[V1.7 UPDATE] Global Buildable System for Victis Maps!
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VERSION EN ESPAÑOL DISPONIBLE!
Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md
Español:
Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español
[Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]
English:
Now, for those who own the Latin American dub, you can use the script with the Spanish version.
[Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]
NickB_05 carajo, justo tenia el juego en español, me viene perfecto
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thanks for the update!
though I have a little additional bug to report. this should only really an issue for servers but.
it seems like the script doesn't apply to late arrivals.
so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started
Evalin_infinity ill keep an eye on that, thanks for the feedback!
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Patch V1.4
Re-download the files to have the improved script!
Re-descarga los archivos para tener la version del script mejorada!
English
Changes:
- Fixed the multiplayer issue that didnt allow the players to build cause of a new player joining in the server of a match that already started
Credits:
- Evalin_infinity: Bringing Feedback related to the Multiplayer interaction
Español
Cambios:
- Se arreglo el error que no permitia a los jugadores construir o recolectar debido a que se unio un jugador nuevo a la partida ya recurrente
Credits:
- Evalin_infinity: Brindar el Feedback relacionado a la interaccion en Multijugador
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for some odd reason having this mod installed makes the navcards unable to spawn?
after installing the mod all (buried, die rise tranzit) navcards dont spawn and booting up the map after removing the mod brings them back again -
shawti weird, i've tested the navcards before and they used to work propperly, ill check that out
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shawti depends on which mods, if these interact with the buildables or the building mechanic in some sort of way it might cause some issues. I cant do much since i cant predict which mods will change the way this mod does so the best solution would be only using this mod for the buildables and the rest of the mods for other stuff that do not interact with the buildables
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v1.5 LEADERBOARD UPDATE
Re-download the files to have the improved script!
Re-descarga los archivos para tener la version del script mejorada!
English
Changes:
- A new interface display has been implemented when inspecting the leaderboard (score table). This allows you to see which buildables are available on the map, how many pieces you're missing if you've started collecting them, and a checkmark to indicate that the buildable is finished and ready to be collected.
(Please note that this is the first version and may contain bugs. If you find any, please provide feedback and I will try to fix them as soon as possible!)
Credits:
- Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these
Español
Cambios:
- Se implemento un nuevo display de interfaz al inspeccionar el leaderboard (tabla de puntos) el cual te permite ver que buildables hay en el mapa, cuantas piezas te faltan si empezaste a recojer algunas y un checkmark para indicar que el buildable esta terminado y listo para tomar.
(Tener en cuenta que esta es la primera version de este y puede llegar a tener errores, en ese caso brindar feedback al respecto y tratare de solucionarlo lo antes posible!)
Creditos:
- Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
- A new interface display has been implemented when inspecting the leaderboard (score table). This allows you to see which buildables are available on the map, how many pieces you're missing if you've started collecting them, and a checkmark to indicate that the buildable is finished and ready to be collected.
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English
Also in case you downloaded the v1.5 version very very early and you find buried and die rise being buggy just redownload the gsc again, i made a small mistake lol
otherwise if you find no issue then you're fine

Español
Por cierto, si descargaste la versión 1.5 muy muy muy temprano y notas fallos en los mapas buried y die rise, simplemente vuelvan a descargar el archivo gsc, la cague un poquito xd
Por otro lado si no te aparecio ningun error entonces todo esta en orden
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v1.6 LEADERBOARD UPDATE
Re-download the files to have the improved script!
https://github.com/NickB05/Project_ScavengerRe-descarga los archivos para tener la version del script mejorada!
https://github.com/NickB05/Project_Scavenger-Spanish-
English
Changes:
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A display for the Navcard table was implemented that allows you to see the number of parts collected during the match and indicates when you have finished
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A new icon was added for the Navcard table to better match the icon style.
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The code was optimized to avoid exceeding the limit of 24 on-screen elements by removing the
counterandcheckfunctions—unless they are part of the display during gameplay—until a piece is collected or construction is completed
Credits:
- Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these
Español
Cambios:
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Se implemento un display para la navcard table el cual te permite visualizar la cantidad de piezas que tienes recolectada dentro de la partida y cuando la tienes terminada
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Se agrego un nuevo icono para la tabla de Navcard, asi va mas acorde al estilo de los iconos
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Se optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando las funciones
counterychecksi es que no forman parte del display durante la partida hasta que se recolecte una pieza o ya se termine de construir una
Creditos:
- Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
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v1.7 ELEVATOR KEY + LEADERBOARD UPDATE
Re-download the files to have the improved script!
https://github.com/NickB05/Project_ScavengerRe-descarga los archivos para tener la version del script mejorada!
https://github.com/NickB05/Project_Scavenger-Spanish-



English
Changes:
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The elevator key has been made a permanent item; you can now use it without it breaking on the first use, subject to a 15-second cooldown between uses (Similar to bo3 die rise remastered).
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The scoreboard interface has been improved to include custom panels that better match the game's apocalyptic style.
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Additional elements have been added to the scoreboard, such as bus parts, the key, Richtofen's Guillotine, and Maxis's Gallows (note: if you build one—either the Guillotine or the Gallows—you will not be able to build the other).
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The code has been further optimized to avoid exceeding the 24-element on-screen limit; the resource-heavy
squarefunction was removed in favor of a custom texture solution.
Credits:
- Xeirh: Bring useful information about the creation of shapes in gsc by using "_hud_util.gsc" and how to manage properly these
List of known issues:
- You can grab all the elevator keys... so yeah be aware... do not grab the keys once you got one for now
- You may be able to use the elevator keys when the power is off (which isnt suppose to happen), but the elevators wont move
Español
Cambios:
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La llave del elevador a sido incluida como pieza conservable, ahora la puedes utilizar sin que esta se rompa al primer uso, con un cooldown de 15 segundos cada vez que usas la llave (Similar al remaster de Die rise bo3)
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Se mejoro la interfaz del leaderboard para incluir encuadres personalizados que van mas acorde al estilo apocaliptico del juego
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Se añadieron elementos extras al leaderboard, tales como las piezas del autobus, la llave, la guillotina de richtofen y horca maxis (dato extra, si construyes una, ya sea la guillotina o la horca no podras construir la otra
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Nuevamente optimizo el codigo para evitar sobreexceder el limite de 24 elementos en pantalla, eliminando la funcion
squarela cual ocupaba mucho, y se opto por la solucion con la textura personalizada
Creditos:
- Xeirh: Aporto información útil sobre la creación de formas en GSC utilizando "_hud_util.gsc" y cómo gestionarlas correctamente
Lista de problemas conocidos:
- Es posible recoger todas las llaves del ascensor... seh... asi que tenlo en cuenta, por ahora, no recojas más llaves si ya tienes una.
- Es posible que puedas usar las llaves del ascensor cuando no hay electricidad (algo que no debería ocurrir), pero los ascensores no se moverán.
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motd co-op next?
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motd co-op next?
InertiaWasTaken no.
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