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Plutonium

HomerJay42

HomerJay42

@HomerJay42
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Recent Best Controversial

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42 HomerJay42
    This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

    Credits:

    Jbleezy: assets from bo1 reimagined
    F3ARxReaper666: perk script
    RealVenomModz: Ray Gun Mark II

    Latest Updates:

    V1.3:

    • added pap to shi no numa and nacht der untoten
    • fixed probably most of the bugs related to perks
    • added the mg42 and stg44 to most maps along with gersh devices on nacht
    • removed more of the base weapons from the box (not all of them)
      (this update isn't fully tested but it should be significantly better then the previous version of this mod)
      V1.3.1:
    • der riese doesn't give an error anymore
    • fixed some localized strings for weapon names

    Images:

    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
    Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

    Weapon List:

    AK47
    Enfield
    KS23
    M60
    PPSH
    UZI
    ASP
    MAC11
    RPG
    M202
    WA2000
    PSG1
    Makarov
    Tokarevtt30
    Kaparis
    Skorpion
    Stoner63
    Panzerschreck
    Mosin
    Raygun Mark 2
    (I think that's all of them)

    (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

    I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

    At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

    DOWNLOAD

    BO1 Modding Releases & Resources

  • HD Font & HD Perk/Powerup Icons
    HomerJay42 HomerJay42

    Not a whole lot to say, its just the base shaders and font for bo1 but hd, however I didn't make the perk and powerup icons, I got them from Ronan_M which you can find here. All I did is convert them to bo1 format

    The instakill and death machine icons I modified somewhat to look more like the original bo1 versions

    For the hd font I included 2 variants; one that has the xbox button icons and one with ps3 button icons (just make sure if you're using the ps3 one to change the name to "gamefonts_pc" or else it won't work)
    I also Included japanese hd fonts for those who play with the japanese localization files installed

    I also put in hd bo1 style perk icons for the bo2 perks but they need to be converted to bo2 format

    Here's an image showing the perk icons and hd font: (it's kinda hard to tell unless you click on it)
    Desktop Screenshot 2025.05.27 - 17.46.05.28.png

    For the font I used AI to make the bo1 font hd (I know gross), but since it was kind of screwed up I had to touch it up, and the xbox controller icons looked kind of deformed so I put in new hd button icons, and here's what those look like: (I left in the old one just in case)
    Screenshot 2025-05-27 181240.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42 HomerJay42

    patch files that replace the base viewhands with the viewhands from the bo3 zombie chronicles maps, along with adding more appropriate viewhands for "five"

    Credit goes to huk776 on ugx mods for posting these viewhands for anybody to use

    DOWNLOAD

    Images:

    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.47.40.61.png
    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.46.52.87.png
    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.50.41.12.png
    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.53.13.45.png

    five viewhands for Kennedy, Nixon & McNamara:

    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.49.14.15.png

    Fidel Castro viewhands for five:

    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.48.40.06.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42 HomerJay42
    this is my bum-ass mod that adds waw weapons to all the bo1 maps in the box and as wallbuys
    • This mod adds every weapon from waw zombies including the mg42, .357 Magnum & the waw m1911 plus some extras

    • I made this mainly due to the fact that I always wanted to try out bo1 maps with waw weapons and I figured since no one had made a mod like this that I might as well do so myself to my best ability

    • box rng should be fixed now, however the galil and python have been removed to fix the box rng

    • Also, credit goes to Brigeezy123 for the pap camo textures I included with this

    Update Version 2.13:

    • doublebarrel shotgun uses animations from waw now
    • added a version of the mod that uses the bo1 pap camo instead of the waw upgrade viewmodels

    Images:

    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.00.09.77.png
    Call of Duty  Black Ops Screenshot 2025.08.02 - 14.18.38.61.png
    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.06.54.16.png
    Desktop Screenshot 2025.07.14 - 22.01.30.67.png
    Call of Duty  Black Ops Screenshot 2025.07.09 - 21.26.44.13.png

    Weapon List:
    PPSH
    SVT40
    TYPE 100
    ARISAKA
    THOMPSON
    STG 44
    TRENCH GUN
    PTRS 41
    PANZERSCHREK
    M1 GARAND
    M1 CARBINE
    KAR98K
    FG42
    GEWEHR43
    M2 FLAMETHROWER
    DOUBLEBARREL
    DOUBLEBARREL-SAWED
    BAR
    BROWNING
    TOKAREVTT30
    MP40 (WAW)
    MG42
    .357 MAGNUM
    M1911 (WAW)

    (I've also buffed a decent amount of these weapons with some being more noticeable than others)

    HOW TO INSTALL:

    • In the zip file there will be a folder called "WAW_Weapons_for_bo1" take that folder and put it into your mods folder for bo1
    • if your playing on plutonium that folder can be found in you plutonium directory under Plutonium/storage/t5/mods (if you don't have a mod folder make one)
    • for base bo1 you just go to your game directory and put the folder from the zip into your mods folder (create a mods folder if you don't have one) Also, to play on base bo1 you need to have the linker mod installed to play mods
    There is an alternate version of this mod that uses the bo1 pap camo instead of the waw pap viewmodels. so if you have a custom pap camo that you use you can now use it with this mod

    DOWNLOAD

    DOWNLOAD (w bo1 pap camo)

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    Mitsy View Hands for ZM/MP

    What this mod includes:

    • patch files that replaces all the characters view hand models with Misty's from bo2

    • My own version of the patch that has white powerups, white tgun lights, and replaces earth with a gif on moon (The moon gif was taken from the bonecrushers animated camos mod)

    • a version of patch_mp that lets you use the misty viewhands in mp even in online servers

    • I also included some custom textures for mistys viewhands

    Here are some Images
    Desktop Screenshot 2025.01.30 - 10.36.20.35.png
    Desktop Screenshot 2025.01.30 - 10.37.01.94.png
    Desktop Screenshot 2025.01.30 - 10.39.57.20.png
    Desktop Screenshot 2025.01.30 - 10.47.33.19.png

    Multiplayer:

    Desktop Screenshot 2026.03.14 - 09.17.57.94.png

    How to Install for ZM

    • First Download the mod

    • take the .ff files and put them into your zone folder under common in your bo1 game directory

    • then put the iw_zMistyHands.iwd file into the folder called main in your bo1 game directory

    How to install for MP

    • navigate to your plutonium directory, then go to storage>t5>zone and then place the "patch_mp.ff" in the zone folder

    • while still in your plutonium directory navigate to the "t5" folder and drop the images folder in there and this will add the necessary textures (this will be the folder you'll use if you want to install any custom textures)

    Here are some custom textures for mistys view hands that other people made

    Skeleton texture - https://forum.plutonium.pw/topic/18385/zm-buried-glove-misty-custom?_=1657381749840

    Misty white gloves fish net - https://forum.plutonium.pw/topic/33251/zm-misty-white-gloves-fish-net-requested

    Misty black gloves fish net - https://forum.plutonium.pw/topic/33135/misty-black-gloves-with-fish-net

    Misty Gloves and sleeves black - https://forum.plutonium.pw/topic/32668/zm-misty-gloves-and-sleeves-black

    6 Misty gloves - https://forum.plutonium.pw/topic/34088/zm-6-misty-gloves

    misty gloves again - https://forum.plutonium.pw/topic/34154/zm-misty-gloves-again

    Misty White Gloves + Dragon Tattoo - https://forum.plutonium.pw/topic/29800/zm-misty-white-gloves-dragon-tattoo-tranzit-buried-and-die-rise

    Halloween Gloves - https://forum.plutonium.pw/topic/38497/halloween-gloves/2

    Skeleton Hello Kitty Misty - https://forum.plutonium.pw/topic/37188/release-skeleton-hello-kitty-misty

    • This was taken from the bonecrushers animated camos mod: I also added a version of the moon patch that replaces earth with a gif that you can change yourself but it would require you to split apart a gif and apply it to the texture. this is the gif I left in by default
      earth rei.gif
    Update:
    • I made a patch_mp.ff for mp that replaces every viewhand model with the misty viewhand model, this means the misty viewhands can be used in mp online servers (clientside only btw)

    Downloads:

    For ZM: Download

    For MP: Download

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42 HomerJay42

    This is a mod I've been asked to make for months, and since I had the time I kind of felt like throwing it together real fast

    This mod adds every single suppressed weapon from bo1 mp/sp to zm. Also, some of the waw weapons have been replaced with suppressed variants. (thompson, type100, stg44, m1garand, & g43)

    Along with all suppressed weapons the m60 and ppsh have been added even though they're not silenced

    Anyway, that's literally the entire mod

    Starting points is no longer 5 million

    enjoy!!!!

    Call of Duty  Black Ops Screenshot 2025.08.18 - 23.48.03.84.png
    Call of Duty  Black Ops Screenshot 2025.08.18 - 23.57.53.95.png
    Call of Duty  Black Ops Screenshot 2025.08.18 - 23.58.02.98.png
    Call of Duty  Black Ops Screenshot 2025.08.18 - 23.48.28.81.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • Overlook v1.1.7 (Remake from the Nintendo DS version of Black Ops)
    HomerJay42 HomerJay42

    OVERLOOK

    this is just a remake of overlook from the ds version of bo1 that was inspired by the already existing remakes of facility and temple by Gunoftruth

    Features

    • extra bo1 weapons and a couple cod4 weapons
    • waw perks only, just like the other ds remakes
    • ee song (coming home)
    • an alternate/expanded version of overlook with new areas and more bo1 perks

    Credits

    Gunoftruth - based the style of this map off their remake of facility & temple.
    I also used the round sounds from temple & facility to keep it consistent with the other ds remakes
    Blitzc - Traverses
    Wunderful - zombiemode_weapons script
    Windy & Xarc - Came up with the idea for an expanded version of overlook

    Updates

    go to the UGX Mods post for this map to see full update logs HERE

    Images

    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.52.47.50.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.54.02.70.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.54.38.68.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.55.55.67.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.56.30.48.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42 HomerJay42
    "A mod with the intention to replicate a vanilla Black Ops2 experience (with some Black Ops4 and later updates) as closely as possible, whilst still being Black Ops1"

    This is a mod that I got a request to make a few months ago from BlazeQuadZ on ugx, and I decided to go along with it, especially because they did such a good job putting together everything they want in the mod in a pdf which made it easy for me to make this mod a reality

    I finally got this mod to a playable state and it should be around 90% done, however I haven't been able to get any thoughts from BlazeQuadZ on what they think of the mod, so I decided to release it as a beta with the hopes of getting feedback from anyone who might feel like trying out this mod and hopefully any bugs this mod has can be found

    Features:
    • Each of the Black Ops 1 maps gains unique weapons similar to Black Ops 2
    • almost every gun has updated stats to fit more in line with the base bo2 weapons
    • raygun mark 2 is added to all maps
    • Wunderfizz is added to all maps except Call of the Dead, Shangri-La and Moon (only perks not available on certain maps are in wunderfizz)
    • waw maps have a Power-Up that Pack-a-Punchs the current gun of the player collecting it (waw maps use the waw pap camo)
    • death machine can be stored away
    • super sprinters are on verruckt
    • Double Tap 2
    • all easter eggs should be able to be completed solo
    • other small changes
    Credits:
    • Jbleezy (lots of assets from bo1 reimagined)
    • Shippuden1592 (wunderfizz, but I've modified it to use the base _zombiemode_perks.gsc script rather than the shippuden one)
    • Wunderful (raygun from winter wunderland and probably other things)
    • Hadi77KSA (scripts that makes the ee of Ascension, Shangri-La, and Moon possible solo)
    • MeatSlingerNick (winters howl buff)
    • dontknowletspl (pap power up)
    • Brigeezy123 (upscaled waffe textures, waw tp textures & waw pap camo)
    • BlazeQuadZ (put together the whole blueprint/outline for this mod)
    Images: (doesn't show a whole lot)

    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.51.13.50.png
    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.46.11.57.png
    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.48.52.98.png
    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.56.44.51.png

    Weapon additions

    • RayGun Mark 2 - (Added to the Mystery Box on all maps)
    • Kiparis - (Added to the Mystery Box on Kino der Toten)
    • Stoner63 - (Added to the Mystery Box on Kino der Toten and Shangri-La)
    • WA2000 - (added to the Mystery Box on "Five" and Moon)
    • M2 Flamethrower - (Added to the Mystery Box on "Five" and Nacht der Untoten)
    • AK-47 - (added to the Mystery Box on Ascension and Call of the Dead)
    • Skorpion - (added to the Mystery Box on Shangri-La)
    • KS-23 - (added to the Mystery Box on Moon)
    • PPSh-41 - (Added to the Mystery Box on all World at War maps)
    • Molotov Cocktails - (Added to the Mystery Box on Verrückt and Shi No Numa)
    • MG42 - (Added to the Mystery Box on Der Riese)

    Weapon changes

    • MP40 & STG44 match the stats of their bo2 counterparts
    • Bar replaces bar + bipod and uses the AN94 damage & ammo stats
    • FG42 matches damage buffs from the mp40 * stg44
    • HK21 matches ammo & damage stats from the hamr
    • RPK uses damage stats from the lsat
    • dragunov uses damage stats from the barrett in bo2
    • l96a1 uses damage stats from dsr-50
    • steakout uses damage stats from remington 870
    • CZ75 sw & dw matches ammo and damage stats from the bo2 five sevens
    • raygun has proper sprint-in/out anims and dive animations
    • waffe uses sprint-in/out and dive anims from the cotd waffe
    • waw weapons that didn't have papped versions now do

    I'm open to changes but nothing that sways too far from the original idea of this mod, or jurassically changes the mod. Keep in mind that this is a mod that is supposed to replicate a more vanilla zombies experience, so if you're looking for a mod with tons of cool new things this mod isn't it. I would probably compare it to the level of change you see in the waw remastered mod

    how to download

    • go to your plutonium directory, you can access this by right clicking the windows button and clicking run, then type "%LOCALAPPDATA%" in the box and proceed
    • navigate to plutonium<storage<t5 and find (or create) a folder called mods
    • take the folder from the zip called "Zero_Chronicles_beta" and drop it in the mods folder
    • then start bo1 and go to mods and find "Zero_Chronicles_beta" and load it (and that's it)
      (nothing needs to be taken out of the "Zero_Chronicles_beta" folder, just leave it as is)

    there is a bug where loading a map, leaving, and then loading a new map may crash the game

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] TODESFABRIK (Custom Map)
    HomerJay42 HomerJay42

    TODESFABRIK V1.2.2

    A Der Riese remake with a much larger size and more difficulty, mostly designed for surviving endless rounds but still has an ending for those who want it. I don't really have anything else to say about this map lol

    Features:

    Custom Weapons
    Main Easter Egg Quest (not too long)
    All perks + timeslip & electric cherry
    waw zombie models
    Der Riese Teleporters
    Kino Teleporter
    FIVE Elevator

    Credits:

    Blitzc
    shippuden1592
    Brigeezy123
    Stendby
    Jbleezy
    oJubby
    Wunderful
    EpiKizCool
    NGcaudle
    Windy
    Xarc
    Necroatic

    Images:

    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.38.27.09.png
    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.38.51.54.png
    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.39.14.50.png
    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.40.19.02.png

    Updates

    V1.0.1

    • fixed an issue where headshots wouldn't register

    V1.1.0

    • fixed dogs from glitching out on traverses (this may or may not have caused crashes)
    • fixed some upgraded weapon display names

    V1.1.1

    • fixed a barrier that had no collision or portaling

    V1.1.2

    • fixed dogs from glitching on a traverse near jugg

    V1.2.0

    • fixed dogs from glitching on a traverse right by speed cola
    • fixed an issue where zombies wouldn't follow players into the doubletap room
    • fixed p90 and mp40 from having no pap camo
    • fixed a small scripting mistake with the main ee
    • added HDR lighting (this should help with the issue where models almost look pitch black in dark areas)

    V1.2.1

    • fixed dogs from getting stuck inside the floor by speed
    • fixed zombies from walking on the bridge when it's not lowered

    V1.2.2

    • fixed dogs from falling out of the map by the KS-23 wall buy
    • added better materials for the teleporter wires

    If you encounter any issues feel free to let me know

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] add thundergun to almost every map v1.1
    HomerJay42 HomerJay42
    this was made mainly from a request and I thought it would be a cool idea even with it being so basic
    this just adds the thundergun to all zombie maps except shangri-la as it gets an error for whatever reason
    also, the waw weapons in der riese use the bo1 pap camo with this mod
    v1.1: shooting zombies from a distance caused them to do a weird animation where they raise their arms up and down. this was caused due to the thundergun zombie animations missing so they should have proper animations now

    Call of Duty  Black Ops Screenshot 2025.07.27 - 10.26.08.05.png
    Call of Duty  Black Ops Screenshot 2025.07.27 - 10.27.45.78.png
    Call of Duty  Black Ops Screenshot 2025.07.27 - 10.28.23.24.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] Der Berg (BO1 Port)
    HomerJay42 HomerJay42

    H052PZj.png

    Originally made by: c.h.n

    "Der Berg is the back door of Der Riese. A similar place that is built on a different place on the same world."

    A faithful port of the World at War custom zombie map "Der Berg" to Black Ops 1

    With Der Berg being an open source map I decided to try porting it to bo1. This map has a lot of custom assets that for the most part I was able to implement into bo1 just as is, and I'm about 98% sure I covered everything, but if there is anything I missed let me know and I'll do my best to add it.

    Der Berg for WaW: https://www.ugx-mods.com/forum/map-releases/29/release-der-berg/14768/

    Updates:

    V1.0.1
    • I forgot to include an ee from the original waw map so this update adds it
    V1.0.2
    • fixed an issue where zombies would spawn and not go to the barrier in Z-C
    • added the pap fx
    V1.0.3
    • fixed a spawn by jugg where zombies would spawn and do nothing
    • removed an HDR dark portal that I had meant to remove before releasing the map

    Images

    Call of Duty  Black Ops Screenshot 2026.08.31 - 13.37.37.56.png
    Call of Duty  Black Ops Screenshot 2026.08.31 - 13.39.33.29.png
    Call of Duty  Black Ops Screenshot 2026.08.31 - 13.40.25.06.png
    Call of Duty  Black Ops Screenshot 2026.08.31 - 13.42.35.20.png

    Credits:

    c.h.n
    shippuden1592
    Brigeezy123
    Jbleezy
    EpiKizCool

    And everyone who was credited in the original Der Berg

    DOWNLOAD

    (this should go without saying, but I'm willing to take down the map at the request of the original map creator)
    BO1 Modding Releases & Resources

  • Stairway to hell (BO1 Remake) Update V2.1
    HomerJay42 HomerJay42

    Stairway to Hell (BO1 Remake) V2.1

    Some of you may or may not be familiar with the map "stairway to hell" made in waw, and I decided to remake this map in bo1. I tried to make this as accurate to the original one as I could, but if you're familiar with that one you'll know that it's very very basic anyway. That's why it took me less than 3 days to make this map. anyway, even though it's basic I still think it's a cool map which is why I wanted to remake this in bo1
    Also, I wasn't able to implement the anti-gravity perk... so instead there's a switch that lowers the gravity for 4k points

    V1.1: every perk machine gives 100 points when proning in front of it instead of just some. Also made a few minor adjustments
    V1.1.1: minor changes to the spawns
    V1.2 (Final): there was no volume in the small area with the ppsh wallbuy, causing zombies to spawn in the start area when standing there. Also made some weapon stats adjustments that I had meant to do before releasing this map. (there shouldn't be anymore updates to this map)
    V1.2.1: there was an issue specific to the plutonium version where zombies wouldn't move whatsoever.... so that's fixed
    V1.2.2: removed the m14 and olympia (since they didn't have wallbuys or was in the box) and put in the ks23 & suppressed ak47
    V1.2.3: fixed sounds for scavenger

    V2.0:

    • fixed an issue where the box would still move for some people, however this may be an issue because some server owners who run this map modify the _zombiemode.gsc and remove the dvar to prevent the box from moving, but that is now done through the map script, there is now no longer a box spot outside the map too
    • scavenger and wavegun are now ripped straight from cotd and moon
    • phd, deadshot, and stamin-up now have jingles and use the models and materials from moon
    • removed vulture-aid and replaced it with point crusher, I did this because the script I had used for vulture-aid was janky and didn't fully work
    • electric cherry uses a new script that isn't as janky and actually shocks zombies everytime you reload rather than sometimes
    • changed the weapons arsenal and made the pap camo the gold camo from mp
    • doubletap 2 is now added

    V2.1: fixed an issue where zombies would sit and place and do a void animation

    Credits:

    Ping998 - the creator of the original stairway to hell
    shippuden1592 - for the MW2 and BO2 weapons
    oJubby - for the scavenger and the wavegun
    Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
    NGcaudle - buyable ending

    Images:

    Call of Duty  Black Ops Screenshot 2025.06.02 - 00.33.09.06.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 00.33.55.56.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 21.23.38.37.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 21.21.19.52.png

    If there are any bugs feel free to let me know, I ran into a lot of issues when making this which is all fixed but since I don't trust this game I feel like something may occur, plus with the way I put together the anti-gravity I wouldn't be surprised if it had some bug that I couldn't find, but I tried my best.

    (if you want to play this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)

    DOWNLOAD

    old download (v1.2.3)

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42 HomerJay42

    Patch files for der riese, kino, five, and ascension that add the waw pap camo to all weapons.
    The reason these are patch files and not a simple texture swap is because to get the authentic waw pap camo I had to change the view model for all the upgraded weapons as that's how it's done in waw

    I'm very aware that I didn't include the wavegun, scavenger, vr-11, and babygun... that's because I would need to export them first (probably) since they don't come in the raw folder with the bo1 mod tools and I couldn't be bothered to do that right now

    Images:

    Desktop Screenshot 2025.06.17 - 13.18.52.91.png
    Desktop Screenshot 2025.06.17 - 13.19.47.30.png
    Desktop Screenshot 2025.06.19 - 11.56.25.03.png
    Desktop Screenshot 2025.06.19 - 11.48.46.35.png

    Since the silver etching is gold in bo1 by default I would recommend installing these textures by Brigeezy123 so they look silver like in waw
    https://forum.plutonium.pw/topic/40910/waw-wunderwaffe-pap-camo/2
    https://forum.plutonium.pw/topic/40801/waw-silver-etching-pap-camo-restoration-attempt-upscaled-textures-update

    If you don't the weapons will look gold when papped like this:
    Desktop Screenshot 2025.06.19 - 11.54.45.07.png
    Desktop Screenshot 2025.06.19 - 11.55.01.26.png

    let me know if there are any issues with these patch files as I rushed it. Also, I'll release the models and weapons used to make these patch files soon in case anyone wan't to use it themselves.
    I'll try making patch files for cotd, shangri-la, and moon sooner rather than later

    DOWNLOAD

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1
    HomerJay42 HomerJay42

    NIGHT OF THE LIVING DEAD

    This is a Reimagined/Expanded remake of the first zombies map "Nacht Der Untoten." This map adds new accessible areas, all bo1 perks + tuffbrew and adds more weapons. Also, unlike the original nacht, this one is in a jungle to fit in a little bit better with the theme of bo1.
    I started this map about 3 months ago and left it sitting for a while and finally came back to it about a week ago to finally finish it.
    I also feel like it would be worth mentioning that I used a nacht der untoten prefab for waw to make this, however all the textures were missing along with most of the models, meaning I had to retexture all of it and add models.
    In the end, I'm satisfied with how it turned out even though I didn't put a lot of crazy stuff in it or have any easter eggs

    Updates:

    V1.0.1: fixed firesale from being invisible and not working
    V1.0.2: fixed desert eagle reload sounds and thompson drum mag has proper normal map and spec map textures making it not look flat anymore
    V1.1: there was an oversight that let you buy the same perk more than once, probably caused due to the perk script overhaul that I used, so I reverted back to the default one and added tuffbrew to it along with changing the price to 2500 instead of 3000
    Also changed the ee song to Techno Syndrome from mortal kombat since the song I had before was buns
    V1.1.1: projector sound no longer plays in the middle of the outside area
    V1.2: Improved some of the lighting
    V1.2.1: fixed upgraded ppsh ammo

    Credits:

    Gbomb/RamboBadass - for the ndu prefab, I owe like 70% of the credit to them as this is most of the map.
    shippuden1592 - bo2 and mw2 weapons
    Jbleezy - dive and sprint animations for the type100, db shotgun, and Thompson
    BoneCrusher - for the animated pap camo
    RealVenomModz - for the raygun mark2 port
    NGcaudle - buyable ending
    death_reaper0 - for tuffbrew

    Features:

    Kino teleporter (script from bo1)
    Custom weapons
    80k buyable ending
    easter egg song (Techno Syndrome)
    Tuffbrew as an alternative to doubletap 2
    thundergun, waffe & raygun mark 2 for wonder weapons

    Images:

    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.56.35.45.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.56.57.80.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.57.37.73.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.58.15.08.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.59.05.37.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 09.59.27.37.png
    Call of Duty  Black Ops Screenshot 2025.08.12 - 10.03.41.25.png

    Weapon List:

    Base BO1:
    M14
    M16
    G11
    FAMAS
    MP40
    Spectre
    Olympia
    HS10
    AUG (Suppressed)
    Galil (Suppressed)
    FnFal
    M72 LAW
    China Lake
    Ballistic Knife
    Explosive Crossbow

    Extra BO1:
    Uzi
    KS23
    AK47
    Enfield
    M60

    WAW:
    M1911
    .357 Magnum
    Type100
    MG42
    PPSH
    Panzerschreck
    Doublebarrel Shotgun
    PTRS41
    Flamethrower
    Thompson Drum Mag

    BO2:
    SPAS
    Five Seven SW & DW
    PDW57
    Evoskorpion
    Scar
    AN94
    DSR50
    HAMR

    COD4:
    Desert Eagle
    MP5 Suppressed

    MW2:
    Glock
    Model 1887
    M4

    Wonder Weapons:
    Ray Gun
    Ray Gun Mark II
    Thundergun
    Waffe

    If you find any issues with this map feel free to let me know and I'll do my best to fix them

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] Point 188 Custom Map V1.0.5
    HomerJay42 HomerJay42

    This is a small to medium sized map. It's meant to be hard but it's still round based, I did however make an easier version for those who find the difficulty on this absurd
    I know the name makes no sense, I themed this map off a map I made called Point 187 so I decided to make the name on this map one number after 187 which doesn't really make sense anymore... but it's whatever
    Hope some people can have fun with this ( ^ω^ )

    DOWNLOAD

    Updates:
    V1.0.1 - fixed left zapgun from being invisible, changed the 3rd person character models, changed the timer script to an improved one

    V1.0.2 - I accidentally removed doubletap 2 in update 1.0.1 so it's been added back

    V1.0.3 - There was an oversight that caused the buyable perk limit trigger be purchasable even if you didn't have enough points, causing your points to go into the negatives... so that's all fixed now

    V1.0.4 - Added a game over song that only plays when the buyable ending is bought along with making the buyable ending screen a little more custom.
    This was done since the time elapsed text would overlap the buyable ending text when bought

    V1.0.5 - The ee song works again

    Credits:
    death_reaper_0 - electric cherry script
    shippuden1592 - bo2 & mw2 weapons
    Jbleezy - dive and sprint animations for the db shotgun, and Thompson
    oJubby - Scavenger, gersh, & wavegun
    Wunderful - timer/zombiemode script

    Features:

    • Custom Weapons (weapon list below)
    • small ee
    • electric cherry
    • two versions: easy and normal
    • ee song (Rusty Cage by SoundGarden, not the motd one)
    • Buyable Perk Slots

    Images:

    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.46.53.76.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.47.19.89.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.47.36.47.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.47.46.58.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.48.07.81.png

    Weapon List:

    Base BO1:

    • Python
    • M14
    • M16
    • M1911
    • Famas
    • MPL
    • Olympia
    • AUG
    • Galil
    • L96A1
    • RPK
    • HK21
    • M72 LAW
    • China Lake
    • Explosive Crossbow
    • Ballistic Knife

    Extra BO1:

    • Enfield
    • AK47
    • MAC11
    • PPSH
    • M60

    WAW:

    • M2 Flamethrower
    • MG42
    • PTRS-41
    • STG44
    • Thompson
    • Doublebarrel Shotgun

    BO2:

    • Five Seven
    • Five Seven Dual Wield
    • Evoskorpion
    • Spas
    • KSG
    • SCAR
    • AN94
    • DSR50

    COD4:

    • M4
    • G3
    • M40A3
    • Desert Eagle

    MW2:

    • Intervention

    Wonder Weapons:

    • Thundergun
    • Waffe
    • Scavenger
    • Wavegun/ZapGun
    • RayGun

    Special:

    • Gersh Devices
    • Monkey Bomb
    • Sickle

    If you encounter any issues feel free to let me know and I'll try my best to fix it

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] House (remake form Nintendo DS version of black ops) v1.0.2
    HomerJay42 HomerJay42

    HOUSE V1.0.2

    this is just a remake of house from the ds version of bo1 that was inspired by the already existing remakes of facility and temple by Gunoftruth

    Features

    • extra bo1 weapons and a couple cod4 weapons
    • waw perks only, just like the other ds remakes
    • ee song (115)

    Credits

    Gunoftruth - based the style of this map off their remake of facility & temple.
    I also used the round sounds from temple & facility to keep it consistent with the other ds remakes
    shippuden1592 - desert eagle & model 1887 port

    Updates:

    V1.0.1: - attempted to fix some pathing issues (I didn't test it)
    V1.0.2: - upgraded ppsh doesn't have the same amount of ammo as the unupgraded ppsh anymore

    Images

    Call of Duty  Black Ops Screenshot 2025.08.26 - 17.06.08.77.png
    Call of Duty  Black Ops Screenshot 2025.08.26 - 17.06.28.99.png
    Call of Duty  Black Ops Screenshot 2025.08.26 - 17.06.50.83.png

    I've only play tested this map once so feel free to reply to this topic about any issues
    that's it, hope you enjoy!!!!!

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] CHIISAI - Custom Zombies Map
    HomerJay42 HomerJay42

    CHIISAI (ちいさい) V1.1.2

    This is a small to medium sized round based challenge map, I wanted this to be a hard map but also fun, not really a whole lot else to say lmao
    The map is called "Chiisai" since this was originally supposed to be a much smaller map with chiisai meaning small in jpn, also named it this because I didn't know what to change the name to
    Hope some of yall can have fun with this ( ^ω^ )

    Credits:

    Blitzc - custom traverses
    shippuden1592 - bo2 weapons
    Jbleezy - assets used from bo1 reimagined
    oJubby - Scavenger, gersh, wavegun, and pap camo
    Wunderful - timer/zombiemode script, zombiemode weapons script & trap script
    EpiKizCool- for the tutorials on how to use OAT tools with bo1 so I could have asstes ripped
    straight from bo1 itself rather than the mod tools

    Features:

    Custom Weapons
    a somewhat small ee (no steps listed figure it out)
    Buyable Ending (no ee required for this)
    A small bonus survival map
    waw zombie models
    ee song (copyright)

    Images:

    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.31.14.85.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.31.24.90.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.32.22.79.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.34.35.22.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.34.10.55.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.33.52.97.png

    If you encounter any issues feel free to let me know

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] Add All Perks to All Maps
    HomerJay42 HomerJay42

    A mod that adds PHD Flopper, Deadshot Daiquiri, and Stamin-up to all maps that don't have them

    • perk limit removed
    • all perks have jingles
    • added doubletap to ascension
    • all textures/materials and models are straight from bo1
    • phd doesn't glitch out your vision on some maps

    Desktop Screenshot 2026.07.16 - 13.46.11.98.png
    Desktop Screenshot 2026.07.16 - 13.48.15.98.png
    Desktop Screenshot 2026.07.16 - 13.59.07.31.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] "Point 187" Custom Zombies Map - BO2 Port
    HomerJay42 HomerJay42

    This is a bo2 port of the second zombies map I've ever made from bo1 (you can find that here). There's really not much to it, it's a small map with expensive doors that's supposed to be more of a challenge map.
    I mainly ported this to bo2 since it would be easy and it would also give me a chance to try out the mod tools (which are currently in beta at the time of this post). I do plan on making original maps for bo2

    As far as weapons go I kept some of the base bo2 weapons and added some weapons from the dlc maps, and for wonder weapons I added the blundergat, slipgun, & thundergun (I obviously kept the raygun and mk2). I also ported the ppsh and commando from bo1

    Anyway, I hope some people can enjoy this!!!!

    big credit goes to Rattpak for developing and releasing the beta for bo2 mod tools

    ExpressVPN Screenshot 2026.10.06 - 18.17.26.83.png
    ExpressVPN Screenshot 2026.10.06 - 18.17.59.76.png
    ExpressVPN Screenshot 2026.10.06 - 18.18.38.23.png

    Updates:

    V1.1
    • added vox for monkey bomb and added the animations so the monkey actually jumps around now
    • fixed an issue where the viewhands/viewweapon would flicker when shooting a full hoard of zombies (at least it was resolved when I tested it)

    feel free to let me know if you encounter any issues with the map, and I'll try my best to fix them

    DOWNLOAD

    BO2 Modding Releases & Resources

  • bo1 mp40 textures P L E A S E
    HomerJay42 HomerJay42

    here are the base mp40 textures as .png (it wouldn't let me upload them as .dds)
    color map:
    ~-gweapon_mp40_mp_c.png
    normal map:
    weapon_mp40_n.png
    spec map:
    ~~-gweapon_mp40_mp_s-rgb&~-rw~07a8a6a2.png

    here are what their file names are supposed to be
    color map: "~-gweapon_mp40_mp_c"
    normal map: "weapon_mp40_n"
    spec map: "~~-gweapon_mp40_mp_s-rgb&~-rw~07a8a6a2"

    BO1 Modding Support & Discussion
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