Brigeezy123 yea sorry, I've gotten like 1000 opinions about what weapons I should add or remove from this mod. I added the thundergun to five and the waffe to verruckt because of a suggestion I got when I first made this mod. I don't just blindly make changes to my mods based on suggestions I get but I thought it was a valid idea and I liked it. some people will like it, and some won't
however I still appreciate it when I do get feedback like this and I see what you mean by the thundergun making five too easy since it's notorious for it's difficulty and having no good wonder weapons
HomerJay42
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[ZM] WAW Weapons mod for bo1 maps v2.13 -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 yea I accidentally uploaded this mod earlier with missing textures. I fixed it and updated the link since then without saying anything and you might of just happened to download that version before I got to update the link
as of now I don't have any issues with the textures -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 honestly I didn't even consider the running speed for the upgraded ptrs, and I wouldn't mind changing it as when it comes to accuracy I'm already off since I've buffed most of the weapons. I mostly wanna be accurate when it comes to the cosmetics. I may update it later today changing the ptrs running speed along with the fact that I wanna add the thundergun to five and the waffe to verruckt. I also ported the knife animations from waw last night and may include that too.
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[ZM] add thundergun to almost every map v1.1this was made mainly from a request and I thought it would be a cool idea even with it being so basic
this just adds the thundergun to all zombie maps except shangri-la as it gets an error for whatever reason
also, the waw weapons in der riese use the bo1 pap camo with this mod
v1.1: shooting zombies from a distance caused them to do a weird animation where they raise their arms up and down. this was caused due to the thundergun zombie animations missing so they should have proper animations now



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[ZM] WAW Weapons mod for bo1 maps v2.13playerlsaysr69 yea I think that would be a great feature considering there are people who would enjoy this mod more with certain weapon variations as I've been asked about that before. the thing is, I'm not that great at scripting so it would take me a lot of time and effort for me to figure out how to put something like that together. not that I'm against putting effort into my mods, but I'm not really up for that right now.
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[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 I might try that but it would be a while, also it would take a lot longer than this mod did since most of the waw weapons were already in bo1, whereas with the cod4 weapons I would have to port all of them since no ports exist.
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I put those textures in and the waffe bumps were still big. idk I think it has something with the material or the game doing something to the material the waffe uses because with no mods installed the metal bumps look just fine. I still added those textures to the update I just put out though
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 ok, I made an update and threw that in there as part of it
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I think those textures are an improvement so I added them
along with that I updated the pap models for the fg42, stg44, and type100 -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 thx I appreciate it.
adding waw weapons to multiplayer I think would be a cool idea too, but like you said it would be tedious even if I just replace the weapons currently in the game since I would have to port over all the weapon models from waw mp so I could add suppressors optics and whatever other attachments since those weapon models come with the attachments -
[ZM] WAW Weapons mod for bo1 maps v2.13DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this modplus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon
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[ZM] WAW Weapons mod for bo1 maps v2.13exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons -
[ZM] WAW Weapons mod for bo1 maps v2.13Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 Maybe I'll try looking into that sometime. the issue is that I have no idea why it's happening anymore. I thought it was the camo table so I removed every weapon from it but it's still happening. as for the wallhbuy, I'm gonna swap the m1 garand wallbuy for the type 100 and make the type 100 wallbuy the fg42
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[ZM] "KLEINES KINO" Custom Zombies Map V1.4This map took me 4 days to make... so don't look for super great detail/quality with this map, however I did try to make it fun and I tried to make it harder than my other maps while still being round based
This is a small-medium sized map having a theme based off kino der toten, and maybe a little der riese. This map also uses the waw weapon mod I made so expect only waw weapons (full weapon list below)
I didn't know what to name this so I named it small cinema in german (Kinless Kino) since this map is sort of like a smaller version of kino der toten
Update v1.1: made some small changes to the map; improved clipping for pap room, power room and one of the teleporters, along with some other small changes
Update v1.2: added specular map textures to the .357, flamethrower, & panzerschreck. also added the m1 garand to the box (I didn't know it wasn't in)
Update v1.3: arisaka had an issue where papping it gave the default weapon, so that's fixed now
Update v1.4: the upgraded bar now has sounds, and the thundergun is now limited to 1
Credits
shippuden1592 - for the soulbox script
NGcaudle - buyable ending
alaurenc9 - for the power door script
Aidan - for the kino teleporter script (used for the buyable ending)Features
- Der Riese Teleporters that opens up pap
- WAW Weapons
- Buyable teleporter ending for 70k
- small easter egg quest to unlock the buyable ending
- easter egg song
(the ee song is Them Bones by Alice in Chains... so copyright alert) - flytrap easter egg from der riese
- some other easter eggs
- Waffe & Thundergun for wonder weapons
Images






Weapon List:
PPSH
SVT40
TYPE 100
ARISAKA
THOMPSON
STG 44
TRENCH GUN
PTRS 41
PANZERSCHREK
M1 GARAND
M1 CARBINE
KAR98K
FG42
GEWEHR43
M2 FLAMETHROWER
DOUBLEBARREL
DOUBLEBARREL-SAWED
BAR
BROWNING
TOKAREVTT30
MP40 (WAW)
MG42
.357 MAGNUM
M1911 (WAW)
WUNDERWAFFE
THUNDERGUN
(I've also buffed a decent amount of these weapons with some being more noticeable than others)The zip for this map has 2 folders: one called "KLEINES_KINO" and "KLEINES_KINO_Classic" the classic one uses the ultimus crew quotes and viewhands, the other uses the custom viewhands I use in my maps along with no voice quotes
let me know if this map has any issues and I'll do my best to fix them, I hope I won't have to update this map at all.
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 I changed the muzzle flashes to be purple when papped, however I had to use the base bo1 muzzle flashes since when I was making this mod I faced an issue where loading this mod on some maps would cause the "exceeded limit of 500 fx assets" error. each waw weapon uses it's own unique fx asset for the muzzle flashes which I had to change for this mod in order to not exceed the fx limit.
also fixed the arisaka
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[ZM] WAW Weapons mod for bo1 maps v2.13playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part
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[ZM] WAW Weapons mod for bo1 maps v2.13Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more