[V1.4 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
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VERSION EN ESPAÑOL DISPONIBLE!
Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md
Español:
Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español
[Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]
English:
Now, for those who own the Latin American dub, you can use the script with the Spanish version.
[Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]
NickB_05 carajo, justo tenia el juego en español, me viene perfecto
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thanks for the update!
though I have a little additional bug to report. this should only really an issue for servers but.
it seems like the script doesn't apply to late arrivals.
so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started
Evalin_infinity ill keep an eye on that, thanks for the feedback!
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Patch V1.4
Re-download the files to have the improved script!
Re-descarga los archivos para tener la version del script mejorada!
English
Changes:
- Fixed the multiplayer issue that didnt allow the players to build cause of a new player joining in the server of a match that already started
Credits:
- Evalin_infinity: Bringing Feedback related to the Multiplayer interaction
Español
Cambios:
- Se arreglo el error que no permitia a los jugadores construir o recolectar debido a que se unio un jugador nuevo a la partida ya recurrente
Credits:
- Evalin_infinity: Brindar el Feedback relacionado a la interaccion en Multijugador
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for some odd reason having this mod installed makes the navcards unable to spawn?
after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again -
shawti weird, i've tested the navcards before and they used to work propperly, ill check that out
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shawti depends on which mods, if these interact with the buildables or the building mechanic in some sort of way it might cause some issues. I cant do much since i cant predict which mods will change the way this mod does so the best solution would be only using this mod for the buildables and the rest of the mods for other stuff that do not interact with the buildables
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