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Plutonium

Sorexundefined

Sorex

@Sorex
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Recent Best Controversial

  • someone know the command to do this
    Sorexundefined Sorex

    GAMEX Are you using the fix of this forum? there a tombstone fix in this forum

    BO2 Modding Support & Discussion

  • someone know the command to do this
    Sorexundefined Sorex

    GAMEX Yep. Try it now

    BO2 Modding Support & Discussion

  • someone know the command to do this
    Sorexundefined Sorex

    GAMEX
    Remove the map control is not needed just use the dvar ui_zm_mapstartlocation
    The other code is from Cahz files?

    BO2 Modding Support & Discussion

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    withmorten If you are using the right gsc files just write set bank_printing 1 to make the message print

    BO2 Modding Releases & Resources

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    withmorten
    You need to put it in the server folder ( the server folder is a game folder)
    if you put set bank_print 0 in your .cfg the print thing will be disabled, if you write set bank_print 1 the message will be printed
    Form default the thing is off

    BO2 Modding Releases & Resources

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    withmorten
    You can read everything in the folder.

    1. The file must be in the server
    2. the path is t6r\maps\mp\zombies\ ,if you don't have zombies folder just create a folder and call it zombies
    BO2 Modding Releases & Resources

  • Someone make a Yellow Afterlife camo
    Sorexundefined Sorex

    27fae1ed-b990-43e0-b8e7-e1555d626af2-image.png
    i made this + 1 rainbow a few months ago. Nathan will release a better version

    BO2 Modding Support & Discussion

  • Rainbow Weaponized 115/Afterlife camo
    Sorexundefined Sorex

    Number1S0n There is, i made 4 version of afterlife, is all on my Discord. I made this camos for the players who are in my Discord

    BO2 Modding Support & Discussion

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    alex167g Yes, work in all map with the bank

    BO2 Modding Releases & Resources

  • BO2 [MP] Custom Prestige logos
    Sorexundefined Sorex

    shuaXII Create the missing folders

    BO2 Modding Releases & Resources

  • Default Classes instead of Customs that I made
    Sorexundefined Sorex

    Diam0nd go in the main menu of black ops 2, go to public and change the public classes. To have your classes in a server you need to edit the public classes and not the private match classes

    BO2 Client Support

  • [Release] Haisa's Camo Pack V1
    Sorexundefined Sorex

    They are very clean, I like them. They are well made and well detailed great work. I really like the style you use, I would like to see more of camos.

    Good Job Haisa 👍

    BO2 Modding Releases & Resources

  • Need help to mod my server
    Sorexundefined Sorex

    Josef The bank script is not online, there another script free to use on the forum. Is a bank fix, with this the bank will work normaly.
    Load mods is easy look better in the modding area on the forum
    IW4M Admin tool is the amdin tool to kick users

    BO2 Modding Support & Discussion

  • [OUTDATED] Gun Locker Fix
    Sorexundefined Sorex

    Black Ops II Plutonium Gun Locker Fix

    Developed by DoktorSAS

    Contributors

    • fed for helping with the plugin

    Through these files it will be possible to get the Gun Locker Fully Working. Implementing the following scripts is very easy. In order to make the IW4M admin plugin work you also need to modify the mod in your server. You will have to add some lines of code

    Prerequisites:

    • IW4M Admin: To have the gun locker running on a server you must have IW4M

    How does this work?

    Everything has been done to make it as simple as possible, in fact it's just a few lines of code to add to a mod and a plugin to insert in the plugin folder of iw4m admin.

    How to use it?

    To implement these features takes two minutes, just follow this guide carefully and you will understand how to implement the bank on your servers.

    Guide

    Step by step

    How to add the the plugin to my IW4M?

    1. Download the compiled files and not the source code
    2. Take/Copy the GunLockerFix.dll file and put it in the plugins folder of IW4M Admin

    How to add the code on my mods?

    1. Open your not compiled mod file with GSC Studio or other text editor
    2. Add to your init function this lines of code
     if (getDvar("mapname") == "zm_buried" || getDvar("mapname") == "zm_highrise" || getDvar("mapname") == "zm_transit") {
    		level thread onPlayerConnect_gun_locker_fix();
    		level thread onEndGame_gun_locker_fix();
    	}
    

    like

    init(){
         if (getDvar("mapname") == "zm_buried" || getDvar("mapname") == "zm_highrise" || getDvar("mapname") == "zm_transit") {
    		level thread onPlayerConnect_gun_locker_fix();
    		level thread onEndGame_gun_locker_fix();
    	}
    }
    
    1. Add the this other funciton where you want in the mod
    onEndGame_gun_locker_fix(){
    	level waittill("end_game");
    	foreach(player in level.players){
    		if(isDefined(player.stored_weapon_data)){
    			new_dvar_value = "IW4MLOCKER;" + player.guid + "," + player.stored_weapon_data["name"] + "," + player.stored_weapon_data["lh_clip"] + "," + player.stored_weapon_data["clip"] + "," + player.stored_weapon_data["stock"] + "," + player.stored_weapon_data["alt_clip"]  + "," + player.stored_weapon_data["alt_stock"];
    			logPrint(new_dvar_value + "\n");
    		}else{
    			new_dvar_value = "IW4MLOCKER;" + player.guid + "," + "none";
    			logPrint(new_dvar_value + "\n");
    		}
    	}
    }
    
    onPlayerConnect_gun_locker_fix(){
        for(;;){
            level waittill("connected", player);
            player thread gun_locker_fix();
            player thread onPlayerDisconnect_gun_locker_fix();
        }
    }
    
    onPlayerDisconnect_gun_locker_fix(){
    	self waittill("disconnect");
    	stored_weapon_data = self.stored_weapon_data;
    	guid = self.guid;
    	if(isDefined(self.stored_weapon_data)){
    		new_dvar_value = "IW4MLOCKER;" + guid + "," + stored_weapon_data["name"] + "," + stored_weapon_data["lh_clip"] + "," + stored_weapon_data["clip"] + "," + stored_weapon_data["stock"] + "," + stored_weapon_data["alt_clip"]  + "," + stored_weapon_data["alt_stock"];
    		logPrint(new_dvar_value + "\n");
    	}else{
    		new_dvar_value = "IW4MLOCKER;" + guid + "," + "none";
    		logPrint(new_dvar_value + "\n");
    	}
    }
    
    gun_locker_fix(){
    	level endon("end_game");
    	self waittill("spawned_player");
    	while(getDvar( "guns_clients_information" ) == "" || !self setLockerGun(  )) // As long as the value of the bank is not valid then it remains in the loop
    		wait 0.001;
    
    }
    
    setLockerGun(  ) {
    	guns_data = strTok(getDvar( "guns_clients_information" ), "-"); // The dvar is divided into many elements so many players are in game
    	for (i = 0; i < guns_data.size; i++) {
    		client_data = strTok(guns_data[i], ","); // Divides each player's data into arrays with 7 values
    		if (int(client_data[0]) == int(self.guid)) { // If the GUID matches the user in analysis then sets the value of the stored weapondata and says that the value is valid
    			weapondata = [];
    			if(client_data[1] != "none"){
            		weapondata[ "name" ] 		= client_data[1];
           			weapondata[ "lh_clip" ] 	= client_data[2];
            		weapondata[ "clip" ] 		= client_data[3];
           		 	weapondata[ "stock" ]	 	= client_data[4];
            		weapondata[ "alt_clip" ] 	= client_data[5];
            		weapondata[ "alt_stock" ]	= client_data[6];
            		self.stored_weapon_data = weapondata;
            		self iprintln("Weapon Set!");
    			}
    			return 1;
    		}
    	}
    	return 0;
    }
    
    1. Compile the file
    2. Put the compiled file in maps\mp\gametypes_zm
    3. Start the server
    4. Start IW4M
    5. END

    Download

    Download the files from Github

    Source Code

    Download and/or read the source files from Github

    Use this forum post to report problems, also for code improvements and new features to implement. I remember it is a pre-release. Everything is in testing phase. In order to release an official version I need people to use this script on their servers.
    BO2 Modding Releases & Resources

  • [Resource/Release] Zombies List of Mods
    Sorexundefined Sorex

    ItsTopNick on Sorex is possibile to reserve a server, contact DoktorSAS and he can make a private server with this mods

    BO2 Modding Releases & Resources zombies zombie gsc zombie script

  • [Resource/Release] Zombies List of Mods
    Sorexundefined Sorex

    ItsTopNick I left are the basic mod, but I am not going to release the rest at the moment

    BO2 Modding Releases & Resources zombies zombie gsc zombie script

  • [outdated] Zombies Bank Fix
    Sorexundefined Sorex

    RezTech Thanks man, we hope plutonium Staff and server owners like this Release. We hope that this resource can help Staff and can help the server owners.

    BO2 Modding Releases & Resources
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