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Plutonium

Sorexundefined

Sorex

@Sorex
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Recent Best Controversial

  • Is there any way to "autoexec" console commands on startup?
    Sorexundefined Sorex

    Breakbot
    I don't get it.
    The bind to a button a command is semi-autmatic you just bind it and the press the button. You could also just copy and pase the commands or use a gsc script if you need to set just dvars and you are on a private match or on your own server.

    BO2 Client Support

  • issues on my trickshot server
    Sorexundefined Sorex

    I can't guess the issue without the code you are using.
    But if i have to guess its because you are lowering the barriers and when you do so you are lowering both barriers.
    So you are lowering the top barriers and the bottom one. Add a check to lower the barrier that are under z = 0

    BO2 Modding Support & Discussion

  • If i want to start a trickshot server how do I add barrel stuff protection and other features that are on other trickshot servers
    Sorexundefined Sorex

    @Mix-Spam Feel free to tag DoktorSAS on public mod chat before sending dm.
    Do your question is related to this topic? If yes ask here under the post if it is related. If not open a new thread or tag me on public modding chats.

    BO2 Modding Support & Discussion

  • [HELP] Weapon Locker / Gun Locker Script
    Sorexundefined Sorex

    As requested i just made a quick and easy script that at the start of the game it will maxout bank and restore the locker to the weapon you need.
    Is called "QoL EE Speedrunner" since seems to be usefull for this community.
    https://github.com/DoktorSAS/GSC/blob/main/T6/zm/QoLEESpeedrunners.gsc

    BO2 Modding Support & Discussion

  • In Need of a Developer for an upcoming T6 Zombies Mod
    Sorexundefined Sorex

    GillMart
    DoktorSAS is my github username

    https://github.com/DoktorSAS

    BO2 Modding Support & Discussion

  • In Need of a Developer for an upcoming T6 Zombies Mod
    Sorexundefined Sorex

    GillMart
    You can make it private source on github untill a week after the release of the content creators video and then make it public.

    I don't like to contribute to private source projects. I like more to work on open source or on code that have the intent to be relased to the public.

    If you look at my github every code i made is open source so everyone can access it, use it and improve it.

    BO2 Modding Support & Discussion

  • In Need of a Developer for an upcoming T6 Zombies Mod
    Sorexundefined Sorex

    I suggest to open source the code and report patches and features needed.

    I could help in this case.

    custom jumpscares: Those could be done with some basic GSC script. It will not take much to make it indeed. Its possible to display shaders so its possible to use images

    BO2 Modding Support & Discussion

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    ItsYekim & maxiking913
    Plutonium should have reverted the compiler issue. Idk if the issue is related to that but i don't think so.

    Check better your cfg files.
    Do some checks, like:

    1. Check if the gsc file load
    2. Check if the dvar mv_enable is set to one
    3. Check if mv_maps is set to the value you intended to set

    Once I have some free time i'll do an investigation. But others use it so it should work fine.
    Mess with the config and play with it. See what happen and report the results.

    Thanks.

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    maxiking913 Could you detail the issue?

    1. Do the mapvote load?
    2. Do you have any other scripts? If yes try to remove all the other scripts and leave the mapvote and see if still crash
    3. Is your server cfg configurated as intended?

    Check everything and let me know

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] [ZM] Gun Game Mod
    Sorexundefined Sorex

    Good job! but i saw few errors on your gsc code.

    1. The endon need to go outside the while in the case of the method startGamemode.
    2. The list of weapons don't need to be defined on startGamemode. Its better to put it on the init. If you use the list inside startGamemode you are rewriting the list everytime a player spawn.
    3. If you want to call the startGamemode once a player spawn just remove the for loop. In your code you are calling startGamemode everytime a player spawn/respawn

    Im not on expert on the flag_wait methods but i think that its not the correct issue.

    If you want take a look to a gungame mode that i made you can look at this forum post https://forum.plutonium.pw/topic/1987/release-black-ops-ii-zombies-gungame.

    Keep your work up and good luck!

    BO2 Modding Releases & Resources

  • [Release] Zombies Mapvote Menu
    Sorexundefined Sorex

    Echostars
    The new link is here https://forum.plutonium.pw/topic/2582/release-black-ops-ii-mapvote-for-zombies-and-multiplayer?_=1688325273061

    Now its a project all in one. So both mp and zombies are on the same git page.

    BO2 Modding Releases & Resources

  • bo2 zm vote map
    Sorexundefined Sorex

    rolfoxulf
    I can confirm, my mapvote is a bit more complicated but its designed to have few maps and map preview.

    But the steps to add it are similar

    1. Download the gsc file
    2. Take the mapvote.gsc file and place it in scripts\zm
    3. Take the content of config.cfg and put it in your server.cfg
    4. Edit the config as you like
    5. Done!

    https://forum.plutonium.pw/topic/2582/release-black-ops-ii-mapvote-for-zombies-and-multiplayer?_=1685385843188

    BO2 Modding Support & Discussion

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    8bit_shark
    I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

    Now i added that so it should load a list of guns at least.

    BO2 Modding Releases & Resources

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    Update

    Code updated to work in two modes. Now its possible to play score based or kill based.
    We did not find any issue at the moment, but if you find any report it and i will patch it.

    BO2 Modding Releases & Resources

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    News

    The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

    You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

    The new code will add new features and will be more user firendly.

    BO2 Modding Releases & Resources

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    Ramon2212 The code is on the post

    BO2 Modding Releases & Resources

  • Looking for a GSC Dev
    Sorexundefined Sorex

    Lemonn_ I mean asking in modding support chats its the best solution. There will be someone who will help you or create/send the script you need.

    BO2 Modding Support & Discussion

  • Looking for a GSC Dev
    Sorexundefined Sorex

    Lemonn_ Depends on what you guys need

    BO2 Modding Support & Discussion

  • Bo3 plutonium cipher solved.
    Sorexundefined Sorex

    @dinglechalk2
    Solved, really simple way to encrypt data.

    But thats a good answer 😏

    General Discussion bo3 cipher
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