Mister Tugi57 , the picture with the added weapons its only for show the changes i made with the pack a punched weapons (adding 1 or 2 accesories , even changing the weapon you got after use the PAP ) if you want to try a mod with full weapons , you can use this https://forum.plutonium.pw/topic/37621/release-zm-mod-zm_weapons-adding-all-weapons-to-maps

Soldado Suarez
Posts
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[ZM][Release] All powerups for all maps and more (PAP Test update) -
(Release) (ZM) Custom wallguns for all maps (full version)Weasel_From_MOTD , SHIT , you´re right , hopefully i had a copy , however if you see this , pls tell me if the problem its fixed , thank you for your comment
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(Release) (ZM) Custom wallguns for all maps (full version)Astroolean you can do that but you should found or create a mod to allow you "export" or "use" that kind of weapons
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[ZM][Release] All powerups for all maps and more (PAP Test update)Hello everybody , I made this script ; it allow the game drop powerups as fire sale , bonfire sale and bonus points.
also i changed the wall weapons hints , now they are colorful with prizes as 105 and 505
ok , you con find this mod herecompiled
HEREuncompiled
HEREbonus points - double points icon with white aura
fire sale - double points icon
bonfire sale - skull icon
random weapon - weapon model
free perk - speed cola bottle
thanks for everything24/03/2025 Update
This mod allow you pack a punch the origins staff BUT , when you picked up , it just dissapear
the smr upgraded are changed for upgraded executonier
you can upgraded the sliquifire
all 2025 weapons had a multiple accesories -
[Release] [zombies] change viewhands and modelshello , this is a curious script mod i do
Features
Tranzit
-Your viewhands are changed for marlton
-Your character model is changed for avogadro (lol)
-Your character model is changed for mistynuketown and transit
-always cdc (nuketown)
-always cia (farm and town)mob of the dead
-your viewhands are changed for weasel
-your character model is changed for billyBuried and die rise
-your viewhands are changed for marlton
-your model is changed for mistyOrigins
-your viewmodel are changed for dempsey
-your model is changed for panzersoldat**bugs**
-if you want to play town or farm , and you have "victis_test" , delete , because you cant play with it.
-the same for "prison_test" if you want to play grief in motdimages
transit
origins
mob of the dead
link https://drive.google.com/file/d/1I5ki-tSQMV6QKynK9J1P7PPAuCfh3UXe/view?usp=drive_link
(if you ask , why the avogadro and panzer are bugged , because they arent no programed for you , only for ai)
happy christmas / take care
( i love you) -
[ZM][SP] Full power(ups) ..... and something elseHello guys , i just make this mod for no reason , i was testing cod functions and i made this .
Zombies*
-all powerups in all maps
-new weapon skins
-mp40 for all maps
-new chalkguns models
-free ray gun (only for host player) and max ammo (for all)
-New wall weaponsCampaign
-Dimitri petrenko use a RPG
-Woods Had a ks-23 shotgun in flashpoint mission
-Weaver had pm63 or other weapon
-secret models in proyect novaInstall
you should had BO mods
copy and paste or drag the file to games/t5/mods
unzip the file , click right and "extract here"
enjoy
link:MOD(BF dont mean boyfriend or bestfriend , its mean "big f... mod")
images
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Powerups functión dont work in the scriptResxt thank you
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Powerups functión dont work in the scriptResxt i use this thread maps\mp\zombies_zm_powerups::full_ammo_powerup( self ); , but when i choose other powerup the game crash
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Powerups functión dont work in the scriptHello everyone , is a question , when i add the powerups function in my script , the game crash
the powerup function only work with max ammo , the powerups as insta-kill , nuke and double points dont work
someone know why this happen ? thank you -
(Release) [MP] [ZM] Custom giver itemHello everyone , after so much time , i get a code and this code can give you a weapon or killstreak
code
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\_events; #include maps\mp\mp_nuketown_2020_fx; #include maps\mp\_load; #include maps\mp\mp_nuketown_2020_amb; #include maps\mp\_compass; #include maps\mp\gametypes\_globallogic_defaults; #include maps\mp\killstreaks\_killstreaks; init() { thread Tutorialtest(); } Tuturial test() { wait 13; iprintln("^9admin give you a gun"); players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("mk48_mp+rf+dualoptic+steadyaim");//Give the player a gun players[0] SwitchToWeapon("mk48_mp+rf+dualoptic+steadyaim");//Switch to the gun for the player } } ////player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4
Now , its time to explain .
this code\mod give the players a gun and/or grenades killstreak
Zombies
-you can give a player a weapon only changed the weapon code
-if you want give other weapon just create other function and copy the code
-if you give yourself 2 weapon is probably had the "mule kick" glitchMultiplayer
-if you give yourself a weapon you had the "mule kick" glitch
-if you want give yourself a killstreak : follow this recommendation
.if you want give the warthog , copy the name in the code
.before start a match do not choose warthog killstreak
.let the script work
. this script dont give you lethal and special grenadessupport link : (https://forum.plutonium.pw/topic/14825/resource-mp-zm-black-ops-2-weapons-list-attachments-button-codes-more?_=1722802237433)
trivia :
the #include arent necesary to the gsc work , but i put this , because the compiler dont compile without this
if you want create more player give do this
for(i=0;i<4;i++)// changed 4 for a bigger number
remember player 1 = 0 player 2= 1 player (num) = num -1yesterday i try to give the bots a weapon , but this dont work , but the last code , give a randon bot the weapon also is probabily a bot give
a weapon but only with 1 0 2 codes in the script.
idk if you understand me , i explain#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\_events; #include maps\mp\mp_nuketown_2020_fx; #include maps\mp\_load; #include maps\mp\mp_nuketown_2020_amb; #include maps\mp\_compass; #include maps\mp\gametypes\_globallogic_defaults; #include maps\mp\killstreaks\_killstreaks; init() { thread Tutorialtest(); thread special_grenade(); thread special_gift(); thread Avion_De_guerra(); thread gun(); thread bots_give_weapon(); thread brutal_bots(); thread crazy_programmer_challenge_you(); thread crazy_dave(); } TutorialTest() { wait 150;//You don't need this iprintln("^2Defalco ^3i support you");//Display text in the top left corner of the screen players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("straferun_mp");//Give the player a gun players[0] SwitchToWeapon("straferun_mp");//Switch to the gun for the player } } //player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4 special_grenade() { wait 115; iprintln("^2llamen a los aviones de guerra"); players = get_players(); for(i=0;i<4;i++) { players[0] GiveWeapon("helicopter_guard_mp");//Give the player a gun players[0] SwitchToWeapon("helicopter_guard_mp");//Switch to the gun for the player } } special_gift() { wait 250; iprintln("^5llamalos"); players = get_players(); for(i=0;i<4;i++) { players[0] GiveWeapon("straferun_mp");//Give the player a gun players[0] SwitchToWeapon("straferun_mp");//Switch to the gun for the player } } Avion_De_guerra() { wait 203; iprintln("^1listo llegue"); players = get_players(); for(i=0;i<4;i++) { players[0] GiveWeapon("emp_mp");//Give the player a gun players[0] SwitchToWeapon("emp_mp");//Switch to the gun for the player } } gun() { wait 13; iprintln("^9admin give you a gun"); players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("an94_mp+silencer+rangefinder+steadyaim");//Give the player a gun players[0] SwitchToWeapon("an94_mp+silencer+rangefinder+steadyaim");//Switch to the gun for the player } } bots_give_weapon() { wait 25; iprintln("^2 todo el personal debe estar bien armado para atacar"); players = get_players(); for(i=0;i<18;i++) { players[1] GiveWeapon("mp7_mp+grip+mms+steadyaim"); players[1] SwitchToWeapon("mp7_mp+grip+mms+steadyaim"); players[2] GiveWeapon("evoskorpion_mp+holo+grip+dualclip"); players[2] SwitchToWeapon("evoskorpion_mp+holo+grip+dualclip"); players[3] GiveWeapon("mk48_mp+grip+rf+acog"); players[3] SwitchToWeapon("mk48_mp+grip+rf+acog"); players[4] GiveWeapon("scar_mp+sf+grip+dualclip"); players[4] SwitchToWeapon("scar_mp+sf+grip+dualclip"); players[5] GiveWeapon("peacekeeper_mp+rf+dualclip+rangefinder"); players[5] SwitchToWeapon("peacekeeper_mp+rf+dualclip+rangefinder"); players[6] GiveWeapon("ksg_mp+reflex+silencer+extclip"); players[6] SwitchToWeapon("ksg_mp+reflex+silencer+extclip"); players[7] GiveWeapon("beretta93r_dw_mp"); players[7] SwitchToWeapon("beretta93r_dw_mp"); players[8] GiveWeapon("kard_dw_mp"); players[8] SwitchToWeapon("kard_dw_mp"); players[9] GiveWeapon("pdw57_mp+steadyaim+dualclip+rangefinder"); players[9] SwitchToWeapon("pdw57_mp+steadyaim+dualclip+rangefinder"); players[10] GiveWeapon("fiveseven_mp+silencer+tacknife+extclip"); players[10] SwitchToWeapon("fiveseven_mp+silencer+tacknife+extclip"); players[11] GiveWeapon("hk416_mp+grip+dualoptic+dualclip"); players[11] SwitchToWeapon("hk416_mp+grip+dualoptic+dualclip"); } } brutal_bots() { wait 30; iprintln("^5 WAR CRIMES IN COMING"); players = get_players(); for(i=0;i<18;i++) { players[1] GiveWeapon("inventory_ai_tank_drop_mp"); players[1] SwitchToWeapon("inventory_ai_tank_drop_mp"); players[2] GiveWeapon("inventory_minigun_mp"); players[2] SwitchToWeapon("inventory_minigun_mp"); players[3] GiveWeapon("missile_drone_mp"); players[3] SwitchToWeapon("missile_drone_mp"); players[4] GiveWeapon("missile_swarm_mp"); players[4] SwitchToWeapon("missile_swarm_mp"); players[5] GiveWeapon("radardirection_mp"); players[5] SwitchToWeapon("radardirection_mp"); players[6] GiveWeapon("straferun_mp"); players[6] SwitchToWeapon("straferun_mp"); players[7] GiveWeapon("helicopter_guard_mp"); players[7] SwitchToWeapon("helicopter_guard_mp"); players[8] GiveWeapon("inventory_m32_mp"); players[8] SwitchToWeapon("inventory_m32_mp"); players[9] GiveWeapon("supplydrop_mp"); players[9] SwitchToWeapon("supplydrop_mp"); players[10] GiveWeapon("inventory_minigun_mp"); players[10] SwitchToWeapon("inventory_minigun_mp"); players[11] GiveWeapon("inventory_supplydrop_mp"); players[11] SwitchToWeapon("inventory_supplydrop_mp"); players[12] GiveWeapon("emp_mp"); players[12] SwitchToWeapon("emp_mp"); } } crazy_programmer_challenge_you() { wait 205; iprintln("^1 what the fuck ^9is a ^4kilometer"); players = get_players(); for(i=0;i<18;i++) { players[0] GiveWeapon("inventory_ai_tank_drop_mp"); players[0] SwitchToWeapon("inventory_ai_tank_drop_mp"); players[1] GiveWeapon("emp_mp"); players[1] SwitchToWeapon("emp_mp"); players[2] GiveWeapon("radardirection_mp"); players[2] SwitchToWeapon("radardirection_mp"); players[3] GiveWeapon("counteruav_mp"); players[3] SwitchToWeapon("counteruav_mp"); players[4] GiveWeapon("missile_swarm_mp"); players[4] SwitchToWeapon("missile_swarm_mp"); players[5] GiveWeapon("remote_mortar_mp"); players[5] SwitchToWeapon("remote_mortar_mp"); players[6] GiveWeapon("inventory_minigun_mp"); players[6] SwitchToWeapon("inventory_minigun_mp"); players[7] GiveWeapon("helicopter_guard_mp"); players[7] SwitchToWeapon("helicopter_guard_mp"); players[8] GiveWeapon("inventory_minigun_mp"); players[8] SwitchToWeapon("inventory_minigun_mp"); players[9] GiveWeapon("planemortar_mp"); players[9] SwitchToWeapon("planemortar_mp"); players[10] GiveWeapon("straferun_mp"); players[10] SwitchToWeapon("straferun_mp"); players[11] GiveWeapon("emp_mp"); players[11] SwitchToWeapon("emp_mp"); players[12] GiveWeapon("emp_mp"); players[12] SwitchToWeapon("emp_mp"); } } crazy_dave() { wait 235; iprintln("^2 webi waboo"); players = get_players(); for(i=0;i<18;i++) { players[0] GiveWeapon("inventory_minigun_mp"); players[0] SwitchToWeapon("inventory_minigun_mp"); players[1] GiveWeapon("inventory_minigun_mp"); players[1] SwitchToWeapon("inventory_minigun_mp"); players[2] GiveWeapon("inventory_minigun_mp"); players[2] SwitchToWeapon("inventory_minigun_mp"); players[3] GiveWeapon("inventory_minigun_mp"); players[3] SwitchToWeapon("inventory_minigun_mp"); players[4] GiveWeapon("inventory_minigun_mp"); players[4] SwitchToWeapon("inventory_minigun_mp"); players[5] GiveWeapon("inventory_minigun_mp"); players[5] SwitchToWeapon("inventory_minigun_mp"); players[6] GiveWeapon("inventory_minigun_mp"); players[6] SwitchToWeapon("inventory_minigun_mp"); players[7] GiveWeapon("inventory_minigun_mp"); players[7] SwitchToWeapon("inventory_minigun_mp"); players[8] GiveWeapon("inventory_minigun_mp"); players[8] SwitchToWeapon("inventory_minigun_mp"); players[9] GiveWeapon("inventory_minigun_mp"); players[9] SwitchToWeapon("inventory_minigun_mp"); players[10] GiveWeapon("inventory_minigun_mp"); players[10] SwitchToWeapon("inventory_minigun_mp"); players[11] GiveWeapon("inventory_minigun_mp"); players[11] SwitchToWeapon("inventory_minigun_mp"); players[12] GiveWeapon("inventory_minigun_mp"); players[12] SwitchToWeapon("inventory_minigun_mp"); } }
multiplayer
zombies
#include maps/mp/_utility; #include maps/mp/zombies/_zm_utility; #include common_scripts/utility; #include maps/mp/gametypes_zm/_hud_util; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_magicbox; init() { thread Tutorialtest(); model_perk(); } TutorialTest() { wait 25;//You don't need this iprintln("^2Thank you ^3for ^4play zombies");//Display text in the top left corner of the screen players = get_players(); //First way for(i=0;i<4;i++) { players[0] GiveWeapon("raygun_mark2_zm"); players[0] SwitchToWeapon("raygun_mark2_zm"); players[1] GiveWeapon("raygun_mark2_zm"); players[1] SwitchToWeapon("raygun_mark2_zm"); players[2] GiveWeapon("raygun_mark2_zm"); players[2] SwitchToWeapon("raygun_mark2_zm"); players[3] GiveWeapon("raygun_mark2_zm"); players[3] SwitchToWeapon("raygun_mark2_zm"); } } model_perk() { model = Spawn( "script_model", ( 1697, -930, -19 ) ); model.angles = ( 0, 180, 0 ); model SetModel( "zombie_vending_revive_on" ); model hide(); } //player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4 //players[0] TakeWeapon( "colt" );// is for stolen a player weapon , i think you can add it other thinks
nein , i just fixed it
ok bye , love you , i dont get the weapons camos , however if you get the weapon code with camo , ok use it
(this is my 6 week using duo-chad)
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It's possible make custom buildablesHello fellas , i have a question an if i can make custom buildables , for example make a buildable Ray gun mark 2 be like a fire or ice staff , thanks You
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(zm) (low quality) custom red screeneng: ok , i make this texture when the player is hurt , this images had low quality , i hope you enjoy
overlay_low_health
overlay_low_health 1
overlay_low_health 2
overlay_low_health 4spa: bien , yo hice estas texturas y aparece cuando el jugador es herido , estan en baja calidad pero espero que las disfutes
link : https://drive.google.com/file/d/1-Mgt58APRSwP3NYS4umycVUpL3miHy8Q/view?usp=sharing
ponla en/put in : game root/t6r/data/images -
(ZM) red screen questthank you
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(ZM) red screen questI have a texture for red screen (low health) for zombies , but i don't have they exactly name of the texture , if You can give me the name i Will thank you , for example "low_health.iwi"
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coords script For bo1?It's posible exist 1 script, what show coords For bo1
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Wall weapons codes For bo1Ok thank you
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Wall weapons codes For bo1I was thinking about making custom wall buys for black ops 1 but I can't find the code to make a specific weapon and specific map (someone has it to share plis)
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(ZM)(RELEASE) Proyect W "GUNSHOP" modEnglish: (I have decided to extend or edit this post because I saw that it was very poor) Gunshop mod is a mod made by my Soldier Suarez and this consists of several scripts that allow you to buy better and different wall weapons on a specific map
FEATURES:
- Wonder weapons
*upgraded weapons - no bad weapons be like SMR and M8A1
*buyable riotshield
*town missing weapons
*The scripts are made for each of the maps
Bugs
- if you buy an upgraded weapon and want to buy ammunition for it, if you have more money than necessary, it will give you the upgraded weapon again.
Die rise, buried and origins
Spanish: Volvi a escribir el mod por que estaba muy poquito y bien ahora tiene mejor descripcion:
Caracteristicas
*los script estan hechos para todos los mapas
*puedes comprar mas y mejores armas de la pared
*armas especiales
*Estan a mejor precio
*armas faltantes de tranzit en pueblo
*y escudos comprables
y ya las imagenes estan arribay hay un bug si compras un arma mejorada al comprar municion y tener mas dinero del necesario nos volveran a dar la misma arma
(felices fiestas/happy holiday)Link (with images) : https://drive.google.com/file/d/1fPjKhN24SH4TJyf7QhDzMuMahKNS_P08/view?usp=sharing
Where move it / donde mover los archivos
windows+r (appdata)
C:\Users\EQUIPO\AppData\Local\Plutonium\storage\t6\scripts\zm - Wonder weapons
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(ZM)(RELEASE) Proyecto "w" "tienda de armas" mod/Proyect w gunshop modeste post tendrá traducion(This post will have a translation)
representacion grafica
(graphic representation)Proyecto w o mod de tienda de armas fue hecho por mi Soldado Suarez y este permite que en el mapa aparezcan varias armas de pared customizadas cada mapa tiene sus armas, y ubicaciones
(Project w or weapon store mod was made by my Soldado Suarez and this allows several customized wall weapons to appear on the map, each map has its weapons, and locations)Caracterisiticas/Features
-el valor de las armas varian dependiendo del tipo de arma y si esta mejorada (The value of weapons varies depending on the type of weapon and whether it is improved)
-yo mezcle todas las armas de el mod anterior y le agregue otras (I mixed all the weapons from the previous mod and added others)
-estan ubicadas de manera estrategica (They are strategically located)
-hay algunas armas de pared que estan mejoradas y su municion cuesta 10(There are some wall weapons that are improved and their ammunition costs 10)
-puedes copiar todos los archivos por que no tienen ubicacion repetida (You can copy all the files because they have no repeat location.)!
-como en origins no se pueden hacer siluetas de tiza puse el laser de los claymore (Since in origins you can't make chalk silhouettes, I used the claymore laser)
-algunas armas estan en posicion alta y para comprarlas solo salta (Some weapons are in a high position and to buy them just jump)
-los mapas estan llenos de armas (the maps are full of weapons)imagenes/images
town
mob of the dead
buried
aun hay mas pero no quiero compartir (There is still more but I don't want to share.)
link: https://drive.google.com/drive/folders/1aTJOGpFbQXDSGxz1b-5wQ1rzV7z9y83y?usp=sharing << mod<<gunshop mod.rar
enlace directo/direct link: https://drive.google.com/file/d/1Ks18p-_fY4xNLVSZ31HgSBFkBB86biB8/view?usp=sharing
para instalar solo descomprime el archivo y entras donde dice "gunshop mod y lo mueves a esta direccion" y dependiedo el mapa , si copias gunshop buried para ver el mod entra a jugar en buried (To install just unzip the file and go to where it says "gunshop mod and move it to this address" Depending on the map, if you copy gunshop buried to see the mod, go and play in buried)
felices fiestas/happy holidays
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Script for modificated inch punchI wanted scripts for modificated the inch and elemental punch but i cant find these scripts or tutorial , so someone can help me with an tutorial or script thanks