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  3. [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

[V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

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  • NickB_05 NickB_05

    v1.8 ELEVATOR KEY PATCH FIXES

    Re-download the files to have the improved script!
    https://github.com/NickB05/Project_Scavenger

    Re-descarga los archivos para tener la version del script mejorada!
    https://github.com/NickB05/Project_Scavenger-Spanish-



    English


    Changes:

    • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

    • The Escape pod now works properly with the new Elevator key system

    List of known issues:

    • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


    Español


    Cambios:

    • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

    • El escape pod funciona apropiadamente con el nuevo sistema de llaves

    Lista de problemas conocidos:

    • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
    SkiLLLzy Offline
    SkiLLLzy Offline
    SkiLLLzy
    wrote on last edited by
    #41

    NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

    NickB_05 2 Replies Last reply
    0
    • SkiLLLzy SkiLLLzy

      NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

      NickB_05 Offline
      NickB_05 Offline
      NickB_05
      wrote on last edited by
      #42

      SkiLLLzy nope, i will check on that

      1 Reply Last reply
      0
      • SkiLLLzy SkiLLLzy

        NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

        NickB_05 Offline
        NickB_05 Offline
        NickB_05
        wrote on last edited by
        #43

        SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

        This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

        I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

        SkiLLLzy 1 Reply Last reply
        0
        • NickB_05 NickB_05

          SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

          This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

          I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

          SkiLLLzy Offline
          SkiLLLzy Offline
          SkiLLLzy
          wrote on last edited by
          #44

          NickB_05 It's okay bro, not really an issue, because at least they light up highlighted. It's just something i noticed with my ocd working overtime.

          NickB_05 1 Reply Last reply
          1
          • SkiLLLzy SkiLLLzy

            NickB_05 It's okay bro, not really an issue, because at least they light up highlighted. It's just something i noticed with my ocd working overtime.

            NickB_05 Offline
            NickB_05 Offline
            NickB_05
            wrote last edited by
            #45

            SkiLLLzy good, i might check on the lua alternative for a later update, im not so sure yet but i will check on visual studio

            1 Reply Last reply
            0
            • NickB_05 Offline
              NickB_05 Offline
              NickB_05
              wrote last edited by
              #46

              v1.9 Optimization Patch Fixes

              Re-download the files to have the improved script!
              https://github.com/NickB05/Project_Scavenger
              Re-descarga los archivos para tener la version del script mejorada!
              https://github.com/NickB05/Project_Scavenger-Spanish-


              English


              Changes:

              • Optimized several internal functions to reduce unnecessary calculations on Buried, which should help performance without changing how the script plays

              Español


              Cambios:

              • Se optimizaron varias funciones internas para reducir calculos innecesarios en Buried, lo que deberia ayudar al rendimiento sin cambiar la forma en que funciona el script
              1 Reply Last reply
              1
              • NickB_05 Offline
                NickB_05 Offline
                NickB_05
                wrote last edited by Xerxes
                #47

                ANNOUNCEMENT!!!

                Its been a couple of weeks since the last update i've done for the mod (which is very lackcluster), and i don´t have much ideas left for the project since most of it has accomplished its own purpose
                So heres my idea...

                Open a suggestion chat so yall can bring in new ideas that might improve the quality of life of the mod in the Cod Modding discord server (Or also here too, why not?)
                Why dont let the mod "die"? cuz i don't feel the mod is done yet, i might even do some other changes to the hud so it looks more organized although it might give issues with the entities limit

                So feel free to not only bring feedback for the mod, but also give any cool ideas, and also can check other cool mods like the DLC 5 mod, Death Machine Power Up for T6, and other potential mods that will be available in the future too!

                382dc31c-4025-4948-8478-bda48e78c9f4-image.jpeg

                1 Reply Last reply
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