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Plutonium

JezuzLizardundefined

JezuzLizard

@JezuzLizard
Plutonium Staff
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Recent Best Controversial

  • 2 mods at once??
    JezuzLizardundefined JezuzLizard

    @Thecodzombiesgod You can replace any named existing GSC with your own script. Make sure to include the original code when doing so otherwise you may run into issues.

    BO2 Modding Support & Discussion

  • Recompiling _globallogic.gsc... Progress Made, But Needs A Little Push.
    JezuzLizardundefined JezuzLizard

    Deicide Technically with _globallogic.gsc I goofed and used the one from the beta leak which has a few differences compared to the live version. Also your pastebin link doesn't appear to work.

    I'm glad to have anyone to contribute to my project since having proper source scripts to modify is fairly useful to modders. I haven't used _globallogic.gsc in my projects too much so I'm not sure of the issues it may have.

    BO2 Modding Support & Discussion

  • Bots Adjustment Help
    JezuzLizardundefined JezuzLizard

    DEADPAIIN The bots on Plutonium T6 are currently broken because of unknown reasons. Since you are willing to pay for a potential fix you could make a bounty here following the instructions in this forum post: https://forum.plutonium.pw/topic/7248/how-to-submit-a-feature-or-bug-bounty

    Its not exactly known why the bots are not working properly but from my experience the bots seem to have poor aim and awareness of enemies. They also run into walls regardless of difficulty possibly due to not being able to rotate their cameras.

    If you create the bounty I will contribute some amount to it.

    BO2 Client Support

  • Adding perks to party modes.
    JezuzLizardundefined JezuzLizard

    bil You would have to make a GSC script in order to do this. Use this code

    	self setperk( "specialty_unlimitedsprint" );
    	self setperk( "specialty_movefaster" );
    

    in an onplayerspawned() function.

    BO2 Modding Support & Discussion

  • Origins, MOTD and etc. EXEC_CLIENT_FIELD_MISMATCH
    JezuzLizardundefined JezuzLizard

    kikiex_ What do you type in the console to change the map?

    BO2 Server Hosting Support

  • Zombies Starter Weapons and weapon IDs
    JezuzLizardundefined JezuzLizard

    @AmadeusWolf You can use this resource as a reference: https://github.com/JezuzLizard/Public-BO2-Mods/blob/master/Configuration Mod/black ops 2 weapon names.md for the weapon names.

    As for setting the start weapon you can use level.start_weapon = "weapon_name"; in your _clientids.gsc init().

    BO2 Modding Support & Discussion

  • PHD Flopper on Mob of the Dead?
    JezuzLizardundefined JezuzLizard

    Corralzin Its possible to do so and we originally had it like that but because the perk icon requires a clientfield and you cannot register the clientfields on normal non-grief MoTD. Not registering the clientfields caused instability when using the perk icons since they are typically controlled by clientfields in lua.

    BO2 Modding Support & Discussion

  • PHD Flopper on Mob of the Dead?
    JezuzLizardundefined JezuzLizard

    Corralzin Are you running it on a dedicated server and did you compile all the files and place them in the correct locations?

    BO2 Modding Support & Discussion

  • Can you add bots in zombies?
    JezuzLizardundefined JezuzLizard

    HighResolution Bots have no AI in zombies by default. You would have to create a script to give them an AI.

    BO2 Modding Support & Discussion

  • A cheater on Plutonium T6
    JezuzLizardundefined JezuzLizard

    mikey Yeah hes just good kappa

    But seriously that guy was pretty blatantly aim botting.

    BO2 Client Support

  • PHD Flopper on Mob of the Dead?
    JezuzLizardundefined JezuzLizard

    Corralzin Some of my friends along with myself made a mod that allows for those perk machines to be in our mod which adds survival maps to certain maps: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2 You could technically use the changes we made to port it over to normal MoTD though afterlife does not play well with mule kick.

    BO2 Modding Support & Discussion

  • Gsc code to call a thread with a string array for a function name
    JezuzLizardundefined JezuzLizard

    MrMrE There isn't a known limit though I have seen mod menus up to 300 kbs in size uncompiled and they work. #using isn't supported either that's T7 syntax. Though you could do what xerxes had pointed out.

    function_array = [];
    function_array["godmode"] = ::godmode;
    function_array["noclip"] = ::noclip;
    if ( isDefined( function_array[message] ) )
    {
        func = function_array[message];
        [[func]](parm1, parm2, parm3, parm4, parm5);
    }
    
    

    Doing it this way you would have to predefine the array for each function.

    BO2 Modding Support & Discussion gsc script str func name [[ ]]

  • Gsc code to call a thread with a string array for a function name
    JezuzLizardundefined JezuzLizard

    MrMrE #insert is not supported by the current version of the compiler used.

    BO2 Modding Support & Discussion gsc script str func name [[ ]]

  • Gsc code to call a thread with a string array for a function name
    JezuzLizardundefined JezuzLizard

    MrMrE Unfortunately I've never seen an example of Treyarch doing something like that in any of the scripts I've looked thru. I know what you are trying to do, but I don't think you can do it like that. Basically a function is its own data type like ints, strings or structs etc. So what you are doing is basically denoting a string not a function. Function pointers have to explicitly have :: at compile time to indicate to the GSC vm that it is a function pointer.

    Now function pointers can be stored in structs and arrays so what you could do is make an array of structs of all the functions so you can identify them individually. Or you could also make a rather large switch that switches between each command and calls a different function depending on the command.

    Example of a struct array:

    array = [];
    struct = spawnstruct();
    struct.name = "func1";
    struct.func = ::func;
    array[ 0 ] = struct;
    
    BO2 Modding Support & Discussion gsc script str func name [[ ]]

  • Zombies
    JezuzLizardundefined JezuzLizard

    SweptingAce Type "zombies_minplayers num_friends" in the console so the game will wait until all players are in. Or map_restart when your friends are all in so everyone starts on round 1.

    BO2 Client Support

  • [Release] Zombies Mapvote Menu
    JezuzLizardundefined JezuzLizard

    I hope everyone enjoys this mod as much as I enjoyed working on it!

    BO2 Modding Releases & Resources

  • Black Ops II Modding
    JezuzLizardundefined JezuzLizard

    MetalChan138 Well considering we have an entire sub forum dedicated to modding I'd safely say that yes Plutonium T6 supports mods.

    BO2 Client Support

  • [RELEASE] [ZM] Hellhounds Only Mod
    JezuzLizardundefined JezuzLizard

    I thought I would release the Hellhounds Only mod I created almost a year ago publicly after being requested for its release. Its a very simple script only modifying the base round_spawning() function to only spawn hellhounds.

    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Hellhounds Only

    You can further tweak how the hellhounds spawn in and other properties by modifying this file:
    https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/zombies/_zm_ai_dogs.gsc Compile this file as _zm_ai_dogs.gsc and place it in maps/mp/zombies.

    If you do not know how to install custom scripts I recommend you follow this guide:
    https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts/5

    BO2 Modding Releases & Resources

  • Zombies Grief
    JezuzLizardundefined JezuzLizard

    @Sklaxtik https://forum.plutonium.pw/topic/4057/release-zombies-grieffix-required-for-grief-servers

    To install: https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts/5

    BO2 Client Support

  • Cant join friends game
    JezuzLizardundefined JezuzLizard

    Hostlyy Is your friend changing the difficulty? If so do

    gts zmDifficulty 0 
    

    and then try joining.

    BO2 Client Support
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