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Plutonium

HomerJay42

HomerJay42

@HomerJay42
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Recent Best Controversial

  • [ZM] Add the WaveGun to all maps
    HomerJay42 HomerJay42

    fullmetalmindd go to your plutonium directory, you can find this by pushing win button + R and going to plutonium/storage/t5/mods and drop it in that mods folder and then you should be able to load it from the main menu under mods (if you don't have a mods folder make one)

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42 HomerJay42

    JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42 HomerJay42

    JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
    here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-maps

    on the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42 HomerJay42

    JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42 HomerJay42

    Monkey of Goats I had to use a modified version of the "five" gsc script to make the viewhands unique for each player since they normally all have the same hand model, however if you're using a modified five script it won't include that making them all have the same viewhands
    If you have a custom five script in your plutonium directory this can cause that to happen,
    I think the same can happen if you're playing with someone else as the host as you'll be playing based off their five script but I may be wrong on that

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42 HomerJay42

    marcoxd15 "bo3 perk machines standalone" replaces the perk machine models with the models from bo3 without the viewhands and the "patch files with bo3 perk machine models" has the viewhands and bo3 perk machine models

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42 HomerJay42

    CyanSpace115 JaredTheJoint StarGold
    These issues are most likely caused by not installing the mod correctly
    -make sure you took the mod folder out of the zip before installing
    -don't remove or mess with any of the files in the "BO1_more_perks_and_weapons" folder (once you've unzipped it) just drop it in your mods folder as is

    If these aren't the problem, make sure that if you're playing on plutonium to install this mod in your plutonium directory and not your base bo1 directory as this can cause issues when it comes to loading the scripts for perk machines and the weapons

    If all these failed idk what to tell you, I even tested the version of this mod that's in the mediafire link on my old pc (with no mod tools installed) right before making this response and it worked perfectly fine

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42 HomerJay42

    hzp13 yea I do plan on updating this mod I've just been busy with other stuff so I haven't updated it in a bit. Thx for bringing these issues to my attention and I'm glad you like the mod!!!

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42 HomerJay42

    koishicat If I did that it would be similar to how it's done in the bo1 reimagined mod where you can change settings for stuff like that in the actual settings menu, but I'm not all that familiar with modifying that so I'll have to see

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    3bl0 I would have to make a modified patch_mp.ff which I've attempted but the mini maps for the dlc maps have missing textures along with the loading screens so I need to get that figured out first
    Besides that it works, I just don't wanna release a version that breaks the mp

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42 HomerJay42

    koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    HomerJay42 HomerJay42

    Cawldwink yea I added custom textures to make it look like the waw version, I honestly like the waw vacuum tubes better anyway

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    HomerJay42 HomerJay42

    @NaziVaporeonOwO I don't think anyone would care for the vr11 but I might try it anyway, same goes for the winters howl.
    Idk if I'll do bo2 wonder weapons, the only weapon that I think would be cool to implement would be the paralyzer but that's probably beyond what I can do regarding bo1 modding

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42 HomerJay42

    koishicat I think I took those screenshots when I was still making the mod, I hadn't made the individual patch files yet and had just loaded the .ff for the camos as a mod through the mod tools while I still had the misty hands patch files installed

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    HomerJay42 HomerJay42

    jordanlovesaids you can add me at HomerJay42

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42 HomerJay42

    koishicat you actually can't, I'd have to make patch files that have both but I don't really feel like getting into that at the moment

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    HomerJay42 HomerJay42

    A mod that adds the wunderwaffe to all zombie maps

    This version of the waffe that I used is based off the cotd variant, so it has the sprint and dive anims, however cosmetically it looks like the waw version (thx to Brigeezy123 for the custom waffe textures) which can be changed

    also, shrink-ray was removed from shang along with some fx being unloaded (this was the only way I could get the waffe to work without an error)

    Call of Duty  Black Ops Screenshot 2026.02.25 - 15.20.50.12.png
    Desktop Screenshot 2026.02.26 - 12.31.20.20.png
    Call of Duty  Black Ops Screenshot 2026.02.25 - 15.23.39.71.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] Add the WaveGun to all maps
    HomerJay42 HomerJay42

    wavegun in all maps!!! ^_^

    • Shangri-la had issues getting the wavegun to work, so I had to remove the babygun and unload some fx
    • on cotd and shangri-la when you use the wavegun on zombies it has a water splash effect instead of the wavegun effect (weird glitch ig lol)
      Call of Duty  Black Ops Screenshot 2026.02.14 - 17.40.52.30.png
      Call of Duty  Black Ops Screenshot 2026.02.14 - 17.35.59.09.png
      Desktop Screenshot 2026.02.25 - 10.35.32.55.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42 HomerJay42

    Goose64lol I fixed the issue with der riese but verruckt had no issues so it might be an issue on your end, also try increasing the texture quality if they look low, plutonium defaults the texture quality to normal when loading a new mod

    MajinHaku maybe try again, just because my mod was loaded doesn't necessarily mean my mod was causing the issue. I also tried changing the texture quality with this mod loaded and I had no crashes or issues

    BO1 Modding Releases & Resources

  • [ZM] Add the Scavenger to all maps
    HomerJay42 HomerJay42

    A mod that adds the scavenger from call of the dead to every map, along with adding phd flopper to all maps that don't have it

    Desktop Screenshot 2026.02.11 - 14.01.35.73.png
    Desktop Screenshot 2026.02.11 - 14.00.14.38.png
    Desktop Screenshot 2026.02.11 - 13.44.31.42.png

    DOWNLOAD

    BO1 Modding Releases & Resources
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