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Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
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Recent Best Controversial

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
    also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

    plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
    also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 Maybe I'll try looking into that sometime. the issue is that I have no idea why it's happening anymore. I thought it was the camo table so I removed every weapon from it but it's still happening. as for the wallhbuy, I'm gonna swap the m1 garand wallbuy for the type 100 and make the type 100 wallbuy the fg42

    BO1 Modding Releases & Resources

  • [ZM] "KLEINES KINO" Custom Zombies Map V1.1
    HomerJay42undefined HomerJay42

    This map took me 4 days to make... so don't look for super great detail/quality with this map, however I did try to make it fun and I tried to make it harder than my other maps while still being round based

    This is a small-medium sized map having a theme based off kino der toten, and maybe a little der riese. This map also uses the waw weapon mod I made so expect only waw weapons (full weapon list below)

    I didn't know what to name this so I named it small cinema in german (Kinless Kino) since this map is sort of like a smaller version of kino der toten

    Update v1.1: made some small changes to the map; improved clipping for pap room, power room and one of the teleporters, along with some other small changes

    Update v1.2: added specular map textures to the .357, flamethrower, & panzerschreck. also added the m1 garand to the box (I didn't know it wasn't in)

    Credits

    shippuden1592 - for the soulbox script
    NGcaudle - buyable ending
    alaurenc9 - for the power door script
    Aidan - for the kino teleporter script (used for the buyable ending)

    Features

    • Der Riese Teleporters that opens up pap
    • WAW Weapons
    • Buyable teleporter ending for 70k
    • small easter egg quest to unlock the buyable ending
    • easter egg song
      (the ee song is Them Bones by Alice in Chains... so copyright alert)
    • flytrap easter egg from der riese
    • some other easter eggs
    • Waffe & Thundergun for wonder weapons

    Images

    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.49.41.79.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.50.05.31.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.50.38.75.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.51.44.19.png
    Call of Duty  Black Ops Screenshot 2025.07.16 - 13.52.08.65.png
    Call of Duty  Black Ops Screenshot 2025.07.17 - 01.46.06.44.png

    Weapon List:

    PPSH
    SVT40
    TYPE 100
    ARISAKA
    THOMPSON
    STG 44
    TRENCH GUN
    PTRS 41
    PANZERSCHREK
    M1 GARAND
    M1 CARBINE
    KAR98K
    FG42
    GEWEHR43
    M2 FLAMETHROWER
    DOUBLEBARREL
    DOUBLEBARREL-SAWED
    BAR
    BROWNING
    TOKAREVTT30
    MP40 (WAW)
    MG42
    .357 MAGNUM
    M1911 (WAW)
    WUNDERWAFFE
    THUNDERGUN
    (I've also buffed a decent amount of these weapons with some being more noticeable than others)

    The zip for this map has 2 folders: one called "KLEINES_KINO" and "KLEINES_KINO_Classic" the classic one uses the ultimus crew quotes and viewhands, the other uses the custom viewhands I use in my maps along with no voice quotes

    let me know if this map has any issues and I'll do my best to fix them, I hope I won't have to update this map at all.

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.

    also fixed the arisaka

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 I attempted to fix it, but I never had the issue to start so I couldn't say for sure

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

    also that bug javascript faced is fixed, I listed it in the update change log at the top

    the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
    for some reason I couldn't change the price for the kar98 which is why I buffed it

    I'll look into fixing the pap camo soon

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Janio_720 possibly, the only reason I didn't bother doing so is because both the thundergun and the waffe need external scripts to function properly, meaning if I put the waffe in kino it would do nothing. I could put the waffe script into kino but I'm not good with that kinda stuff so I'll have to see

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 I could try adding that sometime
    however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42

    Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.5
    HomerJay42undefined HomerJay42
    this is my bum-ass mod that adds waw weapons to all the bo1 maps in the box and as wallbuys
    • This mod adds every weapon from waw zombies including the mg42, .357 Magnum & the waw m1911 plus some extras

    • I made this mainly due to the fact that I always wanted to try out bo1 maps with waw weapons and I figured since no one had made a mod like this that I might as well do so myself to my best ability

    • box rng should be fixed now, however the galil and python have been removed to fix the box rng

    • Also, credit goes to Brigeezy123 for the pap camo textures I included with this

    • Update Version 2:

    • added MG42, .357 Magnum & the waw m1911
    • removed the m60, waltherp38 and the mp40 suppressed
    • mp40 uses sounds and animations from waw
    • the upgraded thompson, mp40, ptrs41, and flamethrower use the viewmodels from waw instead of the version I made
    • Update Version 2.1:

    • double barrel shotgun doesn't disappear anymore when papped on the bo1 maps (this glitch didn't appear on der riese)
    • Update Version 2.2:

    • added specular map to the m1911 and mg42, making them more shiny looking and not flat
    • attempted to fix an issue where the pap camo would be white (I never had the issue so I can't say 100% that it's fixed)
    • Update Version 2.3:

    • updated muzzle flashes
    • arisaka had an issue on der riese where it would disappear when papped, so that's fixed now
    • Update Version 2.4:

    • mp40 movement resembles the waw version more accurately
    • Update Version 2.5:

    • 357, flamethrower & the panzerschreck have specular maps now, so they look reflective and not flat
    • apparently the m1 garand was missing from der riese only, so now it's actually obtainable on der riese
    • the pap camo more accurately resembles the waw version now

    Images:

    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.00.09.77.png
    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.04.36.81.png
    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.06.54.16.png
    Desktop Screenshot 2025.07.14 - 22.01.30.67.png
    Call of Duty  Black Ops Screenshot 2025.07.09 - 21.26.44.13.png

    Weapon List:
    PPSH
    SVT40
    TYPE 100
    ARISAKA
    THOMPSON
    STG 44
    TRENCH GUN
    PTRS 41
    PANZERSCHREK
    M1 GARAND
    M1 CARBINE
    KAR98K
    FG42
    GEWEHR43
    M2 FLAMETHROWER
    DOUBLEBARREL
    DOUBLEBARREL-SAWED
    BAR
    BROWNING
    TOKAREVTT30
    MP40 (WAW)
    MG42
    .357 MAGNUM
    M1911 (WAW)

    (I've also buffed a decent amount of these weapons with some being more noticeable than others)

    HOW TO INSTALL:

    • In the zip file there will be a folder called "WAW_Weapons_for_bo1" take that folder and put it into your mods folder for bo1
    • if your playing on plutonium that folder can be found in you plutonium directory under Plutonium/storage/t5/mods (if you don't have a mod folder make one)
    • for base bo1 you just go to your game directory and put the folder from the zip into your mods folder (create a mods folder if you don't have one) Also, to play on base bo1 you need to have the linker mod installed to play mods

    This mod has an issue where the reload sounds for the .357, mg42 & m1911 are more quiet than usual. this was my first time ever making sound aliases so I probably messed up somewhere, regardless of that I've tried a lot to fix it and just couldn't, but if I find a fix I'll update it

    Let me know if this mod has any issues as knowing myself I probably messed up somewhere

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42undefined HomerJay42

    Brigeezy123 thx!!!
    I wanted to have the metal cover and engravings because it looked kinda half assed with just the metal engraving covering the entire weapons

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42undefined HomerJay42

    Patch files for der riese, kino, five, and ascension that add the waw pap camo to all weapons.
    The reason these are patch files and not a simple texture swap is because to get the authentic waw pap camo I had to change the view model for all the upgraded weapons as that's how it's done in waw

    I'm very aware that I didn't include the wavegun, scavenger, vr-11, and babygun... that's because I would need to export them first (probably) since they don't come in the raw folder with the bo1 mod tools and I couldn't be bothered to do that right now

    Images:

    Desktop Screenshot 2025.06.17 - 13.18.52.91.png
    Desktop Screenshot 2025.06.17 - 13.19.47.30.png
    Desktop Screenshot 2025.06.19 - 11.56.25.03.png
    Desktop Screenshot 2025.06.19 - 11.48.46.35.png

    Since the silver etching is gold in bo1 by default I would recommend installing these textures by Brigeezy123 so they look silver like in waw
    https://forum.plutonium.pw/topic/40910/waw-wunderwaffe-pap-camo/2
    https://forum.plutonium.pw/topic/40801/waw-silver-etching-pap-camo-restoration-attempt-upscaled-textures-update

    If you don't the weapons will look gold when papped like this:
    Desktop Screenshot 2025.06.19 - 11.54.45.07.png
    Desktop Screenshot 2025.06.19 - 11.55.01.26.png

    let me know if there are any issues with these patch files as I rushed it. Also, I'll release the models and weapons used to make these patch files soon in case anyone wan't to use it themselves.
    I'll try making patch files for cotd, shangri-la, and moon sooner rather than later

    DOWNLOAD

    BO1 Modding Releases & Resources
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