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  3. [ZM] WAW Weapons mod for bo1 maps v2.12

[ZM] WAW Weapons mod for bo1 maps v2.12

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  • Brigeezy123undefined Offline
    Brigeezy123undefined Offline
    Brigeezy123
    wrote last edited by Brigeezy123
    #52

    hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

    the files;
    silver_dark
    ~-gorniment_silver_dark.png

    spec map
    ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

    this is how it looks now
    ptrs1.png
    ptrs2.png

    dw ab the files i sent like a day or 2 ago

    HomerJay42undefined 1 Reply Last reply
    0
    • Brigeezy123undefined Brigeezy123

      hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

      the files;
      silver_dark
      ~-gorniment_silver_dark.png

      spec map
      ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

      this is how it looks now
      ptrs1.png
      ptrs2.png

      dw ab the files i sent like a day or 2 ago

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #53

      Brigeezy123 I think those textures are an improvement so I added them
      along with that I updated the pap models for the fg42, stg44, and type100

      Brigeezy123undefined 2 Replies Last reply
      1
      • HomerJay42undefined HomerJay42

        Brigeezy123 I think those textures are an improvement so I added them
        along with that I updated the pap models for the fg42, stg44, and type100

        Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by Brigeezy123
        #54

        HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.

        1 Reply Last reply
        0
        • GhostRider0125undefined Away
          GhostRider0125undefined Away
          GhostRider0125
          wrote last edited by
          #55

          Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

          1 Reply Last reply
          1
          • HomerJay42undefined HomerJay42

            Brigeezy123 I think those textures are an improvement so I added them
            along with that I updated the pap models for the fg42, stg44, and type100

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by
            #56

            HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

            1 Reply Last reply
            1
            • Brigeezy123undefined Offline
              Brigeezy123undefined Offline
              Brigeezy123
              wrote last edited by
              #57

              beautiful
              image.png

              1 Reply Last reply
              0
              • Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by Brigeezy123
                #58

                dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                this is before and after

                you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                this is the new file
                1~-gorniment_silver_dark.png

                and this is the old one i sent earlier
                1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                HomerJay42undefined 1 Reply Last reply
                0
                • Brigeezy123undefined Brigeezy123

                  dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                  this is before and after

                  you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                  7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                  ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                  this is the new file
                  1~-gorniment_silver_dark.png

                  and this is the old one i sent earlier
                  1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #59

                  Brigeezy123 ok, I made an update and threw that in there as part of it

                  Brigeezy123undefined 1 Reply Last reply
                  1
                  • HomerJay42undefined HomerJay42

                    Brigeezy123 ok, I made an update and threw that in there as part of it

                    Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by
                    #60

                    HomerJay42 cool, camo on the vr11 and wavegun will look sick

                    HomerJay42undefined 1 Reply Last reply
                    1
                    • Brigeezy123undefined Brigeezy123

                      HomerJay42 cool, camo on the vr11 and wavegun will look sick

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #61

                      Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                      Brigeezy123undefined 1 Reply Last reply
                      1
                      • Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by Brigeezy123
                        #62

                        also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                        HomerJay42undefined 1 Reply Last reply
                        0
                        • HomerJay42undefined HomerJay42

                          Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                          Brigeezy123undefined Offline
                          Brigeezy123undefined Offline
                          Brigeezy123
                          wrote last edited by
                          #63

                          HomerJay42 i see

                          1 Reply Last reply
                          0
                          • Brigeezy123undefined Brigeezy123

                            also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #64

                            Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                            Brigeezy123undefined Lemonundefined 2 Replies Last reply
                            1
                            • HomerJay42undefined HomerJay42

                              Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                              Brigeezy123undefined Offline
                              Brigeezy123undefined Offline
                              Brigeezy123
                              wrote last edited by
                              #65

                              HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

                              1 Reply Last reply
                              0
                              • briskoLEGOATundefined Offline
                                briskoLEGOATundefined Offline
                                briskoLEGOAT
                                wrote last edited by
                                #66

                                cool mod

                                1 Reply Last reply
                                1
                                • HomerJay42undefined HomerJay42

                                  Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                                  Lemonundefined Offline
                                  Lemonundefined Offline
                                  Lemon
                                  Contributor
                                  wrote last edited by
                                  #67

                                  HomerJay42 hi, what is your discord name? i would like to dm you about something..

                                  1 Reply Last reply
                                  0
                                  • Brigeezy123undefined Offline
                                    Brigeezy123undefined Offline
                                    Brigeezy123
                                    wrote last edited by Brigeezy123
                                    #68

                                    so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                                    so here are some higher quality images you could use;

                                    • ~-gorniment_silver_dark.iwi
                                      ~-gorniment_silver_dark.png

                                    • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                                      ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                                    • orniment_soft_n.iwi
                                      orniment_soft_n.png

                                    • tiny_bumps_n.iwi
                                      tiny_bumps_n.png

                                    so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                                    HomerJay42undefined 1 Reply Last reply
                                    0
                                    • Brigeezy123undefined Brigeezy123

                                      so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                                      so here are some higher quality images you could use;

                                      • ~-gorniment_silver_dark.iwi
                                        ~-gorniment_silver_dark.png

                                      • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                                        ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                                      • orniment_soft_n.iwi
                                        orniment_soft_n.png

                                      • tiny_bumps_n.iwi
                                        tiny_bumps_n.png

                                      so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #69

                                      Brigeezy123 I put those textures in and the waffe bumps were still big. idk I think it has something with the material or the game doing something to the material the waffe uses because with no mods installed the metal bumps look just fine. I still added those textures to the update I just put out though

                                      1 Reply Last reply
                                      1
                                      • Richiem32undefined Offline
                                        Richiem32undefined Offline
                                        Richiem32
                                        wrote last edited by
                                        #70

                                        I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

                                        HomerJay42undefined 1 Reply Last reply
                                        2
                                        • Richiem32undefined Richiem32

                                          I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

                                          HomerJay42undefined Offline
                                          HomerJay42undefined Offline
                                          HomerJay42
                                          wrote last edited by
                                          #71

                                          Richiem32 I might try that but it would be a while, also it would take a lot longer than this mod did since most of the waw weapons were already in bo1, whereas with the cod4 weapons I would have to port all of them since no ports exist.

                                          Richiem32undefined 1 Reply Last reply
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