Offline
              RedxSkull Offline
              RedxSkull
              wrote on last edited by
              #7

              Artyx Good project and I'm sure people will enjoy playing these unique maps

              1 Reply Last reply
              1
              • Resxt Offline
                Resxt Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #8

                "I'm bad at GSC pls fix for me pls help" np bro
                One simple GSC fix for a lot of stolen custom maps, good deal

                1 Reply Last reply
                0
                • Artyx Artyx

                  Nuke Arena from Call of Duty Online.

                  Supported gamemodes

                  All

                  Supported killstreaks

                  All

                  How to install?

                  Download the map from here.
                  Unzip your download into %localAppdata%\Plutonium\storage\iw5\usermaps


                  Update 09/02/23
                  Fixed the map script


                  Footage
                  nukearena1.png


                  Minimap
                  compass_map_mp_nukearena_sh.png


                  nukearena2.png
                  nukearena3.png
                  nukearena4.png

                  Credits

                  • Killera for providing the map script and adding support for all gamemodes
                  • Brentdevent for converting the map and so allowing me to port it to IW5
                  • Resxt for helping me to fix some stuff
                  xz32 Offline
                  xz32 Offline
                  xz32
                  wrote on last edited by
                  #9

                  Artyx i tried this map with bots and for some reason everyone is invincible.

                  1 Reply Last reply
                  0
                  • Fry Fry referenced this topic on
                  • Thanatos Offline
                    Thanatos Offline
                    Thanatos
                    wrote on last edited by
                    #10

                    Artyx do you plan to do the waypoints for some of those cod:ol maps too?
                    And thanks again for the big work 🙂

                    Artyx 1 Reply Last reply
                    0
                    • Thanatos Offline
                      Thanatos Offline
                      Thanatos
                      wrote on last edited by
                      #11

                      Hello I'm having this issue below. Any help?
                      Thank you

                      Capture d’écran 2023-09-01 152853.jpg

                      1 Reply Last reply
                      0
                      • FutureRave Offline
                        FutureRave Offline
                        FutureRave
                        VIP
                        wrote on last edited by
                        #12

                        The script contains an illegal function. Needs to removed entirely.

                        Thanatos 1 Reply Last reply
                        0
                        • FutureRave FutureRave

                          The script contains an illegal function. Needs to removed entirely.

                          Thanatos Offline
                          Thanatos Offline
                          Thanatos
                          wrote on last edited by
                          #13

                          FutureRave so it’s a problem from the map right ?

                          1 Reply Last reply
                          0
                          • FutureRave Offline
                            FutureRave Offline
                            FutureRave
                            VIP
                            wrote on last edited by
                            #14

                            I guess so.
                            The script provided by Killera works on MW2 but it cannot work on MW3. It needed to be changed before the map got shipped.

                            1 Reply Last reply
                            0
                            • Xerxes Offline
                              Xerxes Offline
                              Xerxes
                              Plutonium Staff
                              wrote on last edited by
                              #15

                              I dumped the map and fixed the gsc file.
                              Place the attached file into `%localappdata%\Plutonium\storage\iw5`

                              mp_nukearena_sh_gsc_fix.iwd

                              1 Reply Last reply
                              0
                              • Artyx Offline
                                Artyx Offline
                                Artyx
                                Contributor
                                wrote on last edited by
                                #16

                                Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

                                1 Reply Last reply
                                0
                                • Thanatos Thanatos

                                  Artyx do you plan to do the waypoints for some of those cod:ol maps too?
                                  And thanks again for the big work 🙂

                                  Artyx Offline
                                  Artyx Offline
                                  Artyx
                                  Contributor
                                  wrote on last edited by
                                  #17

                                  Thanatos Nope I don't do waypoints, I only do porting

                                  Thanatos 1 Reply Last reply
                                  0
                                  • Xerxes Xerxes forked this topic on
                                  • GOLD3N 4RM Offline
                                    GOLD3N 4RM Offline
                                    GOLD3N 4RM
                                    wrote on last edited by
                                    #18

                                    I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

                                    1 Reply Last reply
                                    0
                                    • Artyx Artyx

                                      Thanatos Nope I don't do waypoints, I only do porting

                                      Thanatos Offline
                                      Thanatos Offline
                                      Thanatos
                                      wrote on last edited by
                                      #19

                                      Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                                      But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                                      Kalitos 1 Reply Last reply
                                      1
                                      • Thanatos Thanatos

                                        Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
                                        But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

                                        Kalitos Offline
                                        Kalitos Offline
                                        Kalitos
                                        wrote on last edited by
                                        #20

                                        Thanatos Do you have the waypoints for this map?

                                        1 Reply Last reply
                                        0
                                        • hikinata Offline
                                          hikinata Offline
                                          hikinata
                                          wrote on last edited by
                                          #21

                                          hey , any idea , i have this :

                                          ******* script runtime error *******
                                          in call to builtin function "getent"
                                          
                                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          attempted to treat an expression of type 'undefined' as a field object
                                          
                                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                                          
                                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                                          
                                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          attempted to treat an expression of type 'undefined' as a field object
                                          
                                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                                          
                                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                                          
                                                  at function "setupexploders" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/_load.gsc"
                                                  at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                                          
                                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                                  at function "initfx" in file "common_scripts/_fx.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                                          
                                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                                  at function "initfx" in file "common_scripts/_fx.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                                          
                                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                                  at function "initfx" in file "common_scripts/_fx.gsc"
                                          ************************************
                                          ******* script runtime error *******
                                          in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                                          
                                                  at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                                                  at function "initfx" in file "common_scripts/_fx.gsc"
                                          ************************************
                                          
                                          Resxt 1 Reply Last reply
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