[V1.8 UPDATE] Global Buildable System for Victis Maps!
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v1.8 ELEVATOR KEY PATCH FIXES
Re-download the files to have the improved script!
https://github.com/NickB05/Project_ScavengerRe-descarga los archivos para tener la version del script mejorada!
https://github.com/NickB05/Project_Scavenger-Spanish-
English
Changes:
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Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory
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The Escape pod now works properly with the new Elevator key system
List of known issues:
- You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move
Español
Cambios:
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Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario
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El escape pod funciona apropiadamente con el nuevo sistema de llaves
Lista de problemas conocidos:
- Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
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NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.
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NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.
SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.
This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.
I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c
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SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.
This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.
I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c
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