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  3. [V1.8 UPDATE] Global Buildable System for Victis Maps!

[V1.8 UPDATE] Global Buildable System for Victis Maps!

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • vlwn Offline
    vlwn Offline
    vlwn
    wrote last edited by
    #33

    De 10 mano, un abrazo.

    1 Reply Last reply
    0
    • NickB_05 Offline
      NickB_05 Offline
      NickB_05
      wrote last edited by NickB_05
      #34

      v1.7 ELEVATOR KEY + LEADERBOARD UPDATE

      Re-download the files to have the improved script!
      https://github.com/NickB05/Project_Scavenger

      Re-descarga los archivos para tener la version del script mejorada!
      https://github.com/NickB05/Project_Scavenger-Spanish-

      key_demo.gif
      5e58439a-bcdd-480a-b1ae-5fbccdff5a63-image.jpeg
      Captura de pantalla 2026-08-17 194823.png
      131a0cdd-a622-4315-8ea4-dffc24c1a62b-image.jpeg



      English


      Changes:

      • The elevator key has been made a permanent item; you can now use it without it breaking on the first use, subject to a 15-second cooldown between uses (Similar to bo3 die rise remastered).

      • The scoreboard interface has been improved to include custom panels that better match the game's apocalyptic style.

      • Additional elements have been added to the scoreboard, such as bus parts, the key, Richtofen's Guillotine, and Maxis's Gallows (note: if you build one—either the Guillotine or the Gallows—you will not be able to build the other).

      • The code has been further optimized to avoid exceeding the 24-element on-screen limit; the resource-heavy square function was removed in favor of a custom texture solution.

      Credits:

      • Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these

      List of known issues:

      • You can grab all the elevator keys... so yeah be aware... do not grab the keys once you got one for now
      • You may be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


      Español


      Cambios:

      • La llave del elevador a sido incluida como pieza conservable, ahora la puedes utilizar sin que esta se rompa al primer uso, con un cooldown de 15 segundos cada vez que usas la llave (Similar al remaster de Die rise bo3)

      • Se mejoro la interfaz del leaderboard para incluir encuadres personalizados que van mas acorde al estilo apocaliptico del juego

      • Se añadieron elementos extras al leaderboard, tales como las piezas del autobus, la llave, la guillotina de richtofen y horca maxis (dato extra, si construyes una, ya sea la guillotina o la horca no podras construir la otra

      • Nuevamente optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando la funcion square la cual ocupaba mucho, y se opto por la solucion con la textura personalizada

      Creditos:

      • Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente

      Lista de problemas conocidos:

      • Es posible recoger todas las llaves del ascensor... seh... asi que tenlo en cuenta, por ahora, no recojas más llaves si ya tienes una.
      • Es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
      1 Reply Last reply
      1
      • InertiaWasTaken Offline
        InertiaWasTaken Offline
        InertiaWasTaken
        wrote last edited by
        #35

        motd co-op next?

        NickB_05 1 Reply Last reply
        0
        • InertiaWasTaken InertiaWasTaken

          motd co-op next?

          NickB_05 Offline
          NickB_05 Offline
          NickB_05
          wrote last edited by
          #36

          InertiaWasTaken no.

          1 Reply Last reply
          0
          • NickB_05 Offline
            NickB_05 Offline
            NickB_05
            wrote last edited by NickB_05
            #37

            ANNOUNCEMENT!

            English
            I've tested this mod on tranzit and i reached round 80 without any bugs. Before it used to crash the game due to the amount of elements in a simultaneous game and the lack of optimization, so for those that didnt install the new v1.7 update theres one reason to do it!

            REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

            Español
            He probado este mod en Tranzit y llegué a la ronda 80 sin ningún bug. Anteriormente el juego se cerraba debido a la cantidad de elementos simultáneos y a la falta de optimización; así que, para quienes no hayan instalado la nueva actualización v1.7, esta es una buena razón para hacerlo!

            RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

            1 Reply Last reply
            1
            • NickB_05 Offline
              NickB_05 Offline
              NickB_05
              wrote last edited by NickB_05
              #38

              ANNOUNCEMENT! (Part 2)

              English
              Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

              REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

              Español
              Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

              RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

              SkiLLLzy 1 Reply Last reply
              1
              • NickB_05 NickB_05 referenced this topic
              • NickB_05 NickB_05

                ANNOUNCEMENT! (Part 2)

                English
                Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

                REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

                Español
                Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

                RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

                SkiLLLzy Offline
                SkiLLLzy Offline
                SkiLLLzy
                wrote last edited by SkiLLLzy
                #39

                NickB_05 Nice script bro, i did a test on all maps on latest build... everything looking good brother.

                1 Reply Last reply
                1
                • NickB_05 Offline
                  NickB_05 Offline
                  NickB_05
                  wrote last edited by NickB_05
                  #40

                  v1.8 ELEVATOR KEY PATCH FIXES

                  Re-download the files to have the improved script!
                  https://github.com/NickB05/Project_Scavenger

                  Re-descarga los archivos para tener la version del script mejorada!
                  https://github.com/NickB05/Project_Scavenger-Spanish-



                  English


                  Changes:

                  • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

                  • The Escape pod now works properly with the new Elevator key system

                  List of known issues:

                  • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


                  Español


                  Cambios:

                  • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

                  • El escape pod funciona apropiadamente con el nuevo sistema de llaves

                  Lista de problemas conocidos:

                  • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
                  SkiLLLzy 1 Reply Last reply
                  1
                  • NickB_05 NickB_05

                    v1.8 ELEVATOR KEY PATCH FIXES

                    Re-download the files to have the improved script!
                    https://github.com/NickB05/Project_Scavenger

                    Re-descarga los archivos para tener la version del script mejorada!
                    https://github.com/NickB05/Project_Scavenger-Spanish-



                    English


                    Changes:

                    • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

                    • The Escape pod now works properly with the new Elevator key system

                    List of known issues:

                    • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


                    Español


                    Cambios:

                    • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

                    • El escape pod funciona apropiadamente con el nuevo sistema de llaves

                    Lista de problemas conocidos:

                    • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
                    SkiLLLzy Offline
                    SkiLLLzy Offline
                    SkiLLLzy
                    wrote last edited by
                    #41

                    NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                    NickB_05 2 Replies Last reply
                    0
                    • SkiLLLzy SkiLLLzy

                      NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                      NickB_05 Offline
                      NickB_05 Offline
                      NickB_05
                      wrote last edited by
                      #42

                      SkiLLLzy nope, i will check on that

                      1 Reply Last reply
                      0
                      • SkiLLLzy SkiLLLzy

                        NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                        NickB_05 Offline
                        NickB_05 Offline
                        NickB_05
                        wrote last edited by
                        #43

                        SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

                        This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

                        I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

                        SkiLLLzy 1 Reply Last reply
                        0
                        • NickB_05 NickB_05

                          SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

                          This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

                          I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

                          SkiLLLzy Offline
                          SkiLLLzy Offline
                          SkiLLLzy
                          wrote last edited by
                          #44

                          NickB_05 It's okay bro, not really an issue, because at least they light up highlighted. It's just something i noticed with my ocd working overtime.

                          1 Reply Last reply
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