chese there also auto message of iw4m xD

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Posts
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Custom Message Over Time Help -
SeniorAdmin Cheating.@leonre4
Those clips are in public servers.
He don't kill his friends. -
HOSTandresito_20 To host your public server you need a Virtual Machine and setup the server here. For a local host server is the same procedure but you just have to open the port of your modem to allow friends to join
PS:
Remeber to close the port after you ended, local host hosting its not safe -
[Resource] Base Menu with and without MapvoteTrickshot Menu Base
A lot of players ask about menu and things, im working on a few menu base. On this post i'll publish a few working menu on server side.
Menu Name: eeNgine
Author: eeNgine
Video: https://www.youtube.com/watch?v=Q1-axDakq6c
Problem Solver: DoktorSASProblem Solved:
- Added VIP, VIP Gold, VIP Diamond rank and options
- Optimized the menu
Only Menu:
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Mod Menu BASE
Virustotal:
https://www.virustotal.com/gui/file/199f03d403481d6f0785b35e3c183c8018618152f426f555834fbb7b347c990f/detection
Menu + Mapvote:
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Mod Menu BASE
Virustotal:
https://www.virustotal.com/gui/file/c97491b2697124e49b12945e9e7fbb838357061d43b5f6379a37735160192ba4/detection
Menu + Mapvote SND Version:
Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Mod Menu BASE
Virustotal: https://www.virustotal.com/gui/file/4f018d6e1a6263a18b770aa3aefecda44a6724ac1c8efd3d4fc8a4b26a401a0e/detection -
New Black ops II MapvoteFeatures Implemented
Many features have been implemented, practically all those proposed by Xerxes have been put in and now are working.
As for the features proposed by birchy it's not that I don't want to implement it and it requires a lot of work with the design. If someone wants to rebuild the design i'll be quick to make it work.
More Suggestions
Add ideas if you have any so we can make this simple mapvote better. My goal is to make an easy to configure mapvote for everyone.
Try to explain your ideas in the best way possible. Give a title and a description for each one so that I can immediately understand the request to be implemented. -
Banned on BO2IsFLEX
If you got banned thats not the reason at all.
https://plutonium.pw/docs/anticheat/ -
My Zombies T6 Dedicated Server log files are not appearing.@SantitosGames Search in %localappdata%\plutonium\storage\t6\logs
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[Release] Player bullet was off (meters) from victimmikey To do that you can use the EB code, you can find the code for this type of EB online, is a free to use.
I don't know why you keep calling radius and mixDist for every single shoot, is not necessary.watch_player_near(){ radius = 100; for(;;) { self waittill("weapon_fired"); end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000); forward = self getTagOrigin("j_head"); predictedLoc = bulletTrace( forward, end, false, self )["position"]; foreach(player in level.players) { if( isAlive(player) && player != self || (player.team != self.team && level.teamBased) ){ if(distance(player.origin, predictedLoc) < radius) self iprintln("Shot ^6" + int(distance(self.origin, player.origin)*0.0254) + " ^7meters off of ^6" + player.name); } } } }
I don't know why you use a maximum distance, everyone can be hit if you don't have a limit (like in my servers, in my server you can hit enemy to close).
The attacker is not defined in this function. I don't know what is the point of calling the attacker. -
[Request] Chat bankjjk You can make it in c and c sharp, is easy if you know some basics
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So many wallhackers lately...A l y s s a
If you have any evidence will be a much valuable report. Players in this days know spawnpoints and common location so its easy to predict players location -
Help! Server unjoinable by others!ProdigalPyro On localhost sometimes the firewall its not enough to open the server, thats mean you have to work also on the modem. Another common issue is the port 4976 in localhost, because the game listen on 4976 you can't use this port for the server so if you are using 4976 on the server change it to another one like 4977
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[Release] Black ops II Mapvote for Zombies and MultiplayerRayAUS if you edit the file you have to use a gsc converter to make the code working on your server. You can use GSC studio or a GSC Compiler
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[Request] Chat bankjjk
The only way to learn is by looking iw4m plugins and project https://github.com/RaidMax/IW4M-Admin/tree/master/Plugins -
How Is MWR Client being made but not BO3?????This discussion will not lead to any results. Attacking each other does not seem necessary.
Plutonium modifies these games in their free time. Working on something like this does not take 20mn. it is a job that requires a lot of knowledge and a lot of time. I suppose a lot of time is used just to fix problems and mentor stable clients.Never mind understanding why one cod exists and the other does not at the moment. The risk of a lawsuit is always there.
I as a student in infromatics esteem Plutonium for all the effort they put into mentoring clients.
P.S:
If you feel a client for BO3 is necessary, create it. If you are not able, study and try if it is so important for you to have a client for BO3. -
VIP ranks -
[Release] Cinematic UFO MP & ZMCinematic UFO
Developed by DoktorSASThis is a simple ufo mode but is really cool for making cinematic on Plutonium, is nothing to hard to make or to hard to use.
To implement the code on your GSC mods just add player thread enable_ufo_mod() in onPlayerConnect().Like:
onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); player thread enable_ufo_mod(); } }
vector_scal(vec, scale){ vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; } doUFOMode(){ self endon("EndUFOMode"); self.Fly = 0; UFO = spawn("script_model",self.origin); for(;;){ if(self FragButtonPressed()){ self setclientuivisibilityflag( "hud_visible", 0 ); self disableweapons(); self playerLinkTo(UFO); self.Fly = 1; }else{ self setclientuivisibilityflag( "hud_visible", 1 ); self unlink(); self enableweapons(); self.Fly = 0; } if(self.Fly == 1){ Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()), 20 // Change this vaule to move slower and faster, this is how dustance far you go when you move ); UFO moveTo(Fly, .1 // Change this vaule to move slower and faster, thi is the wait time to go from A pos To B pos ); } wait .001; } } enable_ufo_mod(){ ufo_state = false; for(;;){ if(self actionslotonebuttonpressed() && self adsbuttonpressed() && !ufo_state){ self iprintln("UFO Mode ^2ON"); ufo_state = true; self thread doUFOMode(); }else if(ufo_state && self actionslotonebuttonpressed() && self adsbuttonpressed()){ self iprintln("UFO Mode ^1OFF"); ufo_state = false; self notify("EndUFOMode"); } wait .001; } }
To go out of the map without dyng on Zombies just add level.player_out_of_playable_area_monitor = 0; inside your init
Like:
init(){ level.player_out_of_playable_area_monitor = 0; }
To turn on and off ufo mod just press:
- Action slot 1 button
- Aim/Scope button
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New Black ops II MapvoteFeatures Implemented
Everything has been implemented, soon the post of version 1.2.0 will be updated with all the new news. Give me more time to test everything.
Finally I found some images that represent the arrows in a correct way and thanks to them I can easily improve the design. -
Great mod, many cheaterscreatura85
Community can't be managed by Plutonium.The servers themselves are not managed by Plutonium, but are all managed by the community. If you have complaints about toxic players you just have to report the player to whoever runs that server or change servers.
Cheaters are very rare to find. If you feel that a player is using cheats then report it with evidence (60 kils and 1 death do not prove anything).
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VIP rankstakivv By default iw4m offer some ranks that you can rename. So you can use iw4m and rename a rank vip
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BO2 [MP] Custom Prestige logosshuaXII Create the missing folders