Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
About
Posts
129
Topics
19
Shares
0
Groups
0
Followers
47
Following
9

Posts

Recent Best Controversial

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Janio_720 possibly, the only reason I didn't bother doing so is because both the thundergun and the waffe need external scripts to function properly, meaning if I put the waffe in kino it would do nothing. I could put the waffe script into kino but I'm not good with that kinda stuff so I'll have to see

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I could try adding that sometime
    however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42
    this is my bum-ass mod that adds waw weapons to all the bo1 maps in the box and as wallbuys
    • This mod adds every weapon from waw zombies including the mg42, .357 Magnum & the waw m1911 plus some extras

    • I made this mainly due to the fact that I always wanted to try out bo1 maps with waw weapons and I figured since no one had made a mod like this that I might as well do so myself to my best ability

    • box rng should be fixed now, however the galil and python have been removed to fix the box rng

    • Also, credit goes to Brigeezy123 for the pap camo textures I included with this

    Update Version 2.13:

    • doublebarrel shotgun uses animations from waw now
    • added a version of the mod that uses the bo1 pap camo instead of the waw upgrade viewmodels

    Images:

    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.00.09.77.png
    Call of Duty  Black Ops Screenshot 2025.08.02 - 14.18.38.61.png
    Call of Duty  Black Ops Screenshot 2025.07.04 - 11.06.54.16.png
    Desktop Screenshot 2025.07.14 - 22.01.30.67.png
    Call of Duty  Black Ops Screenshot 2025.07.09 - 21.26.44.13.png

    Weapon List:
    PPSH
    SVT40
    TYPE 100
    ARISAKA
    THOMPSON
    STG 44
    TRENCH GUN
    PTRS 41
    PANZERSCHREK
    M1 GARAND
    M1 CARBINE
    KAR98K
    FG42
    GEWEHR43
    M2 FLAMETHROWER
    DOUBLEBARREL
    DOUBLEBARREL-SAWED
    BAR
    BROWNING
    TOKAREVTT30
    MP40 (WAW)
    MG42
    .357 MAGNUM
    M1911 (WAW)

    (I've also buffed a decent amount of these weapons with some being more noticeable than others)

    HOW TO INSTALL:

    • In the zip file there will be a folder called "WAW_Weapons_for_bo1" take that folder and put it into your mods folder for bo1
    • if your playing on plutonium that folder can be found in you plutonium directory under Plutonium/storage/t5/mods (if you don't have a mod folder make one)
    • for base bo1 you just go to your game directory and put the folder from the zip into your mods folder (create a mods folder if you don't have one) Also, to play on base bo1 you need to have the linker mod installed to play mods
    There is an alternate version of this mod that uses the bo1 pap camo instead of the waw pap viewmodels. so if you have a custom pap camo that you use you can now use it with this mod

    DOWNLOAD

    DOWNLOAD (w bo1 pap camo)

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42undefined HomerJay42

    Brigeezy123 thx!!!
    I wanted to have the metal cover and engravings because it looked kinda half assed with just the metal engraving covering the entire weapons

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    HomerJay42undefined HomerJay42

    Patch files for der riese, kino, five, and ascension that add the waw pap camo to all weapons.
    The reason these are patch files and not a simple texture swap is because to get the authentic waw pap camo I had to change the view model for all the upgraded weapons as that's how it's done in waw

    I'm very aware that I didn't include the wavegun, scavenger, vr-11, and babygun... that's because I would need to export them first (probably) since they don't come in the raw folder with the bo1 mod tools and I couldn't be bothered to do that right now

    Images:

    Desktop Screenshot 2025.06.17 - 13.18.52.91.png
    Desktop Screenshot 2025.06.17 - 13.19.47.30.png
    Desktop Screenshot 2025.06.19 - 11.56.25.03.png
    Desktop Screenshot 2025.06.19 - 11.48.46.35.png

    Since the silver etching is gold in bo1 by default I would recommend installing these textures by Brigeezy123 so they look silver like in waw
    https://forum.plutonium.pw/topic/40910/waw-wunderwaffe-pap-camo/2
    https://forum.plutonium.pw/topic/40801/waw-silver-etching-pap-camo-restoration-attempt-upscaled-textures-update

    If you don't the weapons will look gold when papped like this:
    Desktop Screenshot 2025.06.19 - 11.54.45.07.png
    Desktop Screenshot 2025.06.19 - 11.55.01.26.png

    let me know if there are any issues with these patch files as I rushed it. Also, I'll release the models and weapons used to make these patch files soon in case anyone wan't to use it themselves.
    I'll try making patch files for cotd, shangri-la, and moon sooner rather than later

    DOWNLOAD

    BO1 Modding Releases & Resources

  • WaW Wunderwaffe Pap Camo
    HomerJay42undefined HomerJay42

    Brigeezy123 I think the metal bumps look just fine when playing with the default patch files, but for whatever reason the patch files I made for the waw pap camo changes the metal bumps to look bigger, I'll try looking into fixing that

    BO1 Modding Releases & Resources

  • Stairway to hell (BO1 Remake)
    HomerJay42undefined HomerJay42

    Stairway to Hell (BO1 Remake)

    Some of you may or may not be familiar with the map "stairway to hell" made in waw, and I decided to remake this map in bo1. I tried to make this as accurate to the original one as I could, but if you're familiar with that one you'll know that it's very very basic anyway. That's why it took me less than 3 days to make this map. anyway, even though it's basic I still think it's a cool map which is why I wanted to remake this in bo1
    Also, I wasn't able to implement the anti-gravity perk... so instead there's a switch that lowers the gravity for 4k points

    V1.1: every perk machine gives 100 points when proning in front of it instead of just some. Also made a few minor adjustments
    V1.1.1: minor changes to the spawns
    V1.2 (Final): there was no volume in the small area with the ppsh wallbuy, causing zombies to spawn in the start area when standing there. Also made some weapon stats adjustments that I had meant to do before releasing this map. (there shouldn't be anymore updates to this map)
    V1.2.1: there was an issue specific to the plutonium version where zombies wouldn't move whatsoever.... so that's fixed
    V1.2.2: removed the m14 and olympia (since they didn't have wallbuys or was in the box) and put in the ks23 & suppressed ak47
    V1.2.3: fixed sounds for scavenger

    Credits:

    Ping998 - the creator of the original stairway to hell
    shippuden1592 - for the MW2 and BO2 weapons + electric cherry
    oJubby - for the scavenger and the wavegun
    Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
    isaacscott935 - for the teddy bear script
    NGcaudle - buyable ending
    BoneCrusher - for the animated pap camo
    alaurenc9 - for the power door script

    Images:

    Call of Duty  Black Ops Screenshot 2025.06.02 - 00.33.09.06.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 00.33.55.56.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 21.23.38.37.png
    Call of Duty  Black Ops Screenshot 2025.06.02 - 21.21.19.52.png

    Weapons:

    M60
    Stoner63
    WA2000
    MAC 10
    AK47 (Suppressed)
    KS23
    Scavenger
    Wavegun
    M2 Flamethrower
    Browning (WAW)
    PTRS-41 (WAW)
    Panzerschreck (BO1)
    PPSH (BO1)
    STG44 (BO1)
    SCAR (BO2)
    AN94​​​​​​
    PDW-57
    Five Seven
    KSG
    Evo Skorpion
    DSR 50
    M4 (MW2)
    Desert Eagle
    There are also weapon changes like adding suppressors and damage increases to most weapons since there's no doubletap 2

    If there are any bugs feel free to let me know, I ran into a lot of issues when making this which is all fixed but since I don't trust this game I feel like something may occur, plus with the way I put together the anti-gravity I wouldn't be surprised if it had some bug that I couldn't find, but I tried my best.

    (if you want to play this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)

    DOWNLOAD

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    @choisuea with this patch I only included the option to remove character quotes so you don't hear the ultimus crew speaking while playing as misty. but to add misty quotes would probably require extracting all the sound files for misty and then converting them to bo1 and probably replacing the current character quotes audio files with the misty ones. I'm not even for sure tho, that's kind of a guess, maybe I'll look into it soon.

    BO1 Modding Releases & Resources

  • HD Font & HD Perk/Powerup Icons
    HomerJay42undefined HomerJay42

    Not a whole lot to say, its just the base shaders and font for bo1 but hd, however I didn't make the perk and powerup icons, I got them from Ronan_M which you can find here. All I did is convert them to bo1 format

    The instakill and death machine icons I modified somewhat to look more like the original bo1 versions

    For the hd font I included 2 variants; one that has the xbox button icons and one with ps3 button icons (just make sure if you're using the ps3 one to change the name to "gamefonts_pc" or else it won't work)
    I also Included japanese hd fonts for those who play with the japanese localization files installed

    I also put in hd bo1 style perk icons for the bo2 perks but they need to be converted to bo2 format

    Here's an image showing the perk icons and hd font: (it's kinda hard to tell unless you click on it)
    Desktop Screenshot 2025.05.27 - 17.46.05.28.png

    For the font I used AI to make the bo1 font hd (I know gross), but since it was kind of screwed up I had to touch it up, and the xbox controller icons looked kind of deformed so I put in new hd button icons, and here's what those look like: (I left in the old one just in case)
    Screenshot 2025-05-27 181240.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42undefined HomerJay42

    Brigeezy123 thx for mentioning that, I fixed the stoner so it works properly now. the electric cherry however, I'm not for sure why it does that as I've noticed that issue as well. I used the script made by shippuden1592 for electric cherry btw

    BO1 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42undefined HomerJay42

    GhostRider0125 thx I appreciate it. I left some areas empty on purpose tho to give it more of a backrooms feel to it, but I know not everyone likes that kind of stuff

    BO1 Modding Releases & Resources

  • [ZM] "Lost Offices" Custom Map v1.4.3
    HomerJay42undefined HomerJay42

    Lost Offices v1.4.3

    This is my latest map "Lost Offices" which is a backrooms themed map with maybe a little bit of der riese/factory theme mixed in. Besides that I don't have a whole lot to say about this map

    Updates:

    • Update 1.1: made some small cosmetic changes to the map, replaced the mpl with the suppressed mac11, made the papped commando suppressed, made other small adjustments to various weapons. fixed the pap camo for the ak74u since the pap camo wasn't showing.
      Also, had to put underscores in the mod folder name since plutonium t5 now can't load mods with spaces in the name
    • Update 1.2: The Panzer has been added and will spawn on round 15 and come back every 3-5 rounds. I tried to make the panzer not too easy or too hard so I gave it 80000 health (the origins panzer has 250000 for reference) and 10000 is added everytime it comes back. I also added the WA2000, removed the silencer from the mac11, and added a supperssor to the fal.
      1.2.1: the papped stoner is fixed
    • Update 1.3: fixed the aug so when you use the shotgun when papped the camo won't go away, replaced the m72 law with the panzerschreck. changed the default fov from 110 to 100 (this should be the last update, (unless anything needs fixing) I only did this one to fix the aug pap camo and decided it would be cool to throw in the panzerschreck while I was at it)
      1.3.1: If you fall off in the dark room after the flytrap ee or fall in the poop water it kills you (used the wrong trigger to kill the player)
    • Update 1.4: added the PTRS-41 and the Browning (removed the mac11 and intervention since this map is at the weapon limit). I wanted to have to have the ptrs and browning in all my my maps but couldn't since they were broken, but I figured out how to get them working and since it will probably be a while until I make another map I decided to just add them to this map as an update instead
      1.4.1: The room with the buyable ending didn't have any volume in the elevated area with the escape teleporter, causing zombies to spawn in the start area... so that's fixed now
      1.4.2: changed hud offsets for powerups to be at the bottom of the screen instead of near the center
      1.4.3: fixed scavenger sounds

    Features:

    • Der Riese Teleporters that opens up a new area of the map
    • Electric Cherry
    • No Perk Limit
    • Weapons from MW2, BO2, and extra bo1 weapons (weapon list below)
    • Modified base bo1 weapons like some suppressed weapons along with damage increases to most weapons
    • Buyable teleporter ending for 90k
    • easter egg song (the ee song is beauty of annihilation since I can't find a tool to convert audio files to bo1 format)
    • flytrap easter egg from der riese
    • some other easter eggs
    • and an animated pap camo

    Credits:

    shippuden1592 - for the MW2 and BO2 weapons + electric cherry
    oJubby - for the scavenger and the wavegun
    Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
    isaacscott935 - for the teddy bear script
    NGcaudle - buyable ending
    BoneCrusher - for the animated pap camo
    alaurenc9 - for the power door script
    Aidan - for the kino teleporter script (used for the buyable ending)

    Images:

    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.09.23.41.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 12.27.34.62.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.09.51.05.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 12.28.47.65.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.10.33.76.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.11.50.69.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 12.29.26.36.png
    Call of Duty  Black Ops Screenshot 2025.04.23 - 10.11.36.21.png

    Weapons:

    M60
    Stoner63
    WA2000
    Scavenger
    Wavegun
    M2 Flamethrower
    Browning (WAW)
    PTRS-41 (WAW)
    Panzerschreck (BO1)
    PPSH (BO1)
    STG44 (BO1)
    SCAR (BO2)
    AN94​​​​​​
    PDW-57
    Five Seven
    KSG
    Evo Skorpion
    DSR 50
    M4 (MW2)
    Desert Eagle
    (the commando, mp5k, aug, and l96a1 have suppressors, also the python uses the fast reload animation, and the papped galil has the optic removed. also most weapons have been buffed, (papped and unpapped) to compensate for no doubletap 2)

    It will probably be a while until I make another map again (due to irl) so I hope this is a map that people can enjoy and have fun with

    At the moment there aren't any bugs that I'm aware of since I think I got most of them while playtesting the map
    however, if you notice any bugs feel free to let me know and I'll do my best to fix them

    (if you plan on playing this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] "Point 187" Custom Zombie Map V1.5 (new update)
    HomerJay42undefined HomerJay42

    Point 187 V1.5.0

    I already posted this to ugx mods but now that Plutonium T5 has custom map support I thought it could be cool to post this on here as well

    Also, sorry about the cringe name but I didn't really know what to name it
    This is a relatively small map and it also has some difficulty to it while still being round based
    I don't really have a whole lot to say about this map but the layout is vaguely based off of another map I made called "complex"

    Update v1.5 addons: (21/9/25)

    • optimized the scripting for the map (somewhat)
    • removed a bunch of extra scripts that weren't being used at all
    • removed a glitch spot in the second room
    • added new weapons while keeping most of the weapons that were already in this map
    • added fully functioning gersh devices (I wanted to put these in when I first made this map but couldn't get them to work)
    • removed stoner and tommy gun
    • removed the animated pap camo (still uses a custom pap camo but it's static now)
    • added ee song (Seishun Complex: opening song from "Bocchi the Rock")
    • fixed some textures and other small things
    • added a tv in the pap room ^_^

    Features

    • Custom weapons from BO2, MW2 along with more BO1 weapons

    • 250k buyable ending (easier version of the map has a 100k ending)

    • Custom View Hands

    • MOTD zombie models

    • Timer (got it from here)

    • Small ee to open pap

    Credits

    shippuden1592 - for the MW2 and BO2 weapons
    oJubby - for the scavenger, wavegun & gersh
    Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
    isaacscott935 - for the teddy bear script
    NGcaudle - buyable ending
    AlexInVr - timer
    BoneCrusher - for the animated pap camo

    Images

    Call of Duty  Black Ops Screenshot 2025.03.14 - 17.08.26.09.png
    Call of Duty  Black Ops Screenshot 2025.03.14 - 17.08.52.77.png
    Call of Duty  Black Ops Screenshot 2025.03.14 - 17.09.11.08.png
    Desktop Screenshot 2025.09.21 - 18.30.40.33.png

    Weapons:

    M60
    Stoner63
    Scavenger
    Wavegun
    M2 Flamethrower
    PPSH (BO1)
    SCAR (BO2)
    Thompson (BO2)
    AN94​​​​​​
    PDW-57
    Five Seven
    KSG
    Evo Skorpion
    M4 (MW2)
    Intervention
    Desert Eagle
    The upgraded galil is buffed and has the optic removed, also the MP5, Aug and Commando are suppressed with the unpapped commando having a slight buff
    (Dragonov, CZ75, Specture, and the Spas have been removed)

    • I feel like this map could be considered a little too hard so I included a version that is toned down a little by making the door prices cheaper and the buyable ending being 100k instead of 250k
      I included this easier version of the map because I know some people like to actually enjoy the game (I can tone down the easier version some more as well if some feel like even that version is too hard... I didn't wanna make it too easy tho)
    • If you find or encounter any issues with the map feel free to let me know and I'll try my best to fix it

    Downloads

    DOWNLOAD

    old version (v1.4.1)
    The "Easier" version and the normal version are in the same mod folder and can both be selected from the main menu, removing the need for 2 separate downloads

    This map has a bo3 port which can be found HERE

    BO1 Modding Releases & Resources

  • (ZM) Black and Purple Raygun and Raygun Mark II
    HomerJay42undefined HomerJay42

    @zMakiz thx!! 🙂

    BO2 Modding Releases & Resources

  • (ZM) Black and Purple Raygun and Raygun Mark II
    HomerJay42undefined HomerJay42

    I made this some time ago and thought it could be cool to put on here

    To be fair this didin't take too much effort to make, but I didn't just make the raygun textures back and white, I tried to only make the red parts back while keeping the color to other details on the raygun... but it's pretty much just the raygun textures with the color removed
    I like how it turned out tho so I shared it on here, hope you enjoy!!!!!

    Images

    Desktop Screenshot 2025.01.31 - 20.16.18.91.png Desktop Screenshot 2025.01.31 - 20.17.05.00.png Desktop Screenshot 2025.01.31 - 20.17.30.20.png Desktop Screenshot 2025.01.31 - 20.19.27.11.png

    To install these just go to your plutonium directory, then go to storage<t6 then make a folder called images if you don't already have one and put the files in there

    Files

    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9.iwi
    ~-gmtl_t6_wpn_zmb_raygun2_col1.iwi
    ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4.iwi
    mtl_t6_wpn_zmb_raygun2_glow2.iwi
    ~-gmtl_t6_wpn_zmb_raygun_col.iwi

    BO2 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    Enneru in base bo1 you can't since it will crash but in plutonium it will work online as I've played with friends with this patch installed, however it'll be clientside only so you'll be the only one who can see it
    In multiplayer it doesn't work online tho, I included the mp version of the patch since I made it and figured why not put it in

    BO1 Modding Releases & Resources
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 6 / 7
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate