Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

Sorexundefined

Sorex

@Sorex
Contributor
About
Posts
696
Topics
34
Shares
0
Groups
1
Followers
160
Following
0

Posts

Recent Best Controversial

  • Being banned for cheats when you allow them
    Sorexundefined Sorex

    Cyrodils
    To play with cheats without risk anything you have to enable lan mode. If you want play not on lan mode the only way to load mods is by using a server.
    They have a ban policy and you can find all info
    https://forum.plutonium.pw/topic/3449/anticheat-ban-policy?_=1632765431164

    BO2 Modding Support & Discussion

  • [Release] Zombies Loadscreen Screen
    Sorexundefined Sorex

    Zombied Loadscreen Screen

    Created by DoktorSAS
    Thanks to the new update you can change many things in the game.
    I rebuilt some loadscreens using images found online.

    Town

    Version #1

    Download

    379dda0a-0928-46f8-91d6-74b6bd436c90-image.png

    Version #2

    Download

    39acb91b-62d6-4d54-a6be-08ea4447b55c-image.png

    Tranzit

    Version #1

    Download

    4f79793b-bbd0-42e8-a0cc-7c66ddbfcdb8-image.png

    Others maps coming soon

    BO2 Modding Releases & Resources

  • Is there a way to seperate scripts for servers?
    Sorexundefined Sorex

    @THS-Shiniri
    Yes, you can use dvars like the mapname and see if the code need to be executed or not

    BO2 Modding Support & Discussion

  • [Release] T6 Infected Gamemode
    Sorexundefined Sorex

    Great job seems to be a really interesting gamemode. Really well done.
    I've also looked at the code and it is very well organized 🙂

    BO2 Modding Releases & Resources gamemode infected mod modding

  • Bank
    Sorexundefined Sorex

    ytjusteli
    There also this script that do the same https://github.com/DoktorSAS/GSC/blob/main/T6/zm/chatbank.gsc

    The steps are the same for both script. Download the gsc file and compile it (for te mjkzy chat the download of also the compiler file should be supported here https://github.com/mjkzy/t6-zm-chat-bank/releases/tag/latest). Put the compiled thile in scripts\mp

    Then download the t6-gsc-utils.dll https://github.com/fedddddd/t6-gsc-utils/releases/tag/v2.0.0 and put it in plugins.

    BO2 Modding Support & Discussion

  • [Release] [ZM] ZOMBIES++
    Sorexundefined Sorex

    Cahz Nice work man, thats really cool 👍
    To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
    But is really cool mods.
    For exemple u can make

    perksExemple(){
    	self endon("disconnect");
    	self endon("stop_perks"); //Solution 1: end thread when player lose it
    	level endon("end_game");
    	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
    		/*Something happen there*/
    
    	}
    }
    

    Nice gamemode, u can make it more, just do it 🙂

    BO2 Modding Releases & Resources

  • does a prop hunt mod exist on Black Ops II plutonium ?
    Sorexundefined Sorex

    Dreamcore if exist on bo2 then yes

    BO2 Modding Support & Discussion

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    MetalThunder Yes, but i have to wait the full release

    BO2 Modding Releases & Resources

  • Ranking and bank script
    Sorexundefined Sorex

    Skwll Not at all

    Both can be made with a read and write files.

    Bank chat is on Mikz github and on my Github. The ranking system is private code of other server owners.

    You can use IW4M or NSM if you feel you need it.

    BO2 Modding Support & Discussion

  • [Resource] BO2 GSC Animated Welcome Messages
    Sorexundefined Sorex

    BO2 All kind of welcome messages
    Developer DoktorSAS

    I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

    onPlayerSpawned(){
    	self endon("disconnect");
    	level endon("game_ended");
    	self waittill("spawned_player");
    	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
    	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
    	WelcomeMessage("Welcome To *ServerName*\n Second Line");
            self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
    	self thread AnimatedTextTOP("Welcome To *ServerName*");
    	self thread AnimatedTextCENTER("Welcome To *ServerName*");
    	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
            self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
    	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
    	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
    	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
    	for(;;){
    		self waittill("spawned_player");
    		/*Put There if u need something there*/
    	}
    }
    WelcomeMessage(line1, line2, icon, glow){
    	hmb=spawnstruct();
    	hmb.titleText=line1;
    	hmb.notifyText=line2;
    	hmb.iconName=icon;
    	hmb.glowColor=glow;
    	hmb.hideWhenInMenu=true;
    	hmb.archived=false;
    	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
    }
    AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",x, y);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextTOP(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",0,-200);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextCENTER(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",0,0);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextBOTTOM(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",0,200);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,y);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,y);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,-200);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,-200);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,0);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,0);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,200);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,0);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    
    BO2 Modding Releases & Resources

  • In Need of a Developer for an upcoming T6 Zombies Mod
    Sorexundefined Sorex

    I suggest to open source the code and report patches and features needed.

    I could help in this case.

    custom jumpscares: Those could be done with some basic GSC script. It will not take much to make it indeed. Its possible to display shaders so its possible to use images

    BO2 Modding Support & Discussion

  • TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025
    Sorexundefined Sorex

    Just Google "GSC BO2 Decompiler"

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • [Resolve]Trying to implement a AFK system for zombies but im getting some issues.
    Sorexundefined Sorex

    Nathan3197 trust me, my code is optimized to be server side, the player don't lose anything when he go afk.
    Your code is so complciated to make a simple things. But its fine if work
    idc, i will never use it because there to many controls on clientside and taht can give problem on server

    BO2 Modding Support & Discussion

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    RezTech Thanks man, we hope plutonium Staff and server owners like this Release. We hope that this resource can help Staff and can help the server owners.

    BO2 Modding Releases & Resources

  • Bo2 trickshot mods (private trickshotting)
    Sorexundefined Sorex

    VanillasTS

    Basic trickshot mod menu with alredy setupped things for ffa trickshot

    https://forum.plutonium.pw/topic/7747/release-vanillasts-server-side-trickshot-menu?_=1664530992354

    BO2 Modding Support & Discussion

  • [Release] ZM GunGame gamemode v1.0.0
    Sorexundefined Sorex

    PimpkinYT This gamemode is made to be server side. If you want use it you have to make your localhost server. The guide on how to make it its on the forum

    BO2 Modding Releases & Resources

  • how make the game look better [ZM&MP&any other game]
    Sorexundefined Sorex

    @La-pincha-drogas
    Awesome, idk what that do ❤

    PS:
    Did you for real make a screeshoot of the screenshoot?

    BO2 Modding Releases & Resources

  • [Release] Zombies Mapvote Menu
    Sorexundefined Sorex

    BrewMyTea Yea, the mod is old and need a fix, the fixed version is already done but never relased because we did not find any tester that can test the mod before release.

    BO2 Modding Releases & Resources

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    Black ops II Mapvote for Zombies and Multiplayer

    From now on the current forum post will keep updated the code for the mapvote for both Multiplayer mode and Zombies mode. Version indicates the release version of both versions of mapvote. Official mapvote versions are written in their respective main.gsc files.

    • Multiplayer v1.0.2
      • 1.0.0:
        - 3 maps support
        - Credits, sentence and social on bottom left
        - Simple keyboard and controller button support
        - Better dvar organization
        - Code optimization
        - Reduce sharder variables to allow other mods to work as intended
      • 1.0.1:
        - Fixed client crash issue
        - mv_gametypes added to set g_gametype before map change
      • 1.0.2:
        - mv_gametypes now support also custom cfg files
    • Zombies v2.0.1
      • 2.0.1:
        - Ported new design
        - Timer fixed
        - Fixed UI animations
        - Removed usless functions
        - Fixed UI removing screen text
        - Added animations during vote
        - Fixed design issues
    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    Yoooo321 Don't use it, the bankfix is not needed anymore to make the bank work

    BO2 Modding Releases & Resources
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate