Cahz Finally, Round tracker is working for all maps. It was strange.
After i changed that line of the path that was causing me problems, records were tracked in Origins, Motd, Buried and DieRise only, for maps like town, farm, nuketown and tranzit the thing was different.
For nuketown: i had to change the txt name you shared with me, with the correct gametype (Standard instead of Survival).
Now for Town, Farm and Transit: the same as nuked with the txt files Plus: Change also this other line in the gsc
idk why but in those maps, ui_gametype returned me zstandard instead of zsurvival. With that fixed, it can go through the if condition (in maps like farm, town, etc) and return the right name for the highround .txt, after it returns from the startLocationName function.
im using this server files:
https://github.com/xerxes-at/T6ServerConfigs
so the map locations and gametypes are pre-loaded with that configs.
I think its the end of the line. Thanks again for helping me, the txt files you shared helped me a lot to figure out how your script works 😄