Hello everyone , after so much time , i get a code and this code can give you a weapon or killstreak
code
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_events;
#include maps\mp\mp_nuketown_2020_fx;
#include maps\mp\_load;
#include maps\mp\mp_nuketown_2020_amb;
#include maps\mp\_compass;
#include maps\mp\gametypes\_globallogic_defaults;
#include maps\mp\killstreaks\_killstreaks;
init()
{
thread Tutorialtest();
}
Tuturial test()
{
wait 13;
iprintln("^9admin give you a gun");
players = get_players();
//First way
for(i=0;i<4;i++)
{
players[0] GiveWeapon("mk48_mp+rf+dualoptic+steadyaim");//Give the player a gun
players[0] SwitchToWeapon("mk48_mp+rf+dualoptic+steadyaim");//Switch to the gun for the player
}
}
////player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4
Now , its time to explain .
this code\mod give the players a gun and/or grenades killstreak
Zombies
-you can give a player a weapon only changed the weapon code
-if you want give other weapon just create other function and copy the code
-if you give yourself 2 weapon is probably had the "mule kick" glitch
Multiplayer
-if you give yourself a weapon you had the "mule kick" glitch
-if you want give yourself a killstreak : follow this recommendation
.if you want give the warthog , copy the name in the code
.before start a match do not choose warthog killstreak
.let the script work
. this script dont give you lethal and special grenades
support link : (https://forum.plutonium.pw/topic/14825/resource-mp-zm-black-ops-2-weapons-list-attachments-button-codes-more?_=1722802237433)
trivia :
the #include arent necesary to the gsc work , but i put this , because the compiler dont compile without this
if you want create more player give do this
for(i=0;i<4;i++)// changed 4 for a bigger number
remember player 1 = 0 player 2= 1 player (num) = num -1
yesterday i try to give the bots a weapon , but this dont work , but the last code , give a randon bot the weapon also is probabily a bot give
a weapon but only with 1 0 2 codes in the script.
idk if you understand me , i explain
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_events;
#include maps\mp\mp_nuketown_2020_fx;
#include maps\mp\_load;
#include maps\mp\mp_nuketown_2020_amb;
#include maps\mp\_compass;
#include maps\mp\gametypes\_globallogic_defaults;
#include maps\mp\killstreaks\_killstreaks;
init()
{
thread Tutorialtest();
thread special_grenade();
thread special_gift();
thread Avion_De_guerra();
thread gun();
thread bots_give_weapon();
thread brutal_bots();
thread crazy_programmer_challenge_you();
thread crazy_dave();
}
TutorialTest()
{
wait 150;//You don't need this
iprintln("^2Defalco ^3i support you");//Display text in the top left corner of the screen
players = get_players();
//First way
for(i=0;i<4;i++)
{
players[0] GiveWeapon("straferun_mp");//Give the player a gun
players[0] SwitchToWeapon("straferun_mp");//Switch to the gun for the player
}
}
//player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4
special_grenade()
{
wait 115;
iprintln("^2llamen a los aviones de guerra");
players = get_players();
for(i=0;i<4;i++)
{
players[0] GiveWeapon("helicopter_guard_mp");//Give the player a gun
players[0] SwitchToWeapon("helicopter_guard_mp");//Switch to the gun for the player
}
}
special_gift()
{
wait 250;
iprintln("^5llamalos");
players = get_players();
for(i=0;i<4;i++)
{
players[0] GiveWeapon("straferun_mp");//Give the player a gun
players[0] SwitchToWeapon("straferun_mp");//Switch to the gun for the player
}
}
Avion_De_guerra()
{
wait 203;
iprintln("^1listo llegue");
players = get_players();
for(i=0;i<4;i++)
{
players[0] GiveWeapon("emp_mp");//Give the player a gun
players[0] SwitchToWeapon("emp_mp");//Switch to the gun for the player
}
}
gun()
{
wait 13;
iprintln("^9admin give you a gun");
players = get_players();
//First way
for(i=0;i<4;i++)
{
players[0] GiveWeapon("an94_mp+silencer+rangefinder+steadyaim");//Give the player a gun
players[0] SwitchToWeapon("an94_mp+silencer+rangefinder+steadyaim");//Switch to the gun for the player
}
}
bots_give_weapon()
{
wait 25;
iprintln("^2 todo el personal debe estar bien armado para atacar");
players = get_players();
for(i=0;i<18;i++)
{
players[1] GiveWeapon("mp7_mp+grip+mms+steadyaim");
players[1] SwitchToWeapon("mp7_mp+grip+mms+steadyaim");
players[2] GiveWeapon("evoskorpion_mp+holo+grip+dualclip");
players[2] SwitchToWeapon("evoskorpion_mp+holo+grip+dualclip");
players[3] GiveWeapon("mk48_mp+grip+rf+acog");
players[3] SwitchToWeapon("mk48_mp+grip+rf+acog");
players[4] GiveWeapon("scar_mp+sf+grip+dualclip");
players[4] SwitchToWeapon("scar_mp+sf+grip+dualclip");
players[5] GiveWeapon("peacekeeper_mp+rf+dualclip+rangefinder");
players[5] SwitchToWeapon("peacekeeper_mp+rf+dualclip+rangefinder");
players[6] GiveWeapon("ksg_mp+reflex+silencer+extclip");
players[6] SwitchToWeapon("ksg_mp+reflex+silencer+extclip");
players[7] GiveWeapon("beretta93r_dw_mp");
players[7] SwitchToWeapon("beretta93r_dw_mp");
players[8] GiveWeapon("kard_dw_mp");
players[8] SwitchToWeapon("kard_dw_mp");
players[9] GiveWeapon("pdw57_mp+steadyaim+dualclip+rangefinder");
players[9] SwitchToWeapon("pdw57_mp+steadyaim+dualclip+rangefinder");
players[10] GiveWeapon("fiveseven_mp+silencer+tacknife+extclip");
players[10] SwitchToWeapon("fiveseven_mp+silencer+tacknife+extclip");
players[11] GiveWeapon("hk416_mp+grip+dualoptic+dualclip");
players[11] SwitchToWeapon("hk416_mp+grip+dualoptic+dualclip");
}
}
brutal_bots()
{
wait 30;
iprintln("^5 WAR CRIMES IN COMING");
players = get_players();
for(i=0;i<18;i++)
{
players[1] GiveWeapon("inventory_ai_tank_drop_mp");
players[1] SwitchToWeapon("inventory_ai_tank_drop_mp");
players[2] GiveWeapon("inventory_minigun_mp");
players[2] SwitchToWeapon("inventory_minigun_mp");
players[3] GiveWeapon("missile_drone_mp");
players[3] SwitchToWeapon("missile_drone_mp");
players[4] GiveWeapon("missile_swarm_mp");
players[4] SwitchToWeapon("missile_swarm_mp");
players[5] GiveWeapon("radardirection_mp");
players[5] SwitchToWeapon("radardirection_mp");
players[6] GiveWeapon("straferun_mp");
players[6] SwitchToWeapon("straferun_mp");
players[7] GiveWeapon("helicopter_guard_mp");
players[7] SwitchToWeapon("helicopter_guard_mp");
players[8] GiveWeapon("inventory_m32_mp");
players[8] SwitchToWeapon("inventory_m32_mp");
players[9] GiveWeapon("supplydrop_mp");
players[9] SwitchToWeapon("supplydrop_mp");
players[10] GiveWeapon("inventory_minigun_mp");
players[10] SwitchToWeapon("inventory_minigun_mp");
players[11] GiveWeapon("inventory_supplydrop_mp");
players[11] SwitchToWeapon("inventory_supplydrop_mp");
players[12] GiveWeapon("emp_mp");
players[12] SwitchToWeapon("emp_mp");
}
}
crazy_programmer_challenge_you()
{
wait 205;
iprintln("^1 what the fuck ^9is a ^4kilometer");
players = get_players();
for(i=0;i<18;i++)
{
players[0] GiveWeapon("inventory_ai_tank_drop_mp");
players[0] SwitchToWeapon("inventory_ai_tank_drop_mp");
players[1] GiveWeapon("emp_mp");
players[1] SwitchToWeapon("emp_mp");
players[2] GiveWeapon("radardirection_mp");
players[2] SwitchToWeapon("radardirection_mp");
players[3] GiveWeapon("counteruav_mp");
players[3] SwitchToWeapon("counteruav_mp");
players[4] GiveWeapon("missile_swarm_mp");
players[4] SwitchToWeapon("missile_swarm_mp");
players[5] GiveWeapon("remote_mortar_mp");
players[5] SwitchToWeapon("remote_mortar_mp");
players[6] GiveWeapon("inventory_minigun_mp");
players[6] SwitchToWeapon("inventory_minigun_mp");
players[7] GiveWeapon("helicopter_guard_mp");
players[7] SwitchToWeapon("helicopter_guard_mp");
players[8] GiveWeapon("inventory_minigun_mp");
players[8] SwitchToWeapon("inventory_minigun_mp");
players[9] GiveWeapon("planemortar_mp");
players[9] SwitchToWeapon("planemortar_mp");
players[10] GiveWeapon("straferun_mp");
players[10] SwitchToWeapon("straferun_mp");
players[11] GiveWeapon("emp_mp");
players[11] SwitchToWeapon("emp_mp");
players[12] GiveWeapon("emp_mp");
players[12] SwitchToWeapon("emp_mp");
}
}
crazy_dave()
{
wait 235;
iprintln("^2 webi waboo");
players = get_players();
for(i=0;i<18;i++)
{
players[0] GiveWeapon("inventory_minigun_mp");
players[0] SwitchToWeapon("inventory_minigun_mp");
players[1] GiveWeapon("inventory_minigun_mp");
players[1] SwitchToWeapon("inventory_minigun_mp");
players[2] GiveWeapon("inventory_minigun_mp");
players[2] SwitchToWeapon("inventory_minigun_mp");
players[3] GiveWeapon("inventory_minigun_mp");
players[3] SwitchToWeapon("inventory_minigun_mp");
players[4] GiveWeapon("inventory_minigun_mp");
players[4] SwitchToWeapon("inventory_minigun_mp");
players[5] GiveWeapon("inventory_minigun_mp");
players[5] SwitchToWeapon("inventory_minigun_mp");
players[6] GiveWeapon("inventory_minigun_mp");
players[6] SwitchToWeapon("inventory_minigun_mp");
players[7] GiveWeapon("inventory_minigun_mp");
players[7] SwitchToWeapon("inventory_minigun_mp");
players[8] GiveWeapon("inventory_minigun_mp");
players[8] SwitchToWeapon("inventory_minigun_mp");
players[9] GiveWeapon("inventory_minigun_mp");
players[9] SwitchToWeapon("inventory_minigun_mp");
players[10] GiveWeapon("inventory_minigun_mp");
players[10] SwitchToWeapon("inventory_minigun_mp");
players[11] GiveWeapon("inventory_minigun_mp");
players[11] SwitchToWeapon("inventory_minigun_mp");
players[12] GiveWeapon("inventory_minigun_mp");
players[12] SwitchToWeapon("inventory_minigun_mp");
}
}
multiplayer
zombies
#include maps/mp/_utility;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_magicbox;
init()
{
thread Tutorialtest();
model_perk();
}
TutorialTest()
{
wait 25;//You don't need this
iprintln("^2Thank you ^3for ^4play zombies");//Display text in the top left corner of the screen
players = get_players();
//First way
for(i=0;i<4;i++)
{
players[0] GiveWeapon("raygun_mark2_zm");
players[0] SwitchToWeapon("raygun_mark2_zm");
players[1] GiveWeapon("raygun_mark2_zm");
players[1] SwitchToWeapon("raygun_mark2_zm");
players[2] GiveWeapon("raygun_mark2_zm");
players[2] SwitchToWeapon("raygun_mark2_zm");
players[3] GiveWeapon("raygun_mark2_zm");
players[3] SwitchToWeapon("raygun_mark2_zm");
}
}
model_perk()
{
model = Spawn( "script_model", ( 1697, -930, -19 ) );
model.angles = ( 0, 180, 0 );
model SetModel( "zombie_vending_revive_on" );
model hide();
}
//player logic i=all 0 = player 1 1 = player 2 2 = player 3 3 = player 4
//players[0] TakeWeapon( "colt" );// is for stolen a player weapon , i think you can add it other thinks
nein , i just fixed it
ok bye , love you , i dont get the weapons camos , however if you get the weapon code with camo , ok use it
(this is my 6 week using duo-chad)