DevTheGiantStyle if you're huk776 on ugx mods then yes, they are the ones you posted
the fidel castro viewhands are from waw (the base viewhands you see in zombies)
HomerJay42
Posts
-
replace default viewhands with bo3 chronicles viewhands + better viewhands for "five" -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1Guts_berserk62 I don't understand either
Make sure it's installed properly by adding taking the folder from the zip called "extra_perks+extra_weapons" and putting it in your mod folder as is. if you're playing on plutonium it would help to have the folder installed in your plutonium directory rather than your base bo1 directory
besides that I honestly don't know what to say, I'm sorry it's not working for you and hopefully you'll get it working -
ZM/MP Misty View Hands Patch (now with online mp support)Richiem32 I just made it
-
replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"patch files that replace the base viewhands with the viewhands from the bo3 zombie chronicles maps, along with adding more appropriate viewhands for "five"
Credit goes to huk776 on ugx mods for posting these viewhands for anybody to use
DOWNLOAD
Images:




five viewhands for Kennedy, Nixon & McNamara:

Fidel Castro viewhands for five:

DOWNLOAD
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1BOTxMIKE I looked at the mod and maybe if you try removing the black listed weapons from the xytox_ammo_machines.gsc file in the scripts folder instead of using the dvar "xytox_enable_bl 0" it will work, it's not compiled and it's at the very bottom of the file. I wouldn't recommend removing the whole thread just the weapons listed. I'm also not good at coding so don't be too surprised if it doesn't work. besides that i'm not for sure
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1Pastore65 If you want to remove my perk shaders you can open the "mod.iwd" with something that can open .iwd files like 7-zip, and go into the folder called images and remove all the .iwi files that start with "specialty_"
Also, maybe I could make a mod for the mark 2 only but not right now
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1stabbygirl275 for whatever reason the dolls aren't precached by default on cotd and ascension. but the issue is fixed now
as far as the dolls being white i'm not for sure, I might look into it sometime but it's only cosmetic so I'm not too worried about that atm
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1VIltwizzyIlV how exactly did you install the mod??
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not
-
[ZM] Suppressed Weapon Mod for Zombies (fixed)@ssc16 put the folder called "suppressed_weapons_zm" into your mods folder in your plutonium or base bo1 directory
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1 -
ZM/MP Misty View Hands Patch (now with online mp support)VIltwizzyIlV If that method isn't working, you could put the texture in the iwd file named "iw_zMistyHands" that you put in the main folder in your bo1 directory since that's where the textures for these patch files are stored.
you can open the iwd with something like 7zip and then put the iwi in the images folder in the iwd -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do -
ZM/MP Misty View Hands Patch (now with online mp support)VIltwizzyIlV make sure the file is named "~-gviewarm_zom_farmergirl_c" since sometimes when you download custom textures for things it won't be the exact name it's supposed to be. same with all the custom textures I included, none of them have that as their name so you've gotta rename them
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
and doubletap is fixed -
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1@ThatOneFurryOwO that should be fixed now
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1hzp13 thx I appreciate it
- this mod has no perk limit
- the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
- there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that
-
[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1Richiem32 I fixed that issue with doubletap 2, it was on der riese only.
as far as the phd effects not being there I'll look into that some other time since it's only cosmetic
I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that