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Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
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Recent Best Controversial

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
    I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
    and doubletap is fixed

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    ThatOneFurryOwO that should be fixed now

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    hzp13 thx I appreciate it

    • this mod has no perk limit
    • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
    • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

    as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

    I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

    as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42
    This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

    Credits:

    Jbleezy: assets from bo1 reimagined
    F3ARxReaper666: perk script
    RealVenomModz: Ray Gun Mark II

    Updates:

    • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
    • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
    • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
    • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
    • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
    • v1.1.3 - fixed perk machine textures
    • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
    • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
    • v1.1.6 - fixed the box from crashing the game on kino
    • v1.1.7 - the dolls no longer crash the game on cotd and ascension
    • v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
    • v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
    • v1.2.2 - fixed doubletap machine from being invisible when off on ascension
    • v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that to begin with issue so idk if I fixed it)
    • v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removes again

    Images:

    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
    Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

    Weapon List:

    AK47
    Enfield
    KS23
    M60
    PPSH
    UZI
    ASP
    MAC11
    RPG
    M202
    WA2000
    PSG1
    Makarov
    Tokarevtt30
    Kaparis
    Skorpion
    Stoner63
    Panzerschreck
    Mosin
    Raygun Mark 2
    (I think that's all of them)

    (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

    I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

    At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    RealSalimShady idk, not that I know of

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    VIltwizzyIlV where are you putting the iwi file? in your plutonium images folder or in the iwd file in your main directory

    also, make sure the iwi file is formatted for bo1 and not bo2. you can use the iwi to dds converter I included and then convert the dds back to iwi in the format for bo1

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    ryusenkei they need it too

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    Richiem32 I'll look into that bug, as far as adding extra perks to the waw maps, I'll think about it. If I can make it an option you can change in the menu I will. I already finished putting all the perks in the maps for the new mod I'm making so it would be easy to copy it to the waw mod

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    RealSalimShady I'm not going to update this mod anymore, however I'm in the process of making a new mod that will add all bo1 mp/sp weapons including the ppsh drum mag so you could wait for that
    I'm hoping to get it out around the end of the week but probably not

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    Richiem32 I'm working on a mod like that. It's going to add all weapons from mp and some sp weapons along with adding phd, stamin-up and deadshot to the maps that don't have them.
    It didn't take nearly as long to make as I had assumed it would so it might be done later this week

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1
    HomerJay42undefined HomerJay42

    lacey raven I'm sorry, I don't plan on updating this map or making any changes unless I find out about any bugs. I also like the viewhands I set for this map and I'd rather keep them as they are

    BO1 Modding Releases & Resources

  • [ZM] House (remake form Nintendo DS version of black ops) v1.0.2
    HomerJay42undefined HomerJay42

    HOUSE V1.0.2

    this is just a remake of house from the ds version of bo1 that was inspired by the already existing remakes of facility and temple by Gunoftruth

    Features

    • extra bo1 weapons and a couple cod4 weapons
    • waw perks only, just like the other ds remakes
    • ee song (115)

    Credits

    Gunoftruth - based the style of this map off their remake of facility & temple.
    I also used the round sounds from temple & facility to keep it consistent with the other ds remakes
    shippuden1592 - desert eagle & model 1887 port

    Updates:

    V1.0.1: - attempted to fix some pathing issues (I didn't test it)
    V1.0.2: - upgraded ppsh doesn't have the same amount of ammo as the unupgraded ppsh anymore

    Images

    Call of Duty  Black Ops Screenshot 2025.08.26 - 17.06.08.77.png
    Call of Duty  Black Ops Screenshot 2025.08.26 - 17.06.28.99.png
    Call of Duty  Black Ops Screenshot 2025.08.26 - 17.06.50.83.png

    I've only play tested this map once so feel free to reply to this topic about any issues
    that's it, hope you enjoy!!!!!

    DOWNLOAD

    BO1 Modding Releases & Resources

  • NIGHT OF THE LIVING DEAD (Nacht Remake/Expanded) v1.2.1
    HomerJay42undefined HomerJay42

    lacey raven thx I appreciate it

    the custom waw m1911 I made myself using the sprint and dive animations from the tokarevtt30 from the campaign

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    Ramirez501st I like that idea, but it's definetly beyond what I can do when it comes to bo1 modding, especially since I'm not that great at coding stuff into the game which that would probably require a lot of. I do wanna try making a mod that adds every bo1 mp and sp weapon to zombies and adds bo1 perks to the waw maps and kino/five, that won't be for a while though.

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    Richiem32 I updated it and added the cod4 suppressed mp5

    BO1 Modding Releases & Resources

  • [ZM] Suppressed Weapon Mod for Zombies (fixed)
    HomerJay42undefined HomerJay42

    iLovePaP thx for mentioning that, it wasn't intentional. I fixed it and updated the link

    BO1 Modding Releases & Resources
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