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  3. [V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

[V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!

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  • InertiaWasTaken InertiaWasTaken

    motd co-op next?

    NickB_05
    NickB_05
    NickB_05
    wrote on last edited by
    #36

    InertiaWasTaken no.

    1 Reply Last reply
    0
    • NickB_05
      NickB_05
      NickB_05
      wrote on last edited by NickB_05
      #37

      ANNOUNCEMENT!

      English
      I've tested this mod on tranzit and i reached round 80 without any bugs. Before it used to crash the game due to the amount of elements in a simultaneous game and the lack of optimization, so for those that didnt install the new v1.7 update theres one reason to do it!

      REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

      Español
      He probado este mod en Tranzit y llegué a la ronda 80 sin ningún bug. Anteriormente el juego se cerraba debido a la cantidad de elementos simultáneos y a la falta de optimización; así que, para quienes no hayan instalado la nueva actualización v1.7, esta es una buena razón para hacerlo!

      RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

      1 Reply Last reply
      1
      • NickB_05
        NickB_05
        NickB_05
        wrote on last edited by NickB_05
        #38

        ANNOUNCEMENT! (Part 2)

        English
        Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

        REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

        Español
        Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

        RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

        SkiLLLzy 1 Reply Last reply
        1
        • NickB_05 NickB_05 referenced this topic on
        • NickB_05 NickB_05

          ANNOUNCEMENT! (Part 2)

          English
          Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping 😛

          REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES

          Español
          Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XD

          RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS

          SkiLLLzy
          SkiLLLzy
          SkiLLLzy
          wrote on last edited by SkiLLLzy
          #39

          NickB_05 Nice script bro, i did a test on all maps on latest build... everything looking good brother.

          1 Reply Last reply
          1
          • NickB_05
            NickB_05
            NickB_05
            wrote on last edited by NickB_05
            #40

            v1.8 ELEVATOR KEY PATCH FIXES

            Re-download the files to have the improved script!
            https://github.com/NickB05/Project_Scavenger

            Re-descarga los archivos para tener la version del script mejorada!
            https://github.com/NickB05/Project_Scavenger-Spanish-



            English


            Changes:

            • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

            • The Escape pod now works properly with the new Elevator key system

            List of known issues:

            • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


            Español


            Cambios:

            • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

            • El escape pod funciona apropiadamente con el nuevo sistema de llaves

            Lista de problemas conocidos:

            • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
            SkiLLLzy NightMaRe_911 2 Replies Last reply
            2
            • NickB_05 NickB_05

              v1.8 ELEVATOR KEY PATCH FIXES

              Re-download the files to have the improved script!
              https://github.com/NickB05/Project_Scavenger

              Re-descarga los archivos para tener la version del script mejorada!
              https://github.com/NickB05/Project_Scavenger-Spanish-



              English


              Changes:

              • Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory

              • The Escape pod now works properly with the new Elevator key system

              List of known issues:

              • You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move


              Español


              Cambios:

              • Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario

              • El escape pod funciona apropiadamente con el nuevo sistema de llaves

              Lista de problemas conocidos:

              • Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
              SkiLLLzy
              SkiLLLzy
              SkiLLLzy
              wrote on last edited by
              #41

              NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

              NickB_05 2 Replies Last reply
              0
              • SkiLLLzy SkiLLLzy

                NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                NickB_05
                NickB_05
                NickB_05
                wrote on last edited by
                #42

                SkiLLLzy nope, i will check on that

                1 Reply Last reply
                0
                • SkiLLLzy SkiLLLzy

                  NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.

                  NickB_05
                  NickB_05
                  NickB_05
                  wrote on last edited by
                  #43

                  SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

                  This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

                  I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

                  SkiLLLzy 1 Reply Last reply
                  0
                  • NickB_05 NickB_05

                    SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.

                    This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.

                    I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c

                    SkiLLLzy
                    SkiLLLzy
                    SkiLLLzy
                    wrote on last edited by
                    #44

                    NickB_05 It's okay bro, not really an issue, because at least they light up highlighted. It's just something i noticed with my ocd working overtime.

                    NickB_05 1 Reply Last reply
                    1
                    • SkiLLLzy SkiLLLzy

                      NickB_05 It's okay bro, not really an issue, because at least they light up highlighted. It's just something i noticed with my ocd working overtime.

                      NickB_05
                      NickB_05
                      NickB_05
                      wrote on last edited by
                      #45

                      SkiLLLzy good, i might check on the lua alternative for a later update, im not so sure yet but i will check on visual studio

                      1 Reply Last reply
                      0
                      • NickB_05
                        NickB_05
                        NickB_05
                        wrote on last edited by
                        #46

                        v1.9 Optimization Patch Fixes

                        Re-download the files to have the improved script!
                        https://github.com/NickB05/Project_Scavenger
                        Re-descarga los archivos para tener la version del script mejorada!
                        https://github.com/NickB05/Project_Scavenger-Spanish-


                        English


                        Changes:

                        • Optimized several internal functions to reduce unnecessary calculations on Buried, which should help performance without changing how the script plays

                        Español


                        Cambios:

                        • Se optimizaron varias funciones internas para reducir calculos innecesarios en Buried, lo que deberia ayudar al rendimiento sin cambiar la forma en que funciona el script
                        1 Reply Last reply
                        1
                        • NickB_05
                          NickB_05
                          NickB_05
                          wrote on last edited by Xerxes
                          #47

                          ANNOUNCEMENT!!!

                          Its been a couple of weeks since the last update i've done for the mod (which is very lackcluster), and i don´t have much ideas left for the project since most of it has accomplished its own purpose
                          So heres my idea...

                          Open a suggestion chat so yall can bring in new ideas that might improve the quality of life of the mod in the Cod Modding discord server (Or also here too, why not?)
                          Why dont let the mod "die"? cuz i don't feel the mod is done yet, i might even do some other changes to the hud so it looks more organized although it might give issues with the entities limit

                          So feel free to not only bring feedback for the mod, but also give any cool ideas, and also can check other cool mods like the DLC 5 mod, Death Machine Power Up for T6, and other potential mods that will be available in the future too!

                          382dc31c-4025-4948-8478-bda48e78c9f4-image.jpeg

                          1 Reply Last reply
                          1
                          • TrustInUma TrustInUma referenced this topic on

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