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Plutonium

shippuden1592undefined

shippuden1592

@shippuden1592
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Recent Best Controversial

  • [ZM] Project 115 Mod by Shippuden1592
    shippuden1592undefined shippuden1592

    BLACK OPS ZOMBIES PROJECT 155 MOD

    Installation video
    https://youtu.be/iz7EzVMbZsI

    On my youtube channel: @shippuden1592 I will be doing surveys for future this mod updates. If you want to add any comments you can.

    DOWNLOAD

    Advertisement: In the next few days I will be creating polls on my youtube channel to see what bosses we add to the mod. If you are not subscribed at your time to do so.

    Currently the mod only works for Kino der Toten, if I see support for the mod I will be updating the other maps.

    Any doubt, comment or suggestion you can leave it in this post

    FEATURES

    Game Modes
    Classic: Regular game
    Gun Game: Kill zombies to level up your weapons and win the game
    SharpShooter: Every 75 seconds the game gives you a new weapon.
    One in the Chamber: You get a random weapon with a single bullet to survive

    New bosses:
    Megaton from Cold War
    Margwa from Black Ops 3

    Origins Mystery Box
    Origins Pack-a-Punch

    Perk from BO2 & BO3

    New Weapons

    BO2

    AN-94
    Galil
    SVU-AS
    Ballista
    

    BO3

    FFAR
    MX Garand
    Kuda
    

    MW2

    AA12
    SCAR-H
    PP2000
    G18
    Intervention
    M4A1
    M240
    Model 1887
    M1014
    MG4
    M9
    P90
    Vector
    Desert Eagle
    RPD
    SPAS-12
    UMP45
    

    Infinite Warfare

    HVR
    NV4
    Raijin-EMX
    

    Advanced Warfare

    HBRa3
    

    Wonder Weapons
    Ray Gun Mark II from Black Ops 2
    GKZ-45 Mk3 from Black Ops 3
    Estulla Astoth from Black Ops 3

    VIDEOS

    https://www.youtube.com/watch?v=6k9EpZHIlCI

    https://www.youtube.com/watch?v=iMr4D3lHSsU

    https://www.youtube.com/watch?v=1x1LWfWB5pk

    https://www.youtube.com/watch?v=0gS5caUdwxY

    Credits

    SE2Dev
    Nukem
    DTZxPorter
    NGcaudle
    Venom Modding
    Gogeta
    Deper
    espi_thekiller
    Thunderfrost
    Hdmisreal
    Lightning
    jerri13
    Gympie5
    Harry Bo21
    Scobalula
    ricko0z
    Salamanca
    Lord-san
    HitmanVere
    psulions45
    Sidzzz
    Ville88
    TheSkypeLord
    Frost
    Robit
    Kingslayer Kyle.
     
    My memory is bad so if someone needed me sorry 😢
    
    BO1 Modding Releases & Resources

  • [Release] [Mod Tools] Apothicon Servant
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=hyAAdcQozt0

    DOWNLOAD

    Credits:
    shippuden1592
    DTZxPorter
    Scobalula
    Hdmisreal

    How to install
    https://www.youtube.com/watch?v=axetwQUbK7Y

    In your _zombiemode.gsc below:

    maps\_zombiemode_weapon_box::init();
    

    Add this:

    maps\_zombiemode_weap_servant::init();
    

    Add this to your mod.csv

    xanim,ai_zombie_blackhole_walk_fast_v1
    xanim,ai_zombie_quad_blackhole_crawl_fast_v1
    xanim,ai_zombie_blackhole_crawl_fast_v1
    weapon,sp/servant_zm
    weapon,sp/servant_upgraded_zm
    fx,servant\servant_hole
    fx,servant\servant_implode
    
    BO1 Modding Support & Discussion

  • [Release] [Mod Tools] Shippuden Weapons [ALL MW2 WEAPONS]
    shippuden1592undefined shippuden1592

    How to install weapons on BO1

    https://www.youtube.com/watch?v=axetwQUbK7Y

    IW WEAPONS

    NV4
    R3K
    KBAR-32
    Type-2
    Volk
    R-VN
    X-Eon
    G-Rail
    Erad
    FHR-40
    Karma-45
    RPR Evo
    HVR
    VPR
    Trencher
    Raijin-EMX
    R.A.W.
    Auger
    Atlas
    OSA
    

    BO2 WEAPONS

    AN-94
    M1927
    MG08
    MP5
    PDW-57
    STG-44
    Ray Gun Mark II
    

    BO3 WEAPONS

    FFAR
    Kuda
    HG-40
    Peacekeeper
    PPSH
    RK5
    

    GHOST WEAPONS

    AK12
    MTAR
    MTS-255
    

    MW2 WEAPONS

    https://www.youtube.com/watch?v=RDUQv_7vfcA

    https://www.youtube.com/watch?v=RdX26DN-oTY

    44 Magnum
    AA12
    ACR
    AK-47
    AUG HBAR
    Beretta M9
    Desert Eagle
    F2000
    FAL
    FAMAS F1
    G18
    Intervention
    M4A1
    M14 EBR
    M16A4
    M240
    M1014
    MG4
    Mini-Uzi
    Model 1887
    MP5K
    P90
    PP2000
    RPD
    SCAR-H
    SPAS-12
    Striker
    TAR-21
    TMP
    UMP45
    Vector
    

    GHOST WEAPONS

    KF5
    HBRa3
    K7
    

    Credits
    Ricos -- porting the weapon
    Shippuden1592 -- Covert Weapon Bo1
    alainlink -- Covert Weapon Bo1
    DTZxPorter -- BassDrop

    BO1 Modding Releases & Resources

  • [Mod Tools] Engineer from Black Ops
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=qM-ZvHzEa28

    DOWNLOAD

    1.-Once unpacked and put everything in place to go to _zombiemode and add this:

    maps\_zombiemode_ai_engineer::init();
    

    under:

    maps\_zombiemode_auto_turret::init();
    

    2.-In radiant add the prefab that comes in the "engineer" rar and put it in the areas where you want the engineer to respawn

    3.-In each info_volume you have of your zones add this:

    script_noteworthy        player_zone
    

    4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under:

    if( zombies[i].animname == "boss_zombie" )
            {
                continue;
            }
    

    add this:

    if( zombies[i].animname == "engineer_zombie" )
            {
                zombies[i] maps\_zombiemode_ai_engineer::engineer_playanim(level._zombie_engineer["engineer_nuke"]);
                continue;
            }
    

    search "check_for_instakill( player )" and below:

    if( self.animname == "boss_zombie" )
            {
                return;
            }
    

    add this:

    if( self.animname == "engineer_zombie" )
            {
                return;
            }
    

    5.-In this generic_human.atr below:

    body
    {
    

    put this:

    ai_zombie_engineer_attack_multiswing_a
        ai_zombie_engineer_attack_multiswing_b
        ai_zombie_engineer_attack_running
        ai_zombie_engineer_attack_sprinting
        ai_zombie_engineer_attack_swing_overhead
        ai_zombie_engineer_attack_swing_swipe
        ai_zombie_engineer_death
        ai_zombie_engineer_death_a
        ai_zombie_engineer_death_explode
        ai_zombie_engineer_death_mg
        ai_zombie_engineer_enrage_start_a
        ai_zombie_engineer_enrage_start_scream
        ai_zombie_engineer_enrage_start_slamground
        ai_zombie_engineer_headbutt
        ai_zombie_engineer_icyramp_jump_up_2_climb
        ai_zombie_engineer_idle
        ai_zombie_engineer_jump_down_72
        ai_zombie_engineer_nuke_react
        ai_zombie_engineer_run_a
        ai_zombie_engineer_run_b
        ai_zombie_engineer_run_c
        ai_zombie_engineer_run_d
        ai_zombie_engineer_run_hitground
        ai_zombie_engineer_sprint_a
        ai_zombie_engineer_sprint_b
        ai_zombie_engineer_swing
        ai_zombie_engineer_tesla_death
        ai_zombie_engineer_walk
        ai_zombie_engineer_walk_a
        ai_zombie_engineer_walk_b
    

    6.-Add this to your mod.csv

    include,enginner
    

    You can modify these:

    Initial spawn round of the engineer... change it for the one you study want....

    set_zombie_var( "engineer_first_round", 1 );
    

    The intervals between which the engineer will be able to spawn again... in the example below it will be a random number between 3 and 5... adjust it as you wish....

    set_zombie_var( "engineer_rnd_max", 5 );
    set_zombie_var( "engineer_rnd_min", 3 );
    

    The life that the engineer will have... the higher the number, the greater the life... put it into consideration on your map....

    set_zombie_var( "engineer_health_multiplier", 10 );
    
    WAW Modding Releases & Resources

  • [Release] [Mod Tools] Margwa from Shadows of Evil
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=ZiTe2kpF0WQ

    DOWNLOAD

    Credits:
    shippuden1592 / Script
    Hdmisreal / fx´s & models

    How to install
    https://www.youtube.com/watch?v=rxGTw7YOXgw

    1.-In your _zombiemode.gsc below:​​

    maps\_zombiemode_weapon_box::init();
    

    Add this:

    maps\_zombiemode_ai_margwa::init();
    

    2.- In your generic_human.atr search this:​​

    body
    {
    

    ​And below add this:

    ai_zm_dlc4_margwa_death
        ai_zm_dlc4_margwa_idle
        ai_zm_dlc4_margwa_run
        ai_zm_dlc4_margwa_smash_attack
        ai_zm_dlc4_margwa_spawn
        ai_zm_dlc4_margwa_swipe
        ai_zm_dlc4_margwa_swipe_player
        ai_zm_dlc4_margwa_teleport_in
        ai_zm_dlc4_margwa_teleport_out
        ai_zm_dlc4_margwa_walk
        ai_zm_dlc4_margwa_react_stun
        ai_zm_dlc4_margwa_walk_turn_90_l
        ai_zm_dlc4_margwa_walk_turn_90_r
        ai_zm_dlc4_margwa_walk_turn_135_l
        ai_zm_dlc4_margwa_walk_turn_135_r
    

    3.-Add this to your mod.csv

    include,ai_zombie_margwa
    
    BO1 Modding Releases & Resources

  • [Mod Tools] Rain
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=Z4qqy3PAB30

    DOWNLOAD

    1.-Open your map in the radiant and add trigger_multiple where you want the sound to be inside.

    Add these kvps:

    targetname	inside_rain
    

    2.-Open your zombie_mapname.gsc and below

    //#include maps\zombie_theater_teleporter;
    

    add this:

    #include maps\_weather;
    

    under of:

    main ()
    {
    

    add this:

    level._effect["lightning_strike"] = LoadFX( "maps/zombie/fx_zombie_lightning_flash" );
    	level._effect["rain_10"]   = LoadFX( "env/weather/fx_rain_sys_heavy" );
    	level._effect["rain_9"]  = LoadFX( "env/weather/fx_rain_sys_heavy" );
    	level._effect["rain_8"]  = LoadFX( "env/weather/fx_rain_sys_heavy" );
    	level._effect["rain_7"]  = LoadFX( "env/weather/fx_rain_sys_heavy" );
    	level._effect["rain_6"]  = LoadFX( "env/weather/fx_rain_sys_med" );
    	level._effect["rain_5"]  = LoadFX( "env/weather/fx_rain_sys_med" );
    	level._effect["rain_4"]  = LoadFX( "env/weather/fx_rain_sys_med" );
    	level._effect["rain_3"]  = LoadFX( "env/weather/fx_rain_sys_med" );
    	level._effect["rain_2"]  = LoadFX( "env/weather/fx_rain_sys_lght" );
    	level._effect["rain_1"]  = LoadFX( "env/weather/fx_rain_sys_lght" );
    	level._effect["rain_0"]  = LoadFX( "env/weather/fx_rain_sys_lght" );
    

    you have to look for this line:

    maps\_zombiemode::main();
    

    under it add this:

    thread weather_control();
    

    at the end of the .gsc add this:

    weather_control()
    {
    	flag_wait("all_players_connected");
    
    	rainInit( "hard" ); // get rain going
       	level thread rainEffectChange( 9, 0.1 );  // tweak initial rain strength ... default is hard
       	thread playerWeather(); // make the actual rain effect generate around the players
    
    	level.thunder_sound_active = true; //disable or enable thunder sounds
    
    	players = get_players();
    	for(i = 0; i < players.size; i++)
    	{
    		players[i] thread watchRainSFX();
    	}
    
       	level.nextLightning = GetTime() + 1;
       	thread lightning( ::lightning_normal, ::lightning_flash );
    }
    
    watchRainSFX()
    {
    	self endon("death");
    	self endon("disconnect");
    	
    	self.isInside = false;
    	self.isInsideLoop = false;
    	self.isOutsideLoop = false;
    
    	zones = GetEntArray("inside_rain", "targetname");
    
    	while(1)
    	{
    		for(i = 0; i < zones.size; i++)
    		{
    			if(self IsTouching(zones[i]))
    			{
    				self.isInside = true;
    				break;
    			}
    			else
    			{
    				self.isInside = false;
    			}
    		}
    		
    		if(self.isInside)
    		{
    			if(!self.isInsideLoop)
    			{
    				iprintln("Jugador isInSide");
    				self.isInsideLoop = true;
    				self.isOutsideLoop = false;
    				self StopLoopSound();
    				self PlayLoopSound("rain_inside");
    			}
    		}
    		else
    		{
    			if(!self.isOutsideLoop)
    			{
    				iprintln("Jugador isOutSide");
    				self.isOutsideLoop = true;
    				self.isInsideLoop = false;
    				self StopLoopSound();
    				self PlayLoopSound("rain_outside");
    			}
    		}
    		wait(0.1);
    	}
    }
    
    lightning_normal()
    {
    	wait( 0.05 );
    	ResetSunLight();
    }
    
    lightning_flash()
    {
    	SetSunLight( 4, 4, 4.5 );
    	SetSunLight( 1, 1, 1.5 );
    	
    	wait( 0.0014 );  
    
       	SetSunLight( 3, 3, 3.5 );
       	SetSunLight( 2, 2, 2.5 );
      	SetSunLight( 1.5, 1.5, 2 );
       	
       	wait( 0.0010 );
      
       	SetSunLight( 1, 1, 1.5 );
       	SetSunLight( 5, 5, 5.5 );
       	
       	wait( 0.0011 );
      
       	SetSunLight( 4, 4, 4.5 );
       	SetSunLight( 1, 1, 1.5 );
       	
       	wait( 0.0015 );
      
       	SetSunLight( 2.5, 2.5, 3 ); 
    }
    

    3.-Put this in your sounds

    rain_outside,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00.wav,evt_2d,,,ambience,97,97,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,0,0,0,100,100,0,1,2d,loaded,looping,,1,0,97,,quad,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00_l.xm4,0,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00_l.mp3,0,raw\sound\amb\weather\rain\outdoor\stereo\stereo_00_l.wav,0,mpl_kowloon,all
    rain_inside,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.wav,evt_2d,,,ambience,97,97,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,0,0,0,100,100,0,1,2d,loaded,looping,,1,0,97,,quad,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.xm4,0,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.mp3,0,raw\sound\amb\weather\rain\indoor\stereo\stereo_l.wav,0,mpl_kowloon,all
    
    thunder_00,raw\sound\amb\weather\thunder\thunder_00.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_00.xm4,0,raw\sound\amb\weather\thunder\thunder_00.mp3,0,raw\sound\amb\weather\thunder\thunder_00.wav,0,zmb_theater,all
    thunder_01,raw\sound\amb\weather\thunder\thunder_01.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_01.xm4,0,raw\sound\amb\weather\thunder\thunder_01.mp3,0,raw\sound\amb\weather\thunder\thunder_01.wav,0,zmb_theater,all
    thunder_02,raw\sound\amb\weather\thunder\thunder_02.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_02.xm4,0,raw\sound\amb\weather\thunder\thunder_02.mp3,0,raw\sound\amb\weather\thunder\thunder_02.wav,0,zmb_theater,all
    thunder_03,raw\sound\amb\weather\thunder\thunder_03.wav,amb_500,,,ambience,95,95,100,100,500,500,log2,log1,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,3d,loaded,nonlooping,,1,0,95,,default,0,20,120,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\amb\weather\thunder\thunder_03.xm4,0,raw\sound\amb\weather\thunder\thunder_03.mp3,0,raw\sound\amb\weather\thunder\thunder_03.wav,0,zmb_theater,all
    
    

    4.-Finally in your zone_source (mod.csv) add this:

    include,rain
    
    BO1 Modding Releases & Resources

  • [Release] [Mod Tools] Spiders from Zetsubou No Shima
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=R9zTCUPRP_o

    DOWNLOAD

    Credits:
    shippuden1592 Script
    Lightning fx/Models

    How to install
    https://www.youtube.com/watch?v=rxGTw7YOXgw

    Note: Spawn starts when power is activated

    1.-In your _zombiemode.gsc below:​​

    maps\_zombiemode_weapon_box::init();
    

    Add this:

    maps\_zombiemode_ai_spider::init();
    

    2.- In your generic_human.atr search this:​​

    body
    {
    

    ​And below add this:

        ai_zm_dlc2_spider_walk
        ai_zm_dlc2_spider_spawn
        ai_zm_dlc2_spider_mantle_over_barricade
        ai_zm_dlc2_spider_jump
        ai_zm_dlc2_spider_idle
        ai_zm_dlc2_spider_death
        ai_zm_dlc2_spider_attack_shoot
        ai_zm_dlc2_spider_attack_melee
    

    3.-Add this to your mod.csv

    include,ai_zombie_spider
    
    BO1 Modding Releases & Resources

  • [Release] [Mod Tools] Brutus
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=Vms-0Zfj5jA

    DOWNLOAD

    Credits:
    shippuden1592
    Jerri13

    How to install
    https://www.youtube.com/watch?v=rxGTw7YOXgw

    In your _zombiemode.gsc below:

    maps\_zombiemode_weapon_box::init();
    

    Add this:

    maps\_zombiemode_ai_brutus::init();
    

    In your generic_human.atr search this:

    body
    {
    

    And below add this:

    ai_zombie_cellbreaker_attack_swingleft
        ai_zombie_cellbreaker_attack_swingright_a
        ai_zombie_cellbreaker_attack_swingright_b
        ai_zombie_cellbreaker_bullcharge_tell
        ai_zombie_cellbreaker_death
        ai_zombie_cellbreaker_death_a
        ai_zombie_cellbreaker_death_explode
        ai_zombie_cellbreaker_death_mg
        ai_zombie_cellbreaker_enrage_start
        ai_zombie_cellbreaker_gasattack
        ai_zombie_cellbreaker_headpain
        ai_zombie_cellbreaker_idle_a
        ai_zombie_cellbreaker_lock_magicbox
        ai_zombie_cellbreaker_lock_perkmachine
        ai_zombie_cellbreaker_lock_planeramp
        ai_zombie_cellbreaker_run_a
        ai_zombie_cellbreaker_run_b
        ai_zombie_cellbreaker_run_c
        ai_zombie_cellbreaker_run_d
        ai_zombie_cellbreaker_spawn
        ai_zombie_cellbreaker_sprint_a
        ai_zombie_cellbreaker_sprint_b
        ai_zombie_cellbreaker_stumble_running
        ai_zombie_cellbreaker_summondogs
        ai_zombie_cellbreaker_tesla_death_a
        ai_zombie_cellbreaker_walk
    

    Add this to your mod.csv

    xanim,ai_zombie_cellbreaker_attack_swingleft
    xanim,ai_zombie_cellbreaker_attack_swingright_a
    xanim,ai_zombie_cellbreaker_attack_swingright_b
    xanim,ai_zombie_cellbreaker_bullcharge_tell
    xanim,ai_zombie_cellbreaker_death
    xanim,ai_zombie_cellbreaker_death_a
    xanim,ai_zombie_cellbreaker_death_explode
    xanim,ai_zombie_cellbreaker_death_mg
    xanim,ai_zombie_cellbreaker_enrage_start
    xanim,ai_zombie_cellbreaker_gasattack
    xanim,ai_zombie_cellbreaker_headpain
    xanim,ai_zombie_cellbreaker_idle_a
    xanim,ai_zombie_cellbreaker_lock_magicbox
    xanim,ai_zombie_cellbreaker_lock_perkmachine
    xanim,ai_zombie_cellbreaker_lock_planeramp
    xanim,ai_zombie_cellbreaker_run_a
    xanim,ai_zombie_cellbreaker_run_b
    xanim,ai_zombie_cellbreaker_run_c
    xanim,ai_zombie_cellbreaker_run_d
    xanim,ai_zombie_cellbreaker_spawn
    xanim,ai_zombie_cellbreaker_sprint_a
    xanim,ai_zombie_cellbreaker_sprint_b
    xanim,ai_zombie_cellbreaker_stumble_running
    xanim,ai_zombie_cellbreaker_summondogs
    xanim,ai_zombie_cellbreaker_tesla_death_a
    xanim,ai_zombie_cellbreaker_walk
    fx,brutus_fx/brutus_helmet
    fx,brutus_fx/brutus_spawn
    fx,brutus_fx/brutus_light
    fx,brutus_fx/brutus_lockdown_perk
    xmodel,c_zom_cellbreaker_helmet
    
    BO1 Modding Releases & Resources

  • [Release] [Mod Tools] Avogadro
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=F6yg-NCA2ew

    DOWNLOAD

    Credits:
    shippuden1592 / Script
    psulions45 / fx´s & models

    How to install
    https://www.youtube.com/watch?v=rxGTw7YOXgw

    In your _zombiemode.gsc below:

    maps\_zombiemode_weapon_box::init();
    

    Add this:

    maps\_zombiemode_ai_avogadro::init();
    

    In your generic_human.atr search this:

    body
    {
    

    And below add this:

    ai_zombie_avogadro_pain_long
        ai_zombie_avogadro_pain_med
        ai_zombie_avogadro_pain_short
        ai_zombie_avogadro_arrival
        ai_zombie_avogadro_exit
        ai_zombie_avogadro_ranged_attack_v1
        ai_zombie_avogadro_ranged_attack_v1_loop
        ai_zombie_avogadro_ranged_attack_v1_end
        ai_zombie_avogadro_walk_v1
        ai_zombie_avogadro_walk_v1_twitch
        ai_zombie_avogadro_run_v1
        ai_zombie_avogadro_run_v1_twitch
        ai_zombie_avogadro_sprint_v1
        ai_zombie_avogadro_sprint_v1_twitch
        ai_zombie_avogadro_melee_attack_v1
        ai_zombie_avogadro_idle_v1
    

    Add this to your mod.csv

    xanim,ai_zombie_avogadro_pain_long
    xanim,ai_zombie_avogadro_pain_med
    xanim,ai_zombie_avogadro_pain_short
    xanim,ai_zombie_avogadro_arrival
    xanim,ai_zombie_avogadro_exit
    xanim,ai_zombie_avogadro_ranged_attack_v1
    xanim,ai_zombie_avogadro_ranged_attack_v1_loop
    xanim,ai_zombie_avogadro_ranged_attack_v1_end
    xanim,ai_zombie_avogadro_walk_v1
    xanim,ai_zombie_avogadro_walk_v1_twitch
    xanim,ai_zombie_avogadro_run_v1
    xanim,ai_zombie_avogadro_run_v1_twitch
    xanim,ai_zombie_avogadro_sprint_v1
    xanim,ai_zombie_avogadro_sprint_v1_twitch
    xanim,ai_zombie_avogadro_melee_attack_v1
    xanim,ai_zombie_avogadro_idle_v1
    fx,misc/fx_zombie_electric_trap
    fx,maps/zombie/fx_zombie_tesla_electric_bolt
    fx,maps/zombie/fx_transporter_beam
    
    BO1 Modding Releases & Resources

  • [Release] [Mod Tools] Shippuden Weapons [ALL MW2 WEAPONS]
    shippuden1592undefined shippuden1592

    shippuden1592 New weapons

        NV4
        R3K
        KBAR-32
        R-VN
        G-Rail
        FHR-40
        Karma-45
        RPR Evo
        HVR
        VPR
        Trencher
        Raijin-EMX
        R.A.W.
        Auger
        OSA
    
    BO1 Modding Releases & Resources

  • [Mod Tools] Typewriter Intro
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=D9eOw2evssE

    DOWNLOAD

    0.-Download the sound files and put them in your root_folder/raw/sound/. Also add them to your mods/mapname/sound

    1.-Go to raw/maps/... and find the zombie_mapname.gsc file and copy it to your mods/mapname/maps/.. folder.
    Open file and dind this line:

    level thread teleporter_intro();
    

    Just comment the line like this:

    //level thread teleporter_intro();
    

    Below that same line add this:

    level thread phil_typewriter_intro();
    

    Finally add this function at the end of your zombie_mapname.gsc file:

    phil_typewriter_intro()
    {
            text = ;
            text[text.size] = "Text 1";
            text[text.size] = "Text 2";
            text[text.size] = "Text 3";
        
            intro_hud = ;
            for(i = 0;  i < text.size; i++)
            {
                intro_hud[i] = create_simple_hud();
                intro_hud[i].alignX = "left";
                intro_hud[i].alignY = "bottom";
                intro_hud[i].horzAlign = "left";
                intro_hud[i].vertAlign = "bottom";
                intro_hud[i].foreground = true;
                intro_hud[i].sort = 100;
    
                if ( level.splitscreen && !level.hidef )
                {
                        intro_hud[i].fontScale = 2.75;
                }
                else
                {
                        intro_hud[i].fontScale = 1.75;
                }
                intro_hud[i].alpha = 1;
                intro_hud[i].color = (1, 1, 1);
                intro_hud[i].y = -110 + 20 * i;
            }
    
            for(i = 0 ; i < text.size; i++)
            {
                intro_hud[i].label = "";
                for(k = 0; k <= text[i].size; k++)
                {
                        intro_hud[i].label = GetSubStr(text[i], 0, k);
                        PlaySoundAtPosition("typewriter", (0, 0, 0));
                        wait(0.1);
                }
                wait(1.5);
            }
            wait(1.5);
            for(i = 0 ; i < text.size; i++)
            {
                intro_hud[i] FadeOverTime( 3.5 ); 
                intro_hud[i].alpha = 0;
                wait(1.5);
            }    
            wait(2);
            for(i = 0 ; i < text.size; i++)
            {
                intro_hud[i] destroy_hud();
        }
    }
    

    Replace Text1, Text2 and Text3 with whatever you want..

    2.-In your sound file add this:

    typewriter,raw\sound\typewriter\type_00.wav,amb_1000,,,ambience,95,95,100,100,1000,1000,log2,default,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,2d,loaded,nonlooping,,1,0,95,,default,0,30,400,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\typewriter\type_00.xm4,0,raw\sound\typewriter\type_00.mp3,0,raw\sound\typewriter\type_00.wav,0,zmb_theater,all
    typewriter,raw\sound\typewriter\type_01.wav,amb_1000,,,ambience,95,95,100,100,1000,1000,log2,default,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,2d,loaded,nonlooping,,1,0,95,,default,0,30,400,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\typewriter\type_01.xm4,0,raw\sound\typewriter\type_01.mp3,0,raw\sound\typewriter\type_01.wav,0,zmb_theater,all
    typewriter,raw\sound\typewriter\type_02.wav,amb_1000,,,ambience,95,95,100,100,1000,1000,log2,default,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,2d,loaded,nonlooping,,1,0,95,,default,0,30,400,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\typewriter\type_02.xm4,0,raw\sound\typewriter\type_02.mp3,0,raw\sound\typewriter\type_02.wav,0,zmb_theater,all
    
    BO1 Modding Releases & Resources

  • [Release] [Mod Tools] Packs Zombies DLC´s
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=sxzLcS1StSY

    BO1 - Shangri-La Zombies

    BO2 - Tranzit (LilGabe)

    BO2 - Nuketown (psulions45)

    Credits
    DTZxPorter - Wraith
    SE2Dev - Advice with zombie model hit boxes.
    Treyarch - Zombie models & mod tools
    LilGabe (Tranzit zombies)
    psulions45 (Nuketown zombies)

    BO1 Modding Releases & Resources

  • [Release] [Mod Tools] Packs Zombies DLC´s
    shippuden1592undefined shippuden1592

    hindercanrun Thanks bro, but I did some things ago years, only I released them for a forum in Spanish and now I'm releasing them in all the forums

    BO1 Modding Releases & Resources

  • Zombie Eye Color Change
    shippuden1592undefined shippuden1592

    Fruit salad To change the color of the zombie just modify this fx:

    misc\fx_zombie_eye_single
    

    and when you compile your mod.ff add this in your mod.csv:

    fx,misc\fx_zombie_eye_single
    

    If you want to remove the effect just add go to _zombiemode_spawner.gsc and look for this line:

    self thread zombie_gib_on_damage(); 
    

    below it add:

    self thread zombie_eye_glow_stop();
    
    BO1 Modding Support & Discussion

  • [Mod Tools] COD Online - Goliath
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=B50N2_BpVsw

    Download

    https://www.mediafire.com/file/soh9qtkfjrnartw/shippuden_utility.gsc/file
    

    1.-Once unpacked and put everything in place to go to _zombiemode and add this:

    maps\_zombiemode_ai_goliath::init();
    

    under:

    maps\_zombiemode_auto_turret::init();
    

    2.-In radiant add prefab that comes in the rar "goliath_spawn" and put it in areas where you want to make napalm respawn

    3.-In each info_volume have their areas add this:

    script_noteworthy    player_zone
    

    4.-Go to _zombiemode_powerups and find this function "nuke_powerup( drop_item )" and below:

    if( zombies[i].animname == "boss_zombie" )
            {
                continue;
            }
    

    add this:

    if( zombies[i].animname == "goliath_zombie" )
            {
                continue;
            }
    

    search "check_for_instakill( player )" and below:

    if( self.animname == "boss_zombie" )
            {
                return;
            }
    

    add this:

    if( self.animname == "goliath_zombie" )
            {
                return;
            }
    

    5.-In this generic_human.atr below:

    body
    {
    

    put this:

    ai_goliath_atk_leap_01
        ai_goliath_atk_multi_01
        ai_goliath_atk_multi_02
        ai_goliath_atk_run_01
        ai_goliath_atk_single_01
        ai_goliath_atk_single_02
        ai_goliath_atk_sprint_01
        ai_goliath_death
        ai_goliath_ground_smash
        ai_goliath_headbutt
        ai_goliath_idle
        ai_goliath_push
        ai_goliath_roar
        ai_goliath_run
        ai_goliath_spawn_a
        ai_goliath_spawn_b
        ai_goliath_sprint
        ai_goliath_stumble_stationary
        ai_goliath_walk
    

    6.-Add this to your mod.csv

    include,online_goliath
    

    You are free de`modificar these:

    set_zombie_var( "goliath_first_round",            1 );         //Round to start + RandomIntRange( level.zombie_vars["goliath_rnd_min"], level.zombie_vars["goliath_rnd_max"] )
        set_zombie_var( "goliath_rnd_max",            5 );        //Maximum spawn next round between
        set_zombie_var( "goliath_rnd_min",            3 );        //smaller number of rounds from next spawn
        set_zombie_var( "goliath_health_multiplier",        25 );        //Increased life
        set_zombie_var( "goliath_alive",                false );    //goliath Live / Dead
        set_zombie_var( "goliath_damage_wonder",        80 );        //Wonder weapon damage
        set_zombie_var( "goliath_smash_cooldown",            250 );        //Time to strike again
        set_zombie_var( "goliath_smash_chance",            60 );        //Chance to attack
        set_zombie_var( "goliath_smash_distance",            90 );        //Distancia del impacto
        set_zombie_var( "goliath_smash_distance_plr",                15 );        //Impact distance
        set_zombie_var( "goliath_smash_damage_min",                15 );        //Maximum damage generated by impact
        set_zombie_var( "goliath_smash_damage_max",                15 );        //Minimal damage generated by impact
    

    At the end use you like more

    WAW Modding Releases & Resources

  • [Release] [Mod Tools] Goliath from COD Online
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=el_ioWoHvZQ

    DOWNLOAD

    Credits:
    shippuden1592 / Script, fx´s & models

    How to install
    https://www.youtube.com/watch?v=rxGTw7YOXgw

    1.-In your _zombiemode.gsc below:​​

    maps\_zombiemode_weapon_box::init();
    

    Add this:

    maps\_zombiemode_ai_goliath::init();
    

    2.- In your generic_human.atr search this:​​

    body
    {
    

    ​And below add this:

    ai_goliath_stumble_stationary
        ai_goliath_atk_leap_01
        ai_goliath_ground_smash
        ai_goliath_spawn_a
        ai_goliath_spawn_b
        ai_goliath_death
        ai_goliath_walk
        ai_goliath_run
        ai_goliath_sprint
        ai_goliath_atk_single_01
        ai_goliath_atk_single_02
        ai_goliath_atk_multi_01
        ai_goliath_atk_multi_02
        ai_goliath_atk_sprint_01
        ai_goliath_atk_run_01
        ai_goliath_headbutt
        ai_goliath_idle
    

    3.-Add this to your mod.csv

    include,ai_zombie_goliath
    
    BO1 Modding Releases & Resources

  • [Mod Tools] Forge Freeze
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=hqQdjaZIQ4U

    DOWNLOAD

    1.-Open your _zombiemode.gsc and below this:

    maps\_zombiemode_auto_turret::init();
    

    add this:

    maps\_zombiemode_weap_forgefreeze::init();
    

    2.-Open your generic_human.atr found in raw / animtrees / ... and copy it to your mod ...
    Under:

    ai_zombie_taunts_9
    

    You add this:

    ai_zombie_crawl_freeze_death_01
        ai_zombie_crawl_freeze_death_02
        ai_zombie_freeze_death_a
        ai_zombie_freeze_death_b
        ai_zombie_freeze_death_c
        ai_zombie_freeze_death_d
        ai_zombie_freeze_death_e
        ai_zombie_quad_freeze_death_a
        ai_zombie_quad_freeze_death_b
    

    3.-Add this to your mod.csv

    weapon,sp/iw_freezegun
    weapon,sp/iw_freezegun_alt
    weapon,sp/iw_freezegun_upgraded
    weapon,sp/iw_freezegun_alt_upgraded
    sound,iw_freezegun,,all_sp
    sound,freezegun_sound,,all_sp
    fx,freezegun\fx_freezegun_shatter
    fx,freezegun\fx_zombie_freeze_torso_waw
    fx,freezegun\fx_zombie_freeze_md
    xanim,ai_zombie_freeze_death_a
    xanim,ai_zombie_freeze_death_b
    xanim,ai_zombie_freeze_death_c
    xanim,ai_zombie_freeze_death_d
    xanim,ai_zombie_freeze_death_e
    xanim,ai_zombie_quad_freeze_death_a
    xanim,ai_zombie_quad_freeze_death_b
    xanim,ai_zombie_crawl_freeze_death_01
    xanim,ai_zombie_crawl_freeze_death_02
    xmodel,bo1_p_zombie_ice_chunk_01
    xmodel,bo1_p_zombie_ice_chunk_02
    
    WAW Modding Releases & Resources

  • [Release] [Mod Tools] Minecraft Zombies Models
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=xDbZ1jMP4OU

    DOWNLOAD

    Credits:
    El Thunder / Port to waw
    shippuden1592 / Port to bo1

    BO1 Modding Releases & Resources

  • [Mod Tools] Venom - X
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=CQ4Y7RXW2y0

    DOWNLOAD

    1.-Open your _zombiemode.gsc and below this:

    maps\_zombiemode_auto_turret::init();
    

    add this:

    maps\_zombiemode_weap_venomx::init();
    

    2.-Add this to your mod.csv

    weapon,sp/iw_venom
    weapon,sp/iw_venom_upgraded
    sound,iw_venom,,all_sp
    fx,venom\fx_venom_explo
    fx,venom\fx_venom_explo_zmb
    
    WAW Modding Releases & Resources

  • [Mod Tools] Hitmarkers
    shippuden1592undefined shippuden1592

    https://www.youtube.com/watch?v=eY00N5bhvtE

    DOWNLOAD

    1.-Open your zombie_mapname.gsc and look for this line:

    maps\_zombiemode::main();
    

    above it add this:

    precacheShader( "damage_feedback" );
    

    2.-Open your _zombiemode_spawner.gsc and go to the function: zombie_death_event( zombie ) and look for this (this is then at the beginning):

    if ( !IsDefined( zombie ) )
           {
                  return;
           }
    

    below add this:

    if( IsDefined( zombie.attacker ) && IsPlayer( zombie.attacker ) )
        {
            zombie.attacker thread maps\_damagefeedback::updateDamageFeedback( zombie );
        }
    

    Look for the function: zombie_damage_ads() and look for this:

    if( !IsDefined( player ) )
           {
                  return;
           }
    

    below add this:

    if( IsDefined( player ) && IsPlayer( player ) )
        {
            player thread maps\_damagefeedback::updateDamageFeedback( self );
        }
    

    3.-Open your _zombiemode.gsc file and look for this function: onPlayerSpawned() under this:

    self add_to_spectate_list();
    

    add this:

    if( !IsDefined( self.hud_damagefeedback ) )
        {
            self thread maps\_damagefeedback::init();
        }
    

    4.-In your sound file add this:

    MP_hit_alert,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.wav,0,wpn_rifle,all
    
    bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.wav,0,wpn_rifle,all
    bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.wav,0,wpn_rifle,all
    bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.wav,0,wpn_rifle,all
    
    BO1 Modding Releases & Resources
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