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Plutonium

HomerJay42

HomerJay42

@HomerJay42
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Recent Best Controversial

  • [ZM] Add the BabyGun to all maps
    HomerJay42 HomerJay42

    koishicat I could probably just not load the fx for maps that can't handle it, but I'll worry about that when I actually try and make said mod

    BO1 Modding Releases & Resources

  • [ZM] Add the BabyGun to all maps
    HomerJay42 HomerJay42

    kinkychinky2021 probably not tbh, it might cause maps like shangri-la and moon to reach the fx limit since the waffe uses a bunch of fx. I also know there are people who probably won't like that so it would probably just be easier to leave it

    I could try making a mod that adds the waffe to all maps but I'll have to see if that can work out

    BO1 Modding Releases & Resources

  • [ZM] "Level 1078" Custom Zombie Map
    HomerJay42 HomerJay42

    hapihapi it's not a big deal, this is just the first time I've seen anyone use my waw weapon ports
    I played the map and it was cool, and definitely easy, but I get that not everyone wants to play super hard maps though. good job on the map
    also, you can edit posts on plutonium at the bottom of the post by clicking the 3 dots next to the upvotes, unless you need a certain amount of reputation to edit posts

    BO1 Modding Releases & Resources

  • [ZM] Add the BabyGun to all maps
    HomerJay42 HomerJay42

    @NaziVaporeonOwO I'll do that or the wavegun next

    BO1 Modding Releases & Resources

  • [ZM] "Level 1078" Custom Zombie Map
    HomerJay42 HomerJay42

    hapihapi I really don't wanna be that guy, buuuut you credited everybody for their assets you've used except for mine, unless the waw weapon ports you did yourself or got from someone else, but they seem just like the ones I posted to ugx mods
    I downloaded the map but haven't actually played it yet, however it does look good, I'll play it later

    BO1 Modding Releases & Resources

  • [ZM] Add the BabyGun to all maps
    HomerJay42 HomerJay42

    I know no one asked for this, buuut here is a mod that adds the babygun from shangri-la to all maps for anyone who may wanna use this weapon on a map besides shangri-la

    • from testing this it works almost just as well as it does on shang (the mini models bug out a bit sometimes)
    • no weapon limit meaning 4 people can have the weapon at once
    • added a weighting function that makes getting the shrinkray easier
    • you can give yourself the weapon by putting in the command "give shrink_ray_zm"

    Desktop Screenshot 2026.02.07 - 12.30.15.37.png
    Desktop Screenshot 2026.02.07 - 12.35.09.27.png
    Desktop Screenshot 2026.02.07 - 12.34.05.15.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42 HomerJay42

    hzp13 the perk limit is actually supposed to be set to 4 with this mod, so I might of forgot to change it before releasing it
    I'll look into the other issues, I'm probably not gonna change the mark 2 sounds because I've been able to hear them just as well as the other weapon sounds

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42 HomerJay42

    Dakacko yea that was the one I was talking about, I've used those weapons many times before

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42 HomerJay42

    Dakacko there are some bo2 weapon ports already out there for bo1 which really helps since you need maya to properly port bo2 weapons to bo1 and I don't have maya
    it's an idea I've already had so I might try and put something together like that in the near future

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42 HomerJay42

    koishicat lol thx for letting me know!! I'll try and figure that out next time I work on this

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    yukimoto bo1 originally used the waw perk opening animation but it was changed in an update through patch files (I think) and I didn't include the updated anim when I made these patch files

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42 HomerJay42
    "A mod with the intention to replicate a vanilla Black Ops2 experience (with some Black Ops4 and later updates) as closely as possible, whilst still being Black Ops1"

    This is a mod that I got a request to make a few months ago from BlazeQuadZ on ugx, and I decided to go along with it, especially because they did such a good job putting together everything they want in the mod in a pdf which made it easy for me to make this mod a reality

    I finally got this mod to a playable state and it should be around 90% done, however I haven't been able to get any thoughts from BlazeQuadZ on what they think of the mod, so I decided to release it as a beta with the hopes of getting feedback from anyone who might feel like trying out this mod and hopefully any bugs this mod has can be found

    Features:
    • Each of the Black Ops 1 maps gains unique weapons similar to Black Ops 2
    • almost every gun has updated stats to fit more in line with the base bo2 weapons
    • raygun mark 2 is added to all maps
    • Wunderfizz is added to all maps except Call of the Dead, Shangri-La and Moon (only perks not available on certain maps are in wunderfizz)
    • waw maps have a Power-Up that Pack-a-Punchs the current gun of the player collecting it (waw maps use the waw pap camo)
    • death machine can be stored away
    • super sprinters are on verruckt
    • Double Tap 2
    • all easter eggs should be able to be completed solo
    • other small changes
    Credits:
    • Jbleezy (lots of assets from bo1 reimagined)
    • Shippuden1592 (wunderfizz, but I've modified it to use the base _zombiemode_perks.gsc script rather than the shippuden one)
    • Wunderful (raygun from winter wunderland and probably other things)
    • Hadi77KSA (scripts that makes the ee of Ascension, Shangri-La, and Moon possible solo)
    • MeatSlingerNick (winters howl buff)
    • dontknowletspl (pap power up)
    • Brigeezy123 (upscaled waffe textures, waw tp textures & waw pap camo)
    • BlazeQuadZ (put together the whole blueprint/outline for this mod)
    Images: (doesn't show a whole lot)

    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.51.13.50.png
    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.46.11.57.png
    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.48.52.98.png
    Call of Duty  Black Ops Screenshot 2026.01.31 - 16.56.44.51.png

    Weapon additions

    • RayGun Mark 2 - (Added to the Mystery Box on all maps)
    • Kiparis - (Added to the Mystery Box on Kino der Toten)
    • Stoner63 - (Added to the Mystery Box on Kino der Toten and Shangri-La)
    • WA2000 - (added to the Mystery Box on "Five" and Moon)
    • M2 Flamethrower - (Added to the Mystery Box on "Five" and Nacht der Untoten)
    • AK-47 - (added to the Mystery Box on Ascension and Call of the Dead)
    • Skorpion - (added to the Mystery Box on Shangri-La)
    • KS-23 - (added to the Mystery Box on Moon)
    • PPSh-41 - (Added to the Mystery Box on all World at War maps)
    • Molotov Cocktails - (Added to the Mystery Box on Verrückt and Shi No Numa)
    • MG42 - (Added to the Mystery Box on Der Riese)

    Weapon changes

    • MP40 & STG44 match the stats of their bo2 counterparts
    • Bar replaces bar + bipod and uses the AN94 damage & ammo stats
    • FG42 matches damage buffs from the mp40 * stg44
    • HK21 matches ammo & damage stats from the hamr
    • RPK uses damage stats from the lsat
    • dragunov uses damage stats from the barrett in bo2
    • l96a1 uses damage stats from dsr-50
    • steakout uses damage stats from remington 870
    • CZ75 sw & dw matches ammo and damage stats from the bo2 five sevens
    • raygun has proper sprint-in/out anims and dive animations
    • waffe uses sprint-in/out and dive anims from the cotd waffe
    • waw weapons that didn't have papped versions now do

    I'm open to changes but nothing that sways too far from the original idea of this mod, or jurassically changes the mod. Keep in mind that this is a mod that is supposed to replicate a more vanilla zombies experience, so if you're looking for a mod with tons of cool new things this mod isn't it. I would probably compare it to the level of change you see in the waw remastered mod

    how to download

    • go to your plutonium directory, you can access this by right clicking the windows button and clicking run, then type "%LOCALAPPDATA%" in the box and proceed
    • navigate to plutonium<storage<t5 and find (or create) a folder called mods
    • take the folder from the zip called "Zero_Chronicles_beta" and drop it in the mods folder
    • then start bo1 and go to mods and find "Zero_Chronicles_beta" and load it (and that's it)
      (nothing needs to be taken out of the "Zero_Chronicles_beta" folder, just leave it as is)

    there is a bug where loading a map, leaving, and then loading a new map may crash the game

    DOWNLOAD

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    yukimoto I had changed the download to make it smaller since I felt like I included too much in the original
    I'm glad the patch is able to work properly for you now!!

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42 HomerJay42

    Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.

    I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42 HomerJay42

    koishicat yea I'm planning on updating this mod in the near future so I'll include that, I just need to finish up another mod I'm working on first

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42 HomerJay42

    yukimoto I had included a version of this patch that had the base powerup color but I included a bunch of different versions so you might of used the wrong ones
    I did however update the download anyway to only include 2 versions of the patch files to make it not unnecessarily complicated, one that resembles the base game with only the viewhands changed and one with white power-ups

    The issue with the mulekick bottle might of been an issue on your end but when I updated these patch files I made sure the textures were there when I tested it

    BO1 Modding Releases & Resources

  • [ZM] CHIISAI - Custom Zombies Map
    HomerJay42 HomerJay42

    DrSkum88 download the mod, the take the folder from the zip and go to your plutonium directory, (you can find this by opening run with win button+r and typing "%LOCALAPPDATA%" or right click the windows button and click run) the go to plutonium>storage>t5 and then create a folder called "mods" and place the folder from the zip in the mods folder

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42 HomerJay42

    @SiIverFalIs idk why that happens but I attempted to fix it (I didin't test it so I'm not for sure, I also added patch files that have the bo3 perk machine models standalone)

    If you want custom textures for the viewhands you can open the iwd files I included using 7-zip and extract the images that way, then just replace them back in the iwd when you're done

    BO1 Modding Releases & Resources

  • HD Font & HD Perk/Powerup Icons
    HomerJay42 HomerJay42

    sataniaaa thx for pointing that out, I've fixed name of the iwi file for anyone who downloads this in the future

    BO1 Modding Releases & Resources

  • [ZM] CHIISAI - Custom Zombies Map
    HomerJay42 HomerJay42

    CHIISAI (ちいさい) V1.1.2

    This is a small to medium sized round based challenge map, I wanted this to be a hard map but also fun, not really a whole lot else to say lmao
    The map is called "Chiisai" since this was originally supposed to be a much smaller map with chiisai meaning small in jpn, also named it this because I didn't know what to change the name to
    Hope some of yall can have fun with this ( ^ω^ )

    Credits:

    Blitzc - custom traverses
    shippuden1592 - bo2 weapons
    Jbleezy - assets used from bo1 reimagined
    oJubby - Scavenger, gersh, wavegun, and pap camo
    Wunderful - timer/zombiemode script, zombiemode weapons script & trap script
    EpiKizCool- for the tutorials on how to use OAT tools with bo1 so I could have asstes ripped
    straight from bo1 itself rather than the mod tools

    Features:

    Custom Weapons
    a somewhat small ee (no steps listed figure it out)
    Buyable Ending (no ee required for this)
    A small bonus survival map
    waw zombie models
    ee song (copyright)

    Images:

    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.31.14.85.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.31.24.90.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.32.22.79.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.34.35.22.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.34.10.55.png
    Call of Duty  Black Ops Screenshot 2026.01.14 - 00.33.52.97.png

    If you encounter any issues feel free to let me know

    DOWNLOAD

    BO1 Modding Releases & Resources
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