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  3. [V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!

[V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • NickB_05 NickB_05

    VERSION EN ESPAÑOL DISPONIBLE!

    Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

    Español:

    Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español

    [Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]

    English:

    Now, for those who own the Latin American dub, you can use the script with the Spanish version.

    [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

    NightMaRe_911 Offline
    NightMaRe_911 Offline
    NightMaRe_911
    wrote last edited by
    #21

    NickB_05 carajo, justo tenia el juego en español, me viene perfecto

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    • Evalin_infinity Evalin_infinity

      thanks for the update!

      though I have a little additional bug to report. this should only really an issue for servers but.

      it seems like the script doesn't apply to late arrivals.

      so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started

      NickB_05 Offline
      NickB_05 Offline
      NickB_05
      wrote last edited by
      #22

      Evalin_infinity ill keep an eye on that, thanks for the feedback!

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      • NickB_05 Offline
        NickB_05 Offline
        NickB_05
        wrote last edited by NickB_05
        #23

        Patch V1.4

        Re-download the files to have the improved script!
        Re-descarga los archivos para tener la version del script mejorada!



        English


        Changes:

        • Fixed the multiplayer issue that didnt allow the players to build cause of a new player joining in the server of a match that already started

        Credits:

        • Evalin_infinity: Bringing Feedback related to the Multiplayer interaction


        Español


        Cambios:

        • Se arreglo el error que no permitia a los jugadores construir o recolectar debido a que se unio un jugador nuevo a la partida ya recurrente

        Credits:

        • Evalin_infinity: Brindar el Feedback relacionado a la interaccion en Multijugador
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        • shawti Offline
          shawti Offline
          shawti
          wrote last edited by
          #24

          for some odd reason having this mod installed makes the navcards unable to spawn?
          after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again

          NickB_05 1 Reply Last reply
          0
          • shawti shawti

            for some odd reason having this mod installed makes the navcards unable to spawn?
            after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again

            NickB_05 Offline
            NickB_05 Offline
            NickB_05
            wrote last edited by
            #25

            shawti weird, i've tested the navcards before and they used to work propperly, ill check that out

            shawti 1 Reply Last reply
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            • NickB_05 NickB_05

              shawti weird, i've tested the navcards before and they used to work propperly, ill check that out

              shawti Offline
              shawti Offline
              shawti
              wrote last edited by
              #26

              NickB_05 could there be any possible mod conflicts?

              NickB_05 1 Reply Last reply
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              • shawti shawti

                NickB_05 could there be any possible mod conflicts?

                NickB_05 Offline
                NickB_05 Offline
                NickB_05
                wrote last edited by
                #27

                shawti depends on which mods, if these interact with the buildables or the building mechanic in some sort of way it might cause some issues. I cant do much since i cant predict which mods will change the way this mod does so the best solution would be only using this mod for the buildables and the rest of the mods for other stuff that do not interact with the buildables

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