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  3. [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

[V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

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  • NightMaRe_911 NightMaRe_911

    NickB_05 any update?

    NickB_05 Offline
    NickB_05 Offline
    NickB_05
    wrote on last edited by
    #15

    NightMaRe_911 rn im developing a prototype of the hud so i can integrate it inside the script i already made, it will take me a few days ngl

    1 Reply Last reply
    1
    • Evalin_infinity Evalin_infinity

      hey, I seemed to have ran into an issue when playing with multiple people

      me and a friend of mine were playing on tranzit and he grabbed 2 parts to the turbine and I grabbed 1 and it's refusing to let us build it. is this a bug or are parts not synced between two players?

      NickB_05 Offline
      NickB_05 Offline
      NickB_05
      wrote on last edited by
      #16

      Evalin_infinity seems to be a bug of mine, since when you collect the parts the saving slots go to you and not in a shared pocket, i will fix that in the next update

      1 Reply Last reply
      0
      • NickB_05 Offline
        NickB_05 Offline
        NickB_05
        wrote on last edited by NickB_05
        #17

        Patch V1.3

        re-download the files to have the improved script!

        Changes:

        • fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)

        Credits:

        • Evalin_infinity: Bringing feedback related to the multiplayer interaction
        NickB_05 1 Reply Last reply
        0
        • NickB_05 NickB_05

          Patch V1.3

          re-download the files to have the improved script!

          Changes:

          • fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)

          Credits:

          • Evalin_infinity: Bringing feedback related to the multiplayer interaction
          NickB_05 Offline
          NickB_05 Offline
          NickB_05
          wrote on last edited by NickB_05
          #18

          VERSION EN ESPAÑOL DISPONIBLE!

          Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

          Español:

          Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español

          [Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]

          English:

          Now, for those who own the Latin American dub, you can use the script with the Spanish version.

          [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

          NightMaRe_911 1 Reply Last reply
          1
          • ack Offline
            ack Offline
            ack
            Contributor
            wrote on last edited by
            #19

            very nice!

            1 Reply Last reply
            1
            • Evalin_infinity Offline
              Evalin_infinity Offline
              Evalin_infinity
              wrote on last edited by
              #20

              thanks for the update!

              though I have a little additional bug to report. this should only really an issue for servers but.

              it seems like the script doesn't apply to late arrivals.

              so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started

              NickB_05 1 Reply Last reply
              2
              • NickB_05 NickB_05

                VERSION EN ESPAÑOL DISPONIBLE!

                Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

                Español:

                Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español

                [Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]

                English:

                Now, for those who own the Latin American dub, you can use the script with the Spanish version.

                [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

                NightMaRe_911 Offline
                NightMaRe_911 Offline
                NightMaRe_911
                wrote on last edited by
                #21

                NickB_05 carajo, justo tenia el juego en español, me viene perfecto

                1 Reply Last reply
                0
                • Evalin_infinity Evalin_infinity

                  thanks for the update!

                  though I have a little additional bug to report. this should only really an issue for servers but.

                  it seems like the script doesn't apply to late arrivals.

                  so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started

                  NickB_05 Offline
                  NickB_05 Offline
                  NickB_05
                  wrote on last edited by
                  #22

                  Evalin_infinity ill keep an eye on that, thanks for the feedback!

                  1 Reply Last reply
                  1
                  • NickB_05 Offline
                    NickB_05 Offline
                    NickB_05
                    wrote on last edited by NickB_05
                    #23

                    Patch V1.4

                    Re-download the files to have the improved script!
                    Re-descarga los archivos para tener la version del script mejorada!



                    English


                    Changes:

                    • Fixed the multiplayer issue that didnt allow the players to build cause of a new player joining in the server of a match that already started

                    Credits:

                    • Evalin_infinity: Bringing Feedback related to the Multiplayer interaction


                    Español


                    Cambios:

                    • Se arreglo el error que no permitia a los jugadores construir o recolectar debido a que se unio un jugador nuevo a la partida ya recurrente

                    Credits:

                    • Evalin_infinity: Brindar el Feedback relacionado a la interaccion en Multijugador
                    1 Reply Last reply
                    0
                    • shawti Offline
                      shawti Offline
                      shawti
                      wrote on last edited by
                      #24

                      for some odd reason having this mod installed makes the navcards unable to spawn?
                      after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again

                      NickB_05 1 Reply Last reply
                      0
                      • shawti shawti

                        for some odd reason having this mod installed makes the navcards unable to spawn?
                        after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again

                        NickB_05 Offline
                        NickB_05 Offline
                        NickB_05
                        wrote on last edited by
                        #25

                        shawti weird, i've tested the navcards before and they used to work propperly, ill check that out

                        shawti 1 Reply Last reply
                        0
                        • NickB_05 NickB_05

                          shawti weird, i've tested the navcards before and they used to work propperly, ill check that out

                          shawti Offline
                          shawti Offline
                          shawti
                          wrote on last edited by
                          #26

                          NickB_05 could there be any possible mod conflicts?

                          NickB_05 1 Reply Last reply
                          0
                          • shawti shawti

                            NickB_05 could there be any possible mod conflicts?

                            NickB_05 Offline
                            NickB_05 Offline
                            NickB_05
                            wrote on last edited by
                            #27

                            shawti depends on which mods, if these interact with the buildables or the building mechanic in some sort of way it might cause some issues. I cant do much since i cant predict which mods will change the way this mod does so the best solution would be only using this mod for the buildables and the rest of the mods for other stuff that do not interact with the buildables

                            1 Reply Last reply
                            0
                            • NickB_05 Offline
                              NickB_05 Offline
                              NickB_05
                              wrote on last edited by
                              #28
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • NickB_05 Offline
                                NickB_05 Offline
                                NickB_05
                                wrote on last edited by NickB_05
                                #29

                                v1.5 LEADERBOARD UPDATE

                                Re-download the files to have the improved script!
                                Re-descarga los archivos para tener la version del script mejorada!

                                c6a2ff2a-ff2f-4011-aafd-c63b60c8f3f8-image.jpeg



                                English


                                Changes:

                                • A new interface display has been implemented when inspecting the leaderboard (score table). This allows you to see which buildables are available on the map, how many pieces you're missing if you've started collecting them, and a checkmark to indicate that the buildable is finished and ready to be collected.
                                  (Please note that this is the first version and may contain bugs. If you find any, please provide feedback and I will try to fix them as soon as possible!)

                                Credits:

                                • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


                                Español


                                Cambios:

                                • Se implemento un nuevo display de interfaz al inspeccionar el leaderboard (tabla de puntos) el cual te permite ver que buildables hay en el mapa, cuantas piezas te faltan si empezaste a recojer algunas y un checkmark para indicar que el buildable esta terminado y listo para tomar.
                                  (Tener en cuenta que esta es la primera version de este y puede llegar a tener errores, en ese caso brindar feedback al respecto y tratare de solucionarlo lo antes posible!)

                                Creditos:

                                • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
                                1 Reply Last reply
                                1
                                • NickB_05 Offline
                                  NickB_05 Offline
                                  NickB_05
                                  wrote on last edited by NickB_05
                                  #30

                                  English

                                  Also in case you downloaded the v1.5 version very very early and you find buried and die rise being buggy just redownload the gsc again, i made a small mistake lol

                                  otherwise if you find no issue then you're fine 😄

                                  Español

                                  Por cierto, si descargaste la versión 1.5 muy muy muy temprano y notas fallos en los mapas buried y die rise, simplemente vuelvan a descargar el archivo gsc, la cague un poquito xd

                                  Por otro lado si no te aparecio ningun error entonces todo esta en orden

                                  1 Reply Last reply
                                  1
                                  • NickB_05 Offline
                                    NickB_05 Offline
                                    NickB_05
                                    wrote on last edited by NickB_05
                                    #31

                                    v1.6 LEADERBOARD UPDATE

                                    Re-download the files to have the improved script!
                                    https://github.com/NickB05/Project_Scavenger

                                    Re-descarga los archivos para tener la version del script mejorada!
                                    https://github.com/NickB05/Project_Scavenger-Spanish-

                                    10bff00a-7517-4989-9ceb-a7f8b478e1ce-image.jpeg



                                    English


                                    Changes:

                                    • A display for the Navcard table was implemented that allows you to see the number of parts collected during the match and indicates when you have finished

                                    • A new icon was added for the Navcard table to better match the icon style.

                                    • The code was optimized to avoid exceeding the limit of 24 on-screen elements by removing the counter and check functions—unless they are part of the display during gameplay—until a piece is collected or construction is completed

                                    Credits:

                                    • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


                                    Español


                                    Cambios:

                                    • Se implemento un display para la navcard table el cual te permite visualizar la cantidad de piezas que tienes recolectada dentro de la partida y cuando la tienes terminada

                                    • Se agrego un nuevo icono para la tabla de Navcard, asi va mas acorde al estilo de los iconos

                                    • Se optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando las funciones counter y check si es que no forman parte del display durante la partida hasta que se recolecte una pieza o ya se termine de construir una

                                    Creditos:

                                    • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
                                    1 Reply Last reply
                                    0
                                    • NickB_05 Offline
                                      NickB_05 Offline
                                      NickB_05
                                      wrote on last edited by NickB_05
                                      #32

                                      👀 🔥 (Coming Soon) 🔥 👀

                                      6fd9a7c7-56f8-473d-a214-f454ebf0e5cd-image.jpeg

                                      2e70ea76-7c18-458b-9188-87d30a903a3a-image.jpeg

                                      1 Reply Last reply
                                      1
                                      • vlwn Offline
                                        vlwn Offline
                                        vlwn
                                        wrote on last edited by
                                        #33

                                        De 10 mano, un abrazo.

                                        1 Reply Last reply
                                        0
                                        • NickB_05 Offline
                                          NickB_05 Offline
                                          NickB_05
                                          wrote on last edited by NickB_05
                                          #34

                                          v1.7 ELEVATOR KEY + LEADERBOARD UPDATE

                                          Re-download the files to have the improved script!
                                          https://github.com/NickB05/Project_Scavenger

                                          Re-descarga los archivos para tener la version del script mejorada!
                                          https://github.com/NickB05/Project_Scavenger-Spanish-

                                          key_demo.gif
                                          5e58439a-bcdd-480a-b1ae-5fbccdff5a63-image.jpeg
                                          Captura de pantalla 2026-08-17 194823.png
                                          131a0cdd-a622-4315-8ea4-dffc24c1a62b-image.jpeg



                                          English


                                          Changes:

                                          • The elevator key has been made a permanent item; you can now use it without it breaking on the first use, subject to a 15-second cooldown between uses (Similar to bo3 die rise remastered).

                                          • The scoreboard interface has been improved to include custom panels that better match the game's apocalyptic style.

                                          • Additional elements have been added to the scoreboard, such as bus parts, the key, Richtofen's Guillotine, and Maxis's Gallows (note: if you build one—either the Guillotine or the Gallows—you will not be able to build the other).

                                          • The code has been further optimized to avoid exceeding the 24-element on-screen limit; the resource-heavy square function was removed in favor of a custom texture solution.

                                          Credits:

                                          • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these

                                          List of known issues:

                                          • You can grab all the elevator keys... so yeah be aware... do not grab the keys once you got one for now
                                          • You may be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


                                          Español


                                          Cambios:

                                          • La llave del elevador a sido incluida como pieza conservable, ahora la puedes utilizar sin que esta se rompa al primer uso, con un cooldown de 15 segundos cada vez que usas la llave (Similar al remaster de Die rise bo3)

                                          • Se mejoro la interfaz del leaderboard para incluir encuadres personalizados que van mas acorde al estilo apocaliptico del juego

                                          • Se añadieron elementos extras al leaderboard, tales como las piezas del autobus, la llave, la guillotina de richtofen y horca maxis (dato extra, si construyes una, ya sea la guillotina o la horca no podras construir la otra

                                          • Nuevamente optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando la funcion square la cual ocupaba mucho, y se opto por la solucion con la textura personalizada

                                          Creditos:

                                          • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente

                                          Lista de problemas conocidos:

                                          • Es posible recoger todas las llaves del ascensor... seh... asi que tenlo en cuenta, por ahora, no recojas más llaves si ya tienes una.
                                          • Es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
                                          1 Reply Last reply
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