zepekno2350 or you can save the image of the texture I left above
HomerJay42
Posts
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[ZM] Add All Perks to All Maps -
[ZM] Add All Perks to All Mapszepekno2350 I made the texture myself by reusing textures other people made, but here's the image

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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1binaryO_O I need to remove some weapons, whenever I add too many they start getting overwritten with the default weapon
idk when I'm gonna get around to that though -
[ZM] Add All Perks to All MapsA mod that adds PHD Flopper, Deadshot Daiquiri, and Stamin-up to all maps that don't have them
- perk limit removed
- all perks have jingles
- added doubletap to ascension
- all textures/materials and models are straight from bo1
- phd doesn't glitch out your vision on some maps



DOWNLOAD
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"binaryO_O you could get one of the patch files (not five or cotd, unless the map uses cotd viewhands) and rename the .ff to "mod1.ff" and insert it into the mod folder of the map you wanna use the hands with
if the map uses custom viewhand models it won't work -
[ZM] Add the WaveGun to all mapsfullmetalmindd go to your plutonium directory, you can find this by pushing win button + R and going to plutonium/storage/t5/mods and drop it in that mods folder and then you should be able to load it from the main menu under mods (if you don't have a mods folder make one)
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1JaredTheJoint the bonecrushers animated camos mod doesn't require you to load a mod since it just replaces the patch files already installed in your game, meaning you could just load a mod with it installed
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1JaredTheJoint I see what you mean now, if you want just a script without loading a mod it can be done, but phd, deadshot and stamin-up won't have their models or shaders meaning they'll have to reuse the waw perk machines
here's a script that already does that I'm pretty sure: https://forum.plutonium.pw/topic/23823/release-add-missing-phd-and-stamina-to-mapson the other hand you could get something like the bonecrushers animated camos mod that adds the misty hands and animated camos through patch files meaning you could still load a mod with the misty hands and animated camos
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1JaredTheJoint no, but I can make a mod that adds all bo1 perks to maps that don't have them without the weapons
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"Monkey of Goats I had to use a modified version of the "five" gsc script to make the viewhands unique for each player since they normally all have the same hand model, however if you're using a modified five script it won't include that making them all have the same viewhands
If you have a custom five script in your plutonium directory this can cause that to happen,
I think the same can happen if you're playing with someone else as the host as you'll be playing based off their five script but I may be wrong on that -
replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"marcoxd15 "bo3 perk machines standalone" replaces the perk machine models with the models from bo3 without the viewhands and the "patch files with bo3 perk machine models" has the viewhands and bo3 perk machine models
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1CyanSpace115 JaredTheJoint StarGold
These issues are most likely caused by not installing the mod correctly
-make sure you took the mod folder out of the zip before installing
-don't remove or mess with any of the files in the "BO1_more_perks_and_weapons" folder (once you've unzipped it) just drop it in your mods folder as isIf these aren't the problem, make sure that if you're playing on plutonium to install this mod in your plutonium directory and not your base bo1 directory as this can cause issues when it comes to loading the scripts for perk machines and the weapons
If all these failed idk what to tell you, I even tested the version of this mod that's in the mediafire link on my old pc (with no mod tools installed) right before making this response and it worked perfectly fine
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Zero Chronicles Mod (beta 1.0)hzp13 yea I do plan on updating this mod I've just been busy with other stuff so I haven't updated it in a bit. Thx for bringing these issues to my attention and I'm glad you like the mod!!!
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[ZM] WAW Weapons mod for bo1 maps v2.13koishicat If I did that it would be similar to how it's done in the bo1 reimagined mod where you can change settings for stuff like that in the actual settings menu, but I'm not all that familiar with modifying that so I'll have to see
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ZM/MP Misty View Hands Patch (now with online mp support)3bl0 I would have to make a modified patch_mp.ff which I've attempted but the mini maps for the dlc maps have missing textures along with the loading screens so I need to get that figured out first
Besides that it works, I just don't wanna release a version that breaks the mp -
[ZM] WAW Weapons mod for bo1 maps v2.13koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see
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[ZM] Add the Wunderwaffe to all mapsCawldwink yea I added custom textures to make it look like the waw version, I honestly like the waw vacuum tubes better anyway
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[ZM] Add the Wunderwaffe to all maps@NaziVaporeonOwO I don't think anyone would care for the vr11 but I might try it anyway, same goes for the winters howl.
Idk if I'll do bo2 wonder weapons, the only weapon that I think would be cool to implement would be the paralyzer but that's probably beyond what I can do regarding bo1 modding -
[ZM] Authentic waw pap camo for bo1 weapons (patch files)koishicat I think I took those screenshots when I was still making the mod, I hadn't made the individual patch files yet and had just loaded the .ff for the camos as a mod through the mod tools while I still had the misty hands patch files installed
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[ZM] Add the Wunderwaffe to all mapsjordanlovesaids you can add me at HomerJay42