A mod that adds the scavenger from call of the dead to every map, along with adding phd flopper to all maps that don't have it






koishicat I could probably just not load the fx for maps that can't handle it, but I'll worry about that when I actually try and make said mod
kinkychinky2021 probably not tbh, it might cause maps like shangri-la and moon to reach the fx limit since the waffe uses a bunch of fx. I also know there are people who probably won't like that so it would probably just be easier to leave it
I could try making a mod that adds the waffe to all maps but I'll have to see if that can work out
hapihapi it's not a big deal, this is just the first time I've seen anyone use my waw weapon ports
I played the map and it was cool, and definitely easy, but I get that not everyone wants to play super hard maps though. good job on the map
also, you can edit posts on plutonium at the bottom of the post by clicking the 3 dots next to the upvotes, unless you need a certain amount of reputation to edit posts
@NaziVaporeonOwO I'll do that or the wavegun next
hapihapi I really don't wanna be that guy, buuuut you credited everybody for their assets you've used except for mine, unless the waw weapon ports you did yourself or got from someone else, but they seem just like the ones I posted to ugx mods
I downloaded the map but haven't actually played it yet, however it does look good, I'll play it later
I know no one asked for this, buuut here is a mod that adds the babygun from shangri-la to all maps for anyone who may wanna use this weapon on a map besides shangri-la



hzp13 the perk limit is actually supposed to be set to 4 with this mod, so I might of forgot to change it before releasing it
I'll look into the other issues, I'm probably not gonna change the mark 2 sounds because I've been able to hear them just as well as the other weapon sounds
Dakacko yea that was the one I was talking about, I've used those weapons many times before
Dakacko there are some bo2 weapon ports already out there for bo1 which really helps since you need maya to properly port bo2 weapons to bo1 and I don't have maya
it's an idea I've already had so I might try and put something together like that in the near future
koishicat lol thx for letting me know!! I'll try and figure that out next time I work on this
yukimoto bo1 originally used the waw perk opening animation but it was changed in an update through patch files (I think) and I didn't include the updated anim when I made these patch files
This is a mod that I got a request to make a few months ago from BlazeQuadZ on ugx, and I decided to go along with it, especially because they did such a good job putting together everything they want in the mod in a pdf which made it easy for me to make this mod a reality
I finally got this mod to a playable state and it should be around 90% done, however I haven't been able to get any thoughts from BlazeQuadZ on what they think of the mod, so I decided to release it as a beta with the hopes of getting feedback from anyone who might feel like trying out this mod and hopefully any bugs this mod has can be found




I'm open to changes but nothing that sways too far from the original idea of this mod, or jurassically changes the mod. Keep in mind that this is a mod that is supposed to replicate a more vanilla zombies experience, so if you're looking for a mod with tons of cool new things this mod isn't it. I would probably compare it to the level of change you see in the waw remastered mod
yukimoto I had changed the download to make it smaller since I felt like I included too much in the original
I'm glad the patch is able to work properly for you now!!
Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.
I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is
koishicat yea I'm planning on updating this mod in the near future so I'll include that, I just need to finish up another mod I'm working on first
yukimoto I had included a version of this patch that had the base powerup color but I included a bunch of different versions so you might of used the wrong ones
I did however update the download anyway to only include 2 versions of the patch files to make it not unnecessarily complicated, one that resembles the base game with only the viewhands changed and one with white power-ups
The issue with the mulekick bottle might of been an issue on your end but when I updated these patch files I made sure the textures were there when I tested it
DrSkum88 download the mod, the take the folder from the zip and go to your plutonium directory, (you can find this by opening run with win button+r and typing "%LOCALAPPDATA%" or right click the windows button and click run) the go to plutonium>storage>t5 and then create a folder called "mods" and place the folder from the zip in the mods folder
@SiIverFalIs idk why that happens but I attempted to fix it (I didin't test it so I'm not for sure, I also added patch files that have the bo3 perk machine models standalone)
If you want custom textures for the viewhands you can open the iwd files I included using 7-zip and extract the images that way, then just replace them back in the iwd when you're done
@sataniaaa thx for pointing that out, I've fixed name of the iwi file for anyone who downloads this in the future