goodchicken I could possibly do that in the future, I also wanna remake this mod and make it more polished but that probably won't happen for a while
HomerJay42
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[ZM] WAW Weapons mod for bo1 maps v2.13 -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it
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Point 187 XMAS - Custom Zombie MapPoint 187 XMAS
This is a christmas variant of my 2nd zombie map point 187, I wanted to make an xmas themed map but I wasn't
about to make a whole new map in just a few days so I reskinned my old map point 187 instead.I tried to make it a good xmas themed map, I ported models from cod4 xmas crash but the tree came
out looking like poop and none of the xmas models have bullet collision so I apologize for thatCredits
shippuden1592 - BO2 weapons
Wunderful - zombiemode & zombiemode weapon scripts
oJubby - for the scavenger, the wavegun & the pap camo
Jbleezy - assets from the bo1 reimagined mod
NGcaudle - buyable ending
(If I missed anyone please let me know)Images





I wished I could've gotten this out a little earlier but it's whatever, this map is definetly rushed but I tried to make sure to get it as polished as I could so I could at least get it out a couple days before christmas. Hopefully some people can enjoy this shitass xmas map for bo1
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that
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[ZM] Point 188 Custom Map V1.0.5Joac0 0 if you have custom scripts loaded that might be causing an issue. The door should still function perfectly fine it's just not showing a hint string since there's no hintstrings in the game code for doors over 2000 points, so I had to make my own through the zombiemode.gsc script
if you have a custom zombiemode.gsc file loaded then it's overwriting the one used for this map causing the door hintstrings not to show -
Overlook v1.1.5 (Remake from the Nintendo DS version of Black Ops)OVERLOOK
this is just a remake of overlook from the ds version of bo1 that was inspired by the already existing remakes of facility and temple by Gunoftruth
Features
- extra bo1 weapons and a couple cod4 weapons
- waw perks only, just like the other ds remakes
- ee song (coming home)
- an alternate/expanded version of overlook with new areas and more bo1 perks
Credits
Gunoftruth - based the style of this map off their remake of facility & temple.
I also used the round sounds from temple & facility to keep it consistent with the other ds remakes
Blitzc - Traverses
Wunderful - zombiemode_weapons script
Windy & Xarc - Came up with the idea for an expanded version of overlookUpdates
go to the UGX Mods post for this map to see full update logs HERE
Images





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[ZM] WAW Weapons mod for bo1 maps v2.13exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5CZ08 are you using any external scripts, because that might be causing the issue. It says there's an error with the zombiemode_weapons script but I didn't use/add a modified version of that script to this mod
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5KADALUXIA That was an accident from the last update, it's fixed now
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5@superpantss I fixed that issue with the ppsh sounds not being present when reloading empty
KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it
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[ZM] House (remake form Nintendo DS version of black ops) v1.0.2kimchi.trash I'll probably start on making overlook soon, as far as being able to load all 4 maps on 1 mod, it would be really difficult to do that since 2 of the maps weren't made by me and I would have to extract the mod for the maps not made by me and change them and I wouldn't feel all that great about doing that to someone else's work. I'll try my best to make the overlook remake feel as polished as the other maps which should be easy since it's a small map.
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5@superpantss I'll look into that, thx for letting me know
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(ZM) Black and Purple Raygun and Raygun Mark IIBOTxMIKE you might of gotten the names wrong since when you download them it doesn't keep the file names the same
here's what they should be:

~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9
~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4
~-gmtl_t6_wpn_zmb_raygun_col
~-gmtl_t6_wpn_zmb_raygun2_col1
mtl_t6_wpn_zmb_raygun2_glow2
I also don't think I took into account that the raygun textures on origins and buried are different than on all the other maps, so that might cause the raygun textures on all the maps before buried to be a little messed up
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"Aster710 thx!!! I appreciate that
I could try to remove it the dolphin dive vox but idk how, I also feel like some people may not like it and I would just find it easier to leave it as is
maybe I'll look into it sometime though -
[Release] [Zombies] Hard Custom Map Resident Evil 7, T6 Bo2 [ bêta ] ( SOLO ONLY )wi3rrr I thought it was probably for the development lol
I've been recording my attempts so when I finally beat it I'll upload that run, might take me a bit it's pretty tough but I'll do it soon -
[Release] [Zombies] Hard Custom Map Resident Evil 7, T6 Bo2 [ bêta ] ( SOLO ONLY )wi3rrr pretty cool script!!
but I found a couple small issues, the starting score is set to 650k, also when I got to the boss fight I randomly got one hit and died with jug. It seems like the zombies can just 1 hit you from any location as that was also happening when I was across the room from the zombies. Idk if that's an issue out of you're control considering this is a custom map made from gsc scripting
either way I still like it and I think you did a pretty good job as I couldn't imagine how difficult it would be to make a custom map with just scripting -
[ZM] Point 188 Custom Map V1.0.5This is a small to medium sized map. It's meant to be hard but it's still round based, I did however make an easier version for those who find the difficulty on this absurd
I know the name makes no sense, I themed this map off a map I made called Point 187 so I decided to make the name on this map one number after 187 which doesn't really make sense anymore... but it's whatever
Hope some people can have fun with this ( ^ω^ )DOWNLOAD
Updates:
V1.0.1 - fixed left zapgun from being invisible, changed the 3rd person character models, changed the timer script to an improved oneV1.0.2 - I accidentally removed doubletap 2 in update 1.0.1 so it's been added back
V1.0.3 - There was an oversight that caused the buyable perk limit trigger be purchasable even if you didn't have enough points, causing your points to go into the negatives... so that's all fixed now
V1.0.4 - Added a game over song that only plays when the buyable ending is bought along with making the buyable ending screen a little more custom.
This was done since the time elapsed text would overlap the buyable ending text when boughtV1.0.5 - The ee song works again
Credits:
death_reaper_0 - electric cherry script
shippuden1592 - bo2 & mw2 weapons
Jbleezy - dive and sprint animations for the db shotgun, and Thompson
oJubby - Scavenger, gersh, & wavegun
Wunderful - timer/zombiemode scriptFeatures:
- Custom Weapons (weapon list below)
- small ee
- electric cherry
- two versions: easy and normal
- ee song (Rusty Cage by SoundGarden, not the motd one)
- Buyable Perk Slots
Images:





Weapon List:
Base BO1:
- Python
- M14
- M16
- M1911
- Famas
- MPL
- Olympia
- AUG
- Galil
- L96A1
- RPK
- HK21
- M72 LAW
- China Lake
- Explosive Crossbow
- Ballistic Knife
Extra BO1:
- Enfield
- AK47
- MAC11
- PPSH
- M60
WAW:
- M2 Flamethrower
- MG42
- PTRS-41
- STG44
- Thompson
- Doublebarrel Shotgun
BO2:
- Five Seven
- Five Seven Dual Wield
- Evoskorpion
- Spas
- KSG
- SCAR
- AN94
- DSR50
COD4:
- M4
- G3
- M40A3
- Desert Eagle
MW2:
- Intervention
Wonder Weapons:
- Thundergun
- Waffe
- Scavenger
- Wavegun/ZapGun
- RayGun
Special:
- Gersh Devices
- Monkey Bomb
- Sickle
If you encounter any issues feel free to let me know and I'll try my best to fix it
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ZM/MP Misty View Hands Patchsanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there
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ZM/MP Misty View Hands Patchsanjisolos If you just remove the mistyember, mistyheat, and mistyshowcamo textures from the animatedcamos.iwd the gloves won't be animated anymore
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"Richiem32 I would probably only be able to replace the firing sounds, but I would only be able to make it into a mod that you load meaning you wouldn't be able to use it on servers. I've tried making a common mp patch so I could replace the viewhands but I think I have too many missing assets in my mod tools to do so, idk I tried a bunch and failed.
Also, I don't particularly feel like doing something like that with the limited amount of freetime I have
Maybe I could try doing so in the future only if I somehow figure out how to make a common mp patch