Im in search of a clientids that has working keep perks after down and no perk limit / 9 perks. If someone could add me on discord and send it to me id be so appreciative. Trying to do origins easter egg but since jugg barely works we need keep perks.
So High
Posts
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Anyone have working keep perks after down? -
[Release] [ZM] ZOMBIES++Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1
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[Release] [ZM] ZOMBIES++that zombie blood fix would be comin in clutch tho
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[Release] [Zombies] Configuration Mod for dedicated serversJezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol
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[Release] [Zombies] Configuration Mod for dedicated serversmax health still isnt working for me lol. I set it in the _clientids And in dedicated_zm
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[Zombies] Don't lose perks when being revivedI got keep all perks workin with cahz's help, but now i need the health settings to work. Player max health doesnt work, and i dont think the jugg health bonus works either.
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Need help with iw4mi started using yadb for server logs and now custom say name doesnt work. Its set to true in settings and is filled out, but doesnt display in the server. Anyone know why?
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is there a way to get DLC2 in bo2you can get them, ive seen players with them. I saw a way where you downloaded these two files, put one in your root folder and the other in your player folder and it gave you all dlc2 and progression skins but it didnt work. it said it works on uneditted games and mine is not.
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[Zombies] Don't lose perks when being revivedJezuzLizard yea i tried it it didnt work. I added the init files from your mod to my files and specific things i wanted from the dedicated_zm files including playermaxhealth, playerretainperks, and deadshot accuracy, and none of those 3 worked. Everything else did though. (I even tried adding the playerretainperks into the main based on the playermaxhealth script
level.cmPlayerRetainPerks = getDvarIntDefault( "cmPlayerRetainPerks", 1 );
no work
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[Release] [Zombies] Map Restart Clientside Issues WorkaroundJezuzLizard what is the actual script
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[Release] [Zombies] Map Restart Clientside Issues WorkaroundYea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
#include maps\mp_utility;
#include common_scripts\utility;Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
onallplayersready()
{
timeout = getTime() + 5000;
while ( getnumexpectedplayers() == 0 && getTime() < timeout )
{
wait 0.1;
}
player_count_actual = 0;
while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
{
players = get_players();
player_count_actual = 0;
i = 0;
while ( i < players.size )
{
players[ i ] freezecontrols( 1 );
if ( players[ i ].sessionstate == "playing" )
{
player_count_actual++;
}
i++;
}wait 0.1; }
and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.
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[Release] [Zombies] Configuration Mod for dedicated serversthe dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working
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Dedicated Server Mod MenuCan someone help me add a mod menu to my dedicated server? its pretty much just for me and my friends so. Help would be greatly appreciated. I sat here for like 2-3 hours trying to do it myself and couldnt figure it out.
discord - 𝐇𝐨𝐛𝐨 𝐓𝐢𝐦#8151
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[Zombies] Don't lose perks when being revivednecropost? anyways im in need of a script that lets u keep perks after revive. Did you figure it out?
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[Release] [ZM] ZOMBIES++How do i make the "built in dvars" work? Also zombie blood for origins