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Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
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  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    moxegameng I realized that and updated it yesterday to fix that problem. but there's still the issue that if you're playing online all the viewhands will be the suit including fidel castro.
    just download it again to get the newer version

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    AndressF_Card go to your plutonium directory which can be done by pushing windows button + R and typing "%LOCALAPPDATA%" in the search
    then go to plutonium<storage<t5<mods
    in the .zip folder there should be a folder called "extra_perks+extra_weapons" take that folder and put it into the mods folder (if you don't have a mods folder make one)
    then load bo1 and go to mods and select "extra_perks+extra_weapons" and then you're good

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    hzp13 I updated the link with a version of the patch files that replaces the waw perk machine models with the bo3 versions

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    hzp13 I'll make a second version that has the bo3 perk machines

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    DevTheGiantStyle if you're huk776 on ugx mods then yes, they are the ones you posted
    the fidel castro viewhands are from waw (the base viewhands you see in zombies)

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    Guts_berserk62 I don't understand either
    Make sure it's installed properly by adding taking the folder from the zip called "extra_perks+extra_weapons" and putting it in your mod folder as is. if you're playing on plutonium it would help to have the folder installed in your plutonium directory rather than your base bo1 directory
    besides that I honestly don't know what to say, I'm sorry it's not working for you and hopefully you'll get it working

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    Richiem32 I just made it

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    patch files that replace the base viewhands with the viewhands from the bo3 zombie chronicles maps, along with adding more appropriate viewhands for "five"

    Credit goes to huk776 on ugx mods for posting these viewhands for anybody to use

    DOWNLOAD

    Images:

    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.47.40.61.png
    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.46.52.87.png
    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.50.41.12.png
    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.53.13.45.png

    five viewhands for Kennedy, Nixon & McNamara:

    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.49.14.15.png

    Fidel Castro viewhands for five:

    Call of Duty  Black Ops Screenshot 2025.09.23 - 19.48.40.06.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    BOTxMIKE I looked at the mod and maybe if you try removing the black listed weapons from the xytox_ammo_machines.gsc file in the scripts folder instead of using the dvar "xytox_enable_bl 0" it will work, it's not compiled and it's at the very bottom of the file. I wouldn't recommend removing the whole thread just the weapons listed. I'm also not good at coding so don't be too surprised if it doesn't work. besides that i'm not for sure

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    Pastore65 If you want to remove my perk shaders you can open the "mod.iwd" with something that can open .iwd files like 7-zip, and go into the folder called images and remove all the .iwi files that start with "specialty_"

    Also, maybe I could make a mod for the mark 2 only but not right now

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    stabbygirl275 for whatever reason the dolls aren't precached by default on cotd and ascension. but the issue is fixed now

    as far as the dolls being white i'm not for sure, I might look into it sometime but it's only cosmetic so I'm not too worried about that atm

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    VIltwizzyIlV how exactly did you install the mod??

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    ssc16 put the folder called "suppressed_weapons_zm" into your mods folder in your plutonium or base bo1 directory

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    FaZeFlickAlt you can get it here: https://www.ugx-mods.com/forum/full-weapons/130/black-ops-ii-venoms-ray-gun-mark-ii/23433/

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    VIltwizzyIlV If that method isn't working, you could put the texture in the iwd file named "iw_zMistyHands" that you put in the main folder in your bo1 directory since that's where the textures for these patch files are stored.
    you can open the iwd with something like 7zip and then put the iwi in the images folder in the iwd

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
    I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    VIltwizzyIlV make sure the file is named "~-gviewarm_zom_farmergirl_c" since sometimes when you download custom textures for things it won't be the exact name it's supposed to be. same with all the custom textures I included, none of them have that as their name so you've gotta rename them

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

    BO1 Modding Releases & Resources
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