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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote last edited by
    #55

    Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

    1 Reply Last reply
    1
    • HomerJay42undefined HomerJay42

      Brigeezy123 I think those textures are an improvement so I added them
      along with that I updated the pap models for the fg42, stg44, and type100

      Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by
      #56

      HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

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      • Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by
        #57

        beautiful
        image.png

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        0
        • Brigeezy123undefined Offline
          Brigeezy123undefined Offline
          Brigeezy123
          wrote last edited by Brigeezy123
          #58

          dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

          this is before and after

          you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
          7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
          ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

          this is the new file
          1~-gorniment_silver_dark.png

          and this is the old one i sent earlier
          1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

          HomerJay42undefined 1 Reply Last reply
          0
          • Brigeezy123undefined Brigeezy123

            dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

            this is before and after

            you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
            7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
            ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

            this is the new file
            1~-gorniment_silver_dark.png

            and this is the old one i sent earlier
            1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

            HomerJay42undefined Offline
            HomerJay42undefined Offline
            HomerJay42
            wrote last edited by
            #59

            Brigeezy123 ok, I made an update and threw that in there as part of it

            Brigeezy123undefined 1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              Brigeezy123 ok, I made an update and threw that in there as part of it

              Brigeezy123undefined Offline
              Brigeezy123undefined Offline
              Brigeezy123
              wrote last edited by
              #60

              HomerJay42 cool, camo on the vr11 and wavegun will look sick

              HomerJay42undefined 1 Reply Last reply
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              • Brigeezy123undefined Brigeezy123

                HomerJay42 cool, camo on the vr11 and wavegun will look sick

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #61

                Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                Brigeezy123undefined 1 Reply Last reply
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                • Brigeezy123undefined Offline
                  Brigeezy123undefined Offline
                  Brigeezy123
                  wrote last edited by Brigeezy123
                  #62

                  also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                  HomerJay42undefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                    Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by
                    #63

                    HomerJay42 i see

                    1 Reply Last reply
                    0
                    • Brigeezy123undefined Brigeezy123

                      also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #64

                      Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                      Brigeezy123undefined 1 Reply Last reply
                      1
                      • HomerJay42undefined HomerJay42

                        Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                        Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by
                        #65

                        HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

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                        • briskoLEGOATundefined Online
                          briskoLEGOATundefined Online
                          briskoLEGOAT
                          wrote last edited by
                          #66

                          cool mod

                          1 Reply Last reply
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