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  3. Can BO2 DLC5 maps be brought back by modding?

Can BO2 DLC5 maps be brought back by modding?

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Nick_Z Offline
    Nick_Z Offline
    Nick_Z
    wrote last edited by Nick_Z
    #48

    Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

    Logo 1 Reply Last reply
    3
    • Fr0s_ty_ Fr0s_ty_

      Logo could you tell me how you ported this i keep getting this error and ive been trying my best to fix it Screenshot (12).png

      Logo Offline
      Logo Offline
      Logo
      wrote last edited by
      #49

      Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

      To actually get it working you'd need to:

      1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
      2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
      3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
      4. Ship a mod package + scripts to fill the gaps the console zone can't cover
      5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

      It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

      Fr0s_ty_ 1 Reply Last reply
      2
      • Nick_Z Nick_Z

        Logo Hey, my team and I are working on converting and decompiling these dev build files for PC. Can you help us with that? If you managed to convert the natch, we'll certainly be able to recover a lot of the removed content from the game. If you could share with us how it works, we can help each other with this.

        Logo Offline
        Logo Offline
        Logo
        wrote last edited by
        #50

        Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

        Nick_Z 1 Reply Last reply
        0
        • Logo Offline
          Logo Offline
          Logo
          wrote last edited by Logo
          #51

          Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

          Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

          Feedback is much appreciated. I'll probably start a new thread soon.

          binaryO_O Mr.Something 2 Replies Last reply
          2
          • Logo Logo

            Fr0s_ty_ That error is the game telling you it's not a PC fastfile at all. The -1845493760 version is 0x92000000 in hex, which is the 360 build's version byte (146) read backwards. Console fastfiles are big-endian, PC wants little-endian 147. You're feeding Plutonium the raw 360 zone straight from the leak, so it's rejecting it. Hex editing the header to 147 won't get you anywhere either, everything inside is still big-endian console data.

            To actually get it working you'd need to:

            1. Build a zone tool that reads 360 zones and writes PC ones (I started from OpenAssetTools and added Xenon loaders)
            2. Convert every asset type to the PC layout, rebuild the images into a PC ipak, and transcode the XMA audio
            3. Remap all the materials to PC shader sets, since console shaders are compiled Xenos GPU code and will never run on PC
            4. Ship a mod package + scripts to fill the gaps the console zone can't cover
            5. Then debug crashes one asset type at a time, diffing against retail zones as your reference

            It's a byte-level format conversion. Took months of reverse engineering to crack what was halting loading. I do plan on releasing all of my source code at some point, so if you'd rather not fight through all that yourself, keep an eye out.

            Fr0s_ty_ Online
            Fr0s_ty_ Online
            Fr0s_ty_
            wrote last edited by Fr0s_ty_
            #52

            Logo when do you think you will release this? if i could maybe i can get it early? please

            Fr0s_ty_ 1 Reply Last reply
            0
            • Fr0s_ty_ Fr0s_ty_

              Logo when do you think you will release this? if i could maybe i can get it early? please

              Fr0s_ty_ Online
              Fr0s_ty_ Online
              Fr0s_ty_
              wrote last edited by
              #53

              also my dc is fr0s_ty_ if you wanna talk there ive sent you a friend request already i should have the same pfp as on here.

              1 Reply Last reply
              0
              • Logo Logo

                Nick_Z Yeah I'd be happy to help as best I can, send me a message on Discord: logo2k

                Nick_Z Offline
                Nick_Z Offline
                Nick_Z
                wrote last edited by
                #54

                Logo Okay, I'll send you the link to our server; We would be grateful for your presence there. 😁

                1 Reply Last reply
                0
                • StarGold Offline
                  StarGold Offline
                  StarGold
                  wrote last edited by
                  #55

                  is there a public discord server about this?

                  1 Reply Last reply
                  0
                  • Logo Logo

                    Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

                    Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

                    Feedback is much appreciated. I'll probably start a new thread soon.

                    binaryO_O Offline
                    binaryO_O Offline
                    binaryO_O
                    wrote last edited by
                    #56

                    Logo If theres a server for it I'd be interested in trying to help test the map pack, not sure how much use I'd be though compared to others but I know how to play zombies at least 😛

                    Logo 1 Reply Last reply
                    0
                    • Logo Logo

                      Here's a quick showcase video I made: https://youtu.be/7IQT6hc4vek?si=P56vKBVMzLFIj0OV

                      Nacht is nearing completion, will be transitioning to working on the rest of the maps next. If anyone's interested in bug testing, reply to this message or reach out to me on Discord: logo2k

                      Feedback is much appreciated. I'll probably start a new thread soon.

                      Mr.Something Offline
                      Mr.Something Offline
                      Mr.Something
                      Contributor
                      wrote last edited by
                      #57

                      Logo This is nuts, I have been following this thread for about a week now and was so convinced that this was all a troll. This is crazy, will this release include the unreleased guns that were in the maps like the FAL OSW? This genuinely looks better than BO3's chronicles in terms of atmosphere. Super hyped!

                      Logo 1 Reply Last reply
                      1
                      • binaryO_O binaryO_O

                        Logo If theres a server for it I'd be interested in trying to help test the map pack, not sure how much use I'd be though compared to others but I know how to play zombies at least 😛

                        Logo Offline
                        Logo Offline
                        Logo
                        wrote last edited by
                        #58

                        binaryO_O Awesome, the more the merrier! Nothing to release quite yet but soon. I'll be posting a new thread as soon as there's something to release.

                        Here's a link to where progress is being generally posted, both myself and other unrelated ones: https://discord.gg/PPZDt4YSS

                        1 Reply Last reply
                        0
                        • Mr.Something Mr.Something

                          Logo This is nuts, I have been following this thread for about a week now and was so convinced that this was all a troll. This is crazy, will this release include the unreleased guns that were in the maps like the FAL OSW? This genuinely looks better than BO3's chronicles in terms of atmosphere. Super hyped!

                          Logo Offline
                          Logo Offline
                          Logo
                          wrote last edited by
                          #59

                          Mr.Something Yup, that's the plan. Whole thing should be done within a few weeks.

                          1 Reply Last reply
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