Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [ZM] WAW Weapons mod for bo1 maps v2.12.1

[ZM] WAW Weapons mod for bo1 maps v2.12.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
98 Posts 13 Posters 5.8k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • HomerJay42undefined HomerJay42

    Brigeezy123 I think those textures are an improvement so I added them
    along with that I updated the pap models for the fg42, stg44, and type100

    Brigeezy123undefined Offline
    Brigeezy123undefined Offline
    Brigeezy123
    wrote last edited by Brigeezy123
    #54

    HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.

    1 Reply Last reply
    0
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote last edited by
      #55

      Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

      1 Reply Last reply
      1
      • HomerJay42undefined HomerJay42

        Brigeezy123 I think those textures are an improvement so I added them
        along with that I updated the pap models for the fg42, stg44, and type100

        Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by
        #56

        HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

        1 Reply Last reply
        1
        • Brigeezy123undefined Offline
          Brigeezy123undefined Offline
          Brigeezy123
          wrote last edited by
          #57

          beautiful
          image.png

          1 Reply Last reply
          0
          • Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by Brigeezy123
            #58

            dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

            this is before and after

            you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
            7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
            ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

            this is the new file
            1~-gorniment_silver_dark.png

            and this is the old one i sent earlier
            1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

            HomerJay42undefined 1 Reply Last reply
            0
            • Brigeezy123undefined Brigeezy123

              dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

              this is before and after

              you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
              7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
              ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

              this is the new file
              1~-gorniment_silver_dark.png

              and this is the old one i sent earlier
              1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #59

              Brigeezy123 ok, I made an update and threw that in there as part of it

              Brigeezy123undefined 1 Reply Last reply
              1
              • HomerJay42undefined HomerJay42

                Brigeezy123 ok, I made an update and threw that in there as part of it

                Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by
                #60

                HomerJay42 cool, camo on the vr11 and wavegun will look sick

                HomerJay42undefined 1 Reply Last reply
                1
                • Brigeezy123undefined Brigeezy123

                  HomerJay42 cool, camo on the vr11 and wavegun will look sick

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #61

                  Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                  Brigeezy123undefined 1 Reply Last reply
                  1
                  • Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by Brigeezy123
                    #62

                    also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                    HomerJay42undefined 1 Reply Last reply
                    0
                    • HomerJay42undefined HomerJay42

                      Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                      Brigeezy123undefined Offline
                      Brigeezy123undefined Offline
                      Brigeezy123
                      wrote last edited by
                      #63

                      HomerJay42 i see

                      1 Reply Last reply
                      0
                      • Brigeezy123undefined Brigeezy123

                        also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #64

                        Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                        Brigeezy123undefined Lemonundefined 2 Replies Last reply
                        1
                        • HomerJay42undefined HomerJay42

                          Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                          Brigeezy123undefined Offline
                          Brigeezy123undefined Offline
                          Brigeezy123
                          wrote last edited by
                          #65

                          HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

                          1 Reply Last reply
                          0
                          • briskoLEGOATundefined Offline
                            briskoLEGOATundefined Offline
                            briskoLEGOAT
                            wrote last edited by
                            #66

                            cool mod

                            1 Reply Last reply
                            1
                            • HomerJay42undefined HomerJay42

                              Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                              Lemonundefined Offline
                              Lemonundefined Offline
                              Lemon
                              Contributor
                              wrote last edited by
                              #67

                              HomerJay42 hi, what is your discord name? i would like to dm you about something..

                              1 Reply Last reply
                              0
                              • Brigeezy123undefined Offline
                                Brigeezy123undefined Offline
                                Brigeezy123
                                wrote last edited by Brigeezy123
                                #68

                                so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                                so here are some higher quality images you could use;

                                • ~-gorniment_silver_dark.iwi
                                  ~-gorniment_silver_dark.png

                                • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                                  ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                                • orniment_soft_n.iwi
                                  orniment_soft_n.png

                                • tiny_bumps_n.iwi
                                  tiny_bumps_n.png

                                so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                                HomerJay42undefined 1 Reply Last reply
                                0
                                • Brigeezy123undefined Brigeezy123

                                  so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                                  so here are some higher quality images you could use;

                                  • ~-gorniment_silver_dark.iwi
                                    ~-gorniment_silver_dark.png

                                  • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                                    ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                                  • orniment_soft_n.iwi
                                    orniment_soft_n.png

                                  • tiny_bumps_n.iwi
                                    tiny_bumps_n.png

                                  so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote last edited by
                                  #69

                                  Brigeezy123 I put those textures in and the waffe bumps were still big. idk I think it has something with the material or the game doing something to the material the waffe uses because with no mods installed the metal bumps look just fine. I still added those textures to the update I just put out though

                                  1 Reply Last reply
                                  1
                                  • Richiem32undefined Offline
                                    Richiem32undefined Offline
                                    Richiem32
                                    wrote last edited by
                                    #70

                                    I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

                                    HomerJay42undefined 1 Reply Last reply
                                    2
                                    • Richiem32undefined Richiem32

                                      I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #71

                                      Richiem32 I might try that but it would be a while, also it would take a lot longer than this mod did since most of the waw weapons were already in bo1, whereas with the cod4 weapons I would have to port all of them since no ports exist.

                                      Richiem32undefined 1 Reply Last reply
                                      0
                                      • HomerJay42undefined HomerJay42

                                        Richiem32 I might try that but it would be a while, also it would take a lot longer than this mod did since most of the waw weapons were already in bo1, whereas with the cod4 weapons I would have to port all of them since no ports exist.

                                        Richiem32undefined Offline
                                        Richiem32undefined Offline
                                        Richiem32
                                        wrote last edited by Richiem32
                                        #72

                                        HomerJay42 Yeah I assume that but I wouldn't mind waiting I would love to see something like that
                                        You're doing a great job with the mod I hope you keep improving it

                                        1 Reply Last reply
                                        1
                                        • playerlsaysr69undefined Offline
                                          playerlsaysr69undefined Offline
                                          playerlsaysr69
                                          wrote last edited by
                                          #73

                                          I’m wondering if there will be an option implemented to modify what weapons can appear in the game. So you can have a toggle where you can disable the Multiplayer weapons that weren’t in the box in the original WaW game, since adding more weapons lowers your odds of getting the guns you want because there are more probabilities in the box. Another would be to be able mix BO1 and WAW guns so everyone can keep still do their mustangs and sallies and Monkey Crossbows
                                          Great work on the mod btw!

                                          HomerJay42undefined 1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate