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Plutonium

NickB_05

NickB_05

@NickB_05
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Recent Best Controversial

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    ANNOUNCEMENT!!!

    Its been a couple of weeks since the last update i've done for the mod (which is very lackcluster), and i don´t have much ideas left for the project since most of it has accomplished its own purpose
    So heres my idea...

    Open a suggestion chat so yall can bring in new ideas that might improve the quality of life of the mod in the Cod Modding discord server (Or also here too, why not?)
    Why dont let the mod "die"? cuz i don't feel the mod is done yet, i might even do some other changes to the hud so it looks more organized although it might give issues with the entities limit

    So feel free to not only bring feedback for the mod, but also give any cool ideas, and also can check other cool mods like the DLC 5 mod, Death Machine Power Up for T6, and other potential mods that will be available in the future too!

    382dc31c-4025-4948-8478-bda48e78c9f4-image.jpeg

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    IAmImmersed fixed lmao, ty for the feedback

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    IAmImmersed my dumb ass typed it wrongly 😫

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    v1.9 Optimization Patch Fixes

    Re-download the files to have the improved script!
    https://github.com/NickB05/Project_Scavenger
    Re-descarga los archivos para tener la version del script mejorada!
    https://github.com/NickB05/Project_Scavenger-Spanish-


    English


    Changes:

    • Optimized several internal functions to reduce unnecessary calculations on Buried, which should help performance without changing how the script plays

    Español


    Cambios:

    • Se optimizaron varias funciones internas para reducir calculos innecesarios en Buried, lo que deberia ayudar al rendimiento sin cambiar la forma en que funciona el script
    BO2 Modding Releases & Resources

  • Disable "Plutonium T6" watermark? (for theater mode)
    NickB_05 NickB_05

    In my honest opinion related to this discussion is that the watermark should be visible only when you open the leaderboard or the menu, like the name display for the mods.

    Im aware that the watermark does make plutonium more visible to other people but in my opinion plutonium became the BASE launcher to play black ops 2 or other famous golden era cod games

    So making that change would not only be less intrusive for those players with lower screen resolutions (and some others with ocd) or those that try to use the theater mode, but wouldnt affect the visibility of the launcher that much since the launcher already has become famous and not because of the watermark

    BO2 Client Support

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    SkiLLLzy good, i might check on the lua alternative for a later update, im not so sure yet but i will check on visual studio

    BO2 Modding Releases & Resources

  • i cant do this sh1t anymore
    NickB_05 NickB_05

    keep up man, dont give up please

    General Discussion

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    _3rick ill see if i can make a separated post with the new icons ronan uploaded, avoiding this type of issues, thanks for the feedback!

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

    This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

    I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    SkiLLLzy nope, i will check on that

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    v1.8 ELEVATOR KEY PATCH FIXES

    Re-download the files to have the improved script!
    https://github.com/NickB05/Project_Scavenger

    Re-descarga los archivos para tener la version del script mejorada!
    https://github.com/NickB05/Project_Scavenger-Spanish-



    English


    Changes:

    • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

    • The Escape pod now works properly with the new Elevator key system

    List of known issues:

    • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


    Español


    Cambios:

    • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

    • El escape pod funciona apropiadamente con el nuevo sistema de llaves

    Lista de problemas conocidos:

    • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
    BO2 Modding Releases & Resources

  • Can anyone make a mod that makes tranzit use motd buildable system?
    NickB_05 NickB_05

    sorry i came a lil bit late

    https://forum.plutonium.pw/topic/45871/v1.7-update-global-buildable-system-for-victis-maps?_=1787352265964

    BO2 Modding Support & Discussion

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    ANNOUNCEMENT! (Part 2)

    English
    Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

    REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

    Español
    Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

    RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed (V.17)
    NickB_05 NickB_05

    Ayo thanks for giving my script visibility! although make sure to update it with the most recent versions so it dosent has any old mistakes i made before. The v1.2 version has many multiplayer incompabilities and other lack of optimizations

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    ANNOUNCEMENT!

    English
    I've tested this mod on tranzit and i reached round 80 without any bugs. Before it used to crash the game due to the amount of elements in a simultaneous game and the lack of optimization, so for those that didnt install the new v1.7 update theres one reason to do it!

    REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

    Español
    He probado este mod en Tranzit y llegué a la ronda 80 sin ningún bug. Anteriormente el juego se cerraba debido a la cantidad de elementos simultáneos y a la falta de optimización; así que, para quienes no hayan instalado la nueva actualización v1.7, esta es una buena razón para hacerlo!

    RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    InertiaWasTaken no.

    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    v1.7 ELEVATOR KEY + LEADERBOARD UPDATE

    Re-download the files to have the improved script!
    https://github.com/NickB05/Project_Scavenger

    Re-descarga los archivos para tener la version del script mejorada!
    https://github.com/NickB05/Project_Scavenger-Spanish-

    key_demo.gif
    5e58439a-bcdd-480a-b1ae-5fbccdff5a63-image.jpeg
    Captura de pantalla 2026-08-17 194823.png
    131a0cdd-a622-4315-8ea4-dffc24c1a62b-image.jpeg



    English


    Changes:

    • The elevator key has been made a permanent item; you can now use it without it breaking on the first use, subject to a 15-second cooldown between uses (Similar to bo3 die rise remastered).

    • The scoreboard interface has been improved to include custom panels that better match the game's apocalyptic style.

    • Additional elements have been added to the scoreboard, such as bus parts, the key, Richtofen's Guillotine, and Maxis's Gallows (note: if you build one—either the Guillotine or the Gallows—you will not be able to build the other).

    • The code has been further optimized to avoid exceeding the 24-element on-screen limit; the resource-heavy square function was removed in favor of a custom texture solution.

    Credits:

    • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these

    List of known issues:

    • You can grab all the elevator keys... so yeah be aware... do not grab the keys once you got one for now
    • You may be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


    Español


    Cambios:

    • La llave del elevador a sido incluida como pieza conservable, ahora la puedes utilizar sin que esta se rompa al primer uso, con un cooldown de 15 segundos cada vez que usas la llave (Similar al remaster de Die rise bo3)

    • Se mejoro la interfaz del leaderboard para incluir encuadres personalizados que van mas acorde al estilo apocaliptico del juego

    • Se añadieron elementos extras al leaderboard, tales como las piezas del autobus, la llave, la guillotina de richtofen y horca maxis (dato extra, si construyes una, ya sea la guillotina o la horca no podras construir la otra

    • Nuevamente optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando la funcion square la cual ocupaba mucho, y se opto por la solucion con la textura personalizada

    Creditos:

    • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente

    Lista de problemas conocidos:

    • Es posible recoger todas las llaves del ascensor... seh... asi que tenlo en cuenta, por ahora, no recojas más llaves si ya tienes una.
    • Es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
    BO2 Modding Releases & Resources

  • [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    👀 🔥 (Coming Soon) 🔥 👀

    6fd9a7c7-56f8-473d-a214-f454ebf0e5cd-image.jpeg

    2e70ea76-7c18-458b-9188-87d30a903a3a-image.jpeg

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    LarpOfTheDead yeah i edited it along side some other files to be more accurate to the original's game depiction

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    LarpOfTheDead the original image was way worse with the line, so feel free to remove the iwi related to insta-kill

    BO2 Modding Releases & Resources
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