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  3. [V1.8 UPDATE] Global Buildable System for Victis Maps!

[V1.8 UPDATE] Global Buildable System for Victis Maps!

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  • NickB_05 Offline
    NickB_05 Offline
    NickB_05
    wrote last edited by NickB_05
    #29

    v1.5 LEADERBOARD UPDATE

    Re-download the files to have the improved script!
    Re-descarga los archivos para tener la version del script mejorada!

    c6a2ff2a-ff2f-4011-aafd-c63b60c8f3f8-image.jpeg



    English


    Changes:

    • A new interface display has been implemented when inspecting the leaderboard (score table). This allows you to see which buildables are available on the map, how many pieces you're missing if you've started collecting them, and a checkmark to indicate that the buildable is finished and ready to be collected.
      (Please note that this is the first version and may contain bugs. If you find any, please provide feedback and I will try to fix them as soon as possible!)

    Credits:

    • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


    Español


    Cambios:

    • Se implemento un nuevo display de interfaz al inspeccionar el leaderboard (tabla de puntos) el cual te permite ver que buildables hay en el mapa, cuantas piezas te faltan si empezaste a recojer algunas y un checkmark para indicar que el buildable esta terminado y listo para tomar.
      (Tener en cuenta que esta es la primera version de este y puede llegar a tener errores, en ese caso brindar feedback al respecto y tratare de solucionarlo lo antes posible!)

    Creditos:

    • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
    1 Reply Last reply
    1
    • NickB_05 Offline
      NickB_05 Offline
      NickB_05
      wrote last edited by NickB_05
      #30

      English

      Also in case you downloaded the v1.5 version very very early and you find buried and die rise being buggy just redownload the gsc again, i made a small mistake lol

      otherwise if you find no issue then you're fine 😄

      Español

      Por cierto, si descargaste la versión 1.5 muy muy muy temprano y notas fallos en los mapas buried y die rise, simplemente vuelvan a descargar el archivo gsc, la cague un poquito xd

      Por otro lado si no te aparecio ningun error entonces todo esta en orden

      1 Reply Last reply
      1
      • NickB_05 Offline
        NickB_05 Offline
        NickB_05
        wrote last edited by NickB_05
        #31

        v1.6 LEADERBOARD UPDATE

        Re-download the files to have the improved script!
        https://github.com/NickB05/Project_Scavenger

        Re-descarga los archivos para tener la version del script mejorada!
        https://github.com/NickB05/Project_Scavenger-Spanish-

        10bff00a-7517-4989-9ceb-a7f8b478e1ce-image.jpeg



        English


        Changes:

        • A display for the Navcard table was implemented that allows you to see the number of parts collected during the match and indicates when you have finished

        • A new icon was added for the Navcard table to better match the icon style.

        • The code was optimized to avoid exceeding the limit of 24 on-screen elements by removing the counter and check functions—unless they are part of the display during gameplay—until a piece is collected or construction is completed

        Credits:

        • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these


        Español


        Cambios:

        • Se implemento un display para la navcard table el cual te permite visualizar la cantidad de piezas que tienes recolectada dentro de la partida y cuando la tienes terminada

        • Se agrego un nuevo icono para la tabla de Navcard, asi va mas acorde al estilo de los iconos

        • Se optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando las funciones counter y check si es que no forman parte del display durante la partida hasta que se recolecte una pieza o ya se termine de construir una

        Creditos:

        • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
        1 Reply Last reply
        0
        • NickB_05 Offline
          NickB_05 Offline
          NickB_05
          wrote last edited by NickB_05
          #32

          👀 🔥 (Coming Soon) 🔥 👀

          6fd9a7c7-56f8-473d-a214-f454ebf0e5cd-image.jpeg

          2e70ea76-7c18-458b-9188-87d30a903a3a-image.jpeg

          1 Reply Last reply
          1
          • vlwn Offline
            vlwn Offline
            vlwn
            wrote last edited by
            #33

            De 10 mano, un abrazo.

            1 Reply Last reply
            0
            • NickB_05 Offline
              NickB_05 Offline
              NickB_05
              wrote last edited by NickB_05
              #34

              v1.7 ELEVATOR KEY + LEADERBOARD UPDATE

              Re-download the files to have the improved script!
              https://github.com/NickB05/Project_Scavenger

              Re-descarga los archivos para tener la version del script mejorada!
              https://github.com/NickB05/Project_Scavenger-Spanish-

              key_demo.gif
              5e58439a-bcdd-480a-b1ae-5fbccdff5a63-image.jpeg
              Captura de pantalla 2026-08-17 194823.png
              131a0cdd-a622-4315-8ea4-dffc24c1a62b-image.jpeg



              English


              Changes:

              • The elevator key has been made a permanent item; you can now use it without it breaking on the first use, subject to a 15-second cooldown between uses (Similar to bo3 die rise remastered).

              • The scoreboard interface has been improved to include custom panels that better match the game's apocalyptic style.

              • Additional elements have been added to the scoreboard, such as bus parts, the key, Richtofen's Guillotine, and Maxis's Gallows (note: if you build one—either the Guillotine or the Gallows—you will not be able to build the other).

              • The code has been further optimized to avoid exceeding the 24-element on-screen limit; the resource-heavy square function was removed in favor of a custom texture solution.

              Credits:

              • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these

              List of known issues:

              • You can grab all the elevator keys... so yeah be aware... do not grab the keys once you got one for now
              • You may be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


              Español


              Cambios:

              • La llave del elevador a sido incluida como pieza conservable, ahora la puedes utilizar sin que esta se rompa al primer uso, con un cooldown de 15 segundos cada vez que usas la llave (Similar al remaster de Die rise bo3)

              • Se mejoro la interfaz del leaderboard para incluir encuadres personalizados que van mas acorde al estilo apocaliptico del juego

              • Se añadieron elementos extras al leaderboard, tales como las piezas del autobus, la llave, la guillotina de richtofen y horca maxis (dato extra, si construyes una, ya sea la guillotina o la horca no podras construir la otra

              • Nuevamente optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando la funcion square la cual ocupaba mucho, y se opto por la solucion con la textura personalizada

              Creditos:

              • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente

              Lista de problemas conocidos:

              • Es posible recoger todas las llaves del ascensor... seh... asi que tenlo en cuenta, por ahora, no recojas más llaves si ya tienes una.
              • Es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
              1 Reply Last reply
              1
              • InertiaWasTaken Offline
                InertiaWasTaken Offline
                InertiaWasTaken
                wrote last edited by
                #35

                motd co-op next?

                NickB_05 1 Reply Last reply
                0
                • InertiaWasTaken InertiaWasTaken

                  motd co-op next?

                  NickB_05 Offline
                  NickB_05 Offline
                  NickB_05
                  wrote last edited by
                  #36

                  InertiaWasTaken no.

                  1 Reply Last reply
                  0
                  • NickB_05 Offline
                    NickB_05 Offline
                    NickB_05
                    wrote last edited by NickB_05
                    #37

                    ANNOUNCEMENT!

                    English
                    I've tested this mod on tranzit and i reached round 80 without any bugs. Before it used to crash the game due to the amount of elements in a simultaneous game and the lack of optimization, so for those that didnt install the new v1.7 update theres one reason to do it!

                    REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

                    Español
                    He probado este mod en Tranzit y llegué a la ronda 80 sin ningún bug. Anteriormente el juego se cerraba debido a la cantidad de elementos simultáneos y a la falta de optimización; así que, para quienes no hayan instalado la nueva actualización v1.7, esta es una buena razón para hacerlo!

                    RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

                    1 Reply Last reply
                    1
                    • NickB_05 Offline
                      NickB_05 Offline
                      NickB_05
                      wrote last edited by NickB_05
                      #38

                      ANNOUNCEMENT! (Part 2)

                      English
                      Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

                      REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

                      Español
                      Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

                      RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

                      SkiLLLzy 1 Reply Last reply
                      1
                      • NickB_05 NickB_05 referenced this topic
                      • NickB_05 NickB_05

                        ANNOUNCEMENT! (Part 2)

                        English
                        Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

                        REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

                        Español
                        Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

                        RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

                        SkiLLLzy Offline
                        SkiLLLzy Offline
                        SkiLLLzy
                        wrote last edited by SkiLLLzy
                        #39

                        NickB_05 Nice script bro, i did a test on all maps on latest build... everything looking good brother.

                        1 Reply Last reply
                        1
                        • NickB_05 Offline
                          NickB_05 Offline
                          NickB_05
                          wrote last edited by NickB_05
                          #40

                          v1.8 ELEVATOR KEY PATCH FIXES

                          Re-download the files to have the improved script!
                          https://github.com/NickB05/Project_Scavenger

                          Re-descarga los archivos para tener la version del script mejorada!
                          https://github.com/NickB05/Project_Scavenger-Spanish-



                          English


                          Changes:

                          • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

                          • The Escape pod now works properly with the new Elevator key system

                          List of known issues:

                          • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


                          Español


                          Cambios:

                          • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

                          • El escape pod funciona apropiadamente con el nuevo sistema de llaves

                          Lista de problemas conocidos:

                          • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
                          SkiLLLzy 1 Reply Last reply
                          1
                          • NickB_05 NickB_05

                            v1.8 ELEVATOR KEY PATCH FIXES

                            Re-download the files to have the improved script!
                            https://github.com/NickB05/Project_Scavenger

                            Re-descarga los archivos para tener la version del script mejorada!
                            https://github.com/NickB05/Project_Scavenger-Spanish-



                            English


                            Changes:

                            • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

                            • The Escape pod now works properly with the new Elevator key system

                            List of known issues:

                            • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


                            Español


                            Cambios:

                            • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

                            • El escape pod funciona apropiadamente con el nuevo sistema de llaves

                            Lista de problemas conocidos:

                            • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
                            SkiLLLzy Offline
                            SkiLLLzy Offline
                            SkiLLLzy
                            wrote last edited by
                            #41

                            NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                            NickB_05 2 Replies Last reply
                            0
                            • SkiLLLzy SkiLLLzy

                              NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                              NickB_05 Offline
                              NickB_05 Offline
                              NickB_05
                              wrote last edited by
                              #42

                              SkiLLLzy nope, i will check on that

                              1 Reply Last reply
                              0
                              • SkiLLLzy SkiLLLzy

                                NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                                NickB_05 Offline
                                NickB_05 Offline
                                NickB_05
                                wrote last edited by
                                #43

                                SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

                                This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

                                I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

                                SkiLLLzy 1 Reply Last reply
                                0
                                • NickB_05 NickB_05

                                  SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

                                  This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

                                  I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

                                  SkiLLLzy Offline
                                  SkiLLLzy Offline
                                  SkiLLLzy
                                  wrote last edited by
                                  #44

                                  NickB_05 It's okay bro, not really an issue, because at least they light up highlighted. It's just something i noticed with my ocd working overtime.

                                  1 Reply Last reply
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