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  3. Can BO2 DLC5 maps be brought back by modding?

Can BO2 DLC5 maps be brought back by modding?

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Logo Logo

    Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

    Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

    Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

    Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

    binaryO_O Offline
    binaryO_O Offline
    binaryO_O
    wrote on last edited by
    #42

    Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

    Logo 1 Reply Last reply
    1
    • binaryO_O binaryO_O

      Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

      Logo Offline
      Logo Offline
      Logo
      wrote on last edited by
      #43

      binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

      Fr0s_ty_ 2 Replies Last reply
      1
      • Logo Logo

        Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

        Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

        Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

        Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

        Fr0s_ty_ Offline
        Fr0s_ty_ Offline
        Fr0s_ty_
        wrote on last edited by
        #44

        Logo this is really cool im trying port kino good luck on your project!

        1 Reply Last reply
        1
        • Logo Logo

          binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

          Fr0s_ty_ Offline
          Fr0s_ty_ Offline
          Fr0s_ty_
          wrote on last edited by Fr0s_ty_
          #45
          This post is deleted!
          1 Reply Last reply
          0
          • Logo Logo

            Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

            Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

            Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

            Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

            drpissman434303 Offline
            drpissman434303 Offline
            drpissman434303
            wrote on last edited by
            #46

            Logo imagine this with a WaW weapon pack mod for bo2, would go nuts

            1 Reply Last reply
            1
            • Logo Logo

              binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

              Fr0s_ty_ Offline
              Fr0s_ty_ Offline
              Fr0s_ty_
              wrote on last edited by
              #47

              Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

              Logo 1 Reply Last reply
              0
              • Nick_Z Offline
                Nick_Z Offline
                Nick_Z
                wrote on last edited by Nick_Z
                #48

                Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

                Logo 1 Reply Last reply
                3
                • Fr0s_ty_ Fr0s_ty_

                  Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

                  Logo Offline
                  Logo Offline
                  Logo
                  wrote on last edited by
                  #49

                  Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

                  To actually get it working you'd need to:

                  1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
                  2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
                  3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
                  4. Ship a mod package + scripts to fill the gaps the console zone can't cover
                  5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

                  It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

                  Fr0s_ty_ 1 Reply Last reply
                  2
                  • Nick_Z Nick_Z

                    Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

                    Logo Offline
                    Logo Offline
                    Logo
                    wrote on last edited by
                    #50

                    Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

                    Nick_Z 1 Reply Last reply
                    0
                    • Logo Offline
                      Logo Offline
                      Logo
                      wrote on last edited by Logo
                      #51

                      Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

                      Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

                      Feedback is much appreciated. I'll probably start a new thread soon.

                      binaryO_O Mr.Something 2 Replies Last reply
                      2
                      • Logo Logo

                        Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

                        To actually get it working you'd need to:

                        1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
                        2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
                        3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
                        4. Ship a mod package + scripts to fill the gaps the console zone can't cover
                        5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

                        It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

                        Fr0s_ty_ Offline
                        Fr0s_ty_ Offline
                        Fr0s_ty_
                        wrote on last edited by Fr0s_ty_
                        #52

                        Logo when do you think you will release this? if i could maybe i can get it early? please

                        Fr0s_ty_ 1 Reply Last reply
                        0
                        • Fr0s_ty_ Fr0s_ty_

                          Logo when do you think you will release this? if i could maybe i can get it early? please

                          Fr0s_ty_ Offline
                          Fr0s_ty_ Offline
                          Fr0s_ty_
                          wrote on last edited by
                          #53

                          also my dc is fr0s_ty_ if you wanna talk there ive sent you a friend request already i should have the same pfp as on here.

                          1 Reply Last reply
                          0
                          • Logo Logo

                            Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

                            Nick_Z Offline
                            Nick_Z Offline
                            Nick_Z
                            wrote on last edited by
                            #54

                            Logo Okay, I'll send you the link to our server; We would be grateful for your presence there. 😁

                            1 Reply Last reply
                            0
                            • StarGold Offline
                              StarGold Offline
                              StarGold
                              wrote on last edited by
                              #55

                              is there a public discord server about this?

                              1 Reply Last reply
                              0
                              • Logo Logo

                                Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

                                Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

                                Feedback is much appreciated. I'll probably start a new thread soon.

                                binaryO_O Offline
                                binaryO_O Offline
                                binaryO_O
                                wrote on last edited by
                                #56

                                Logo If theres a server for it I'd be interested in trying to help test the map pack, not sure how much use I'd be though compared to others but I know how to play zombies at least 😛

                                Logo 1 Reply Last reply
                                0
                                • Logo Logo

                                  Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

                                  Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

                                  Feedback is much appreciated. I'll probably start a new thread soon.

                                  Mr.Something Offline
                                  Mr.Something Offline
                                  Mr.Something
                                  Contributor
                                  wrote on last edited by
                                  #57

                                  Logo This is nuts, I have been following this thread for about a week now and was so convinced that this was all a troll. This is crazy, will this release include the unreleased guns that were in the maps like the FAL OSW? This genuinely looks better than BO3's chronicles in terms of atmosphere. Super hyped!

                                  Logo 1 Reply Last reply
                                  2
                                  • binaryO_O binaryO_O

                                    Logo If theres a server for it I'd be interested in trying to help test the map pack, not sure how much use I'd be though compared to others but I know how to play zombies at least 😛

                                    Logo Offline
                                    Logo Offline
                                    Logo
                                    wrote on last edited by
                                    #58

                                    binaryO_O Awesome, the more the merrier! Nothing to release quite yet but soon. I'll be posting a new thread as soon as there's something to release.

                                    Here's a link to where progress is being generally posted, both myself and other unrelated ones: https://discord.gg/PPZDt4YSS

                                    1 Reply Last reply
                                    0
                                    • Mr.Something Mr.Something

                                      Logo This is nuts, I have been following this thread for about a week now and was so convinced that this was all a troll. This is crazy, will this release include the unreleased guns that were in the maps like the FAL OSW? This genuinely looks better than BO3's chronicles in terms of atmosphere. Super hyped!

                                      Logo Offline
                                      Logo Offline
                                      Logo
                                      wrote on last edited by
                                      #59

                                      Mr.Something Yup, that's the plan. Whole thing should be done within a few weeks.

                                      JinseiLord 1 Reply Last reply
                                      0
                                      • Logo Logo

                                        Mr.Something Yup, that's the plan. Whole thing should be done within a few weeks.

                                        JinseiLord Offline
                                        JinseiLord Offline
                                        JinseiLord
                                        wrote on last edited by
                                        #60

                                        Logo eres un modder? Osea alguien que hace mods o eso creo que significa, saben si existe un mod donde añada no solo más Perks y más armas, si no que añada la blundergat a TranZit y electric cherry a TranZit. Todos los Perks, en total conté que hay 12 Perks en bo2 zombies, me gustaría tener esos 12 Perks en un solo mapa.

                                        Logo 1 Reply Last reply
                                        0
                                        • JinseiLord JinseiLord

                                          Logo eres un modder? Osea alguien que hace mods o eso creo que significa, saben si existe un mod donde añada no solo más Perks y más armas, si no que añada la blundergat a TranZit y electric cherry a TranZit. Todos los Perks, en total conté que hay 12 Perks en bo2 zombies, me gustaría tener esos 12 Perks en un solo mapa.

                                          Logo Offline
                                          Logo Offline
                                          Logo
                                          wrote on last edited by
                                          #61

                                          JinseiLord Hay otros mods publicados aquí en los foros de Plutonium. Creo que vi uno que añade todas las ventajas y armas.

                                          1 Reply Last reply
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