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Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
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Recent Best Controversial

  • Overlook v1.1.4 (Remake from the Nintendo DS version of Black Ops)
    HomerJay42undefined HomerJay42

    OVERLOOK

    this is just a remake of overlook from the ds version of bo1 that was inspired by the already existing remakes of facility and temple by Gunoftruth

    Features

    • extra bo1 weapons and a couple cod4 weapons
    • waw perks only, just like the other ds remakes
    • ee song (coming home)
    • an alternate/expanded version of overlook with new areas and more bo1 perks

    Credits

    Gunoftruth - based the style of this map off their remake of facility & temple.
    I also used the round sounds from temple & facility to keep it consistent with the other ds remakes
    Blitzc - Traverses
    Wunderful - zombiemode_weapons script
    Windy & Xarc - Came up with the idea for an expanded version of overlook

    Updates

    v1.1:

    • added overlook expanded, a new version of overlook that has new areas, bo1 perks, and an ee to get a free waffe
    • added some more weapons and removed weapons from the box to make it not so inflated with weapons
    • added portals to the map for better optimization (I really doubt it'll make a difference, I just wanted to try portaling a map)

    v1.1.1 - v1.1.4:

    • added weighting functions for the raygun & thundergun making them not so difficult to obtain
    • fixed the display name for the browning
    • changed the perk limit to 5, then it's removed once the waffe ee is completed
    • added the thompson to base overlook
    • the upgraded dual wield pythons are now called "Cobra & Snake" rather than just Cobra
    • added animtrees and traverse scripts to iwd rather than just being compiled into the mod.ff as this was causing issues if somone tried running this map on a server through plutonium
    • fixed ee song from not working on overlook revisited

    Images

    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.52.47.50.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.54.02.70.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.54.38.68.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.55.55.67.png
    Call of Duty  Black Ops Screenshot 2025.11.23 - 19.56.30.48.png

    DOWNLOAD

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    HomerJay42undefined HomerJay42

    exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    CZ08 are you using any external scripts, because that might be causing the issue. It says there's an error with the zombiemode_weapons script but I didn't use/add a modified version of that script to this mod

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    KADALUXIA That was an accident from the last update, it's fixed now

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    @superpantss I fixed that issue with the ppsh sounds not being present when reloading empty

    KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it

    BO1 Modding Releases & Resources

  • [ZM] House (remake form Nintendo DS version of black ops) v1.0.2
    HomerJay42undefined HomerJay42

    kimchi.trash I'll probably start on making overlook soon, as far as being able to load all 4 maps on 1 mod, it would be really difficult to do that since 2 of the maps weren't made by me and I would have to extract the mod for the maps not made by me and change them and I wouldn't feel all that great about doing that to someone else's work. I'll try my best to make the overlook remake feel as polished as the other maps which should be easy since it's a small map.

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    @superpantss I'll look into that, thx for letting me know

    BO1 Modding Releases & Resources

  • (ZM) Black and Purple Raygun and Raygun Mark II
    HomerJay42undefined HomerJay42

    BOTxMIKE you might of gotten the names wrong since when you download them it doesn't keep the file names the same
    here's what they should be:
    Screenshot 2025-10-13 155943.png

    ~~-gmtl_t6_wpn_zmb_raygun_spc~4c9efff9

    ~~-gmtl_t6_wpn_zmb_raygun2_sp~1dd399f4

    ~-gmtl_t6_wpn_zmb_raygun_col

    ~-gmtl_t6_wpn_zmb_raygun2_col1

    mtl_t6_wpn_zmb_raygun2_glow2

    I also don't think I took into account that the raygun textures on origins and buried are different than on all the other maps, so that might cause the raygun textures on all the maps before buried to be a little messed up

    BO2 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    Aster710 thx!!! I appreciate that
    I could try to remove it the dolphin dive vox but idk how, I also feel like some people may not like it and I would just find it easier to leave it as is
    maybe I'll look into it sometime though

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Hard Custom Map Resident Evil 7, T6 Bo2 [ bêta ] ( SOLO ONLY )
    HomerJay42undefined HomerJay42

    wi3rrr I thought it was probably for the development lol
    I've been recording my attempts so when I finally beat it I'll upload that run, might take me a bit it's pretty tough but I'll do it soon

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Hard Custom Map Resident Evil 7, T6 Bo2 [ bêta ] ( SOLO ONLY )
    HomerJay42undefined HomerJay42

    wi3rrr pretty cool script!!
    but I found a couple small issues, the starting score is set to 650k, also when I got to the boss fight I randomly got one hit and died with jug. It seems like the zombies can just 1 hit you from any location as that was also happening when I was across the room from the zombies. Idk if that's an issue out of you're control considering this is a custom map made from gsc scripting
    either way I still like it and I think you did a pretty good job as I couldn't imagine how difficult it would be to make a custom map with just scripting

    BO2 Modding Releases & Resources

  • [ZM] Point 188 Custom Map V1.0.5
    HomerJay42undefined HomerJay42

    This is a small to medium sized map. It's meant to be hard but it's still round based, I did however make an easier version for those who find the difficulty on this absurd
    I know the name makes no sense, I themed this map off a map I made called Point 187 so I decided to make the name on this map one number after 187 which doesn't really make sense anymore... but it's whatever
    Hope some people can have fun with this ( ^ω^ )

    DOWNLOAD

    Updates:
    V1.0.1 - fixed left zapgun from being invisible, changed the 3rd person character models, changed the timer script to an improved one

    V1.0.2 - I accidentally removed doubletap 2 in update 1.0.1 so it's been added back

    V1.0.3 - There was an oversight that caused the buyable perk limit trigger be purchasable even if you didn't have enough points, causing your points to go into the negatives... so that's all fixed now

    V1.0.4 - Added a game over song that only plays when the buyable ending is bought along with making the buyable ending screen a little more custom.
    This was done since the time elapsed text would overlap the buyable ending text when bought

    V1.0.5 - The ee song works again

    Credits:
    death_reaper_0 - electric cherry script
    shippuden1592 - bo2 & mw2 weapons
    Jbleezy - dive and sprint animations for the db shotgun, and Thompson
    oJubby - Scavenger, gersh, & wavegun
    Wunderful - timer/zombiemode script

    Features:

    • Custom Weapons (weapon list below)
    • small ee
    • electric cherry
    • two versions: easy and normal
    • ee song (Rusty Cage by SoundGarden, not the motd one)
    • Buyable Perk Slots

    Images:

    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.46.53.76.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.47.19.89.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.47.36.47.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.47.46.58.png
    Call of Duty  Black Ops Screenshot 2025.10.10 - 20.48.07.81.png

    Weapon List:

    Base BO1:

    • Python
    • M14
    • M16
    • M1911
    • Famas
    • MPL
    • Olympia
    • AUG
    • Galil
    • L96A1
    • RPK
    • HK21
    • M72 LAW
    • China Lake
    • Explosive Crossbow
    • Ballistic Knife

    Extra BO1:

    • Enfield
    • AK47
    • MAC11
    • PPSH
    • M60

    WAW:

    • M2 Flamethrower
    • MG42
    • PTRS-41
    • STG44
    • Thompson
    • Doublebarrel Shotgun

    BO2:

    • Five Seven
    • Five Seven Dual Wield
    • Evoskorpion
    • Spas
    • KSG
    • SCAR
    • AN94
    • DSR50

    COD4:

    • M4
    • G3
    • M40A3
    • Desert Eagle

    MW2:

    • Intervention

    Wonder Weapons:

    • Thundergun
    • Waffe
    • Scavenger
    • Wavegun/ZapGun
    • RayGun

    Special:

    • Gersh Devices
    • Monkey Bomb
    • Sickle

    If you encounter any issues feel free to let me know and I'll try my best to fix it

    DOWNLOAD

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    sanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    sanjisolos If you just remove the mistyember, mistyheat, and mistyshowcamo textures from the animatedcamos.iwd the gloves won't be animated anymore

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    Richiem32 I would probably only be able to replace the firing sounds, but I would only be able to make it into a mod that you load meaning you wouldn't be able to use it on servers. I've tried making a common mp patch so I could replace the viewhands but I think I have too many missing assets in my mod tools to do so, idk I tried a bunch and failed.
    Also, I don't particularly feel like doing something like that with the limited amount of freetime I have
    Maybe I could try doing so in the future only if I somehow figure out how to make a common mp patch

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    Rafox66 I fixed doubletap from being invisible on ascension
    sorry for assuming you knew how to mod bo1, I know it's something that normal people don't feel like wasting their time on
    I'm really glad you like the mod, and I also never understood why a bunch of these weapons were never seen in bo1 zombies, guess that's why I made this mod lmao

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    DonLocoCoco I included instructions with the download
    also, both downloads are the same

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    Rafox66 I'll could try looking into the issue with doubletap, it shows up just fine for me so I didn't know it was an issue (it might honestly be an issue with the perk machine model set in the perk script which is the only script I didn't compile into the mod.ff, so you can take a look at it if you want)
    I'll be honest I'm not that great at modding and I can tell you this mod wasn't as well put together as it probably could have been (it functions but it's not that well optimized)
    I'll try looking into it soon

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.

    the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point

    BO1 Modding Releases & Resources
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