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Sorexundefined

Sorex

@Sorex
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Recent Best Controversial

  • [Resource/Release] Zombies List of Mods
    Sorexundefined Sorex

    Black ops II Server Zombies Mod

    Developed by DoktorSAS
    Here I leave you some mods that you can put directly on the server to play with your friends. They are all drag and drop files. Just take them and put them in the correct folders and you are done. Each mod will be composed of two files, one compiled and one not compiled.
    If you don't know how to make the mods, just take the compiled file and put it in the correct folder.

    You can find the source code of all this mods here

    Zombies Simple Mod

    Feature Description
    Restart Fix When the game ends I will automatically restart without having to go out and come back in.
    EMP Disabled EMP grenades have been removed
    Unlimited Perks There no perks limit
    Extra point on spawn When a player enters after the game has already started, 500 points will be added for every 5 rounds, i.e. if the player enters round 20 he will be added (20/5) * 500 points, in this example he will be given 2'000 extra points.

    Download

    Download the code here

    Restart Fix

    Feature Description
    Restart Fix When the game ends I will automatically restart without having to go out and come back in.

    Download

    Download the code here

    Gun Game

    Follow the guide to use this gamemode

    Feature Description
    Restart Fix When the game ends I will automatically restart without having to go out and come back in.
    Gungame Style Each tot point the weapon in your hand will change with the next one in the list. You can also do this by setting the random mode
    Custom Gun Rotation Through the dvars it is possible to modify the rotation of the weapons

    Download

    Download the code here

    BO2 Modding Releases & Resources zombies zombie gsc zombie script

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    Kalitos Whats your scorelimits? because i see 0 and 0, the code work when 1 team win the match, on me everything work correcly, i think is your file problems, on the image of the post u can see it work, i rly don't know where is the error.
    Try to download the code again and test to use only the code of mapvote and see if work, i solved the 2 errors and i added a the string to make mapvote working on TDM.
    Thanks for reporting problems i'll see if depends form my code

    BO2 Modding Releases & Resources

  • [Release] GSC Mapvote - Mapvote for all maps with nice design
    Sorexundefined Sorex

    adriango Continue to look the post i probaly make mapvote for zombies

    BO2 Modding Releases & Resources

  • [Release] GSC Mapvote - Mapvote for all maps with nice design
    Sorexundefined Sorex

    adriango this is map vote for mp not zombies

    BO2 Modding Releases & Resources

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    Kalitos Weird on me everything work, image load and is possible to vote on endgame, do u tuch something?
    Okey i found 2 errors but i dont have your errors

    BO2 Modding Releases & Resources

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    Kalitos yes

    BO2 Modding Releases & Resources

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    SND and TDM Mapvote for all Maps
    Developer: DoktorSAS
    For TDM add || getDvar("timelimit") <= 0 in the if inside the init()

    Finaly i end it SND mapvote menu working on endgame, there the download and the source code, for any problems respond to this post

    Download:
    Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Trickshot/DoktorSAS-Mapvote SND
    Virustotal: https://www.virustotal.com/gui/file/d600e9a486582885c4ef5353c14c336ff012ba8a5b875addf5bbd0ad6df3b146/detection

    60768dbd-7881-440f-8206-25f39e84d5de-image.png

    How to use it:

    • Put the mods on your mods or export project
    • Put on sv_mapRotation only one map
    BO2 Modding Releases & Resources

  • [Release] [Zombies] Configuration Mod for dedicated servers
    Sorexundefined Sorex

    JezuzLizard Nice job man, thats really cool

    BO2 Modding Releases & Resources

  • How to get the round number in SyD !Help
    Sorexundefined Sorex

    Kalitos u need to use some math, for every round ended thera a winner to know if is ther third round make the sum betwen axis score and allias score, i used a different solution to make mapvote working only on last round. With this u can semplified your job

    BO2 Modding Support & Discussion

  • How to get the round number in SyD !Help
    Sorexundefined Sorex

    You can use

    [[level._getteamscore]]( "teamname" )
    

    where team naem can be axis or allies

    BO2 Modding Support & Discussion

  • How to get the round number in SyD !Help
    Sorexundefined Sorex

    Kalitos For serch and destroy u can use the teams score to see wich round is, i use this system on to make mapvote working only for the last raund

    BO2 Modding Support & Discussion

  • [Support] GSC: Spectators?
    Sorexundefined Sorex

    Farzad what is your code? the code to go in spectator mode?
    Use this to go in spectator mode

    goInSpectator(){
        self maps\mp\gametypes\_spectating::setSpectatePermissions();
        self allowSpectateTeam( "freelook", true );
        self.sessionstate = "spectator";
    }
    
    BO2 Modding Support & Discussion

  • [OUTDATED] BO2 Custom Classes + Custom Classes Tool Generator
    Sorexundefined Sorex

    My bad, now i'll fix it, my bad. Now i can't use the pc with the source code but when i can i'll fix it, i'll remove the link and i put it back when solve it.
    Thanks for the support Kalitos

    BO2 Modding Releases & Resources

  • [Resource] Base Menu with and without Mapvote
    Sorexundefined Sorex

    Trickshot Menu Base

    A lot of players ask about menu and things, im working on a few menu base. On this post i'll publish a few working menu on server side.

    Menu Name: eeNgine
    Author: eeNgine
    Video: https://www.youtube.com/watch?v=Q1-axDakq6c
    Problem Solver: DoktorSAS

    Problem Solved:

    • Added VIP, VIP Gold, VIP Diamond rank and options
    • Optimized the menu

    6fb74ea4-2f8f-4051-9089-31c1e7329d6f-image.png
    Only Menu:
    Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Mod Menu BASE
    Virustotal:
    https://www.virustotal.com/gui/file/199f03d403481d6f0785b35e3c183c8018618152f426f555834fbb7b347c990f/detection
    Menu + Mapvote:
    Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Mod Menu BASE
    Virustotal:
    https://www.virustotal.com/gui/file/c97491b2697124e49b12945e9e7fbb838357061d43b5f6379a37735160192ba4/detection
    Menu + Mapvote SND Version:
    Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Mod Menu BASE
    Virustotal: https://www.virustotal.com/gui/file/4f018d6e1a6263a18b770aa3aefecda44a6724ac1c8efd3d4fc8a4b26a401a0e/detection

    BO2 Modding Releases & Resources

  • [Release] MW3 Style Infection Gamemode *UPDATED 10/20/2020*
    Sorexundefined Sorex

    Good job man, nice work, i didnt test it, but nice work

    BO2 Modding Releases & Resources

  • [Resource] BO2 GSC Animated Welcome Messages
    Sorexundefined Sorex

    Yes, i fixied the code after your question, was my bad, and in meanwhile i add custom position version, thanks

    BO2 Modding Releases & Resources

  • [Resource] BO2 GSC Animated Welcome Messages
    Sorexundefined Sorex

    Yes Cahz is right, mine code is a simple base.
    Kalitos if u want use all code at same time u need to change self.welcome with another name, mine code are a base, u can use one of them or all.
    The problem depends form variable with same name
    If u want use all do this:

    onPlayerSpawned(){
    	self endon("disconnect");
    	level endon("game_ended");
    	self waittill("spawned_player");
    	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
    	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
    	WelcomeMessage("Welcome To *ServerName*\n Second Line");
    	for(;;){
    		self waittill("spawned_player");
    		/*Put There if u need something there*/
    	}
    }
    AnimatedTextTOP(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcomeTOP = self createFontString("objective",2);
    	self.welcomeTOP setPoint("CENTER","CENTER",0,-200);
    	self.welcomeTOP setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcomeTOP setText(result);
    		wait 0.5;
    	}
    	self.welcomeTOP setText("");
    }
    AnimatedTextCENTER(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcomeCENTER = self createFontString("objective",2);
    	self.welcomeCENTER setPoint("CENTER","CENTER",0,0);
    	self.welcomeCENTER setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcomeCENTER setText(result);
    		wait 0.5;
    	}
    	self.welcomeCENTER setText("");
    }
    AnimatedTextBOTTOM(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcomeBOTTOM = self createFontString("objective",2);
    	self.welcomeBOTTOM setPoint("CENTER","CENTER",0,200);
    	self.welcomeBOTTOM setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcomeBOTTOM setText(result);
    		wait 0.5;
    	}
    	self.welcomeBOTTOM setText("");
    }
    

    If there any question i'll respond

    BO2 Modding Releases & Resources

  • [Resource] BO2 GSC Animated Welcome Messages
    Sorexundefined Sorex

    BO2 All kind of welcome messages
    Developer DoktorSAS

    I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

    onPlayerSpawned(){
    	self endon("disconnect");
    	level endon("game_ended");
    	self waittill("spawned_player");
    	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
    	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
    	WelcomeMessage("Welcome To *ServerName*\n Second Line");
            self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
    	self thread AnimatedTextTOP("Welcome To *ServerName*");
    	self thread AnimatedTextCENTER("Welcome To *ServerName*");
    	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
            self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
    	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
    	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
    	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
    	for(;;){
    		self waittill("spawned_player");
    		/*Put There if u need something there*/
    	}
    }
    WelcomeMessage(line1, line2, icon, glow){
    	hmb=spawnstruct();
    	hmb.titleText=line1;
    	hmb.notifyText=line2;
    	hmb.iconName=icon;
    	hmb.glowColor=glow;
    	hmb.hideWhenInMenu=true;
    	hmb.archived=false;
    	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
    }
    AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",x, y);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextTOP(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",0,-200);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextCENTER(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",0,0);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextBOTTOM(text){ //Made by DoktorSAS
    	textSubStr = getSubStr(text,0,text.size);
    	result = "";
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",0,200);
    	self.welcome setText("");	
    	for(i=0;i<textSubStr.size;i++){
    		result = result + textSubStr[i];
    		self.welcome setText(result);
    		wait 0.5;
    	}
    	self.welcome setText("");
    }
    AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,y);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,y);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,-200);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,-200);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,0);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,0);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
    	self.welcome = self createFontString("objective",2);
    	self.welcome setPoint("CENTER","CENTER",-600,200);
    	self.welcome setText("");	
    	for(pos=-600;pos<=600;pos = pos + 3){
    		self.welcome setPoint("CENTER","CENTER",pos,0);
    		self.welcome setText(text);
    		wait 0.02;
    	}
    	self.welcome setText("");
    }
    
    BO2 Modding Releases & Resources

  • [Support] Class change event! help
    Sorexundefined Sorex

    Drgn for real? im using discord, because is in there were i help players
    but okey... np

    Contact me in private Kalitos im Sore#1141

    BO2 Modding Support & Discussion

  • [Support] Class change event! help
    Sorexundefined Sorex

    Contact me on discord, i confuse im sorry
    [discord link removed]

    BO2 Modding Support & Discussion
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