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  3. [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

[V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • ack
    ack
    ack
    Contributor
    wrote on last edited by
    #19

    very nice!

    1 Reply Last reply
    1
    • Evalin_infinity
      Evalin_infinity
      Evalin_infinity
      wrote on last edited by
      #20

      thanks for the update!

      though I have a little additional bug to report. this should only really an issue for servers but.

      it seems like the script doesn't apply to late arrivals.

      so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started

      NickB_05 1 Reply Last reply
      2
      • NickB_05 NickB_05

        VERSION EN ESPAÑOL DISPONIBLE!

        Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

        Español:

        Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español

        [Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]

        English:

        Now, for those who own the Latin American dub, you can use the script with the Spanish version.

        [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

        NightMaRe_911
        NightMaRe_911
        NightMaRe_911
        wrote on last edited by
        #21

        NickB_05 carajo, justo tenia el juego en español, me viene perfecto

        1 Reply Last reply
        0
        • Evalin_infinity Evalin_infinity

          thanks for the update!

          though I have a little additional bug to report. this should only really an issue for servers but.

          it seems like the script doesn't apply to late arrivals.

          so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started

          NickB_05
          NickB_05
          NickB_05
          wrote on last edited by
          #22

          Evalin_infinity ill keep an eye on that, thanks for the feedback!

          1 Reply Last reply
          1
          • NickB_05
            NickB_05
            NickB_05
            wrote on last edited by NickB_05
            #23

            Patch V1.4

            Re-download the files to have the improved script!
            Re-descarga los archivos para tener la version del script mejorada!



            English


            Changes:

            • Fixed the multiplayer issue that didnt allow the players to build cause of a new player joining in the server of a match that already started

            Credits:

            • Evalin_infinity: Bringing Feedback related to the Multiplayer interaction


            Español


            Cambios:

            • Se arreglo el error que no permitia a los jugadores construir o recolectar debido a que se unio un jugador nuevo a la partida ya recurrente

            Credits:

            • Evalin_infinity: Brindar el Feedback relacionado a la interaccion en Multijugador
            1 Reply Last reply
            0
            • shawti
              shawti
              shawti
              wrote on last edited by
              #24

              for some odd reason having this mod installed makes the navcards unable to spawn?
              after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again

              NickB_05 1 Reply Last reply
              0
              • shawti shawti

                for some odd reason having this mod installed makes the navcards unable to spawn?
                after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again

                NickB_05
                NickB_05
                NickB_05
                wrote on last edited by
                #25

                shawti weird, i've tested the navcards before and they used to work propperly, ill check that out

                shawti 1 Reply Last reply
                0
                • NickB_05 NickB_05

                  shawti weird, i've tested the navcards before and they used to work propperly, ill check that out

                  shawti
                  shawti
                  shawti
                  wrote on last edited by
                  #26

                  NickB_05 could there be any possible mod conflicts?

                  NickB_05 1 Reply Last reply
                  0
                  • shawti shawti

                    NickB_05 could there be any possible mod conflicts?

                    NickB_05
                    NickB_05
                    NickB_05
                    wrote on last edited by
                    #27

                    shawti depends on which mods, if these interact with the buildables or the building mechanic in some sort of way it might cause some issues. I cant do much since i cant predict which mods will change the way this mod does so the best solution would be only using this mod for the buildables and the rest of the mods for other stuff that do not interact with the buildables

                    1 Reply Last reply
                    0
                    • NickB_05
                      NickB_05
                      NickB_05
                      wrote on last edited by
                      #28
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • NickB_05
                        NickB_05
                        NickB_05
                        wrote on last edited by NickB_05
                        #29

                        v1.5 LEADERBOARD UPDATE

                        Re-download the files to have the improved script!
                        Re-descarga los archivos para tener la version del script mejorada!

                        c6a2ff2a-ff2f-4011-aafd-c63b60c8f3f8-image.jpeg



                        English


                        Changes:

                        • A new interface display has been implemented when inspecting the leaderboard (score table). This allows you to see which buildables are available on the map, how many pieces you're missing if you've started collecting them, and a checkmark to indicate that the buildable is finished and ready to be collected.
                          (Please note that this is the first version and may contain bugs. If you find any, please provide feedback and I will try to fix them as soon as possible!)

                        Credits:

                        • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


                        Español


                        Cambios:

                        • Se implemento un nuevo display de interfaz al inspeccionar el leaderboard (tabla de puntos) el cual te permite ver que buildables hay en el mapa, cuantas piezas te faltan si empezaste a recojer algunas y un checkmark para indicar que el buildable esta terminado y listo para tomar.
                          (Tener en cuenta que esta es la primera version de este y puede llegar a tener errores, en ese caso brindar feedback al respecto y tratare de solucionarlo lo antes posible!)

                        Creditos:

                        • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
                        1 Reply Last reply
                        1
                        • NickB_05
                          NickB_05
                          NickB_05
                          wrote on last edited by NickB_05
                          #30

                          English

                          Also in case you downloaded the v1.5 version very very early and you find buried and die rise being buggy just redownload the gsc again, i made a small mistake lol

                          otherwise if you find no issue then you're fine 😄

                          Español

                          Por cierto, si descargaste la versión 1.5 muy muy muy temprano y notas fallos en los mapas buried y die rise, simplemente vuelvan a descargar el archivo gsc, la cague un poquito xd

                          Por otro lado si no te aparecio ningun error entonces todo esta en orden

                          1 Reply Last reply
                          1
                          • NickB_05
                            NickB_05
                            NickB_05
                            wrote on last edited by NickB_05
                            #31

                            v1.6 LEADERBOARD UPDATE

                            Re-download the files to have the improved script!
                            https://github.com/NickB05/Project_Scavenger

                            Re-descarga los archivos para tener la version del script mejorada!
                            https://github.com/NickB05/Project_Scavenger-Spanish-

                            10bff00a-7517-4989-9ceb-a7f8b478e1ce-image.jpeg



                            English


                            Changes:

                            • A display for the Navcard table was implemented that allows you to see the number of parts collected during the match and indicates when you have finished

                            • A new icon was added for the Navcard table to better match the icon style.

                            • The code was optimized to avoid exceeding the limit of 24 on-screen elements by removing the counter and check functions—unless they are part of the display during gameplay—until a piece is collected or construction is completed

                            Credits:

                            • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


                            Español


                            Cambios:

                            • Se implemento un display para la navcard table el cual te permite visualizar la cantidad de piezas que tienes recolectada dentro de la partida y cuando la tienes terminada

                            • Se agrego un nuevo icono para la tabla de Navcard, asi va mas acorde al estilo de los iconos

                            • Se optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando las funciones counter y check si es que no forman parte del display durante la partida hasta que se recolecte una pieza o ya se termine de construir una

                            Creditos:

                            • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
                            1 Reply Last reply
                            0
                            • NickB_05
                              NickB_05
                              NickB_05
                              wrote on last edited by NickB_05
                              #32

                              👀 🔥 (Coming Soon) 🔥 👀

                              6fd9a7c7-56f8-473d-a214-f454ebf0e5cd-image.jpeg

                              2e70ea76-7c18-458b-9188-87d30a903a3a-image.jpeg

                              1 Reply Last reply
                              1
                              • vlwn
                                vlwn
                                vlwn
                                wrote on last edited by
                                #33

                                De 10 mano, un abrazo.

                                1 Reply Last reply
                                0
                                • NickB_05
                                  NickB_05
                                  NickB_05
                                  wrote on last edited by NickB_05
                                  #34

                                  v1.7 ELEVATOR KEY + LEADERBOARD UPDATE

                                  Re-download the files to have the improved script!
                                  https://github.com/NickB05/Project_Scavenger

                                  Re-descarga los archivos para tener la version del script mejorada!
                                  https://github.com/NickB05/Project_Scavenger-Spanish-

                                  key_demo.gif
                                  5e58439a-bcdd-480a-b1ae-5fbccdff5a63-image.jpeg
                                  Captura de pantalla 2026-08-17 194823.png
                                  131a0cdd-a622-4315-8ea4-dffc24c1a62b-image.jpeg



                                  English


                                  Changes:

                                  • The elevator key has been made a permanent item; you can now use it without it breaking on the first use, subject to a 15-second cooldown between uses (Similar to bo3 die rise remastered).

                                  • The scoreboard interface has been improved to include custom panels that better match the game's apocalyptic style.

                                  • Additional elements have been added to the scoreboard, such as bus parts, the key, Richtofen's Guillotine, and Maxis's Gallows (note: if you build one—either the Guillotine or the Gallows—you will not be able to build the other).

                                  • The code has been further optimized to avoid exceeding the 24-element on-screen limit; the resource-heavy square function was removed in favor of a custom texture solution.

                                  Credits:

                                  • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these

                                  List of known issues:

                                  • You can grab all the elevator keys... so yeah be aware... do not grab the keys once you got one for now
                                  • You may be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


                                  Español


                                  Cambios:

                                  • La llave del elevador a sido incluida como pieza conservable, ahora la puedes utilizar sin que esta se rompa al primer uso, con un cooldown de 15 segundos cada vez que usas la llave (Similar al remaster de Die rise bo3)

                                  • Se mejoro la interfaz del leaderboard para incluir encuadres personalizados que van mas acorde al estilo apocaliptico del juego

                                  • Se añadieron elementos extras al leaderboard, tales como las piezas del autobus, la llave, la guillotina de richtofen y horca maxis (dato extra, si construyes una, ya sea la guillotina o la horca no podras construir la otra

                                  • Nuevamente optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando la funcion square la cual ocupaba mucho, y se opto por la solucion con la textura personalizada

                                  Creditos:

                                  • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente

                                  Lista de problemas conocidos:

                                  • Es posible recoger todas las llaves del ascensor... seh... asi que tenlo en cuenta, por ahora, no recojas más llaves si ya tienes una.
                                  • Es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
                                  1 Reply Last reply
                                  1
                                  • InertiaWasTaken
                                    InertiaWasTaken
                                    InertiaWasTaken
                                    wrote on last edited by
                                    #35

                                    motd co-op next?

                                    NickB_05 1 Reply Last reply
                                    0
                                    • InertiaWasTaken InertiaWasTaken

                                      motd co-op next?

                                      NickB_05
                                      NickB_05
                                      NickB_05
                                      wrote on last edited by
                                      #36

                                      InertiaWasTaken no.

                                      1 Reply Last reply
                                      0
                                      • NickB_05
                                        NickB_05
                                        NickB_05
                                        wrote on last edited by NickB_05
                                        #37

                                        ANNOUNCEMENT!

                                        English
                                        I've tested this mod on tranzit and i reached round 80 without any bugs. Before it used to crash the game due to the amount of elements in a simultaneous game and the lack of optimization, so for those that didnt install the new v1.7 update theres one reason to do it!

                                        REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

                                        Español
                                        He probado este mod en Tranzit y llegué a la ronda 80 sin ningún bug. Anteriormente el juego se cerraba debido a la cantidad de elementos simultáneos y a la falta de optimización; así que, para quienes no hayan instalado la nueva actualización v1.7, esta es una buena razón para hacerlo!

                                        RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

                                        1 Reply Last reply
                                        1
                                        • NickB_05
                                          NickB_05
                                          NickB_05
                                          wrote on last edited by NickB_05
                                          #38

                                          ANNOUNCEMENT! (Part 2)

                                          English
                                          Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

                                          REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

                                          Español
                                          Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

                                          RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

                                          SkiLLLzy 1 Reply Last reply
                                          1
                                          • NickB_05 NickB_05 referenced this topic on

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