OGACID Nice! Interested to see it!
Logo
Posts
-
Can BO2 DLC5 maps be brought back by modding? -
Can BO2 DLC5 maps be brought back by modding?JinseiLord Hay otros mods publicados aquí en los foros de Plutonium. Creo que vi uno que añade todas las ventajas y armas.
-
Can BO2 DLC5 maps be brought back by modding?Mr.Something Yup, that's the plan. Whole thing should be done within a few weeks.
-
Can BO2 DLC5 maps be brought back by modding?binaryO_O Awesome, the more the merrier! Nothing to release quite yet but soon. I'll be posting a new thread as soon as there's something to release.
Here's a link to where progress is being generally posted, both myself and other unrelated ones: https://discord.gg/PPZDt4YSS
-
Can BO2 DLC5 maps be brought back by modding?Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV
Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k
Feedback is much appreciated. I'll probably start a new thread soon.
-
Can BO2 DLC5 maps be brought back by modding?Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k
-
Can BO2 DLC5 maps be brought back by modding?Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.
To actually get it working you'd need to:
- Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
- Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
- Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
- Ship a mod package + scripts to fill the gaps the console zone can't cover
- Then debug crashes one asset type at a time, diffing against retail zones as your reference
It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.
-
Can BO2 DLC5 maps be brought back by modding?binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.
-
Can BO2 DLC5 maps be brought back by modding?Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.
Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)


-
Can BO2 DLC5 maps be brought back by modding?Progress is going great, I was able to fully load in now and Nacht is playable outside of a few random crashes. Oh, and the bloom lighting is bugged out with the wrong colors. Did I mistakenly load into Rave in the Redwoods? lol
This whole DLC pack is certainly able to be ported, the floodgates are open after I cracked what was halting loading. The rest is relatively easy to work through.

-
Can BO2 DLC5 maps be brought back by modding?OGACID have you gotten anything to actually render in-game yet? Been working on this myself and have gotten Nacht to partially load before crashing. Curious if you’re open to collaborating.

