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Plutonium

Rylinundefined

Rylin

@Rylin
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Recent Best Controversial

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    "Lack of finding names" on the CODZ forum recently made a post credited someone by the name of Cashmint who managed to get a hold of some Pre-Alpha Tranzit stuff. Hoping this thread can create some more discussion on the topics, as its quite scarce even on the CODZ forum.

    overview2.png farm1.png busdepot.png town1.jpeg town.png alphatitlescreen.jpg overview1.jpeg busdepot2.png farm2.png alphatitlescreen1.png townalt.png farm.png

    General Discussion

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    hindercanrun Whoa that is very cool, is that available on Plutonium? I forgot to include this in the thread but recently the round end sound was found for the Pre-Alpha of Tranzit and it is extremely different from the normal round end sound.

    https://youtu.be/bPIf7Cnrs0w

    General Discussion

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    I have some good news in relation to my last post, Diablo or Claasic on Twitter has the build with the early development version of Tranzit. They are actively working on getting the map working well enough to load into it saying, "Yes, as of right now we are working on how to get those maps to load , As of right now the maps still have a loading issue , due to textures and files still missing , MrPinball64 is resourcing the files and we will be soon hopefully be able to load into the map". Hopefully we can actually start getting some more photos and videos for this thread soon.

    General Discussion

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    hindercanrun Very interesting, I don't need to see screenshots or anything but can you describe what alpha Green Run is like compared to what we got on launch? Would be very interested to hear anything to further what is known about the early development of the map. Also yes please do send the alpha for your green-light alpha title screen mod, I really like the art style. I couldn't actually find a full resolution picture of the "Tranzit" title screen but when you got a devkit I would imagine its not too hard when your got the source haha.

    General Discussion

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    RedxSkull I heard the same sort of sentiment when I was looking around forums and threads relating to the legal issues with sharing screenshots or even video content from the alpha builds. Not much has been said about the differences between the alpha version of Green Run compared to the one that we got on launch. If you don't mind sharing I would be very interested to hear a description of what the early development of Green Run looked like as almost no information exists, even a description of it.

    General Discussion

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    hindercanrun "Prototype Preservation" on YouTube replied to one of my comments asking about Green Run way back in 2019 before he got cease and desisted and subsequently terminated. I asked if in any of his dev kits featured Green Run and he said yes and mentioned a day night cycle that was very crudely implemented. His channel watermark is on the first two screenshots of the thread to his lost video on "Hanford" (Tranzit)

    General Discussion

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    DerpyBoxDX There was a big release of video stuff related to DLC 5 for Black Ops II however, I have a feeling that pre-alpha Tranzit video might not be that far away with all the new Blackbox consoles getting traded around to new people. https://youtu.be/IZRsEogv-ts?si=FOw2GxvazOdL8eXl

    General Discussion

  • Black Ops 2 Tranzit Pre-Alpha.
    Rylinundefined Rylin

    Back in 2019 a YouTube channel by the name of "Prototype Preservation" disappeared just as quick as it appeared. This channel focused on early pre-alpha versions of Call of Duty Black Ops 2, mainly focusing on the multiplayer content showing the many ways that the game has progressed during its early development, also showing many features that were cut along the way. It is theorized that many of the dev kits they utilized were sourced from "Prototype Warehouse" on "Archive.org". However, it was directly by the hand of Treyarch that this channel was terminated as they have been known to send cease and desist letters to those who either obtain these dev kits or post media from them online. Multiple users have claimed that Treyarch has an automated tool to remove this type of media from the internet as it is posted.

    There is without a doubt an early dev kit of the zombies game mode somewhere in circulation on the wider internet, and in fact Protype Preservation before their termination claimed to have a copy with early Green Run, even playing it claiming is was very different from the map Tranzit that we got at launch. This was said 3 days leading up to the termination of the channel, ergo the only footage of pre-alpha Green Run is now lost, assuming Prototype Preservation was served a cease and desist because of this claim. Since then several new pieces of photos/audio media have come up but no video exists of the early build online at all. Leaving the greater internet to wonder what early Green Run was like except the people holding these dev kits.

    General Discussion
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