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  3. [ZM] WAW Weapons mod for bo1 maps v2.8

[ZM] WAW Weapons mod for bo1 maps v2.8

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  • Brigeezy123undefined Brigeezy123

    HomerJay42 cool, camo on the vr11 and wavegun will look sick

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #61

    Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

    Brigeezy123undefined 1 Reply Last reply
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    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by Brigeezy123
      #62

      also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

      HomerJay42undefined 1 Reply Last reply
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      • HomerJay42undefined HomerJay42

        Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

        Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by
        #63

        HomerJay42 i see

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        • Brigeezy123undefined Brigeezy123

          also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #64

          Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

          Brigeezy123undefined Lemonundefined 2 Replies Last reply
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          • HomerJay42undefined HomerJay42

            Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by
            #65

            HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

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            • briskoLEGOATundefined Offline
              briskoLEGOATundefined Offline
              briskoLEGOAT
              wrote last edited by
              #66

              cool mod

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              • HomerJay42undefined HomerJay42

                Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                Lemonundefined Offline
                Lemonundefined Offline
                Lemon
                Contributor
                wrote last edited by
                #67

                HomerJay42 hi, what is your discord name? i would like to dm you about something..

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                • Brigeezy123undefined Offline
                  Brigeezy123undefined Offline
                  Brigeezy123
                  wrote last edited by Brigeezy123
                  #68

                  so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                  so here are some higher quality images you could use;

                  • ~-gorniment_silver_dark.iwi
                    ~-gorniment_silver_dark.png

                  • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                    ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                  • orniment_soft_n.iwi
                    orniment_soft_n.png

                  • tiny_bumps_n.iwi
                    tiny_bumps_n.png

                  so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                  HomerJay42undefined 1 Reply Last reply
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                  • Brigeezy123undefined Brigeezy123

                    so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

                    so here are some higher quality images you could use;

                    • ~-gorniment_silver_dark.iwi
                      ~-gorniment_silver_dark.png

                    • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
                      ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                    • orniment_soft_n.iwi
                      orniment_soft_n.png

                    • tiny_bumps_n.iwi
                      tiny_bumps_n.png

                    so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #69

                    Brigeezy123 I put those textures in and the waffe bumps were still big. idk I think it has something with the material or the game doing something to the material the waffe uses because with no mods installed the metal bumps look just fine. I still added those textures to the update I just put out though

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                    • Richiem32undefined Offline
                      Richiem32undefined Offline
                      Richiem32
                      wrote last edited by
                      #70

                      I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

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