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Plutonium

shippuden1592undefined

shippuden1592

@shippuden1592
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  • [ZM] Project 115 Mod by Shippuden1592
    shippuden1592undefined shippuden1592

    MmintyAK said in [ZM] Project 115 Mod by Shippuden1592:

    Five, Verruckt and Shin no Numa works (Guns, Perks, and Zombie Drops) but the wonder weapons didn't appear because it's not compactable yet.

    Indeed, the weapons and various functions of the mod are ready for other maps but they do not work at all. I will be updating this mod in the near future


  • [ZM] Project 115 Mod by Shippuden1592
    shippuden1592undefined shippuden1592

    catsuki said in [ZM] Project 115 Mod by Shippuden1592:

    when i download thhe mod it dosent appear in the mod setting in my games ? what can i do to fix it ?

    Drag and drop my mod into the plutonium folder for bo1 (t5/mods)?


  • [ZM] Project 115 Mod by Shippuden1592
    shippuden1592undefined shippuden1592

    JuanDG02930 said in [ZM] Project 115 Mod by Shippuden1592:

    It would be great if with your progress, one day you could create the cod bo3 zombies maps for t5 or t6, you would have the support of many people, you are doing very well

    In the future I hope to bring many remakes of bo3 to bo1


  • [ZM] Project 115 Mod by Shippuden1592
    shippuden1592undefined shippuden1592

    BLACK OPS ZOMBIES PROJECT 155 MOD

    Installation video
    https://youtu.be/iz7EzVMbZsI

    On my youtube channel: @shippuden1592 I will be doing surveys for future this mod updates. If you want to add any comments you can.

    DOWNLOAD

    Advertisement: In the next few days I will be creating polls on my youtube channel to see what bosses we add to the mod. If you are not subscribed at your time to do so.

    Currently the mod only works for Kino der Toten, if I see support for the mod I will be updating the other maps.

    Any doubt, comment or suggestion you can leave it in this post

    FEATURES

    Game Modes
    Classic: Regular game
    Gun Game: Kill zombies to level up your weapons and win the game
    SharpShooter: Every 75 seconds the game gives you a new weapon.
    One in the Chamber: You get a random weapon with a single bullet to survive

    New bosses:
    Megaton from Cold War
    Margwa from Black Ops 3

    Origins Mystery Box
    Origins Pack-a-Punch

    Perk from BO2 & BO3

    New Weapons

    BO2

    AN-94
    Galil
    SVU-AS
    Ballista
    

    BO3

    FFAR
    MX Garand
    Kuda
    

    MW2

    AA12
    SCAR-H
    PP2000
    G18
    Intervention
    M4A1
    M240
    Model 1887
    M1014
    MG4
    M9
    P90
    Vector
    Desert Eagle
    RPD
    SPAS-12
    UMP45
    

    Infinite Warfare

    HVR
    NV4
    Raijin-EMX
    

    Advanced Warfare

    HBRa3
    

    Wonder Weapons
    Ray Gun Mark II from Black Ops 2
    GKZ-45 Mk3 from Black Ops 3
    Estulla Astoth from Black Ops 3

    VIDEOS

    https://www.youtube.com/watch?v=6k9EpZHIlCI

    https://www.youtube.com/watch?v=iMr4D3lHSsU

    https://www.youtube.com/watch?v=1x1LWfWB5pk

    https://www.youtube.com/watch?v=0gS5caUdwxY

    Credits

    SE2Dev
    Nukem
    DTZxPorter
    NGcaudle
    Venom Modding
    Gogeta
    Deper
    espi_thekiller
    Thunderfrost
    Hdmisreal
    Lightning
    jerri13
    Gympie5
    Harry Bo21
    Scobalula
    ricko0z
    Salamanca
    Lord-san
    HitmanVere
    psulions45
    Sidzzz
    Ville88
    TheSkypeLord
    Frost
    Robit
    Kingslayer Kyle.
     
    My memory is bad so if someone needed me sorry 😢
    

  • [Release] [Mod Tools] Shippuden Weapons [ALL MW2 WEAPONS]
    shippuden1592undefined shippuden1592

    shippuden1592 New weapons

    44 Magnum
    AA12
    ACR
    AK-47
    AUG HBAR
    Beretta M9
    Desert Eagle
    F2000
    FAL
    FAMAS F1
    G18
    Intervention
    M4A1
    M14 EBR
    M16A4
    M240
    M1014
    MG4
    Mini-Uzi
    Model 1887
    MP5K
    P90
    PP2000
    RPD
    SCAR-H
    SPAS-12
    Striker
    TAR-21
    TMP
    UMP45
    Vector
    

  • [Release] [Mod Tools] Shippuden Weapons [ALL MW2 WEAPONS]
    shippuden1592undefined shippuden1592

    glencoe2004 I hope to bring those weapons in the future


  • [Mod Tools] Minecraft Zombies Models
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=xDbZ1jMP4OU

    DOWNLOAD

    Creditos:
    El Thunder / Port to waw
    shippuden1592 / Port to bo1


  • [Mod Tools] Pap Camos Shippuden Weapons
    shippuden1592undefined shippuden1592

    This is a post with some pap camos that you can use on my weapons: https://forum.plutonium.pw/topic/23578/release-mod-tools-shippuden-weapons

    Green Camo

    alt text

    Purple Camo

    alt text

    Giant Camo

    alt text

    Credits
    Ricos


  • [Mod Tools] Cold War Shaders
    shippuden1592undefined shippuden1592

    alt text

    DOWNLOAD SHADERS


  • [Mod Tools] [IW MOD] Magic Wheel
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=Z5F9N8jZVt0

    DOWNLOAD

    1.-In your _zombiemode.gsc below:

    maps\_zombiemode_weapon_box::init();
    

    Add this:

    maps\_zombiemode_iw_magic_wheel::init();
    

    2.-Add this to your mod.csv

    include,iw_magic_wheel
    

    Credits:
    shippuden1592 ---> Script & fx´s
    Lighthing ---> models & xanims
    SE2Dev
    Nukem
    DTZxPorter
    Scobalula


  • [Mod Tools] Napalm from Black Ops
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=hRrVFq5jbCw

    DOWNLOAD

    Credits:
    shippuden1592 ---> Script/Xanim
    Deper ---> fx´s
    RDV ---> Fix xanim bo1 and bo2

    1.-Once unpacked and put everything in place to go to _zombiemode and add this:

    maps\_zombiemode_ai_napalm::init();
    

    under:

    maps\_zombiemode_auto_turret::init();
    

    2.-In radiant add the prefab that comes in the "napalm" rar and put it in the areas where you want the engineer to respawn

    3.-In each info_volume you have of your zones add this:

    script_noteworthy        player_zone
    

    4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under:

    if( zombies[i].animname == "boss_zombie" )
            {
                continue;
            }
    

    add this:

    if( zombies[i].animname == "napalm_zombie" )
            {
                continue;
            }
    

    search "check_for_instakill( player )" and below:

    if( self.animname == "boss_zombie" )
            {
                return;
            }
    

    add this:

    if( self.animname == "napalm_zombie" )
            {
                return;
            }
    

    5.-In this generic_human.atr below:

    body
    {
    

    add this:

    ai_zombie_napalm_run
        ai_zombie_napalm_attack_01
        ai_zombie_firestaff_death_walking_a
        ai_zombie_firestaff_death_walking_b
        ai_zombie_firestaff_death_walking_c
    

    6.-Add this to your mod.csv

    include,napalm
    

  • [Release] [Mod Tools] Packs Zombies DLC´s
    shippuden1592undefined shippuden1592

    hindercanrun Thanks bro, but I did some things ago years, only I released them for a forum in Spanish and now I'm releasing them in all the forums


  • [Mod Tools] Buildable Powerswitch
    shippuden1592undefined shippuden1592

    PS2ABBACHIO said in [Mod Tools] Buildable Powerswitch:

    bro take a break for a bit, I feel like you are overworking yourself

    Thanks bro, but I did some things ago years, only I released them for a forum in Spanish and now I'm releasing them in all the forums 😉


  • [Mod Tools] Engineer from Black Ops
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=qM-ZvHzEa28

    DOWNLOAD

    1.-Once unpacked and put everything in place to go to _zombiemode and add this:

    maps\_zombiemode_ai_engineer::init();
    

    under:

    maps\_zombiemode_auto_turret::init();
    

    2.-In radiant add the prefab that comes in the "engineer" rar and put it in the areas where you want the engineer to respawn

    3.-In each info_volume you have of your zones add this:

    script_noteworthy        player_zone
    

    4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under:

    if( zombies[i].animname == "boss_zombie" )
            {
                continue;
            }
    

    add this:

    if( zombies[i].animname == "engineer_zombie" )
            {
                zombies[i] maps\_zombiemode_ai_engineer::engineer_playanim(level._zombie_engineer["engineer_nuke"]);
                continue;
            }
    

    search "check_for_instakill( player )" and below:

    if( self.animname == "boss_zombie" )
            {
                return;
            }
    

    add this:

    if( self.animname == "engineer_zombie" )
            {
                return;
            }
    

    5.-In this generic_human.atr below:

    body
    {
    

    put this:

    ai_zombie_engineer_attack_multiswing_a
        ai_zombie_engineer_attack_multiswing_b
        ai_zombie_engineer_attack_running
        ai_zombie_engineer_attack_sprinting
        ai_zombie_engineer_attack_swing_overhead
        ai_zombie_engineer_attack_swing_swipe
        ai_zombie_engineer_death
        ai_zombie_engineer_death_a
        ai_zombie_engineer_death_explode
        ai_zombie_engineer_death_mg
        ai_zombie_engineer_enrage_start_a
        ai_zombie_engineer_enrage_start_scream
        ai_zombie_engineer_enrage_start_slamground
        ai_zombie_engineer_headbutt
        ai_zombie_engineer_icyramp_jump_up_2_climb
        ai_zombie_engineer_idle
        ai_zombie_engineer_jump_down_72
        ai_zombie_engineer_nuke_react
        ai_zombie_engineer_run_a
        ai_zombie_engineer_run_b
        ai_zombie_engineer_run_c
        ai_zombie_engineer_run_d
        ai_zombie_engineer_run_hitground
        ai_zombie_engineer_sprint_a
        ai_zombie_engineer_sprint_b
        ai_zombie_engineer_swing
        ai_zombie_engineer_tesla_death
        ai_zombie_engineer_walk
        ai_zombie_engineer_walk_a
        ai_zombie_engineer_walk_b
    

    6.-Add this to your mod.csv

    include,enginner
    

    You can modify these:

    Initial spawn round of the engineer... change it for the one you study want....

    set_zombie_var( "engineer_first_round", 1 );
    

    The intervals between which the engineer will be able to spawn again... in the example below it will be a random number between 3 and 5... adjust it as you wish....

    set_zombie_var( "engineer_rnd_max", 5 );
    set_zombie_var( "engineer_rnd_min", 3 );
    

    The life that the engineer will have... the higher the number, the greater the life... put it into consideration on your map....

    set_zombie_var( "engineer_health_multiplier", 10 );
    

  • [Mod Tools] Buildable Powerswitch
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=auX0iOVE6YY

    DOWNLOAD

    1.-Go to your _zombiemode.gsc and look for the line:

    maps\_zombiemode_weapon_box::init();
    

    Below it add:

    maps\_zombiemode_buildable_powerswitch::init();
    

    2.-Open your zombie_mapname.map in radiant and add the prefabs that come in the .rar

    3.-In your mod.csv add this:

    material,hud_buildable_item_lever
    material,hud_buildable_item_panel
    

    4.-Add these sounds to your soundaliases:

    craftable_build_added_piece,raw\sound\bo2\zmb_build_added_piece.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\bo2\zmb_build_added_piece.xm4,0,raw\sound\bo2\zmb_build_added_piece.mp3,0,raw\sound\bo2\zmb_build_added_piece.wav,0,zmb_theater,all
    craftable_build_completed,raw\sound\bo2\zmb_build_completed.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\bo2\zmb_build_completed.xm4,0,raw\sound\bo2\zmb_build_completed.mp3,0,raw\sound\bo2\zmb_build_completed.wav,0,zmb_theater,all
    craftable_build_adding_piece,raw\sound\bo2\zmb_build_adding_piece.wav,,,,ambience,100,100,100,100,450,700,curve3,curve2,allon,rdefault,5,priority,5,reject,-100,100,0,25,50,0.25,1,3d,loaded,looping,,1,0,96,,default,0,50,150,92,0.4,0.5,no,yes,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\bo2\zmb_build_adding_piece.xm4,0,raw\sound\bo2\zmb_build_adding_piece.mp3,0,raw\sound\bo2\zmb_build_adding_piece.wav,0,zmb_common,all
    

  • How to port weapons from IW5/T6 to T5
    shippuden1592undefined shippuden1592

    chuyito9154 https://forum.plutonium.pw/topic/23578/release-mod-tools-shippuden-weapons aqui puedes encontrar el arma


  • [Mod Tools] Black Ops Weapons [All Wonder Weapons]
    shippuden1592undefined shippuden1592

    This pack contains all bo1 weapons including special weapons.

    The list of weapons is as follows:

    :::
    ThunderGun
    FreezeGun
    Scavenger
    Shrink Ray
    Zap Gun
    Ballistic Knife
    Ak74u
    Aug
    China Lake
    Commando
    Crossbow
    CZ75 with Dual Wield
    Dragunov
    Famas
    FnFal
    G11
    Galil
    Hk21
    HS10
    Ithaca
    L96a1
    LAW
    M14
    M16
    M1911
    MP5
    MPL
    Olympia
    PM63
    Python
    Rpk
    Spas12
    Spectre
    :::

    COMPLETE PACK

    ThunderGun

    FreezeGun
    https://www.youtube.com/watch?v=DEoSL-VcJL4

    Scavenger

    Shrink Ray
    https://www.youtube.com/watch?v=XdZjtaVxpZ8

    Zap Gun
    https://www.youtube.com/watch?v=kzyMwJxr2yE

    Credits
    Give credit to those who contributed (help, textures, fx, recommendations, corrections):
    Deper
    Ricko0z
    Espi_thekiller
    Gogeta
    RDV
    natesmithzombies
    shippuden1592

    ---Beta Testers---
    mikevlc
    Krazzyboy97
    JiffyNoodles


  • [Mod Tools] Venom - X
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=CQ4Y7RXW2y0

    DOWNLOAD

    1.-Open your _zombiemode.gsc and below this:

    maps\_zombiemode_auto_turret::init();
    

    add this:

    maps\_zombiemode_weap_venomx::init();
    

    2.-Add this to your mod.csv

    weapon,sp/iw_venom
    weapon,sp/iw_venom_upgraded
    sound,iw_venom,,all_sp
    fx,venom\fx_venom_explo
    fx,venom\fx_venom_explo_zmb
    

  • [Mod Tools] Forge Freeze
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=hqQdjaZIQ4U

    DOWNLOAD

    1.-Open your _zombiemode.gsc and below this:

    maps\_zombiemode_auto_turret::init();
    

    add this:

    maps\_zombiemode_weap_forgefreeze::init();
    

    2.-Open your generic_human.atr found in raw / animtrees / ... and copy it to your mod ...
    Under:

    ai_zombie_taunts_9
    

    You add this:

    ai_zombie_crawl_freeze_death_01
        ai_zombie_crawl_freeze_death_02
        ai_zombie_freeze_death_a
        ai_zombie_freeze_death_b
        ai_zombie_freeze_death_c
        ai_zombie_freeze_death_d
        ai_zombie_freeze_death_e
        ai_zombie_quad_freeze_death_a
        ai_zombie_quad_freeze_death_b
    

    3.-Add this to your mod.csv

    weapon,sp/iw_freezegun
    weapon,sp/iw_freezegun_alt
    weapon,sp/iw_freezegun_upgraded
    weapon,sp/iw_freezegun_alt_upgraded
    sound,iw_freezegun,,all_sp
    sound,freezegun_sound,,all_sp
    fx,freezegun\fx_freezegun_shatter
    fx,freezegun\fx_zombie_freeze_torso_waw
    fx,freezegun\fx_zombie_freeze_md
    xanim,ai_zombie_freeze_death_a
    xanim,ai_zombie_freeze_death_b
    xanim,ai_zombie_freeze_death_c
    xanim,ai_zombie_freeze_death_d
    xanim,ai_zombie_freeze_death_e
    xanim,ai_zombie_quad_freeze_death_a
    xanim,ai_zombie_quad_freeze_death_b
    xanim,ai_zombie_crawl_freeze_death_01
    xanim,ai_zombie_crawl_freeze_death_02
    xmodel,bo1_p_zombie_ice_chunk_01
    xmodel,bo1_p_zombie_ice_chunk_02
    

  • [Mod Tools] Apothicon Servant
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=q6vqtYEhbbc

    DOWNLOAD

    How to install
    1.-Open your _zombiemode.gsc and under:

    maps\_zombiemode_auto_turret::init();
    

    add this:

    maps\_zombiemode_weap_servant::init();
    

    2.-Open your generic_human.atr found in raw / animtrees / ... and copy it to your mod ...
    Under:

    body
    {
    

    You add this:

        ai_zombie_blackhole_crawl_fast_v1
        ai_zombie_blackhole_walk_fast_v1
        ai_zombie_quad_blackhole_crawl_fast_v1
    

    3.-Add this to your mod.csv

    weapon,sp\servant
    weapon,sp\servant_upgraded
    fx,servant\servant_hole
    fx,servant\servant_implode
    sound,bo3_servant,,all_sp
    sound,bo3_servant_effecs,,all_sp
    xanim,ai_zombie_blackhole_walk_fast_v1
    xanim,ai_zombie_quad_blackhole_crawl_fast_v1
    xanim,ai_zombie_blackhole_crawl_fast_v1
    
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