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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • HomerJay42undefined HomerJay42

    Brigeezy123 I think those textures are an improvement so I added them
    along with that I updated the pap models for the fg42, stg44, and type100

    Brigeezy123undefined Offline
    Brigeezy123undefined Offline
    Brigeezy123
    wrote last edited by
    #56

    HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

    1 Reply Last reply
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    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by
      #57

      beautiful
      image.png

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      • Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by Brigeezy123
        #58

        dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

        this is before and after

        you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
        7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
        ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

        this is the new file
        1~-gorniment_silver_dark.png

        and this is the old one i sent earlier
        1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

        HomerJay42undefined 1 Reply Last reply
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        • Brigeezy123undefined Brigeezy123

          dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

          this is before and after

          you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
          7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
          ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

          this is the new file
          1~-gorniment_silver_dark.png

          and this is the old one i sent earlier
          1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #59

          Brigeezy123 ok, I made an update and threw that in there as part of it

          Brigeezy123undefined 1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            Brigeezy123 ok, I made an update and threw that in there as part of it

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by
            #60

            HomerJay42 cool, camo on the vr11 and wavegun will look sick

            HomerJay42undefined 1 Reply Last reply
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            • Brigeezy123undefined Brigeezy123

              HomerJay42 cool, camo on the vr11 and wavegun will look sick

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #61

              Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

              Brigeezy123undefined 1 Reply Last reply
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              • Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by Brigeezy123
                #62

                also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                HomerJay42undefined 1 Reply Last reply
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                • HomerJay42undefined HomerJay42

                  Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                  Brigeezy123undefined Offline
                  Brigeezy123undefined Offline
                  Brigeezy123
                  wrote last edited by
                  #63

                  HomerJay42 i see

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                  • Brigeezy123undefined Brigeezy123

                    also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #64

                    Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                    Brigeezy123undefined 1 Reply Last reply
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                    • HomerJay42undefined HomerJay42

                      Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                      Brigeezy123undefined Offline
                      Brigeezy123undefined Offline
                      Brigeezy123
                      wrote last edited by
                      #65

                      HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

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                      • briskoLEGOATundefined Offline
                        briskoLEGOATundefined Offline
                        briskoLEGOAT
                        wrote last edited by
                        #66

                        cool mod

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