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Plutonium

shilakyehonundefined

shilakyehon

@shilakyehon
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  • Dedicated Server Does Not Allow Connections if Game is Running at the same time
    shilakyehonundefined shilakyehon

    Resxt nobody but me so there shouldn't be a conflict with another program/machine on the network. Just in case I tried changing the port as you suggested but no luck.

    I noticed that this issue seems to be present on all my Plutonium games such as BO1 and WAW when I tested my other servers. I'm guessing that there must be something on my side that changed but I just can't figure out what 😞


  • Dedicated Server Does Not Allow Connections if Game is Running at the same time
    shilakyehonundefined shilakyehon

    It says:

    "net_port" is: "4977" default: "4976"


  • Dedicated Server Does Not Allow Connections if Game is Running at the same time
    shilakyehonundefined shilakyehon

    I have this weird issue all of a sudden where my dedicated server will work perfectly but only if I don't have an instance of the game open at the same time, so I can no longer play from the same machine. The server stops showing up in the browser and will no longer allow incoming connections from other clients over the internet. Even using the "connect" command in the console will not work, except when joining using the LAN IP for some reason.

    As soon as I close BO2, everything starts working perfectly again and I can't explain it because it was working just recently. It's as if me having the game open is somehow blocking the dedicated server from allowing connections over the internet.

    I'm currently forwarding port 4977 UDP for the server so that it doesn't conflict with the default 4976 of the client. The console window will routinely return the "Heartbeat successful" message so I know that at least that the server key is still valid.

    Any help would be appreciated!


  • Manually Rotate the Map
    shilakyehonundefined shilakyehon

    Is there a console command that forces the server to go to the next map in the rotation? Something similar to the "changelevel_next" command in Counter-Strike.

    If that does not exist, is there an alternate command that would accomplish the same thing (ex. a command that forces the round to end which would then start the next map)?

    Tried Google and searching the forum with no luck.


  • r_fullbright
    shilakyehonundefined shilakyehon

    Is r_fullbright one of the "protected" cheats that will get you banned?

    I want to be able to allow clients to enable it if they have a low-end build. If I'm allowed to use it, how can I configure my server to allow it (either through the cfg or a script)? Or do they have to have their own script?


  • Joining Dedicated Server on LAN
    shilakyehonundefined shilakyehon

    Ok thanks for the quick reply. Just wondering - is there a fix on the way or this this a lower priority bug?


  • Joining Dedicated Server on LAN
    shilakyehonundefined shilakyehon

    I run a dedicated server that my friends and I use as well has my roommates. Everyone on my LAN connects using the WAN IP as using the LAN IP does not seem to work. Normally this wouldn't be an issue except that players get kicked out when someone on the same LAN leaves the server.

    I suspect that this has to do with our UPnP reporting that it's disabled as the local IP is showing up as 0.0.0.0 in the overlay, so the game only sees our WAN IP and thus disconnects anyone with the same IP when a single person disconnects. I can confirm that UPnP is enabled in my router settings (I even did a factory reset and then enabled it again) and that my network is set to private. Still shows that UPnP is disabled no matter what I do.

    Is there a fix for this at the moment? If not, is there at least a work-around so that a player can quit the server without disconnecting everyone else (ie console command)?

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