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Plutonium

Soldado Suarezundefined

Soldado Suarez

@Soldado Suarez
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Recent Best Controversial

  • [ZM][Release] All powerups for all maps and more (PAP Test update)
    Soldado Suarezundefined Soldado Suarez

    Mister Tugi57 , the picture with the added weapons its only for show the changes i made with the pack a punched weapons (adding 1 or 2 accesories , even changing the weapon you got after use the PAP ) if you want to try a mod with full weapons , you can use this https://forum.plutonium.pw/topic/37621/release-zm-mod-zm_weapons-adding-all-weapons-to-maps

    BO2 Modding Releases & Resources

  • (Release) (ZM) Custom wallguns for all maps (full version)
    Soldado Suarezundefined Soldado Suarez

    Weasel_From_MOTD , SHIT , you´re right , hopefully i had a copy , however if you see this , pls tell me if the problem its fixed , thank you for your comment

    BO2 Modding Releases & Resources

  • (Release) (ZM) Custom wallguns for all maps (full version)
    Soldado Suarezundefined Soldado Suarez

    Astroolean you can do that but you should found or create a mod to allow you "export" or "use" that kind of weapons

    BO2 Modding Releases & Resources

  • [ZM][Release] All powerups for all maps and more (PAP Test update)
    Soldado Suarezundefined Soldado Suarez

    Hello everybody , I made this script ; it allow the game drop powerups as fire sale , bonfire sale and bonus points.

    also i changed the wall weapons hints , now they are colorful with prizes as 105 and 505
    ok , you con find this mod here

    compiled
    HERE

    uncompiled
    HERE

    zmshot0033.jpg zmshot0021.jpg

    zmshot0037.jpg

    bonus points - double points icon with white aura
    fire sale - double points icon
    bonfire sale - skull icon
    random weapon - weapon model
    free perk - speed cola bottle
    thanks for everything

    24/03/2025 Update

    Captura de pantalla 2025-03-24 205837.png

    zmshot0044.jpg
    zmshot0053.jpg zmshot0054.jpg zmshot0056.jpg

    This mod allow you pack a punch the origins staff BUT , when you picked up , it just dissapear

    the smr upgraded are changed for upgraded executonier

    you can upgraded the sliquifire
    all 2025 weapons had a multiple accesories

    my compilation scripts

    BO2 Modding Releases & Resources

  • [Release] [zombies] change viewhands and models
    Soldado Suarezundefined Soldado Suarez

    hello , this is a curious script mod i do

    Features
    Tranzit
    -Your viewhands are changed for marlton
    -Your character model is changed for avogadro (lol)
    -Your character model is changed for misty

    nuketown and transit
    -always cdc (nuketown)
    -always cia (farm and town)

    mob of the dead
    -your viewhands are changed for weasel
    -your character model is changed for billy

    Buried and die rise
    -your viewhands are changed for marlton
    -your model is changed for misty

    Origins
    -your viewmodel are changed for dempsey
    -your model is changed for panzersoldat

                                 **bugs**
    

    -if you want to play town or farm , and you have "victis_test" , delete , because you cant play with it.
    -the same for "prison_test" if you want to play grief in motd

    images

    transit
    zmshot0027.jpg

    origins
    zmshot0025.jpg
    zmshot0026.jpg

    mob of the dead
    zmshot0029.jpg

    zmshot0028.jpg

    link https://drive.google.com/file/d/1I5ki-tSQMV6QKynK9J1P7PPAuCfh3UXe/view?usp=drive_link

    (if you ask , why the avogadro and panzer are bugged , because they arent no programed for you , only for ai)

    happy christmas / take care
    ( i love you)

    BO2 Modding Releases & Resources

  • [ZM][SP] Full power(ups) ..... and something else
    Soldado Suarezundefined Soldado Suarez

    Hello guys , i just make this mod for no reason , i was testing cod functions and i made this .

    Zombies*
    -all powerups in all maps
    -new weapon skins
    -mp40 for all maps
    -new chalkguns models
    -free ray gun (only for host player) and max ammo (for all)
    -New wall weapons

    Campaign
    -Dimitri petrenko use a RPG
    -Woods Had a ks-23 shotgun in flashpoint mission
    -Weaver had pm63 or other weapon
    -secret models in proyect nova

    Install
    you should had BO mods
    copy and paste or drag the file to games/t5/mods
    unzip the file , click right and "extract here"
    enjoy
    link:MOD

    (BF dont mean boyfriend or bestfriend , its mean "big f... mod")

    images

    shot0075.jpg
    shot0082.jpg shot0084.jpg shot0085.jpg shot0077.jpg shot0083.jpg

    BO1 Modding Releases & Resources

  • Powerups functión dont work in the script
    Soldado Suarezundefined Soldado Suarez

    Resxt thank you

    BO2 Modding Support & Discussion

  • Powerups functión dont work in the script
    Soldado Suarezundefined Soldado Suarez

    Resxt i use this thread maps\mp\zombies_zm_powerups::full_ammo_powerup( self ); , but when i choose other powerup the game crash

    BO2 Modding Support & Discussion

  • Powerups functión dont work in the script
    Soldado Suarezundefined Soldado Suarez

    Hello everyone , is a question , when i add the powerups function in my script , the game crash
    the powerup function only work with max ammo , the powerups as insta-kill , nuke and double points dont work
    someone know why this happen ? thank you

    BO2 Modding Support & Discussion

  • (Release) [MP] [ZM] Custom giver item
    Soldado Suarezundefined Soldado Suarez

    Hello everyone , after so much time , i get a code and this code can give you a weapon or killstreak

    code

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\_events;
    #include maps\mp\mp_nuketown_2020_fx;
    #include maps\mp\_load;
    #include maps\mp\mp_nuketown_2020_amb;
    #include maps\mp\_compass;
    #include maps\mp\gametypes\_globallogic_defaults;
    #include maps\mp\killstreaks\_killstreaks;
    
    
    init()
    {
     thread Tutorialtest();
    }
    
    Tuturial test()
    {
    wait 13;
    	iprintln("^9admin give you a gun");
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("mk48_mp+rf+dualoptic+steadyaim");//Give the player a  gun
    		players[0] SwitchToWeapon("mk48_mp+rf+dualoptic+steadyaim");//Switch to the  gun for the player
    	}
    }
    
    ////player logic i=all 0 = player 1       1 = player 2     2 = player 3  3 = player 4
    

    Now , its time to explain .

    this code\mod give the players a gun and/or grenades killstreak

    Zombies
    -you can give a player a weapon only changed the weapon code
    -if you want give other weapon just create other function and copy the code
    -if you give yourself 2 weapon is probably had the "mule kick" glitch

    Multiplayer
    -if you give yourself a weapon you had the "mule kick" glitch
    -if you want give yourself a killstreak : follow this recommendation
    .if you want give the warthog , copy the name in the code
    .before start a match do not choose warthog killstreak
    .let the script work
    . this script dont give you lethal and special grenades

    support link : (https://forum.plutonium.pw/topic/14825/resource-mp-zm-black-ops-2-weapons-list-attachments-button-codes-more?_=1722802237433)

    trivia :
    the #include arent necesary to the gsc work , but i put this , because the compiler dont compile without this
    if you want create more player give do this
    for(i=0;i<4;i++)// changed 4 for a bigger number
    remember player 1 = 0 player 2= 1 player (num) = num -1

    yesterday i try to give the bots a weapon , but this dont work , but the last code , give a randon bot the weapon also is probabily a bot give
    a weapon but only with 1 0 2 codes in the script.
    idk if you understand me , i explain

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\_events;
    #include maps\mp\mp_nuketown_2020_fx;
    #include maps\mp\_load;
    #include maps\mp\mp_nuketown_2020_amb;
    #include maps\mp\_compass;
    #include maps\mp\gametypes\_globallogic_defaults;
    #include maps\mp\killstreaks\_killstreaks;
    
    
    init()
    {
     thread Tutorialtest();
     thread special_grenade();
     thread special_gift();
     thread Avion_De_guerra();
      thread gun();
     thread bots_give_weapon();
     thread brutal_bots();
     thread crazy_programmer_challenge_you();
     thread crazy_dave();
    }
    
    TutorialTest()
    {
    	wait 150;//You don't need this
    	iprintln("^2Defalco ^3i support you");//Display text in the top left corner of the screen
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("straferun_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("straferun_mp");//Switch to the  gun for the player
    	}
    }
    //player logic i=all 0 = player 1       1 = player 2  2 = player 3  3 = player 4
    
    special_grenade()
    {
    wait 115;
    	iprintln("^2llamen a los aviones de guerra");
    	players = get_players();
    
    	
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("helicopter_guard_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("helicopter_guard_mp");//Switch to the  gun for the player
    	}
    }
    
    special_gift()
    {
    wait 250;
    	iprintln("^5llamalos");
    	players = get_players();
    
    	
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("straferun_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("straferun_mp");//Switch to the  gun for the player
    	}
    }
    
    Avion_De_guerra()
    {
    wait 203;
    	iprintln("^1listo llegue");
    	players = get_players();
    
    	
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("emp_mp");//Give the player a  gun
    		players[0] SwitchToWeapon("emp_mp");//Switch to the  gun for the player
    	}
    }
    
    
    gun()
    {
    wait 13;
    	iprintln("^9admin give you a gun");
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("an94_mp+silencer+rangefinder+steadyaim");//Give the player a  gun
    		players[0] SwitchToWeapon("an94_mp+silencer+rangefinder+steadyaim");//Switch to the  gun for the player
    	}
    }
    
    bots_give_weapon()
    {
    wait 25;
    	iprintln("^2 todo el personal debe estar bien armado para atacar");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    		players[1] GiveWeapon("mp7_mp+grip+mms+steadyaim");
                    players[1] SwitchToWeapon("mp7_mp+grip+mms+steadyaim");
                    players[2] GiveWeapon("evoskorpion_mp+holo+grip+dualclip");
    		players[2] SwitchToWeapon("evoskorpion_mp+holo+grip+dualclip");
                    players[3] GiveWeapon("mk48_mp+grip+rf+acog");
    		players[3] SwitchToWeapon("mk48_mp+grip+rf+acog");
                      players[4] GiveWeapon("scar_mp+sf+grip+dualclip");
    		players[4] SwitchToWeapon("scar_mp+sf+grip+dualclip");
    	      players[5] GiveWeapon("peacekeeper_mp+rf+dualclip+rangefinder");
                  players[5] SwitchToWeapon("peacekeeper_mp+rf+dualclip+rangefinder");
    		players[6] GiveWeapon("ksg_mp+reflex+silencer+extclip");
                    players[6] SwitchToWeapon("ksg_mp+reflex+silencer+extclip");
                   players[7] GiveWeapon("beretta93r_dw_mp");
    		players[7] SwitchToWeapon("beretta93r_dw_mp");
                   players[8] GiveWeapon("kard_dw_mp");
    		players[8] SwitchToWeapon("kard_dw_mp");
                 players[9] GiveWeapon("pdw57_mp+steadyaim+dualclip+rangefinder");
    		players[9] SwitchToWeapon("pdw57_mp+steadyaim+dualclip+rangefinder");
                  players[10] GiveWeapon("fiveseven_mp+silencer+tacknife+extclip");
    		players[10] SwitchToWeapon("fiveseven_mp+silencer+tacknife+extclip");
                  players[11] GiveWeapon("hk416_mp+grip+dualoptic+dualclip");
    		players[11] SwitchToWeapon("hk416_mp+grip+dualoptic+dualclip");
    	}
    }
    
    brutal_bots()
    {
    wait 30;
    	iprintln("^5 WAR CRIMES IN COMING");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    		players[1] GiveWeapon("inventory_ai_tank_drop_mp");
                    players[1] SwitchToWeapon("inventory_ai_tank_drop_mp");
                    players[2] GiveWeapon("inventory_minigun_mp");
    		players[2] SwitchToWeapon("inventory_minigun_mp");
                    players[3] GiveWeapon("missile_drone_mp");
    		players[3] SwitchToWeapon("missile_drone_mp");
                      players[4] GiveWeapon("missile_swarm_mp");
    		players[4] SwitchToWeapon("missile_swarm_mp");
    	      players[5] GiveWeapon("radardirection_mp");
                  players[5] SwitchToWeapon("radardirection_mp");
    		players[6] GiveWeapon("straferun_mp");
                    players[6] SwitchToWeapon("straferun_mp");
                   players[7] GiveWeapon("helicopter_guard_mp");
    		players[7] SwitchToWeapon("helicopter_guard_mp");
                   players[8] GiveWeapon("inventory_m32_mp");
    		players[8] SwitchToWeapon("inventory_m32_mp");
                 players[9] GiveWeapon("supplydrop_mp");
    		players[9] SwitchToWeapon("supplydrop_mp");
                  players[10] GiveWeapon("inventory_minigun_mp");
    		players[10] SwitchToWeapon("inventory_minigun_mp");
                  players[11] GiveWeapon("inventory_supplydrop_mp");
    		players[11] SwitchToWeapon("inventory_supplydrop_mp");
                   players[12] GiveWeapon("emp_mp");
    		players[12] SwitchToWeapon("emp_mp");
    	}
    }
    
    crazy_programmer_challenge_you()
    {
    wait 205;
    	iprintln("^1 what the fuck ^9is a ^4kilometer");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    players[0] GiveWeapon("inventory_ai_tank_drop_mp");
                    players[0] SwitchToWeapon("inventory_ai_tank_drop_mp");
    		players[1] GiveWeapon("emp_mp");
                    players[1] SwitchToWeapon("emp_mp");
                    players[2] GiveWeapon("radardirection_mp");
    		players[2] SwitchToWeapon("radardirection_mp");
                    players[3] GiveWeapon("counteruav_mp");
    		players[3] SwitchToWeapon("counteruav_mp");
                      players[4] GiveWeapon("missile_swarm_mp");
    		players[4] SwitchToWeapon("missile_swarm_mp");
    	      players[5] GiveWeapon("remote_mortar_mp");
                  players[5] SwitchToWeapon("remote_mortar_mp");
    		players[6] GiveWeapon("inventory_minigun_mp");
                    players[6] SwitchToWeapon("inventory_minigun_mp");
                   players[7] GiveWeapon("helicopter_guard_mp");
    		players[7] SwitchToWeapon("helicopter_guard_mp");
                   players[8] GiveWeapon("inventory_minigun_mp");
    		players[8] SwitchToWeapon("inventory_minigun_mp");
                 players[9] GiveWeapon("planemortar_mp");
    		players[9] SwitchToWeapon("planemortar_mp");
                  players[10] GiveWeapon("straferun_mp");
    		players[10] SwitchToWeapon("straferun_mp");
                  players[11] GiveWeapon("emp_mp");
    		players[11] SwitchToWeapon("emp_mp");
                   players[12] GiveWeapon("emp_mp");
    		players[12] SwitchToWeapon("emp_mp");
    	}
    }
    
    crazy_dave()
    {
    wait 235;
    	iprintln("^2 webi waboo");
    	players = get_players();
    
    	
    	for(i=0;i<18;i++)
    	{
    players[0] GiveWeapon("inventory_minigun_mp");
                    players[0] SwitchToWeapon("inventory_minigun_mp");
    		players[1] GiveWeapon("inventory_minigun_mp");
                    players[1] SwitchToWeapon("inventory_minigun_mp");
                    players[2] GiveWeapon("inventory_minigun_mp");
    		players[2] SwitchToWeapon("inventory_minigun_mp");
                    players[3] GiveWeapon("inventory_minigun_mp");
    		players[3] SwitchToWeapon("inventory_minigun_mp");
                      players[4] GiveWeapon("inventory_minigun_mp");
    		players[4] SwitchToWeapon("inventory_minigun_mp");
    	      players[5] GiveWeapon("inventory_minigun_mp");
                  players[5] SwitchToWeapon("inventory_minigun_mp");
    		players[6] GiveWeapon("inventory_minigun_mp");
                    players[6] SwitchToWeapon("inventory_minigun_mp");
                   players[7] GiveWeapon("inventory_minigun_mp");
    		players[7] SwitchToWeapon("inventory_minigun_mp");
                   players[8] GiveWeapon("inventory_minigun_mp");
    		players[8] SwitchToWeapon("inventory_minigun_mp");
                 players[9] GiveWeapon("inventory_minigun_mp");
    		players[9] SwitchToWeapon("inventory_minigun_mp");
                  players[10] GiveWeapon("inventory_minigun_mp");
    		players[10] SwitchToWeapon("inventory_minigun_mp");
                  players[11] GiveWeapon("inventory_minigun_mp");
    		players[11] SwitchToWeapon("inventory_minigun_mp");
                   players[12] GiveWeapon("inventory_minigun_mp");
    		players[12] SwitchToWeapon("inventory_minigun_mp");
    	}
    }
    

    multiplayer

    zombies

    #include maps/mp/_utility;
    #include maps/mp/zombies/_zm_utility;
    #include common_scripts/utility;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_magicbox;
    
    init()
    {
     thread Tutorialtest();
       model_perk();
    }
    
    TutorialTest()
    {
    	wait 25;//You don't need this
    	iprintln("^2Thank you ^3for ^4play zombies");//Display text in the top left corner of the screen
    	players = get_players();
    
    	//First way
    	for(i=0;i<4;i++)
    	{
    		players[0] GiveWeapon("raygun_mark2_zm");
    		players[0] SwitchToWeapon("raygun_mark2_zm");
                    players[1] GiveWeapon("raygun_mark2_zm");
    		players[1] SwitchToWeapon("raygun_mark2_zm");
    	        players[2] GiveWeapon("raygun_mark2_zm");
    		players[2] SwitchToWeapon("raygun_mark2_zm");
                    players[3] GiveWeapon("raygun_mark2_zm");
    		players[3] SwitchToWeapon("raygun_mark2_zm");
    	}
    }
    
    model_perk()
    {
    model = Spawn( "script_model", ( 1697, -930, -19 ) );
        model.angles = ( 0, 180, 0 );
        model SetModel( "zombie_vending_revive_on" );
        model hide();
    }
    //player logic i=all 0 = player 1       1 = player 2  2 = player 3  3 = player 4
    //players[0] TakeWeapon( "colt" );// is for stolen a player weapon , i think you can add it other thinks
    
    
    

    nein , i just fixed it

    ok bye , love you , i dont get the weapons camos , however if you get the weapon code with camo , ok use it

    (this is my 6 week using duo-chad)

    BO2 Modding Releases & Resources

  • It's possible make custom buildables
    Soldado Suarezundefined Soldado Suarez

    Hello fellas , i have a question an if i can make custom buildables , for example make a buildable Ray gun mark 2 be like a fire or ice staff , thanks You

    BO2 Modding Support & Discussion

  • (zm) (low quality) custom red screen
    Soldado Suarezundefined Soldado Suarez

    eng: ok , i make this texture when the player is hurt , this images had low quality , i hope you enjoy
    overlay_low_health
    shot0040.jpg
    overlay_low_health 1
    overlay_low_health-1.png
    overlay_low_health 2zmshot0099.jpg
    overlay_low_health 4 zmshot002.jpg

    spa: bien , yo hice estas texturas y aparece cuando el jugador es herido , estan en baja calidad pero espero que las disfutes
    link : https://drive.google.com/file/d/1-Mgt58APRSwP3NYS4umycVUpL3miHy8Q/view?usp=sharing
    ponla en/put in : game root/t6r/data/images

    BO2 Modding Releases & Resources

  • (ZM) red screen quest
    Soldado Suarezundefined Soldado Suarez

    thank you

    BO2 Modding Support & Discussion

  • (ZM) red screen quest
    Soldado Suarezundefined Soldado Suarez

    I have a texture for red screen (low health) for zombies , but i don't have they exactly name of the texture , if You can give me the name i Will thank you , for example "low_health.iwi"

    BO2 Modding Support & Discussion

  • coords script For bo1?
    Soldado Suarezundefined Soldado Suarez

    It's posible exist 1 script, what show coords For bo1

    BO1 Modding Support & Discussion

  • Wall weapons codes For bo1
    Soldado Suarezundefined Soldado Suarez

    Ok thank you

    BO1 Modding Support & Discussion

  • Wall weapons codes For bo1
    Soldado Suarezundefined Soldado Suarez

    I was thinking about making custom wall buys for black ops 1 but I can't find the code to make a specific weapon and specific map (someone has it to share plis)

    BO1 Modding Support & Discussion

  • (ZM)(RELEASE) Proyect W "GUNSHOP" mod
    Soldado Suarezundefined Soldado Suarez

    English: (I have decided to extend or edit this post because I saw that it was very poor) Gunshop mod is a mod made by my Soldier Suarez and this consists of several scripts that allow you to buy better and different wall weapons on a specific map

    FEATURES:

    • Wonder weapons
      *upgraded weapons
    • no bad weapons be like SMR and M8A1
      *buyable riotshield
      *town missing weapons
      *The scripts are made for each of the maps

    Bugs

    • if you buy an upgraded weapon and want to buy ammunition for it, if you have more money than necessary, it will give you the upgraded weapon again.

    zmshot0056.jpg zmshot0061.jpg zmshot0047.jpg zmshot0053.jpg zmshot0017.jpg zmshot0020.jpg

    Die rise, buried and origins

    Spanish: Volvi a escribir el mod por que estaba muy poquito y bien ahora tiene mejor descripcion:

    Caracteristicas
    *los script estan hechos para todos los mapas
    *puedes comprar mas y mejores armas de la pared
    *armas especiales
    *Estan a mejor precio
    *armas faltantes de tranzit en pueblo
    *y escudos comprables
    y ya las imagenes estan arriba

    y hay un bug si compras un arma mejorada al comprar municion y tener mas dinero del necesario nos volveran a dar la misma arma
    (felices fiestas/happy holiday)

    Link (with images) : https://drive.google.com/file/d/1fPjKhN24SH4TJyf7QhDzMuMahKNS_P08/view?usp=sharing

    Where move it / donde mover los archivos

    windows+r (appdata)
    C:\Users\EQUIPO\AppData\Local\Plutonium\storage\t6\scripts\zm

    BO2 Modding Releases & Resources

  • (ZM)(RELEASE) Proyecto "w" "tienda de armas" mod/Proyect w gunshop mod
    Soldado Suarezundefined Soldado Suarez

    este post tendrá traducion(This post will have a translation) descarga.jpg representacion grafica
    (graphic representation)

    Proyecto w o mod de tienda de armas fue hecho por mi Soldado Suarez y este permite que en el mapa aparezcan varias armas de pared customizadas cada mapa tiene sus armas, y ubicaciones
    (Project w or weapon store mod was made by my Soldado Suarez and this allows several customized wall weapons to appear on the map, each map has its weapons, and locations)

    Caracterisiticas/Features
    -el valor de las armas varian dependiendo del tipo de arma y si esta mejorada (The value of weapons varies depending on the type of weapon and whether it is improved)
    -yo mezcle todas las armas de el mod anterior y le agregue otras (I mixed all the weapons from the previous mod and added others)
    -estan ubicadas de manera estrategica (They are strategically located)
    -hay algunas armas de pared que estan mejoradas y su municion cuesta 10(There are some wall weapons that are improved and their ammunition costs 10)
    -puedes copiar todos los archivos por que no tienen ubicacion repetida (You can copy all the files because they have no repeat location.)!
    -como en origins no se pueden hacer siluetas de tiza puse el laser de los claymore (Since in origins you can't make chalk silhouettes, I used the claymore laser)
    -algunas armas estan en posicion alta y para comprarlas solo salta (Some weapons are in a high position and to buy them just jump)
    -los mapas estan llenos de armas (the maps are full of weapons)

    imagenes/images

    town
    zmshot0029.jpg zmshot0026.jpg zmshot0014.jpg zmshot0000.jpg

    mob of the deadzmshot0035.jpg zmshot0041.jpg zmshot0008.jpg zmshot0043.jpg

    buriedzmshot0017.jpg zmshot0020.jpg

    aun hay mas pero no quiero compartir (There is still more but I don't want to share.)

    link: https://drive.google.com/drive/folders/1aTJOGpFbQXDSGxz1b-5wQ1rzV7z9y83y?usp=sharing << mod<<gunshop mod.rar

    enlace directo/direct link: https://drive.google.com/file/d/1Ks18p-_fY4xNLVSZ31HgSBFkBB86biB8/view?usp=sharing

    para instalar solo descomprime el archivo y entras donde dice "gunshop mod y lo mueves a esta direccion" y dependiedo el mapa , si copias gunshop buried para ver el mod entra a jugar en buried (To install just unzip the file and go to where it says "gunshop mod and move it to this address" Depending on the map, if you copy gunshop buried to see the mod, go and play in buried)
    Captura.PNG

    felices fiestas/happy holidays

    Temas De Español

  • Script for modificated inch punch
    Soldado Suarezundefined Soldado Suarez

    I wanted scripts for modificated the inch and elemental punch but i cant find these scripts or tutorial , so someone can help me with an tutorial or script thanks

    BO2 Modding Support & Discussion
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