hzp13 yea I do plan on updating this mod I've just been busy with other stuff so I haven't updated it in a bit. Thx for bringing these issues to my attention and I'm glad you like the mod!!!
HomerJay42
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Zero Chronicles Mod (beta 1.0) -
[ZM] WAW Weapons mod for bo1 maps v2.13koishicat If I did that it would be similar to how it's done in the bo1 reimagined mod where you can change settings for stuff like that in the actual settings menu, but I'm not all that familiar with modifying that so I'll have to see
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ZM/MP Misty View Hands Patch (now with online mp support)3bl0 I would have to make a modified patch_mp.ff which I've attempted but the mini maps for the dlc maps have missing textures along with the loading screens so I need to get that figured out first
Besides that it works, I just don't wanna release a version that breaks the mp -
[ZM] WAW Weapons mod for bo1 maps v2.13koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see
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[ZM] Add the Wunderwaffe to all mapsCawldwink yea I added custom textures to make it look like the waw version, I honestly like the waw vacuum tubes better anyway
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[ZM] Add the Wunderwaffe to all maps@NaziVaporeonOwO I don't think anyone would care for the vr11 but I might try it anyway, same goes for the winters howl.
Idk if I'll do bo2 wonder weapons, the only weapon that I think would be cool to implement would be the paralyzer but that's probably beyond what I can do regarding bo1 modding -
[ZM] Authentic waw pap camo for bo1 weapons (patch files)koishicat I think I took those screenshots when I was still making the mod, I hadn't made the individual patch files yet and had just loaded the .ff for the camos as a mod through the mod tools while I still had the misty hands patch files installed
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[ZM] Add the Wunderwaffe to all mapsjordanlovesaids you can add me at HomerJay42
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[ZM] Authentic waw pap camo for bo1 weapons (patch files)koishicat you actually can't, I'd have to make patch files that have both but I don't really feel like getting into that at the moment
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[ZM] Add the Wunderwaffe to all mapsA mod that adds the wunderwaffe to all zombie maps
This version of the waffe that I used is based off the cotd variant, so it has the sprint and dive anims, however cosmetically it looks like the waw version (thx to Brigeezy123 for the custom waffe textures) which can be changed
also, shrink-ray was removed from shang along with some fx being unloaded (this was the only way I could get the waffe to work without an error)



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[ZM] Add the WaveGun to all mapswavegun in all maps!!! ^_^
- Shangri-la had issues getting the wavegun to work, so I had to remove the babygun and unload some fx
- on cotd and shangri-la when you use the wavegun on zombies it has a water splash effect instead of the wavegun effect (weird glitch ig lol)



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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1Goose64lol I fixed the issue with der riese but verruckt had no issues so it might be an issue on your end, also try increasing the texture quality if they look low, plutonium defaults the texture quality to normal when loading a new mod
MajinHaku maybe try again, just because my mod was loaded doesn't necessarily mean my mod was causing the issue. I also tried changing the texture quality with this mod loaded and I had no crashes or issues
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[ZM] Add the Scavenger to all mapsA mod that adds the scavenger from call of the dead to every map, along with adding phd flopper to all maps that don't have it



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[ZM] Add the BabyGun to all mapskoishicat I could probably just not load the fx for maps that can't handle it, but I'll worry about that when I actually try and make said mod
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[ZM] Add the BabyGun to all mapskinkychinky2021 probably not tbh, it might cause maps like shangri-la and moon to reach the fx limit since the waffe uses a bunch of fx. I also know there are people who probably won't like that so it would probably just be easier to leave it
I could try making a mod that adds the waffe to all maps but I'll have to see if that can work out
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[ZM] "Level 1078" Custom Zombie Maphapihapi it's not a big deal, this is just the first time I've seen anyone use my waw weapon ports
I played the map and it was cool, and definitely easy, but I get that not everyone wants to play super hard maps though. good job on the map
also, you can edit posts on plutonium at the bottom of the post by clicking the 3 dots next to the upvotes, unless you need a certain amount of reputation to edit posts -
[ZM] Add the BabyGun to all maps@NaziVaporeonOwO I'll do that or the wavegun next
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[ZM] "Level 1078" Custom Zombie Maphapihapi I really don't wanna be that guy, buuuut you credited everybody for their assets you've used except for mine, unless the waw weapon ports you did yourself or got from someone else, but they seem just like the ones I posted to ugx mods
I downloaded the map but haven't actually played it yet, however it does look good, I'll play it later -
[ZM] Add the BabyGun to all mapsI know no one asked for this, buuut here is a mod that adds the babygun from shangri-la to all maps for anyone who may wanna use this weapon on a map besides shangri-la
- from testing this it works almost just as well as it does on shang (the mini models bug out a bit sometimes)
- no weapon limit meaning 4 people can have the weapon at once
- added a weighting function that makes getting the shrinkray easier
- you can give yourself the weapon by putting in the command "give shrink_ray_zm"



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Zero Chronicles Mod (beta 1.0)hzp13 the perk limit is actually supposed to be set to 4 with this mod, so I might of forgot to change it before releasing it
I'll look into the other issues, I'm probably not gonna change the mark 2 sounds because I've been able to hear them just as well as the other weapon sounds