BOTxMIKE I looked at the mod and maybe if you try removing the black listed weapons from the xytox_ammo_machines.gsc file in the scripts folder instead of using the dvar "xytox_enable_bl 0" it will work, it's not compiled and it's at the very bottom of the file. I wouldn't recommend removing the whole thread just the weapons listed. I'm also not good at coding so don't be too surprised if it doesn't work. besides that i'm not for sure
HomerJay42
Posts
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1 -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1Pastore65 If you want to remove my perk shaders you can open the "mod.iwd" with something that can open .iwd files like 7-zip, and go into the folder called images and remove all the .iwi files that start with "specialty_"
Also, maybe I could make a mod for the mark 2 only but not right now
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1stabbygirl275 for whatever reason the dolls aren't precached by default on cotd and ascension. but the issue is fixed now
as far as the dolls being white i'm not for sure, I might look into it sometime but it's only cosmetic so I'm not too worried about that atm
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1VIltwizzyIlV how exactly did you install the mod??
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not
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[ZM] Suppressed Weapon Mod for Zombies (fixed)@ssc16 put the folder called "suppressed_weapons_zm" into your mods folder in your plutonium or base bo1 directory
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1 -
ZM/MP Misty View Hands Patch (now with online mp support)VIltwizzyIlV If that method isn't working, you could put the texture in the iwd file named "iw_zMistyHands" that you put in the main folder in your bo1 directory since that's where the textures for these patch files are stored.
you can open the iwd with something like 7zip and then put the iwi in the images folder in the iwd -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do -
ZM/MP Misty View Hands Patch (now with online mp support)VIltwizzyIlV make sure the file is named "~-gviewarm_zom_farmergirl_c" since sometimes when you download custom textures for things it won't be the exact name it's supposed to be. same with all the custom textures I included, none of them have that as their name so you've gotta rename them
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
and doubletap is fixed -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1@ThatOneFurryOwO that should be fixed now
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1hzp13 thx I appreciate it
- this mod has no perk limit
- the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
- there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1@DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1Richiem32 I fixed that issue with doubletap 2, it was on der riese only.
as far as the phd effects not being there I'll look into that some other time since it's only cosmetic
I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)
as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.
Credits:
Jbleezy: assets from bo1 reimagined
F3ARxReaper666: perk script
RealVenomModz: Ray Gun Mark IILatest Updates:
V1.3:
- added pap to shi no numa and nacht der untoten
- fixed probably most of the bugs related to perks
- added the mg42 and stg44 to most maps along with gersh devices on nacht
- removed more of the base weapons from the box (not all of them)
(this update isn't fully tested but it should be significantly better then the previous version of this mod)
V1.3.1: - der riese doesn't give an error anymore
- fixed some localized strings for weapon names
Images:





Weapon List:
AK47
Enfield
KS23
M60
PPSH
UZI
ASP
MAC11
RPG
M202
WA2000
PSG1
Makarov
Tokarevtt30
Kaparis
Skorpion
Stoner63
Panzerschreck
Mosin
Raygun Mark 2
(I think that's all of them)(I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)
I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues
At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)
DOWNLOAD
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[ZM] Suppressed Weapon Mod for Zombies (fixed)RealSalimShady idk, not that I know of
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ZM/MP Misty View Hands Patch (now with online mp support)VIltwizzyIlV where are you putting the iwi file? in your plutonium images folder or in the iwd file in your main directory
also, make sure the iwi file is formatted for bo1 and not bo2. you can use the iwi to dds converter I included and then convert the dds back to iwi in the format for bo1