Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

HomerJay42
Posts
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[ZM] WAW Weapons mod for bo1 maps v2.13 -
[ZM] WAW Weapons mod for bo1 maps v2.13Janio_720 possibly, the only reason I didn't bother doing so is because both the thundergun and the waffe need external scripts to function properly, meaning if I put the waffe in kino it would do nothing. I could put the waffe script into kino but I'm not good with that kinda stuff so I'll have to see
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I could try adding that sometime
however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime -
[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it
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[ZM] WAW Weapons mod for bo1 maps v2.13this is my bum-ass mod that adds waw weapons to all the bo1 maps in the box and as wallbuys
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This mod adds every weapon from waw zombies including the mg42, .357 Magnum & the waw m1911 plus some extras
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I made this mainly due to the fact that I always wanted to try out bo1 maps with waw weapons and I figured since no one had made a mod like this that I might as well do so myself to my best ability
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box rng should be fixed now, however the galil and python have been removed to fix the box rng
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Also, credit goes to Brigeezy123 for the pap camo textures I included with this
Update Version 2.13:
- doublebarrel shotgun uses animations from waw now
- added a version of the mod that uses the bo1 pap camo instead of the waw upgrade viewmodels
Images:
Weapon List:
PPSH
SVT40
TYPE 100
ARISAKA
THOMPSON
STG 44
TRENCH GUN
PTRS 41
PANZERSCHREK
M1 GARAND
M1 CARBINE
KAR98K
FG42
GEWEHR43
M2 FLAMETHROWER
DOUBLEBARREL
DOUBLEBARREL-SAWED
BAR
BROWNING
TOKAREVTT30
MP40 (WAW)
MG42
.357 MAGNUM
M1911 (WAW)(I've also buffed a decent amount of these weapons with some being more noticeable than others)
HOW TO INSTALL:
- In the zip file there will be a folder called "WAW_Weapons_for_bo1" take that folder and put it into your mods folder for bo1
- if your playing on plutonium that folder can be found in you plutonium directory under Plutonium/storage/t5/mods (if you don't have a mod folder make one)
- for base bo1 you just go to your game directory and put the folder from the zip into your mods folder (create a mods folder if you don't have one) Also, to play on base bo1 you need to have the linker mod installed to play mods
There is an alternate version of this mod that uses the bo1 pap camo instead of the waw pap viewmodels. so if you have a custom pap camo that you use you can now use it with this mod
DOWNLOAD
DOWNLOAD (w bo1 pap camo)
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[ZM] Authentic waw pap camo for bo1 weapons (patch files)Brigeezy123 thx!!!
I wanted to have the metal cover and engravings because it looked kinda half assed with just the metal engraving covering the entire weapons -
[ZM] Authentic waw pap camo for bo1 weapons (patch files)Patch files for der riese, kino, five, and ascension that add the waw pap camo to all weapons.
The reason these are patch files and not a simple texture swap is because to get the authentic waw pap camo I had to change the view model for all the upgraded weapons as that's how it's done in wawI'm very aware that I didn't include the wavegun, scavenger, vr-11, and babygun... that's because I would need to export them first (probably) since they don't come in the raw folder with the bo1 mod tools and I couldn't be bothered to do that right now
Images:
Since the silver etching is gold in bo1 by default I would recommend installing these textures by Brigeezy123 so they look silver like in waw
https://forum.plutonium.pw/topic/40910/waw-wunderwaffe-pap-camo/2
https://forum.plutonium.pw/topic/40801/waw-silver-etching-pap-camo-restoration-attempt-upscaled-textures-updateIf you don't the weapons will look gold when papped like this:
let me know if there are any issues with these patch files as I rushed it. Also, I'll release the models and weapons used to make these patch files soon in case anyone wan't to use it themselves.
I'll try making patch files for cotd, shangri-la, and moon sooner rather than laterDOWNLOAD
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WaW Wunderwaffe Pap CamoBrigeezy123 I think the metal bumps look just fine when playing with the default patch files, but for whatever reason the patch files I made for the waw pap camo changes the metal bumps to look bigger, I'll try looking into fixing that
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Stairway to hell (BO1 Remake)Stairway to Hell (BO1 Remake)
Some of you may or may not be familiar with the map "stairway to hell" made in waw, and I decided to remake this map in bo1. I tried to make this as accurate to the original one as I could, but if you're familiar with that one you'll know that it's very very basic anyway. That's why it took me less than 3 days to make this map. anyway, even though it's basic I still think it's a cool map which is why I wanted to remake this in bo1
Also, I wasn't able to implement the anti-gravity perk... so instead there's a switch that lowers the gravity for 4k pointsV1.1: every perk machine gives 100 points when proning in front of it instead of just some. Also made a few minor adjustments
V1.1.1: minor changes to the spawns
V1.2 (Final): there was no volume in the small area with the ppsh wallbuy, causing zombies to spawn in the start area when standing there. Also made some weapon stats adjustments that I had meant to do before releasing this map. (there shouldn't be anymore updates to this map)
V1.2.1: there was an issue specific to the plutonium version where zombies wouldn't move whatsoever.... so that's fixed
V1.2.2: removed the m14 and olympia (since they didn't have wallbuys or was in the box) and put in the ks23 & suppressed ak47
V1.2.3: fixed sounds for scavengerCredits:
Ping998 - the creator of the original stairway to hell
shippuden1592 - for the MW2 and BO2 weapons + electric cherry
oJubby - for the scavenger and the wavegun
Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
isaacscott935 - for the teddy bear script
NGcaudle - buyable ending
BoneCrusher - for the animated pap camo
alaurenc9 - for the power door scriptImages:
Weapons:
M60
Stoner63
WA2000
MAC 10
AK47 (Suppressed)
KS23
Scavenger
Wavegun
M2 Flamethrower
Browning (WAW)
PTRS-41 (WAW)
Panzerschreck (BO1)
PPSH (BO1)
STG44 (BO1)
SCAR (BO2)
AN94
PDW-57
Five Seven
KSG
Evo Skorpion
DSR 50
M4 (MW2)
Desert Eagle
There are also weapon changes like adding suppressors and damage increases to most weapons since there's no doubletap 2If there are any bugs feel free to let me know, I ran into a lot of issues when making this which is all fixed but since I don't trust this game I feel like something may occur, plus with the way I put together the anti-gravity I wouldn't be surprised if it had some bug that I couldn't find, but I tried my best.
(if you want to play this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)
DOWNLOAD
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ZM/MP Misty View Hands Patch@choisuea with this patch I only included the option to remove character quotes so you don't hear the ultimus crew speaking while playing as misty. but to add misty quotes would probably require extracting all the sound files for misty and then converting them to bo1 and probably replacing the current character quotes audio files with the misty ones. I'm not even for sure tho, that's kind of a guess, maybe I'll look into it soon.
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HD Font & HD Perk/Powerup IconsNot a whole lot to say, its just the base shaders and font for bo1 but hd, however I didn't make the perk and powerup icons, I got them from Ronan_M which you can find here. All I did is convert them to bo1 format
The instakill and death machine icons I modified somewhat to look more like the original bo1 versions
For the hd font I included 2 variants; one that has the xbox button icons and one with ps3 button icons (just make sure if you're using the ps3 one to change the name to "gamefonts_pc" or else it won't work)
I also Included japanese hd fonts for those who play with the japanese localization files installedI also put in hd bo1 style perk icons for the bo2 perks but they need to be converted to bo2 format
Here's an image showing the perk icons and hd font: (it's kinda hard to tell unless you click on it)
For the font I used AI to make the bo1 font hd (I know gross), but since it was kind of screwed up I had to touch it up, and the xbox controller icons looked kind of deformed so I put in new hd button icons, and here's what those look like: (I left in the old one just in case)
DOWNLOAD
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[ZM] "Lost Offices" Custom Map v1.4.3Brigeezy123 thx for mentioning that, I fixed the stoner so it works properly now. the electric cherry however, I'm not for sure why it does that as I've noticed that issue as well. I used the script made by shippuden1592 for electric cherry btw
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[ZM] "Lost Offices" Custom Map v1.4.3GhostRider0125 thx I appreciate it. I left some areas empty on purpose tho to give it more of a backrooms feel to it, but I know not everyone likes that kind of stuff
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[ZM] "Lost Offices" Custom Map v1.4.3Lost Offices v1.4.3
This is my latest map "Lost Offices" which is a backrooms themed map with maybe a little bit of der riese/factory theme mixed in. Besides that I don't have a whole lot to say about this map
Updates:
- Update 1.1: made some small cosmetic changes to the map, replaced the mpl with the suppressed mac11, made the papped commando suppressed, made other small adjustments to various weapons. fixed the pap camo for the ak74u since the pap camo wasn't showing.
Also, had to put underscores in the mod folder name since plutonium t5 now can't load mods with spaces in the name - Update 1.2: The Panzer has been added and will spawn on round 15 and come back every 3-5 rounds. I tried to make the panzer not too easy or too hard so I gave it 80000 health (the origins panzer has 250000 for reference) and 10000 is added everytime it comes back. I also added the WA2000, removed the silencer from the mac11, and added a supperssor to the fal.
1.2.1: the papped stoner is fixed - Update 1.3: fixed the aug so when you use the shotgun when papped the camo won't go away, replaced the m72 law with the panzerschreck. changed the default fov from 110 to 100 (this should be the last update, (unless anything needs fixing) I only did this one to fix the aug pap camo and decided it would be cool to throw in the panzerschreck while I was at it)
1.3.1: If you fall off in the dark room after the flytrap ee or fall in the poop water it kills you (used the wrong trigger to kill the player) - Update 1.4: added the PTRS-41 and the Browning (removed the mac11 and intervention since this map is at the weapon limit). I wanted to have to have the ptrs and browning in all my my maps but couldn't since they were broken, but I figured out how to get them working and since it will probably be a while until I make another map I decided to just add them to this map as an update instead
1.4.1: The room with the buyable ending didn't have any volume in the elevated area with the escape teleporter, causing zombies to spawn in the start area... so that's fixed now
1.4.2: changed hud offsets for powerups to be at the bottom of the screen instead of near the center
1.4.3: fixed scavenger sounds
Features:
- Der Riese Teleporters that opens up a new area of the map
- Electric Cherry
- No Perk Limit
- Weapons from MW2, BO2, and extra bo1 weapons (weapon list below)
- Modified base bo1 weapons like some suppressed weapons along with damage increases to most weapons
- Buyable teleporter ending for 90k
- easter egg song (the ee song is beauty of annihilation since I can't find a tool to convert audio files to bo1 format)
- flytrap easter egg from der riese
- some other easter eggs
- and an animated pap camo
Credits:
shippuden1592 - for the MW2 and BO2 weapons + electric cherry
oJubby - for the scavenger and the wavegun
Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
isaacscott935 - for the teddy bear script
NGcaudle - buyable ending
BoneCrusher - for the animated pap camo
alaurenc9 - for the power door script
Aidan - for the kino teleporter script (used for the buyable ending)Images:
Weapons:
M60
Stoner63
WA2000
Scavenger
Wavegun
M2 Flamethrower
Browning (WAW)
PTRS-41 (WAW)
Panzerschreck (BO1)
PPSH (BO1)
STG44 (BO1)
SCAR (BO2)
AN94
PDW-57
Five Seven
KSG
Evo Skorpion
DSR 50
M4 (MW2)
Desert Eagle
(the commando, mp5k, aug, and l96a1 have suppressors, also the python uses the fast reload animation, and the papped galil has the optic removed. also most weapons have been buffed, (papped and unpapped) to compensate for no doubletap 2)It will probably be a while until I make another map again (due to irl) so I hope this is a map that people can enjoy and have fun with
At the moment there aren't any bugs that I'm aware of since I think I got most of them while playtesting the map
however, if you notice any bugs feel free to let me know and I'll do my best to fix them(if you plan on playing this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)
DOWNLOAD
- Update 1.1: made some small cosmetic changes to the map, replaced the mpl with the suppressed mac11, made the papped commando suppressed, made other small adjustments to various weapons. fixed the pap camo for the ak74u since the pap camo wasn't showing.
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[ZM] "Point 187" Custom Zombie Map V1.5 (new update)Point 187 V1.5.0
I already posted this to ugx mods but now that Plutonium T5 has custom map support I thought it could be cool to post this on here as well
Also, sorry about the cringe name but I didn't really know what to name it
This is a relatively small map and it also has some difficulty to it while still being round based
I don't really have a whole lot to say about this map but the layout is vaguely based off of another map I made called "complex"Update v1.5 addons: (21/9/25)
- optimized the scripting for the map (somewhat)
- removed a bunch of extra scripts that weren't being used at all
- removed a glitch spot in the second room
- added new weapons while keeping most of the weapons that were already in this map
- added fully functioning gersh devices (I wanted to put these in when I first made this map but couldn't get them to work)
- removed stoner and tommy gun
- removed the animated pap camo (still uses a custom pap camo but it's static now)
- added ee song (Seishun Complex: opening song from "Bocchi the Rock")
- fixed some textures and other small things
- added a tv in the pap room ^_^
Features
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Custom weapons from BO2, MW2 along with more BO1 weapons
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250k buyable ending (easier version of the map has a 100k ending)
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Custom View Hands
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MOTD zombie models
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Timer (got it from here)
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Small ee to open pap
Credits
shippuden1592 - for the MW2 and BO2 weapons
oJubby - for the scavenger, wavegun & gersh
Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
isaacscott935 - for the teddy bear script
NGcaudle - buyable ending
AlexInVr - timer
BoneCrusher - for the animated pap camoImages
Weapons:
M60
Stoner63
Scavenger
Wavegun
M2 Flamethrower
PPSH (BO1)
SCAR (BO2)
Thompson (BO2)
AN94
PDW-57
Five Seven
KSG
Evo Skorpion
M4 (MW2)
Intervention
Desert Eagle
The upgraded galil is buffed and has the optic removed, also the MP5, Aug and Commando are suppressed with the unpapped commando having a slight buff
(Dragonov, CZ75, Specture, and the Spas have been removed)- I feel like this map could be considered a little too hard so I included a version that is toned down a little by making the door prices cheaper and the buyable ending being 100k instead of 250k
I included this easier version of the map because I know some people like to actually enjoy the game (I can tone down the easier version some more as well if some feel like even that version is too hard... I didn't wanna make it too easy tho) - If you find or encounter any issues with the map feel free to let me know and I'll try my best to fix it
Downloads
DOWNLOAD
old version (v1.4.1)
The "Easier" version and the normal version are in the same mod folder and can both be selected from the main menu, removing the need for 2 separate downloadsThis map has a bo3 port which can be found HERE
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(ZM) Black and Purple Raygun and Raygun Mark II@zMakiz thx!!
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(ZM) Black and Purple Raygun and Raygun Mark III made this some time ago and thought it could be cool to put on here
To be fair this didin't take too much effort to make, but I didn't just make the raygun textures back and white, I tried to only make the red parts back while keeping the color to other details on the raygun... but it's pretty much just the raygun textures with the color removed
I like how it turned out tho so I shared it on here, hope you enjoy!!!!!Images
To install these just go to your plutonium directory, then go to storage<t6 then make a folder called images if you don't already have one and put the files in there
Files
~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi
~-gmtl_t6_wpn_zmb_raygun2_col1.iwi
~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi
mtl_t6_wpn_zmb_raygun2_glow2.iwi
~-gmtl_t6_wpn_zmb_raygun_col.iwi -
ZM/MP Misty View Hands PatchEnneru in base bo1 you can't since it will crash but in plutonium it will work online as I've played with friends with this patch installed, however it'll be clientside only so you'll be the only one who can see it
In multiplayer it doesn't work online tho, I included the mp version of the patch since I made it and figured why not put it in