[V1.9 PATCH | PROJECT SCAVENGER ] Global Buildable System for Victis Maps!
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motd co-op next?
InertiaWasTaken no.
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ANNOUNCEMENT!
English
I've tested this mod on tranzit and i reached round 80 without any bugs. Before it used to crash the game due to the amount of elements in a simultaneous game and the lack of optimization, so for those that didnt install the new v1.7 update theres one reason to do it!REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES
Español
He probado este mod en Tranzit y llegué a la ronda 80 sin ningún bug. Anteriormente el juego se cerraba debido a la cantidad de elementos simultáneos y a la falta de optimización; así que, para quienes no hayan instalado la nueva actualización v1.7, esta es una buena razón para hacerlo!RECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS
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ANNOUNCEMENT! (Part 2)
English
Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping
REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES
Español
Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XDRECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS
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NickB_05 referenced this topic on
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ANNOUNCEMENT! (Part 2)
English
Again i've tested the mod on ROUND 100 in die rise without any crash, so i believe for yall highrounders the mod wont have any issue with it during those highrounds. Ill go back to work on the v1.8 so i can justify better my reason to keep yapping
REMINDER: MAKE SURE TO DELETE THE OLD FILES AND RE-INSTALL THE NEW ONES
Español
Nuevamente, ya probe el mod en RONDA 100 en die rise sin ningun crasheo, asi que para aquellos que son highrounders pueden usar el mod sin problema. Volvere a trabajar en la Version 1.8 asi justifico una mejor razon para seguir manteniendo el mod visible XDRECORDATORIO: ASEGÚRATE DE ELIMINAR LOS ARCHIVOS ANTIGUOS Y REINSTALAR LOS NUEVOS
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v1.8 ELEVATOR KEY PATCH FIXES
Re-download the files to have the improved script!
https://github.com/NickB05/Project_ScavengerRe-descarga los archivos para tener la version del script mejorada!
https://github.com/NickB05/Project_Scavenger-Spanish-
English
Changes:
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Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory
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The Escape pod now works properly with the new Elevator key system
List of known issues:
- You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move
Español
Cambios:
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Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario
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El escape pod funciona apropiadamente con el nuevo sistema de llaves
Lista de problemas conocidos:
- Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
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v1.8 ELEVATOR KEY PATCH FIXES
Re-download the files to have the improved script!
https://github.com/NickB05/Project_ScavengerRe-descarga los archivos para tener la version del script mejorada!
https://github.com/NickB05/Project_Scavenger-Spanish-
English
Changes:
-
Fixed the error that allowed you to carry multiple elevator keys even if you already had one in the inventory
-
The Escape pod now works properly with the new Elevator key system
List of known issues:
- You may still be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move
Español
Cambios:
-
Se soluciono el error que te permitia llevar mas de una llave a pesar de tener una en el inventario
-
El escape pod funciona apropiadamente con el nuevo sistema de llaves
Lista de problemas conocidos:
- Aun es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
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NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.
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NickB_05 The green check marks are they supposed to disappear after a while? Like after building the bus parts, nav card table etc. (right side on scoreboard) Left side seems okay.
SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.
This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.
I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c
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SkiLLLzy Okay i've checked both spanish and english versions of the mod, the only scenarios i found this type of bug is when i open the inventory while you build something.
This happens because of the 24 element limit that shows at the same time during a game, the loading bar and the top left icon display is part of those elements. And sadly im limited with that since i did the best i could to optimize the script for tranzit so atleast its functional and less buggy than the others.
I've seen people suggesting making the script with lua but im more conftrable with gsc so for now i cant solve that issue, sorry :c
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NickB_05 It's okay bro, not really an issue, because at least they light up highlighted. It's just something i noticed with my ocd working overtime.
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v1.9 Optimization Patch Fixes
Re-download the files to have the improved script!
https://github.com/NickB05/Project_Scavenger
Re-descarga los archivos para tener la version del script mejorada!
https://github.com/NickB05/Project_Scavenger-Spanish-
English
Changes:
- Optimized several internal functions to reduce unnecessary calculations on Buried, which should help performance without changing how the script plays
Español
Cambios:
- Se optimizaron varias funciones internas para reducir calculos innecesarios en Buried, lo que deberia ayudar al rendimiento sin cambiar la forma en que funciona el script
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ANNOUNCEMENT!!!
Its been a couple of weeks since the last update i've done for the mod (which is very lackcluster), and i don´t have much ideas left for the project since most of it has accomplished its own purpose
So heres my idea...Open a suggestion chat so yall can bring in new ideas that might improve the quality of life of the mod in the Cod Modding discord server (Or also here too, why not?)
Why dont let the mod "die"? cuz i don't feel the mod is done yet, i might even do some other changes to the hud so it looks more organized although it might give issues with the entities limitSo feel free to not only bring feedback for the mod, but also give any cool ideas, and also can check other cool mods like the DLC 5 mod, Death Machine Power Up for T6, and other potential mods that will be available in the future too!

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TrustInUma referenced this topic on
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