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Plutonium

NickB_05

NickB_05

@NickB_05
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Recent Best Controversial

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    Yo my plutonium fellas

    heres a little project i've been working on for a while

    Bring the Bo3 buildable system to the classic Black Ops II maps like Tranzit, Die rise and Buried

    Link English (v1.9 Optimization Patch fixes):
    https://github.com/NickB05/Project_Scavenger

    Link Español (v1.9 Arreglos de Optimización):
    https://github.com/NickB05/Project_Scavenger-Spanish-

    Demostration:

    buildable_demo.gif

    key_demo.gif

    5e58439a-bcdd-480a-b1ae-5fbccdff5a63-image.jpeg

    Captura de pantalla 2026-08-17 194823.png

    131a0cdd-a622-4315-8ea4-dffc24c1a62b-image.jpeg

    If you have any feedback for this project you can comment here or in the github repository

    Have Fun, and dont forget to give an Up-Vote to make this project more vissible!

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    This pack, created by Ronan (ronan_m), remasters the original perk and power-up icons from Black Ops 2, offering higher quality and greater fidelity to the original icons seen in Tranzit and Die Rise

    Link: https://github.com/NickB05/Remastered-Perk-Icons-by-Ronan-

    Credits to Ronan / ronan_m, who made these icons for Die Rise Remastered and allowed me to publish them into this forum, blessings upon him ❤

    Preview:
    c37864a2-2273-479e-83f9-209013edb1ea-image.jpeg

    BO2 Modding Releases & Resources

  • Can i rid of these Clouds Textures?
    NickB_05 NickB_05

    I've been searching for a script that it could dissable these annoying clouds textures, beacuse im trying to make tranzit like jimmy's original concept (ill try to do a recopilation of this scripts that i did found later)

    if you can help me, thank you 😄

    Mist problem.png

    BO2 Modding Support & Discussion

  • Disable "Plutonium T6" watermark? (for theater mode)
    NickB_05 NickB_05

    In my honest opinion related to this discussion is that the watermark should be visible only when you open the leaderboard or the menu, like the name display for the mods.

    Im aware that the watermark does make plutonium more visible to other people but in my opinion plutonium became the BASE launcher to play black ops 2 or other famous golden era cod games

    So making that change would not only be less intrusive for those players with lower screen resolutions (and some others with ocd) or those that try to use the theater mode, but wouldnt affect the visibility of the launcher that much since the launcher already has become famous and not because of the watermark

    BO2 Client Support

  • [RELEASE] (ZOMBIES) Retrowave Menu Screen
    NickB_05 NickB_05

    @LeapingYears Yep, i usually speak spanish and the word mostaza its mustard

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    v1.8 ELEVATOR KEY PATCH FIXES

    Re-download the files to have the improved script!
    https://github.com/NickB05/Project_Scavenger

    Re-descarga los archivos para tener la version del script mejorada!
    https://github.com/NickB05/Project_Scavenger-Spanish-



    English


    Changes:

    • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

    • The Escape pod now works properly with the new Elevator key system

    List of known issues:

    • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


    Español


    Cambios:

    • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

    • El escape pod funciona apropiadamente con el nuevo sistema de llaves

    Lista de problemas conocidos:

    • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
    BO2 Modding Releases & Resources

  • i cant do this sh1t anymore
    NickB_05 NickB_05

    keep up man, dont give up please

    General Discussion

  • Die rise 3d model?
    NickB_05 NickB_05

    Do you mean that you want the complete map to export it to another program? (Like Bo3 custom map maker or blender)

    The only solution that i could give you if thats the case its searching true the code of bo2 and find the die rise map, the problem its that you will need to have scripting skills to get it, beacuse it its compressed in various reeding programs

    hope this post could help you with this 🐶

    BO2 Modding Support & Discussion

  • [Release] [MP] Trippy Marijuana Camo
    NickB_05 NickB_05

    ITS A MASTERPEICE

    BO2 Modding Releases & Resources

  • Can i rid of these Clouds Textures?
    NickB_05 NickB_05

    GhostRider0125 the textures still there, obviusly the mist its gone, but those textures still on :c

    BO2 Modding Support & Discussion

  • [Release] [MP] SpongeBob Camo
    NickB_05 NickB_05

    SpongeBoyMeBob said in [Release] [MP] SpongeBob Camo:

    NickB_05 will be uploading more camos very soon 😁

    Thanks god, i mean thanks spongebob XD

    BO2 Modding Releases & Resources

  • [Request] Searching for a DrawDistance script
    NickB_05 NickB_05

    Hi again!

    I'm looking for a script that takes care of doing better entity routing. Since I started with my tranzit project I realized that without the fog you can see many errors in plain sight (like models disappearing or lowering their polygons)

    DrawingFar distance error.png

    i already tried using a script called BO2DD but it dosent do too much

    thx for reading B)

    BO2 Modding Support & Discussion

  • ZM - Machines perks + 2 bunus (monkey and bed sheet MOTD)
    NickB_05 NickB_05

    una waifu, que rico o.0

    BO2 Modding Releases & Resources

  • [Support] In research for this Menu Image
    NickB_05 NickB_05

    4f8ead86-02fd-447b-8138-2e8b208c0412-image.jpeg

    Does someone has the name of this specific image icon that appears in the menu of the leaderboards? i need it for a mod to showcase the image in the hud

    BO2 Modding Support & Discussion

  • [Release] [ZM] Useful Nuke
    NickB_05 NickB_05

    techboy04gaming Damn thats some good thing

    BO2 Modding Releases & Resources

  • [Release] All-In-One Retexture Pack
    NickB_05 NickB_05

    Cahz said in [Release] All-In-One Retexture Pack:

    Sup guys, I have more free time on my hands than I should, so I decided to make this Pack.

    INFORMATION
    This pack contains textures for ZM and MP. Everything will be in the .iwi format already so that way there is no need to worry about converting the formats.

    INSTRUCTIONS

    1. Download the file from HERE
    2. Extract all the files into your /t6r/data/images directory

    WHAT'S INSIDE?
    Things included in the pack are

    • Main Menu Screen (ZM & MP)
    • Camos (ZM & MP)
    • Perks & Powerups (ZM)
    • Skyboxes (ZM & MP)
    • Other small things for MP

    MENU SCREENS
    MP
    mp_screen.png
    ZM
    zm_screen.png

    ZM CAMOS
    Pack-A-Punch Camo is now chrome on all maps except MoTD & Origins
    chrome_pap.jpg
    MoTD Pack-A-Punch Camo is now Dark Matter. Credit GerardS0406 for Dark Matter Camo ❤
    motd_pap.jpg

    MP CAMOS
    gold.png
    afterlife.png
    w115.png
    cyborg.png
    dragon.png
    dmh.png
    octane.png
    comics.png
    ukpunk.png
    partyrock.png
    beast.png
    PERK AND POWERUP ICONS (ZM)
    BO3 Styled Shaders.png
    SKYBOXES
    Thanks to mikey for his Custom Texture Resources post for the skybox texture.
    This is on MOST maps, not all.
    skybox_mp.jpg
    Screenshot_3.png
    Other MP Things
    Key for unlocks instead of "NEW"
    Screenshot_4.jpg
    Prestige Master icon changed, and default calling card changed
    profile.png

    I don't think I'm gonna do any more texturing. This has pushed me to my limit for now. gg

    i love all the retextures, but the only thing i dont like its the aparience of jugger nog,, but also good job 😄

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    daily post to keep this mod alive 😛 (again)

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    NightMaRe_911 rn im developing a prototype of the hud so i can integrate it inside the script i already made, it will take me a few days ngl

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    VERSION EN ESPAÑOL DISPONIBLE!

    Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

    Español:

    Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español

    [Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]

    English:

    Now, for those who own the Latin American dub, you can use the script with the Spanish version.

    [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    Evalin_infinity ill keep an eye on that, thanks for the feedback!

    BO2 Modding Releases & Resources
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