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  3. Can BO2 DLC5 maps be brought back by modding?

Can BO2 DLC5 maps be brought back by modding?

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • yenniePIE yenniePIE

    Logo OGACID you guys should kick start a discord server to track progress & see about using it as a HUB to get some other individuals in to help this doesn't seem like a solo endeavor

    OGACID Offline
    OGACID Offline
    OGACID
    wrote last edited by
    #36

    yenniePIE sounds like a good idea right now im getting all the files converted still from Xbox version

    yenniePIE 1 Reply Last reply
    2
    • Seth2110d Offline
      Seth2110d Offline
      Seth2110d
      wrote last edited by
      #37

      Wow, I didn't know they were already working on a port. Good luck with that, I'll come back when you have an update to try it out.

      1 Reply Last reply
      1
      • OGACID OGACID

        yenniePIE sounds like a good idea right now im getting all the files converted still from Xbox version

        yenniePIE Offline
        yenniePIE Offline
        yenniePIE
        wrote last edited by
        #38

        OGACID my discord is .yenniepie if you would like to create the hub , def far and few when it comes to people lurking on the plutonium forums

        1 Reply Last reply
        0
        • Logo Offline
          Logo Offline
          Logo
          wrote last edited by
          #39

          Progress is going great, I was able to fully load in now and Nacht is playable outside of a few random crashes. Oh, and the bloom lighting is bugged out with the wrong colors. Did I mistakenly load into Rave in the Redwoods? lol

          This whole DLC pack is certainly able to be ported, the floodgates are open after I cracked what was halting loading. The rest is relatively easy to work through.

          Plutonium Screenshot 2026.07.28 - 20.56.43.22.png

          binaryO_O 1 Reply Last reply
          3
          • Logo Logo

            Progress is going great, I was able to fully load in now and Nacht is playable outside of a few random crashes. Oh, and the bloom lighting is bugged out with the wrong colors. Did I mistakenly load into Rave in the Redwoods? lol

            This whole DLC pack is certainly able to be ported, the floodgates are open after I cracked what was halting loading. The rest is relatively easy to work through.

            Plutonium Screenshot 2026.07.28 - 20.56.43.22.png

            binaryO_O Offline
            binaryO_O Offline
            binaryO_O
            wrote last edited by
            #40

            Logo holay molay 😲
            the lighting looks like bo3 tbh

            1 Reply Last reply
            0
            • Logo Offline
              Logo Offline
              Logo
              wrote last edited by Logo
              #41

              Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

              Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

              Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

              Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

              binaryO_O Fr0s_ty_ drpissman434303 3 Replies Last reply
              3
              • Logo Logo

                Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                binaryO_O Offline
                binaryO_O Offline
                binaryO_O
                wrote last edited by
                #42

                Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

                Logo 1 Reply Last reply
                1
                • binaryO_O binaryO_O

                  Logo maybe it was set up all the way from that point in development? SMR as a wallbuy would make good sense for it too

                  Logo Offline
                  Logo Offline
                  Logo
                  wrote last edited by
                  #43

                  binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                  Fr0s_ty_ 2 Replies Last reply
                  1
                  • Logo Logo

                    Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                    Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                    Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                    Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                    Fr0s_ty_ Offline
                    Fr0s_ty_ Offline
                    Fr0s_ty_
                    wrote last edited by
                    #44

                    Logo this is really cool im trying port kino good luck on your project!

                    1 Reply Last reply
                    1
                    • Logo Logo

                      binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                      Fr0s_ty_ Offline
                      Fr0s_ty_ Offline
                      Fr0s_ty_
                      wrote last edited by Fr0s_ty_
                      #45
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Logo Logo

                        Likely will have the whole pack ready to release within a few weeks at this rate. Worked out the lighting color issue already.

                        Also check out the cursed SMR wallbuy on Nacht. Treyarch you madmen. I guess it spiritually replaces the M1A1 Carbine on the BO1/WaW versions. (It's using the SMR's old name too?)

                        Plutonium Screenshot 2026.07.28 - 21.05.30.23.png

                        Plutonium Screenshot 2026.07.28 - 21.05.36.61.png

                        drpissman434303 Offline
                        drpissman434303 Offline
                        drpissman434303
                        wrote last edited by
                        #46

                        Logo imagine this with a WaW weapon pack mod for bo2, would go nuts

                        1 Reply Last reply
                        1
                        • Logo Logo

                          binaryO_O Yeah that makes sense. Most of the wallbuys are like that, where they've swapped in BO2 weapons that are similar to the originals where they can. Similar to what they did for BO3.

                          Fr0s_ty_ Offline
                          Fr0s_ty_ Offline
                          Fr0s_ty_
                          wrote last edited by
                          #47

                          Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

                          Logo 1 Reply Last reply
                          0
                          • Nick_Z Offline
                            Nick_Z Offline
                            Nick_Z
                            wrote last edited by Nick_Z
                            #48

                            Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

                            Logo 1 Reply Last reply
                            3
                            • Fr0s_ty_ Fr0s_ty_

                              Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

                              Logo Offline
                              Logo Offline
                              Logo
                              wrote last edited by
                              #49

                              Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

                              To actually get it working you'd need to:

                              1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
                              2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
                              3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
                              4. Ship a mod package + scripts to fill the gaps the console zone can't cover
                              5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

                              It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

                              Fr0s_ty_ 1 Reply Last reply
                              2
                              • Nick_Z Nick_Z

                                Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

                                Logo Offline
                                Logo Offline
                                Logo
                                wrote last edited by
                                #50

                                Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

                                Nick_Z 1 Reply Last reply
                                0
                                • Logo Offline
                                  Logo Offline
                                  Logo
                                  wrote last edited by Logo
                                  #51

                                  Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

                                  Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

                                  Feedback is much appreciated. I'll probably start a new thread soon.

                                  binaryO_O Mr.Something 2 Replies Last reply
                                  2
                                  • Logo Logo

                                    Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

                                    To actually get it working you'd need to:

                                    1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
                                    2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
                                    3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
                                    4. Ship a mod package + scripts to fill the gaps the console zone can't cover
                                    5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

                                    It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

                                    Fr0s_ty_ Offline
                                    Fr0s_ty_ Offline
                                    Fr0s_ty_
                                    wrote last edited by Fr0s_ty_
                                    #52

                                    Logo when do you think you will release this? if i could maybe i can get it early? please

                                    Fr0s_ty_ 1 Reply Last reply
                                    0
                                    • Fr0s_ty_ Fr0s_ty_

                                      Logo when do you think you will release this? if i could maybe i can get it early? please

                                      Fr0s_ty_ Offline
                                      Fr0s_ty_ Offline
                                      Fr0s_ty_
                                      wrote last edited by
                                      #53

                                      also my dc is fr0s_ty_ if you wanna talk there ive sent you a friend request already i should have the same pfp as on here.

                                      1 Reply Last reply
                                      0
                                      • Logo Logo

                                        Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

                                        Nick_Z Offline
                                        Nick_Z Offline
                                        Nick_Z
                                        wrote last edited by
                                        #54

                                        Logo Okay, I'll send you the link to our server; We would be grateful for your presence there. 😁

                                        1 Reply Last reply
                                        0
                                        • StarGold Offline
                                          StarGold Offline
                                          StarGold
                                          wrote last edited by
                                          #55

                                          is there a public discord server about this?

                                          1 Reply Last reply
                                          0

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