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Plutonium

NickB_05

NickB_05

@NickB_05
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Recent Best Controversial

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    馃憖 馃敟 (Coming Soon) 馃敟 馃憖

    6fd9a7c7-56f8-473d-a214-f454ebf0e5cd-image.jpeg

    2e70ea76-7c18-458b-9188-87d30a903a3a-image.jpeg

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    LarpOfTheDead yeah i edited it along side some other files to be more accurate to the original's game depiction

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    LarpOfTheDead the original image was way worse with the line, so feel free to remove the iwi related to insta-kill

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    _3rick yeah i've tried to remove it twice but for some reason its still there lmao

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    v1.6 LEADERBOARD UPDATE

    Re-download the files to have the improved script!
    https://github.com/NickB05/Project_Scavenger

    Re-descarga los archivos para tener la version del script mejorada!
    https://github.com/NickB05/Project_Scavenger-Spanish-

    10bff00a-7517-4989-9ceb-a7f8b478e1ce-image.jpeg



    English


    Changes:

    • A display for the Navcard table was implemented that allows you to see the number of parts collected during the match and indicates when you have finished

    • A new icon was added for the Navcard table to better match the icon style.

    • The code was optimized to avoid exceeding the limit of 24 on-screen elements by removing the counter and check functions鈥攗nless they are part of the display during gameplay鈥攗ntil a piece is collected or construction is completed

    Credits:

    • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


    Espa帽ol


    Cambios:

    • Se implemento un display para la navcard table el cual te permite visualizar la cantidad de piezas que tienes recolectada dentro de la partida y cuando la tienes terminada

    • Se agrego un nuevo icono para la tabla de Navcard, asi va mas acorde al estilo de los iconos

    • Se optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando las funciones counter y check si es que no forman parte del display durante la partida hasta que se recolecte una pieza o ya se termine de construir una

    Creditos:

    • Xeirh: Aporto informaci贸n 煤til sobre la creaci贸n de formas en GSC utilizando "_hud_util.gsc" y c贸mo gestionarlas correctamente
    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    English

    Also in case you downloaded the v1.5 version very very early and you find buried and die rise being buggy just redownload the gsc again, i made a small mistake lol

    otherwise if you find no issue then you're fine 馃槃

    Espa帽ol

    Por cierto, si descargaste la versi贸n 1.5 muy muy muy temprano y notas fallos en los mapas buried y die rise, simplemente vuelvan a descargar el archivo gsc, la cague un poquito xd

    Por otro lado si no te aparecio ningun error entonces todo esta en orden

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    v1.5 LEADERBOARD UPDATE

    Re-download the files to have the improved script!
    Re-descarga los archivos para tener la version del script mejorada!

    c6a2ff2a-ff2f-4011-aafd-c63b60c8f3f8-image.jpeg



    English


    Changes:

    • A new interface display has been implemented when inspecting the leaderboard (score table). This allows you to see which buildables are available on the map, how many pieces you're missing if you've started collecting them, and a checkmark to indicate that the buildable is finished and ready to be collected.
      (Please note that this is the first version and may contain bugs. If you find any, please provide feedback and I will try to fix them as soon as possible!)

    Credits:

    • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


    Espa帽ol


    Cambios:

    • Se implemento un nuevo display de interfaz al inspeccionar el leaderboard (tabla de puntos) el cual te permite ver que buildables hay en el mapa, cuantas piezas te faltan si empezaste a recojer algunas y un checkmark para indicar que el buildable esta terminado y listo para tomar.
      (Tener en cuenta que esta es la primera version de este y puede llegar a tener errores, en ese caso brindar feedback al respecto y tratare de solucionarlo lo antes posible!)

    Creditos:

    • Xeirh: Aporto informaci贸n 煤til sobre la creaci贸n de formas en GSC utilizando "_hud_util.gsc" y c贸mo gestionarlas correctamente
    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    shawti depends on which mods, if these interact with the buildables or the building mechanic in some sort of way it might cause some issues. I cant do much since i cant predict which mods will change the way this mod does so the best solution would be only using this mod for the buildables and the rest of the mods for other stuff that do not interact with the buildables

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    shawti weird, i've tested the navcards before and they used to work propperly, ill check that out

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    Patch V1.4

    Re-download the files to have the improved script!
    Re-descarga los archivos para tener la version del script mejorada!



    English


    Changes:

    • Fixed the multiplayer issue that didnt allow the players to build cause of a new player joining in the server of a match that already started

    Credits:

    • Evalin_infinity: Bringing Feedback related to the Multiplayer interaction


    Espa帽ol


    Cambios:

    • Se arreglo el error que no permitia a los jugadores construir o recolectar debido a que se unio un jugador nuevo a la partida ya recurrente

    Credits:

    • Evalin_infinity: Brindar el Feedback relacionado a la interaccion en Multijugador
    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    Evalin_infinity ill keep an eye on that, thanks for the feedback!

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    VERSION EN ESPA脩OL DISPONIBLE!

    Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

    Espa帽ol:

    Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en espa帽ol

    [Recuerden de eliminar el script original y quedarse con la carpeta en espa帽ol, asi evitan conflictos]

    English:

    Now, for those who own the Latin American dub, you can use the script with the Spanish version.

    [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    Patch V1.3

    re-download the files to have the improved script!

    Changes:

    • fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)

    Credits:

    • Evalin_infinity: Bringing feedback related to the multiplayer interaction
    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    Evalin_infinity seems to be a bug of mine, since when you collect the parts the saving slots go to you and not in a shared pocket, i will fix that in the next update

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    NightMaRe_911 rn im developing a prototype of the hud so i can integrate it inside the script i already made, it will take me a few days ngl

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    daily post to keep this mod alive 馃槢 (again)

    BO2 Modding Releases & Resources

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    daily post to keep this mod alive 馃槢

    BO2 Modding Releases & Resources

  • [New V3 UPDATE] BO2 Remastered - Audio/Texture/UI* Enhancement Mod - Project
    NickB_05 NickB_05

    G0LD3N 4RM hey i love the trailers!! do you have discord so i can contact you for another proyect??

    BO2 Modding Releases & Resources remaster audio mods texture pack hybrid

  • [V1.6 UPDATE] Global Buildable System for Victis Maps!
    NickB_05 NickB_05

    hzp13 also the candy, cage key, booze and chalks work on a diferent space of saving up buildables, so it shouldnt have that problem, i think i tested it before and it used to replace the chalks or booze with the part you grabbed, dropping the booze and chalks

    BO2 Modding Releases & Resources
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