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Plutonium

NickB_05

NickB_05

@NickB_05
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Recent Best Controversial

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    Patch V1.4

    Re-download the files to have the improved script!
    Re-descarga los archivos para tener la version del script mejorada!



    English


    Changes:

    • Fixed the multiplayer issue that didnt allow the players to build cause of a new player joining in the server of a match that already started

    Credits:

    • Evalin_infinity: Bringing Feedback related to the Multiplayer interaction


    Español


    Cambios:

    • Se arreglo el error que no permitia a los jugadores construir o recolectar debido a que se unio un jugador nuevo a la partida ya recurrente

    Credits:

    • Evalin_infinity: Brindar el Feedback relacionado a la interaccion en Multijugador
    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    Evalin_infinity ill keep an eye on that, thanks for the feedback!

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    VERSION EN ESPAÑOL DISPONIBLE!

    Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

    Español:

    Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español

    [Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]

    English:

    Now, for those who own the Latin American dub, you can use the script with the Spanish version.

    [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    Patch V1.3

    re-download the files to have the improved script!

    Changes:

    • fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)

    Credits:

    • Evalin_infinity: Bringing feedback related to the multiplayer interaction
    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    Evalin_infinity seems to be a bug of mine, since when you collect the parts the saving slots go to you and not in a shared pocket, i will fix that in the next update

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    NightMaRe_911 rn im developing a prototype of the hud so i can integrate it inside the script i already made, it will take me a few days ngl

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    daily post to keep this mod alive 😛 (again)

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    daily post to keep this mod alive 😛

    BO2 Modding Releases & Resources

  • [New V3 UPDATE] BO2 Remastered - Audio/Texture/UI* Enhancement Mod - Project
    NickB_05 NickB_05

    G0LD3N 4RM hey i love the trailers!! do you have discord so i can contact you for another proyect??

    BO2 Modding Releases & Resources remaster audio mods texture pack hybrid

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    hzp13 also the candy, cage key, booze and chalks work on a diferent space of saving up buildables, so it shouldnt have that problem, i think i tested it before and it used to replace the chalks or booze with the part you grabbed, dropping the booze and chalks

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    hzp13 im saving up the elevator key for another feature in the future, thats why it might be buggy with the system im making

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    New demo uploaded for those who want to have a little sneak peak on how it works

    BO2 Modding Releases & Resources

  • [Release] HD Black Ops 2 Perk & Power-up Icons!
    NickB_05 NickB_05

    This pack, created by Ronan (ronan_m), remasters the original perk and power-up icons from Black Ops 2, offering higher quality and greater fidelity to the original icons seen in Tranzit and Die Rise

    Link: https://github.com/NickB05/Remastered-Perk-Icons-by-Ronan-

    Credits to Ronan / ronan_m, who made these icons for Die Rise Remastered

    Preview:
    c37864a2-2273-479e-83f9-209013edb1ea-image.jpeg

    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    Patch V1.2

    re-download the files to have the improved script!

    Changes:

    • fixed the buried issue that didnt allow the player to grab a buildable until they had all the buildables finished

    Credits:

    • Myrix: Bringing Feedback
    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    Patch V1.1 done!

    re-download the files to have the improved script!

    Changes:

    • fixed the buried issue that didnt allow the player to build any buildable in any building table
    • optimized code

    Credits:

    • SyntaXError: for fixing the buried issue
    • Myrix: Bringing Feedback
    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    List of known issues:

    • Sometimes in buried when you have all the parts of a buildable, the building table wont recognize and allow you to build the machine unless you find and try with the other tables (fixed)
    • In farm you might be able to build the turret a floor above the building table
    BO2 Modding Releases & Resources

  • [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
    NickB_05 NickB_05

    Yo my plutonium fellas

    heres a little project i've been working on for a while

    Bring the Bo3 buildable system to the classic Black Ops II maps like Tranzit, Die rise and Buried

    Demostration:

    buildable_demo.gif

    Link English (v1.4 Multiplayer Fix):
    https://github.com/NickB05/Project_Scavenger

    Link Español (v1.4 Correcciones de Multijugador):
    https://github.com/NickB05/Project_Scavenger-Spanish-

    If you have any feedback for this project you can comment here or in the github repository

    Have Fun, and dont forget to give an Up-Vote to make this project more vissible!

    BO2 Modding Releases & Resources

  • (Help) Die rise crashes the game
    NickB_05 NickB_05

    nvm, i figured out the size of the file was to low that the game though it was a missing texture (i suppose) thanks for the help!

    BO2 Client Support

  • (Help) Die rise crashes the game
    NickB_05 NickB_05

    5b58481c-ce89-4b5c-b08e-3bc6e2b5af1c-image.jpeg this are the textures that are causing the issue

    BO2 Client Support

  • (Help) Die rise crashes the game
    NickB_05 NickB_05

    also when i tested the custom textures this issue didnt happen before, 2 days later for some reason dosent work

    BO2 Client Support
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