Cyrodils
To play with cheats without risk anything you have to enable lan mode. If you want play not on lan mode the only way to load mods is by using a server.
They have a ban policy and you can find all info
https://forum.plutonium.pw/topic/3449/anticheat-ban-policy?_=1632765431164

Sorex
Posts
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Being banned for cheats when you allow them -
[Release] Zombies Loadscreen Screen -
Is there a way to seperate scripts for servers?@THS-Shiniri
Yes, you can use dvars like the mapname and see if the code need to be executed or not -
[Release] T6 Infected GamemodeGreat job seems to be a really interesting gamemode. Really well done.
I've also looked at the code and it is very well organized -
Bankytjusteli
There also this script that do the same https://github.com/DoktorSAS/GSC/blob/main/T6/zm/chatbank.gscThe steps are the same for both script. Download the gsc file and compile it (for te mjkzy chat the download of also the compiler file should be supported here https://github.com/mjkzy/t6-zm-chat-bank/releases/tag/latest). Put the compiled thile in scripts\mp
Then download the t6-gsc-utils.dll https://github.com/fedddddd/t6-gsc-utils/releases/tag/v2.0.0 and put it in plugins.
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[Release] [ZM] ZOMBIES++Cahz Nice work man, thats really cool
To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
But is really cool mods.
For exemple u can makeperksExemple(){ self endon("disconnect"); self endon("stop_perks"); //Solution 1: end thread when player lose it level endon("end_game"); while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false /*Something happen there*/ } }
Nice gamemode, u can make it more, just do it
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does a prop hunt mod exist on Black Ops II plutonium ?Dreamcore if exist on bo2 then yes
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[outdated] Zombies Bank FixMetalThunder Yes, but i have to wait the full release
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Ranking and bank scriptSkwll Not at all
Both can be made with a read and write files.
Bank chat is on Mikz github and on my Github. The ranking system is private code of other server owners.
You can use IW4M or NSM if you feel you need it.
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[Resource] BO2 GSC Animated Welcome MessagesBO2 All kind of welcome messages
Developer DoktorSASI made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.
onPlayerSpawned(){ self endon("disconnect"); level endon("game_ended"); self waittill("spawned_player"); self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line"); self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line"); WelcomeMessage("Welcome To *ServerName*\n Second Line"); self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>); self thread AnimatedTextTOP("Welcome To *ServerName*"); self thread AnimatedTextCENTER("Welcome To *ServerName*"); self thread AnimatedTextBOTTOM("Welcome To *ServerName*"); self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>); self thread AnimatedTextTOPScrolling("Welcome To *ServerName*"); self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*"); self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*"); for(;;){ self waittill("spawned_player"); /*Put There if u need something there*/ } } WelcomeMessage(line1, line2, icon, glow){ hmb=spawnstruct(); hmb.titleText=line1; hmb.notifyText=line2; hmb.iconName=icon; hmb.glowColor=glow; hmb.hideWhenInMenu=true; hmb.archived=false; self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb); } AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",x, y); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextTOP(text){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",0,-200); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextCENTER(text){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",0,0); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextBOTTOM(text){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",0,200); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,y); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,y); self.welcome setText(text); wait 0.02; } self.welcome setText(""); } AnimatedTextTOPScrolling(text){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,-200); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,-200); self.welcome setText(text); wait 0.02; } self.welcome setText(""); } AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,0); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,0); self.welcome setText(text); wait 0.02; } self.welcome setText(""); } AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,200); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,0); self.welcome setText(text); wait 0.02; } self.welcome setText(""); }
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In Need of a Developer for an upcoming T6 Zombies ModI suggest to open source the code and report patches and features needed.
I could help in this case.
custom jumpscares: Those could be done with some basic GSC script. It will not take much to make it indeed. Its possible to display shaders so its possible to use images
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TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025Just Google "GSC BO2 Decompiler"
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[Resolve]Trying to implement a AFK system for zombies but im getting some issues.Nathan3197 trust me, my code is optimized to be server side, the player don't lose anything when he go afk.
Your code is so complciated to make a simple things. But its fine if work
idc, i will never use it because there to many controls on clientside and taht can give problem on server -
[outdated] Zombies Bank FixRezTech Thanks man, we hope plutonium Staff and server owners like this Release. We hope that this resource can help Staff and can help the server owners.
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Bo2 trickshot mods (private trickshotting)VanillasTS
Basic trickshot mod menu with alredy setupped things for ffa trickshot
https://forum.plutonium.pw/topic/7747/release-vanillasts-server-side-trickshot-menu?_=1664530992354
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[Release] ZM GunGame gamemode v1.0.0PimpkinYT This gamemode is made to be server side. If you want use it you have to make your localhost server. The guide on how to make it its on the forum
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how make the game look better [ZM&MP&any other game]@La-pincha-drogas
Awesome, idk what that doPS:
Did you for real make a screeshoot of the screenshoot? -
[Release] Zombies Mapvote MenuBrewMyTea Yea, the mod is old and need a fix, the fixed version is already done but never relased because we did not find any tester that can test the mod before release.
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[Release] Black ops II Mapvote for Zombies and MultiplayerBlack ops II Mapvote for Zombies and Multiplayer
From now on the current forum post will keep updated the code for the mapvote for both Multiplayer mode and Zombies mode. Version indicates the release version of both versions of mapvote. Official mapvote versions are written in their respective main.gsc files.
- Multiplayer v1.0.2
- 1.0.0:
- 3 maps support
- Credits, sentence and social on bottom left
- Simple keyboard and controller button support
- Better dvar organization
- Code optimization
- Reduce sharder variables to allow other mods to work as intended - 1.0.1:
- Fixed client crash issue
- mv_gametypes added to set g_gametype before map change - 1.0.2:
- mv_gametypes now support also custom cfg files
- 1.0.0:
- Zombies v2.0.1
- 2.0.1:
- Ported new design
- Timer fixed
- Fixed UI animations
- Removed usless functions
- Fixed UI removing screen text
- Added animations during vote
- Fixed design issues
- 2.0.1:
- Multiplayer v1.0.2
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[outdated] Zombies Bank FixYoooo321 Don't use it, the bankfix is not needed anymore to make the bank work