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  3. Can BO2 DLC5 maps be brought back by modding?

Can BO2 DLC5 maps be brought back by modding?

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Logo Offline
    Logo Offline
    Logo
    wrote last edited by
    #39

    Progress is going great, I was able to fully load in now and Nacht is playable outside of a few random crashes. Oh, and the bloom lighting is bugged out with the wrong colors. Did I mistakenly load into Rave in the Redwoods? lol

    This whole DLC pack is certainly able to be ported, the floodgates are open after I cracked what was halting loading. The rest is relatively easy to work through.

    Plutonium Screenshot 2026.07.28 - 20.56.43.22.png

    binaryO_O 1 Reply Last reply
    2
    • Logo Logo

      Progress is going great, I was able to fully load in now and Nacht is playable outside of a few random crashes. Oh, and the bloom lighting is bugged out with the wrong colors. Did I mistakenly load into Rave in the Redwoods? lol

      This whole DLC pack is certainly able to be ported, the floodgates are open after I cracked what was halting loading. The rest is relatively easy to work through.

      Plutonium Screenshot 2026.07.28 - 20.56.43.22.png

      binaryO_O Online
      binaryO_O Online
      binaryO_O
      wrote last edited by
      #40

      Logo holay molay 😲
      the lighting looks like bo3 tbh

      1 Reply Last reply
      0
      • Logo Offline
        Logo Offline
        Logo
        wrote last edited by Logo
        #41

        Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

        Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

        Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

        Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

        binaryO_O Fr0s_ty_ drpissman434303 3 Replies Last reply
        3
        • Logo Logo

          Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

          Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

          Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

          Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

          binaryO_O Online
          binaryO_O Online
          binaryO_O
          wrote last edited by
          #42

          Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

          Logo 1 Reply Last reply
          1
          • binaryO_O binaryO_O

            Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

            Logo Offline
            Logo Offline
            Logo
            wrote last edited by
            #43

            binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

            Fr0s_ty_ 2 Replies Last reply
            1
            • Logo Logo

              Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

              Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

              Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

              Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

              Fr0s_ty_ Offline
              Fr0s_ty_ Offline
              Fr0s_ty_
              wrote last edited by
              #44

              Logo this is really cool im trying port kino good luck on your project!

              1 Reply Last reply
              1
              • Logo Logo

                binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                Fr0s_ty_ Offline
                Fr0s_ty_ Offline
                Fr0s_ty_
                wrote last edited by Fr0s_ty_
                #45
                This post is deleted!
                1 Reply Last reply
                0
                • Logo Logo

                  Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                  Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                  Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                  Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                  drpissman434303 Offline
                  drpissman434303 Offline
                  drpissman434303
                  wrote last edited by
                  #46

                  Logo imagine this with a WaW weapon pack mod for bo2, would go nuts

                  1 Reply Last reply
                  1
                  • Logo Logo

                    binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                    Fr0s_ty_ Offline
                    Fr0s_ty_ Offline
                    Fr0s_ty_
                    wrote last edited by
                    #47

                    Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

                    Logo 1 Reply Last reply
                    0
                    • Nick_Z Offline
                      Nick_Z Offline
                      Nick_Z
                      wrote last edited by Nick_Z
                      #48

                      Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

                      Logo 1 Reply Last reply
                      3
                      • Fr0s_ty_ Fr0s_ty_

                        Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

                        Logo Offline
                        Logo Offline
                        Logo
                        wrote last edited by
                        #49

                        Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

                        To actually get it working you'd need to:

                        1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
                        2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
                        3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
                        4. Ship a mod package + scripts to fill the gaps the console zone can't cover
                        5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

                        It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

                        Fr0s_ty_ 1 Reply Last reply
                        2
                        • Nick_Z Nick_Z

                          Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

                          Logo Offline
                          Logo Offline
                          Logo
                          wrote last edited by
                          #50

                          Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

                          Nick_Z 1 Reply Last reply
                          0
                          • Logo Offline
                            Logo Offline
                            Logo
                            wrote last edited by Logo
                            #51

                            Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

                            Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

                            Feedback is much appreciated. I'll probably start a new thread soon.

                            1 Reply Last reply
                            2
                            • Logo Logo

                              Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

                              To actually get it working you'd need to:

                              1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
                              2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
                              3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
                              4. Ship a mod package + scripts to fill the gaps the console zone can't cover
                              5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

                              It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

                              Fr0s_ty_ Offline
                              Fr0s_ty_ Offline
                              Fr0s_ty_
                              wrote last edited by Fr0s_ty_
                              #52

                              Logo when do you think you will release this? if i could maybe i can get it early? please

                              Fr0s_ty_ 1 Reply Last reply
                              0
                              • Fr0s_ty_ Fr0s_ty_

                                Logo when do you think you will release this? if i could maybe i can get it early? please

                                Fr0s_ty_ Offline
                                Fr0s_ty_ Offline
                                Fr0s_ty_
                                wrote last edited by
                                #53

                                also my dc is fr0s_ty_ if you wanna talk there ive sent you a friend request already i should have the same pfp as on here.

                                1 Reply Last reply
                                0
                                • Logo Logo

                                  Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

                                  Nick_Z Offline
                                  Nick_Z Offline
                                  Nick_Z
                                  wrote last edited by
                                  #54

                                  Logo Okay, I'll send you the link to our server; We would be grateful for your presence there. 😁

                                  1 Reply Last reply
                                  0
                                  • StarGold Online
                                    StarGold Online
                                    StarGold
                                    wrote last edited by
                                    #55

                                    is there a public discord server about this?

                                    1 Reply Last reply
                                    0

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