[MAP] Nuke Arena from COD:OL
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Thanatos Nope I don't do waypoints, I only do porting
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undefined Xerxes forked this topic on
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I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.
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Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths) -
Thanatos Do you have the waypoints for this map?
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hey , any idea , i have this :
******* script runtime error ******* in call to builtin function "getent" at function "setupexploders" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/mp_nukearena_sh.gsc" ************************************ ******* script runtime error ******* attempted to treat an expression of type 'undefined' as a field object at function "setupexploders" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/mp_nukearena_sh.gsc" ************************************ ******* script runtime error ******* pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector' at function "setupexploders" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/mp_nukearena_sh.gsc" ************************************ ******* script runtime error ******* in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector at function "setupexploders" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/mp_nukearena_sh.gsc" ************************************ ******* script runtime error ******* attempted to treat an expression of type 'undefined' as a field object at function "setupexploders" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/mp_nukearena_sh.gsc" ************************************ ******* script runtime error ******* pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector' at function "setupexploders" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/mp_nukearena_sh.gsc" ************************************ ******* script runtime error ******* in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector at function "setupexploders" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/_load.gsc" at function "main" in file "maps/mp/mp_nukearena_sh.gsc" ************************************ ******* script runtime error ******* in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc" at function "initfx" in file "common_scripts/_fx.gsc" ************************************ ******* script runtime error ******* in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc" at function "initfx" in file "common_scripts/_fx.gsc" ************************************ ******* script runtime error ******* in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc" at function "initfx" in file "common_scripts/_fx.gsc" ************************************ ******* script runtime error ******* in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc" at function "initfx" in file "common_scripts/_fx.gsc" ************************************
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hikinata I just tried it and the map boots up fine
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Resxt weird, but work with this errors
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hikinata errors are for developers, some of them are not even real errors but warnings
If you don't know what any of them mean then just ignore them
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Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?
I can't get the idea
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hikinata idk, I guess it's fine but there's better options