This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.
Credits:
Jbleezy: assets from bo1 reimagined
F3ARxReaper666: perk script
RealVenomModz: Ray Gun Mark II
Updates:
- v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
- v1.0.2 - fixed doubletap 2 from crashing the game on der riese
- v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
- v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
- v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
- v1.1.3 - fixed perk machine textures
- v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
- v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
- v1.1.6 - fixed the box from crashing the game on kino
- v1.1.7 - the dolls no longer crash the game on cotd and ascension
- v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
- v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
- v1.2.2 - fixed doubletap machine from being invisible when off on ascension
- v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that to begin with issue so idk if I fixed it)
- v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removes again
Images:
Weapon List:
AK47
Enfield
KS23
M60
PPSH
UZI
ASP
MAC11
RPG
M202
WA2000
PSG1
Makarov
Tokarevtt30
Kaparis
Skorpion
Stoner63
Panzerschreck
Mosin
Raygun Mark 2
(I think that's all of them)
(I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)
I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues